Ichabod Posted October 27, 2012 Author Posted October 27, 2012 Something: Not really. It may be the animation firing as you save. I assume you tried a few times? ttre4000: Looks like I will need to revisit the Fang encounter again. Shebeth: You can escape from Lord Pellham. There are three ways Strength, Stealth and Submission ahrimangame: As Kippis says, Tamago is your addon there. I may put in pregnancy at some point for certain encounters only. Mad God: Cheers Rack/V: I shall see about expanding the cycle time options. ************* Version 0.44 is now available with Encounter Three (a follow on to Encounter Two as a proof of concept for companions joining in the fun). Enslave Me should now work as well.
RandomOne Posted October 27, 2012 Posted October 27, 2012 Thanks again Ichabod, the highlight of my weekend is seeing another update! ( yeah I'm pathetic )
ttre4000 Posted October 27, 2012 Posted October 27, 2012 hmm, sorry. It's was not an Fang's problem... After player enslaved, and time passes....and when everyday morning(8:00am), game gone CTD. When player is free, time goes well. Just when player enslaved, game CTD. I think it's kinda mod confliction, and trying to fix it
Sarnaath Posted October 27, 2012 Posted October 27, 2012 I don't know if this has been reported as I haven't been keeping up with the thread, but PSE v 0.43 and 0.44 conflict with Glenvar Castle which is a large castle that practically borders the sound side of Horn Cave, and is visible from Pell's Gate. There's significant landscape tearing in Wilderness 5,4/Horn Cave Exterior 6,4. I loaded up PSE in the Construction Set and looked at that area but didn't see obvious changes. So I cleaned the mod with TES4Edit. That fixed the problem. It's not a game breaking thing but Glenvar Castle is on rather high raised ground and the tear is on one of the cliffs, so it's quite noticeable even from a distance. I haven't played with the new updates much, but I'm looking forward to the new encounters.
deadmetal Posted October 27, 2012 Posted October 27, 2012 I've just noticed a little thing with encounter 2 that I've overlooked previously, in encounter 2 when your teleported to the mansion your willpower instantly gets set to 1 due to modav I assume not sure if its intentional or not but it does mean some of the dialogue choices at the start are prevented Just more fluff work than anything else but just somethin to consider in a future update
Polonium Posted October 27, 2012 Posted October 27, 2012 Slight problem, Fang does not appear to have a body, only a head. I assume I am missing some textures / meshes, but there are no requirements on the download page. So if you could tell me which resources I am missing, I would be grateful. I'm sorry if this has already been answered, I did a search and it turned up nothing.
deadmetal Posted October 27, 2012 Posted October 27, 2012 Slight problem' date=' Fang does not appear to have a body, only a head. I assume I am missing some textures / meshes, but there are no requirements on the download page. So if you could tell me which resources I am missing, I would be grateful. I'm sorry if this has already been answered, I did a search and it turned up nothing. [/quote'] Oh yeh I noticed that too and your probably right it just looks like missing textures for fangs body, im assuming that was a more adult bear body if im not mistaken..
Polonium Posted October 27, 2012 Posted October 27, 2012 Slight problem' date=' Fang does not appear to have a body, only a head. I assume I am missing some textures / meshes, but there are no requirements on the download page. So if you could tell me which resources I am missing, I would be grateful. I'm sorry if this has already been answered, I did a search and it turned up nothing. [/quote'] Oh yeh I noticed that too and your probably right it just looks like missing textures for fangs body, im assuming that was a more adult bear body if im not mistaken.. Looking at it, it seems Fangs body is there, so I assume that I have the mesh, just missing the texture.
Nepro Posted October 27, 2012 Posted October 27, 2012 Suggestion: Maybe if mastercchris allows to use his In Soviet Tamriel Horse Rides You there is way to make slave trader traveling on that horse and enslaved player being locked under horse's penis. http://www.loverslab.com/showthread.php?tid=3715 http://www.loverslab.com/showthread.php?tid=3458
Something Posted October 28, 2012 Posted October 28, 2012 Encounter Two bug: I got telly-portalled to Lord Pelly-somethingidontrememberhisname in the slave camp. As soon as the quest tried to update I got CTD. Now for the record I did absolutely nothing other than look beautiful. Anyone?
smack54 Posted October 28, 2012 Posted October 28, 2012 Does Lord Pellham ever make good on his promise to take you downstairs to the dungeon if you disobey him?
herfderf Posted October 28, 2012 Posted October 28, 2012 Can you add some way to speed things up? Most of the mod is just generic lovers sex being repeated way too many times, and with silence there's no way to reduce the duration via the lovers settings spell. When we have to restart the whole thing every time there's an update it's just another hour+ of time wasted just to get back to where we were before updating.
Ichabod Posted October 28, 2012 Author Posted October 28, 2012 RandomOne: Glad you are enjoying it. Don't be hard on yourself... there are enough asshats in the world who line up to do that as it is. ttre4000: 8am. There is nothing in the basic slave mode that is timer based. Nothing specifically aims at 8am that I can think of, even in the encounters. Sorry cannot be more help. Sarnaath: Cheers. Added conflict to OP. Deadmetal: You mean you are at 1WP when you arrive? It should not be sapping your WP on teleport (just before and after). There is a chance you can arrive at Pellham's with your brain intact. Polonium/DM: Oops. Will drop the nif on OP. Not got any textures in my folder for Bear. Nepro: Will PM MasterChris. He has some very good stuff. Something: Dang. Not sure what would cause that. Autosave perhaps? Smack54: Yes. He should punish you each evening when you have been bad. HerfDerf: You can try without a clean save. It may be fine. ******** BTW People: If you send me a PM, make sure yours is enabled if you want a reply
gregathit Posted October 28, 2012 Posted October 28, 2012 Keep up the fantastic work Ichabod! It really is appreciated!
Something Posted October 28, 2012 Posted October 28, 2012 Something: Dang. Not sure what would cause that. Autosave perhaps? Nope. All forms of autosave are turned off, and have been even before this mod first came out.
Sarnaath Posted October 28, 2012 Posted October 28, 2012 Somewhere along the way I also ended up with 1 WP. Don't know when that happened though. I played the disobedient slave at the camp. At Pellham's I played obedient until I got out. I noticed he does not sleep after the nightly bout of sex (if you are good). We just stand there looking at each other until it's time for breakfast. I used "evp" in the console once and then he went to bed, but I've had CTDs using that too much so I avoid it. Is there a quest update when we get free of Pellham's? I got out through the minigame and stealing the key, left, got my stuff, came back and even talked to him, but Pellham didn't seem to recognize that anything was different. I was going to stay and see what happened but I used "evp" to get him out of the chair and shortly after had a CTD (second time that happened, I should have known better). Anyways, I assume the minigame is the "stealth" way out of Pellhams. I haven't figured out the others. So far the mod is a lot of fun when things are happening. Waiting for the slave trader to show up can be slow though. I left the game running and watched an episode of How It's Made, . If I force spawn the slave trader he attempts to kill the current master and the bandits the master is with. That usually doesn't end well for the slave trader, even after I gave them restore health spells in the CS. He tends to announce ownership (and proceed with sex) before the old master is actually dead, allowing the old master to seriously whack him before the sex scene is actually interrupted. Then with Shadowrunner's version of RaperS, the whole scene turns into an almost endless cycle of one raping the other. I am looking forward to the tea party encounter.
ttre4000 Posted October 28, 2012 Posted October 28, 2012 ttre4000: 8am. There is nothing in the basic slave mode that is timer based. Nothing specifically aims at 8am that I can think of' date=' even in the encounters. Sorry cannot be more help. [/quote'] Thanks for checking out I think I have to check my mods.
deadmetal Posted October 28, 2012 Posted October 28, 2012 Deadmetal: You mean you are at 1WP when you arrive? It should not be sapping your WP on teleport (just before and after). There is a chance you can arrive at Pellham's with your brain intact. I figured as much and yes im pretty certain that happens regardless of how much you try to resist at the slave camp, im 95% sure that the statistic effects kick in right after the teleport
souldead341 Posted October 28, 2012 Posted October 28, 2012 I'm still unable to get the slave camp part to start. I just stand there doing nothing. Is it possible to set a variable to force the script to continue? As a suggestion, you could add a slave trader to the area just outside the camp, to eliminate the wait at the original owner.
xartom Posted October 28, 2012 Posted October 28, 2012 Great mod so far. To contribute an idea how about enslavement in Oblivion event? Not sure how'd you get out of it though maybe the daedra could hold you on 'trial' or something for closing all those gates (or just killing for them off).
windpl Posted October 28, 2012 Posted October 28, 2012 Deadmetal: You mean you are at 1WP when you arrive? It should not be sapping your WP on teleport (just before and after). There is a chance you can arrive at Pellham's with your brain intact. I figured as much and yes im pretty certain that happens regardless of how much you try to resist at the slave camp' date=' im 95% sure that the statistic effects kick in right after the teleport [/quote'] Also time with first owner counts. I made 2 runs with it one in normal route (first owner, some trades then slave camp) and went submission all the way to Pellham's got willpower 1. Second I went for fast route, got ens. by bandit used console for trader and chosed submission at camp I got 10 or 4 willpower at Pellham's and some more dialogue options when talking with him. Or maybe it depends from activity that she chose for you. At first run I got only 3 of them on second (fast one) 4 or 5 and I'm almost sure because of high willpower at arriving to camp And if I already here I'm getting strange error in console. I think it is at bet time after picking up "reward" for good day service.
deadmetal Posted October 28, 2012 Posted October 28, 2012 I'm still unable to get the slave camp part to start. I just stand there doing nothing. Is it possible to set a variable to force the script to continue? As a suggestion' date=' you could add a slave trader to the area just outside the camp, to eliminate the wait at the original owner. [/quote'] you might be getting enslaved too close to the camp, try getting enslaved inside rock milk cave, the teleport command is: coc rockmilkcaveexterior
Uriel Posted October 28, 2012 Posted October 28, 2012 Just want to mention, my PC sometimes SUDDENLY gets free. This happens when i don't even move her anywhere, just a little mouse movements maybe. That looks kinda wrong to me.
Mike4doa Posted October 28, 2012 Posted October 28, 2012 Shebeth: You can escape from Lord Pellham. There are three ways Strength' date=' Stealth and Submission [/quote'] Does this mean you've completed the quest/encounter 2? I mean by escaping and leaving does this complete encounter two and if you return to te estate does it then start encounter 3? Like stated here underneath Encounter Two: A Reluctant Housemaid. Requires slave mode on. After being 'processed' at the slaver camp' date=' you will find new employment at the home of Lord Pellham. [b']Encounter Three: Lord Pellham's Tea Party.[/b] On returning to the home of Lord Pellham after Encounter Two (Requires completion), your services are required at a little party. Bring a lady friend if you like. Small chance of repeat event each visit.
deadmetal Posted October 28, 2012 Posted October 28, 2012 Shebeth: You can escape from Lord Pellham. There are three ways Strength' date=' Stealth and Submission [/quote'] Does this mean you've completed the quest/encounter 2? I mean by escaping and leaving does this complete encounter two and if you return to te estate does it then start encounter 3? Like stated here underneath Encounter Two: A Reluctant Housemaid. Requires slave mode on. After being 'processed' at the slaver camp' date=' you will find new employment at the home of Lord Pellham. [b']Encounter Three: Lord Pellham's Tea Party.[/b] On returning to the home of Lord Pellham after Encounter Two (Requires completion), your services are required at a little party. Bring a lady friend if you like. Small chance of repeat event each visit. even after escaping and returning ive been unable to trigger encounter 3
Recommended Posts