Ichabod Posted September 25, 2012 Author Posted September 25, 2012 "The crystal isn't showing up for me. I went into the esp to make sure I was looking at the right spot, but in-game it doesn't appear where it should. Odd." Ok. That is a bizarre one. Do you have any addons that change the cities? It is a Shivering Isle crystal so not sure if you have that.
SullenMan Posted September 25, 2012 Posted September 25, 2012 Player Slave Encounters Version 0.3.2 ? I can not find a link to the file esp 0.3.2... only 0.3...
mem4ob4 Posted September 25, 2012 Posted September 25, 2012 This is an excellent concept and mod. You are doing a great job at developing and continuing to smooth it out. Take your time, dont get frustrated, and know we appreciate it. Mem
Ichabod Posted September 25, 2012 Author Posted September 25, 2012 *** UPDATE: v0.3.3 ADDED. I have returned to the old way of faction control. May need more factions adding to the control (guards are twitchy while you are enslaved). Seems to be working fine here. YOU NEED TO VISIT THE CRYSTAL AGAIN AND ACTIVATE SLAVE MODE TO GET A SLAVE FACTION TOKEN ESP back on first post. (I removed it Sullen as it was totally FUBAR) (Cheers Mem. Hopefully you will all find V0.3.3 smoother on enslave and not being murdered afterwards) NOTE: Your chest of items is now a sack of items as the chest is a bit big and clogs up the place.
Irishredneck Posted September 25, 2012 Posted September 25, 2012 I have been having a lot of fun with this mod. Thank you for your work! If I may be so bold as to ask/suggest: A player spell that targets an NPC. "Enslave me". This would allow enslavement by someone in the middle of the Market Dist to take the PC..sell her around, etc. and not have her head caved in by the guard force! ~OR~ Hook it to the prostitute mod, allow the PC to be bought as a slave. ie. Gin Wulm approaches the PC and asks, "I need an escort for a day. You'll do." Then for the next 24 hours you are slaved to the NPC, and at the end of the set time the PC is either set free or sold to another NPC. Again.. WAY cool mod. Can't wait for the next iteration!
Ichabod Posted September 25, 2012 Author Posted September 25, 2012 Glad you like it and it is working smoothly for you IrishRedNeck. City slavery is something I have been thinking of. Not sure about the centre of town but along the waterfront and the sewers would fit well (away from guards). FONV SewerSlave Oblivion style. I have a selection of events (random and not) I would like to put in city situations which would lead to your enslavement. When I am sure V0.3.3 is working I could certainly look at an Enslave Me spell.
a7b Posted September 25, 2012 Posted September 25, 2012 Interesting modes. Thanks to the author. Can be made possible as a result of slavery if remove weapons during the fight, and not to wait for a critical reduction of health or death.
Ichabod Posted September 25, 2012 Author Posted September 25, 2012 "Can be made possible as a result of slavery if remove weapons during the fight, and not to wait for a critical reduction of health or death." Not sure how to check for disarm ability going off. I could check if player has a weapon in their hand but that would be a bit harsh on the monks and mages.
a7b Posted September 25, 2012 Posted September 25, 2012 Or maybe a hot key, pressing the player throws the weapon is in a submissive position and asks him not to kill him, agreeing to enslavement. P.S. Sorry my bad English
morvo Posted September 25, 2012 Posted September 25, 2012 Latest version is working great so far ^^ Thanks for the work on the mod
InsaneSergal Posted September 25, 2012 Posted September 25, 2012 a frailer? Sorry I suck at spelling I meant failure. No Chain show up and after I get up I can still control my PC
Vengarr Posted September 25, 2012 Posted September 25, 2012 "The crystal isn't showing up for me. I went into the esp to make sure I was looking at the right spot' date=' but in-game it doesn't appear where it should. Odd." Ok. That is a bizarre one. Do you have any addons that change the cities? It is a Shivering Isle crystal so not sure if you have that. [/quote'] I have OOO, but I loaded Encounters after it. Shivering isle is installed.
Ichabod Posted September 25, 2012 Author Posted September 25, 2012 "I have OOO, but I loaded Encounters after it. Shivering isle is installed." Nexus is showing an OOO addon for Shivering Isles. Not sure if that would mess it up if you do not have it. If you have CK, try swapping the model to something not from Shivering Isles and see what happens. "No Chain show up and after I get up I can still control my PC" Ah. So just not getting to the enslave stage. I assume you are still getting this with version 0.3.3. Try getting into combat and then use the console to modav fatigue so you are unconscious and tell me if that does it.
Coco1111 Posted September 25, 2012 Posted September 25, 2012 Hey there, in front my English isn`t perfect and thanks for your Mod. Have a cupple of Bugs when I start your Mod 3.3 Coming free from the Highwayman he rape me take some of my Clohtes (I realy don`t have any, wondering) he put my Cloth on and not all are for Male. After rape when enslaved by Bandits, Goblins, the start to kill me, why not make them friendly in the Time of Slavement. Another time coming free take my Stuff, but all enchanted Items gone, but can put them on with a Qickckey. When I enslaved and load other Save, cant run quickly, can`t go to my Inventory, or I have Slave motion in, must restart Oblivion to fix. When I`m free from enslavement and take all my Stuff back must Cheet TFC to came to normal State. Hope it helps a little, go on with your Mod.
InsaneSergal Posted September 25, 2012 Posted September 25, 2012 Ah. So just not getting to the enslave stage. I assume you are still getting this with version 0.3.3. Try getting into combat and then use the console to modav fatigue so you are unconscious and tell me if that does it. I tried using the Modav code and my oblivion crashed... is there any way you can make it so highwaymen give you the option in their conversation to make you a slave? Or something to make it less of a luck factor
Jay1646 Posted September 25, 2012 Posted September 25, 2012 Ahh new version works like a charm! A great scenario just happened to me. My character was about to go Fort pillaging, but there was this Goblin Warlock guarding the front gate. They got into an intense fight, but she unfortunately lost and the goblin took her as his sex slave. For hours this goblin raped her repeatedly, until she was able to escape from her bondage. She ran to the nearest road where thankfully an imperial guards-woman. But as my character was running towards the guard, she was struck from behind by the goblin and was once again taken captive. But the guards-woman realized what was going on, and quickly hoped off her horse and came to my character's rescue. As my character watched while she was in chains, a fight which seemed like hours to her, watched her only hope of escape get killed by the beast that took her captive. After the fight the goblin needed to let out more sexual frustration to my unwilling character. The goblin raped her for several more hours, until once again she was able to free herself from her chains. But this time she quickly grabbed her belongs and darted for dead guards-woman horse and was able to escape her nightmare. I love this mod, thanks again
Ichabod Posted September 25, 2012 Author Posted September 25, 2012 Good to know it is back on form Jay. Sergal "I tried using the Modav code and my oblivion crashed... is there any way you can make it so highwaymen give you the option in their conversation to make you a slave? Or something to make it less of a luck factor" If it is crashing on player.modav fatigue -300 then it may be your Oblivion does not like my code. I will be creating a voluntary enslavement option for you so we can test that idea out.
Ichabod Posted September 25, 2012 Author Posted September 25, 2012 "he put my Cloth on and not all are for Male." Which items did he put on that were not for male? The only item I can think of which is female specific is the leg irons. I have no model for the male foot version so you have to have dainty feet for a while. "After rape when enslaved by Bandits, Goblins, the start to kill me, why not make them friendly in the Time of Slavement." Sadly the code can take a bit of time to kick in for some. Did they stop fairly quickly? It should be instant but I put in a back up for when that fails to run. "Another time coming free take my Stuff, but all enchanted Items gone, but can put them on with a Qickckey." The items are now distributed between your bag and your captor. Makes more sense that he would keep the expensive stuff. You have to kill him/her/it to get it back. There is a bug if you move to far away. Cell or two away. Sack is empty on your return. Not figured that one yet as the items are going in and it is a non-respawn. "When I enslaved and load other Save, cant run quickly, can`t go to my Inventory, or I have Slave motion in, must restart Oblivion to fix." I will add in a back up to restore the Menu/Inventory screen on game load to the next version. Just needs a GetGameLoaded in there. "When I`m free from enslavement and take all my Stuff back must Cheet TFC to came to normal State." Sounds like your Update3D is playing up. I will think on that.
InsaneSergal Posted September 25, 2012 Posted September 25, 2012 Thanks man Im sorry I'v been giving you so much trubble but I will be sure to test anything out for you on this mod
Guest Posted September 25, 2012 Posted September 25, 2012 Wait a minute, so in the latest version you can't get enslaved by goblins and such or can you?
Coco1111 Posted September 25, 2012 Posted September 25, 2012 With MadCompanionshipSpells I was trade with the Slaver ( Spell wasn`t deaktivated), and my Charcter have a China Belt in Inventory from Bamboo Barbie that you can wear as a Ring, there was an big Missing Mesh on his Hand, so I thought, must be a Ring, but wasn`t. It reminds me at an earlier Version from c_harlocks RaperS, when Male Attackers steal femin Stuff and put it on. After running around with transparent Heads or Bodys. Better the Slaver don`t take any Armor Clothes Wigs gauntlets from Player!!! How is it to give a Spell or better a Short Key to switch Mode on or off? Like your Mod Think, you have much more work with it, then me to Report this little Problems. go far
Vaukalak Posted September 25, 2012 Posted September 25, 2012 Here`s the idea: if enslaved by a vampire, become a blood doll, increasingly addicted to giving blood.
Vengarr Posted September 26, 2012 Posted September 26, 2012 "I have OOO' date=' but I loaded Encounters after it. Shivering isle is installed." Nexus is showing an OOO addon for Shivering Isles. Not sure if that would mess it up if you do not have it. If you have CK, try swapping the model to something not from Shivering Isles and see what happens. [/quote'] First, I used the creation kit to swap the crystal to the chains included in the ZMC mod. Also moved them to the center of that little space. They didn't appear in-game. Then I disabled OOO and tried again. Still didn't appear.
Shinobi7 Posted September 26, 2012 Posted September 26, 2012 Suggestion for quest: Player taken to a slave market and exposed for auction along with other slaves Also, is the function for being sold active? Each time my char is enslaved, the owner just sticks around the same location.
Ichabod Posted September 26, 2012 Author Posted September 26, 2012 "Wait a minute, so in the latest version you can't get enslaved by goblins and such or can you?" Yes you can. If you have Animal Owners set as Yes (Defined at the Crystal in IC Market). I get what you mean Coco. The bandit is wearing female only gear. I will have to add something to that code to keep it to nonwearable or at least vanilla. "if enslaved by a vampire, become a blood doll," Interesting idea. One way to keep the bloodsacks in line. "is the function for being sold active?" Yes. It is part of the random element in the script. Your master will follow their normal behaviour....just with you in tow. If during your enslavement there is another mob of the right type close enough and the right results occur, you will be sold. Slave Auction and mobile slavers are in the plan. Big project though. I want to get this running smoothly first although I already have the general code down for the mobile slavers. I also have ZMC to draw on. It is likely we will see the mobile slavers first with no auction. They will just take you somewhere totally random and sell you.
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