Vaukalak Posted October 1, 2012 Posted October 1, 2012 LOL. My char got enslaved by robbers from TrueCrime, sold to a piligrim, who then fell a victim to a werewolf... What next day will bring?
Ichabod Posted October 1, 2012 Author Posted October 1, 2012 "Got my PC enslaved by a highwayman, but the highwayman did nothing" Odd. He should do something every couple of minutes. Do you have the most up to date ESP from post one? The enslave is now open to anyone, not just the highwayman. Look in the console and see if Fate, Escape Chance, etc pop up every couple of minutes. Bit of a conflict with the yields. Creature yield did work for me but failed to strip the character properly, so I had to do some extra code for that. Hoping to add a lot more options in a settings spell soon. Timing, willpower drain plus the settings currently at the crystal. Timing has been reduced for the moment in the next version. Varenne: Those moves do not look right in the cuffs. They are purely aesthetic. The kfs mentioned were in the original code for ZMC, so I put them in. Caiena: Certainly. This needs a lot of work mind. Glad you are enjoying it though. I am looking to do more with the guards. If I can get the walk to prison working, I will definitely add it. Vaukalak: Always like that surprise element in mods too.
ghostmist17 Posted October 1, 2012 Posted October 1, 2012 OMG! This is the most amazing thing ... Ever!!! I have had hours and hours of entertainment - this is a pure stroke of genius! Thank you, thank you, thank you!!! If only your escape script could be added to the new and improved player slave mod I could play with both of them on all the time!!! Also, I have been fishing around for NPC's that move around more (you know - to find more dynamic masters, hehe) and I stumbled across this mod that might make being enslaved by creatures more entertaining - http://oblivion.nexusmods.com/mods/39751 Thanks again!
varenne Posted October 1, 2012 Posted October 1, 2012 This may be a bit of complex issue to resolve. I use Midas Magic Spells and after casting Summon Angel, she killed my goblin master and took control of my PC. Summon Angel is on a timer and when she flies 'out' at the end of that timer as master the result is a CTD. I could alter Midas and the Summon Angel spell to not be a timed spell like the other summons it has, but not sure that is the way to go. Other options? (anyone)
varenne Posted October 1, 2012 Posted October 1, 2012 LOL. My char got enslaved by robbers from TrueCrime' date=' sold to a piligrim, who then fell a victim to a werewolf... What next day will bring? [/quote'] Curious, which werewolf MOD are you using? Been wanting to try one to add that element to the game.
varenne Posted October 1, 2012 Posted October 1, 2012 Varenne: Those moves do not look right in the cuffs. They are purely aesthetic. The kfs mentioned were in the original code for ZMC' date=' so I put them in. [/quote'] Okay, thanks! FYI - I'm looking into both the hand mesh/animation glitch and editing the ball gag positioning. On the ball gag I'mdoing it for Cute Elves to see how it works out. Anyone know how to make the PCs mouth open with the gag in? I see there is a gag.kf file, not sure if it applies to this gag or another and if it was added to the mesh. I'll check that too while in NifSkope. No promises of anything good out of all of this research & review though...
Yuni Posted October 1, 2012 Posted October 1, 2012 Yeah the files are there. Do I need to list my load order? I tested it, furthermore the add gag spell doesn't add the walk. T_T
Sarnaath Posted October 1, 2012 Posted October 1, 2012 Questions on scripts Why are Controls 2' date=' 3, and 14 disabled? Do these interfere with other script functions? [/quote'] I commented out the commands that disable controls 2 and 3 because I was frustrated with being unable to control the fly camera during the sex scenes. However, this allows my character to strafe which breaks the cuff positioning of the hands. But it's a compromise I prefer over the fixed views that result without a workable A and D key. That's the only consequence I've found. @Ichabod - I am really enjoying your mod, it's been a blast.
Nepro Posted October 1, 2012 Posted October 1, 2012 Bumping this up: Um.. is it normal for a guard to enslave the player? I had such situation with the jailer in Imperial Prison district. When I resisted he beat me up and enslaved then sent me to prison (I use SM Regional Bounties mod). From the Imperial prison I was teleported straight to the same guard who then unlocked the chains and removed gag (there was dialogue with the jailer about this) from the face and sent me again to the imperial prison. I use M.O.E. Delayed Main Quest which makes important imperial guards like jailors send you to the very cell in which you start the game when playing without any alternative start mod. So this jailer sent me to the player's first prison cell where you start the game. Suggestion: Maybe you can make in some distant future that during trespassing player can get enslaved? Would that be cool if the highwayman (perhaps group of khajiit highwaymen) could also enslave companions from Mad Companionship Spells?
varenne Posted October 1, 2012 Posted October 1, 2012 Questions on scripts Why are Controls 2' date=' 3, and 14 disabled? Do these interfere with other script functions? [/quote'] I commented out the commands that disable controls 2 and 3 because I was frustrated with being unable to control the fly camera during the sex scenes. However, this allows my character to strafe which breaks the cuff positioning of the hands. But it's a compromise I prefer over the fixed views that result without a workable A and D key. That's the only consequence I've found. @Ichabod - I am really enjoying your mod, it's been a blast. Yeah, I tried the Flying Camera MOD someone suggested but without the A and D keys functioning there is no control like you said during sex animations, even with that MOD after this one in LO. Guess I'll have to do the same thing, plus try commenting out control 14 too.
varenne Posted October 2, 2012 Posted October 2, 2012 I was able to easily edit the ball gag position in NifSkope, here's a before and after: Before After Not sure if the position will be off for all non-vanilla races or not. I'll try another non-v race tomorrow and see. Also tried adding an open mouth to match the gag being there via NifSkope and editing the ZMCCuffIdle.kf animation file, but I'm not seeing any diff and she's too happy and smilin' all the time, which also seems to over ride the face idle. Here's my attempt at adding that: I know she can open her mouth since she does when hit in combat. Maybe I'm just editing the wrong .kf file.
Irishredneck Posted October 2, 2012 Posted October 2, 2012 Try this: Go to your home. Alone. Have the enslavement set for easy. Summon about 10 rats from Lovers Creature. Slap one. Get used. Alot.
varenne Posted October 2, 2012 Posted October 2, 2012 Try this: Go to your home. Alone. Have the enslavement set for easy. Summon about 10 rats from Lovers Creature. Slap one. Get used. Alot. Try this. (NOT for low-end systems!!!) Install Adrenaline Oblivion Install From2ch Lives + add-ons. Get owned, pwned a lot by massive groups of bandits (6+), get passed to wandering horny knights, mages and Tas's army (they kill bandits, etc.), see a quarter to half of Tamriel in one night, almost on auto-pilot.
Jay1646 Posted October 2, 2012 Posted October 2, 2012 Try this: Go to your home. Alone. Have the enslavement set for easy. Summon about 10 rats from Lovers Creature. Slap one. Get used. Alot. Try this. (NOT for low-end systems!!!) Install Adrenaline Oblivion Install From2ch Lives + add-ons. Get owned' date=' pwned a lot by massive groups of bandits (6+), get passed to wandering horny knights, mages and Tas's army (they kill bandits, etc.), see a quarter to half of Tamriel in one night, almost on auto-pilot. [/quote'] Ooooo gonna try this sounds great, thanks for the suggestion
varenne Posted October 2, 2012 Posted October 2, 2012 Tested Neovinchi's Ahrum race and the ball gag adjustments fit just like the Cute Elf race. Could use a bit more position tweaking IMO. Should probaly test on vanilla races next. Samples: Some odd behaviors with Colourwheel's armor & clothing replacer, similar to the BU armor issue. Top and bottom don't completely 'remove', sort of ghost as it's not in inventory, but as soon as you equip a like item you can disable it. Weird. I'd also avoid having sex with the dead. You automatically get enslaved, plus get odd items showing up in your inventory or the dead's; Lovers Token, Slof's Boners, etc.
varenne Posted October 2, 2012 Posted October 2, 2012 Try this: Go to your home. Alone. Have the enslavement set for easy. Summon about 10 rats from Lovers Creature. Slap one. Get used. Alot. Try this. (NOT for low-end systems!!!) Install Adrenaline Oblivion Install From2ch Lives + add-ons. Get owned' date=' pwned a lot by massive groups of bandits (6+), get passed to wandering horny knights, mages and Tas's army (they kill bandits, etc.), see a quarter to half of Tamriel in one night, almost on auto-pilot. [/quote'] Ooooo gonna try this sounds great, thanks for the suggestion I found the open roads to be much more interesting now than even caves and other such inside areas.
Jay1646 Posted October 2, 2012 Posted October 2, 2012 Speaking of mods does anyone know of one that changes all the bandits to male? I really don't like the idea of my character getting captured and raped by females...
varenne Posted October 2, 2012 Posted October 2, 2012 Almost done, for now at least, repositioning of gag with mouth open. Cute Elf Ahrum Cute Elf looks a bit better IMO than the Ahrum, but that's mostly due to a different custom mouth. Be near impossible I think to have it perfect for all races, without making a custom gag for each and adding a lot more to the scripts.
Ichabod Posted October 2, 2012 Author Posted October 2, 2012 GhostMist: Good to see you are enjoying it. Hopefully we will have some more mobile masters at some point, although the Crowded Roads is a good one for that. The Auto Patrols looks interesting too. Yuni: Try copying the data\specialanims\ folder contents into your data\meshes\characters\_male\specialanims\ folder if you have not tried that already. Nepro: I would love to get companions in there as well. Varenne: Awesome stuff. I have enabled moves 2 and 3 in the new version thanks to animations from Uriel.
wazerblade Posted October 2, 2012 Posted October 2, 2012 The idea on slavers on the road seems very promising, but considering the guards patroling the road, it is going to get bloody, especially when slaver transports the PC. I got an idea say, a slavers guild faction, patroling in fixed route, probably between two camps as starters, and stop by a villiage to sold the PC to a certain NPC which will keep the PC as long as she keeps being enslaved and failed to escape Or we could just set all who enslaved the PC to go to certain place like a slavers camp and sold PC to slavers (of course after having some fun with his new slave). Anyway it is a great great mod, way to go Icha! It is EPIC!
Uriel Posted October 2, 2012 Posted October 2, 2012 Almost done' date=' for now at least, repositioning of gag with mouth open.[/quote']Looks good! I just thought, maybe you will be able to do rolleyes/f**ed silly? If you know what i mean...
Yuni Posted October 3, 2012 Posted October 3, 2012 Yeah, that fixed it. :3 Copying the files fixed it, that is. Thank you!
varenne Posted October 3, 2012 Posted October 3, 2012 Varenne: Awesome stuff. I have enabled moves 2 and 3 in the new version thanks to animations from Uriel. Kewl! Just waiting on your next update' date=' not sure if you have or not, before I share these, that is if anyone is interested. Almost done' date=' for now at least, repositioning of gag with mouth open.[/quote']Looks good! I just thought, maybe you will be able to do rolleyes/f**ed silly? If you know what i mean... Absotutely! As I mention above, I'm just waiting to get/see the updated package so I can review your new animations you did for control 2 and 3. Also need to re-enable control 14? so I can actually see my work in-game. Hopefully it won't break/interfere with anything. Not only mouth and eye control is possible but adding in sounds too like a gagging, gurgling or choking sound maybe? I was also thinking maybe add in some drool and/or the dirt-and-seman-on-face from Dark Bloodline? Some of the animations had the PC smiling, which I got rid of as IMO it took away from the overall affects of being enslaved, although some may want that, not sure guess we'll see what others want. So far the only down side is during those H animations that do play while being enslaved and gagged, the gag is not positioned the best, due to the head bending (I think) and I don't think that can be fixed. It's either position for one or the other not both. Also thinking of making use of some of the additional 'bondage' sets that were added to LoversBitch. The current set is okay, but I think we can come up with some options. We'll back to work, no rest for the wicked.
Sarnaath Posted October 3, 2012 Posted October 3, 2012 The idea on slavers on the road seems very promising' date=' but considering the guards patroling the road, it is going to get bloody, especially when slaver transports the PC. [/quote'] I don't know if this is doable, but it would be nice if there was a chance the bandit/marauder/etc, whoever enslaves you, can bribe the lonely patrolling guard to look the other way by offering use of the PC slave.
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