alex_85 Posted November 1, 2012 Posted November 1, 2012 What do you guys think about this: That's a tribal symbol of a Bloody Hand goblin tribe' date=' also used to mark their slaves. I think i will try moving it a little, change it's color to look more like blood(they're BLOODY hand tribe after all), maybe make it a little smaller, but you get the idea. Going to do a slave mark of some kind. [/quote'] That's an excellent idea, Uriel! Good thinking. that looks good. hope to see it in next update, maybe a slave mark from the lord as well.
Uriel Posted November 1, 2012 Posted November 1, 2012 Any ideas for a slave mark? I tried googling around and found nearly nothing. I thought about a simple "S" enclosed in a ring, but maybe someone has better ideas? Any Molag Bal or Namira symbols around?
alex_85 Posted November 1, 2012 Posted November 1, 2012 What is the easiest way to get the player dragged off to the slavers' camp? In what area should I get my player captured so she won't have to walk across half of Cyrodill to get to the slaver camp? Please don't disclose to me the true location of the slavers' camp. Too much of a spoiler. What do you guys think about this: That's a tribal symbol of a Bloody Hand goblin tribe' date=' also used to mark their slaves. I think i will try moving it a little, change it's color to look more like blood(they're BLOODY hand tribe after all), maybe make it a little smaller, but you get the idea. Going to do a slave mark of some kind. [/quote'] Excellent! Excellent!!! :D :D Could you please upload the texture? Pretty please. I will just manually replace once the goblins get hold of my player. travel on the road between bravil and leyawiin.
Uriel Posted November 1, 2012 Posted November 1, 2012 Excellent! Excellent!!! :D :D Could you please upload the texture? Pretty please. I will just manually replace once the goblins get hold of my player. The problem is that's not a texture' date=' that's a mesh. Two sides here: That's good because we can equip/unequip it when we want. That's bad because it's made for HGEC medium, and other body types will most definitely clip. I need to find a way to apply it to any bodytype correctly, if it's possible at all. Maybe shaders will help here, not sure. I will need a lot of trial and error tests here. Anyways, you can download the alpha version here.
mem4ob4 Posted November 2, 2012 Posted November 2, 2012 @Nepro You might get lucky with a bandit guard at Fanacasecul just south of Wawnet Inn as an another spot. @Uriel That really does look good. Maybe use tailslot or ring? But will still have bodytype problem. I have read trying this with shaders can be a nightmare. Maybe a daedric Payem as a mark from Lord P. Mem
Wheelhouse Posted November 2, 2012 Posted November 2, 2012 What is the easiest way to get the player dragged off to the slavers' camp? In what area should I get my player captured so she won't have to walk across half of Cyrodill to get to the slaver camp? Please don't disclose to me the true location of the slavers' camp. Too much of a spoiler. What do you guys think about this: That's a tribal symbol of a Bloody Hand goblin tribe' date=' also used to mark their slaves. I think i will try moving it a little, change it's color to look more like blood(they're BLOODY hand tribe after all), maybe make it a little smaller, but you get the idea. Going to do a slave mark of some kind. [/quote'] Excellent! Excellent!!! :D :D Could you please upload the texture? Pretty please. I will just manually replace once the goblins get hold of my player. travel on the road between bravil and leyawiin. I found that to not really work. I don't know if it was the type of bandit that had enslaved me (a scripted one from Crowded Roads mod), but the only way I could get the slave trader to appear and take me to the camp and actually complete the transaction was to get taken in Rockmilk Cave. After that, I was quickly marched, etc, and had a single encounter (well multiple encounters with one camp "resident") and then was purchased. I did have to reload a save to kick start things after that encounter, as I think the script in the camp got bugged or something (every one stood around for just under 20 real minutes with absolutely nothing happening - a reload and the next step happened right after the prior one - within about 10 seconds). I am now at Pellham's on my first day - had a crash - but probably not related to this mod, though (will find out in a few).
KleptoLizard Posted November 2, 2012 Posted November 2, 2012 @Mike4doa Try this: set IchSQTraffic.TrainingCount to IchSQTraffic.TrainingCount + 0 set IchSQ01ReluctantHousemaid.Mastersfavour to IchSQ01ReluctantHousemaid.Mastersfavour + 0 The same commands can be used to speed things up by raising the value. Or slow things down if you're enjoying yourself. You'll either need 10 TrainingCount or less than 10 Willpower to be shipped off. 50 favour to be set free.
alex_85 Posted November 2, 2012 Posted November 2, 2012 What is the easiest way to get the player dragged off to the slavers' camp? In what area should I get my player captured so she won't have to walk across half of Cyrodill to get to the slaver camp? Please don't disclose to me the true location of the slavers' camp. Too much of a spoiler. What do you guys think about this: That's a tribal symbol of a Bloody Hand goblin tribe' date=' also used to mark their slaves. I think i will try moving it a little, change it's color to look more like blood(they're BLOODY hand tribe after all), maybe make it a little smaller, but you get the idea. Going to do a slave mark of some kind. [/quote'] Excellent! Excellent!!! :D :D Could you please upload the texture? Pretty please. I will just manually replace once the goblins get hold of my player. travel on the road between bravil and leyawiin. I found that to not really work. I don't know if it was the type of bandit that had enslaved me (a scripted one from Crowded Roads mod), but the only way I could get the slave trader to appear and take me to the camp and actually complete the transaction was to get taken in Rockmilk Cave. After that, I was quickly marched, etc, and had a single encounter (well multiple encounters with one camp "resident") and then was purchased. I did have to reload a save to kick start things after that encounter, as I think the script in the camp got bugged or something (every one stood around for just under 20 real minutes with absolutely nothing happening - a reload and the next step happened right after the prior one - within about 10 seconds). I am now at Pellham's on my first day - had a crash - but probably not related to this mod, though (will find out in a few). my PC were taken by the slavers. nere the camp. good luck
Triffid Posted November 2, 2012 Posted November 2, 2012 Delving into the constructor, found IchNamira quest. How it started?
Mike4doa Posted November 2, 2012 Posted November 2, 2012 @Mike4doa Try this: set IchSQTraffic.TrainingCount to IchSQTraffic.TrainingCount + 0 set IchSQ01ReluctantHousemaid.Mastersfavour to IchSQ01ReluctantHousemaid.Mastersfavour + 0 The same commands can be used to speed things up by raising the value. Or slow things down if you're enjoying yourself. You'll either need 10 TrainingCount or less than 10 Willpower to be shipped off. 50 favour to be set free. I see. Thx. Will try it immediatly.
Nepro Posted November 2, 2012 Posted November 2, 2012 Excellent! Excellent!!! :D :D Could you please upload the texture? Pretty please. I will just manually replace once the goblins get hold of my player. The problem is that's not a texture' date=' that's a mesh. Two sides here: That's good because we can equip/unequip it when we want. That's bad because it's made for HGEC medium, and other body types will most definitely clip. I need to find a way to apply it to any bodytype correctly, if it's possible at all. Maybe shaders will help here, not sure. I will need a lot of trial and error tests here. Anyways, you can download the alpha version here. If I just unzip the file into Data folder will it work? Or do I need to adjust something in CS? ///Thanks a million Uriel.
Uriel Posted November 2, 2012 Posted November 2, 2012 No, you'll need to nifscope a little to make it work. Ok, i'll try to make a working version. Stil looking for slave mark/criminal mark ideas.
Uriel Posted November 2, 2012 Posted November 2, 2012 Here's the should_be_working version. A two little .esp's inside the archive included to override the female ballgag nif path and redirect it to the ballgag with added mark. You should use only one! The only difference between those esp's is that one of them needs vanilla PSE to be named "PlayerSlaveEncounters_V0.44.esp", and the other will run fine with "PlayerSlaveEncounters.esp" For newbies: If you're using WB, you should only enable the one marked green, and delete the red one. For complete newbies: try one of them, and if your game are crashing on start, remove it and try another one. For those who are more then complete newbies: just skip it.
Guest Posted November 3, 2012 Posted November 3, 2012 The mark looks great, thanks! I also finally managed to get the party working. However it for some reason required me to use AdultPlayPlus to advance. I'd have to use that mod to have sex with Pellham in order for anything to work. Nevertheless, this has been a great mod so far!
kheldarath Posted November 3, 2012 Posted November 3, 2012 Is there any news on wether you -attmepting to rape an NPC during combat breaking and turning you into a slave will be fixed? Otherwise. I'm likeing the idea of this mod. For a little bit of extra danger and challenge.
Nepro Posted November 3, 2012 Posted November 3, 2012 Is there any news on wether you -attmepting to rape an NPC during combat breaking and turning you into a slave will be fixed? Place Jobrug and other mods below PlayerSlaveEncounter. It doesn't solve the problem entirely but definitely reduce the chances. @Uriel is there way to make mark compatible with DMRA body without converting the file to DMRA?
Uriel Posted November 3, 2012 Posted November 3, 2012 I hope there are, i will try to use effect shaders for this. I believe E-Dialog adds blush effect with a shader. BTW, i just found that the mark works ok with manga. Other HGEC bodies should also work then, amirite? Is there any news on wether you -attmepting to rape an NPC during combat breaking and turning you into a slave will be fixed? I think PSE could check if "xLoversDef"(xx03D454) token is in the players inventory. If i'm right, this item indicates who is the victim.
anolbee Posted November 3, 2012 Posted November 3, 2012 Well, how can I prepare the food? I got some food but he said nothing
kippis Posted November 3, 2012 Posted November 3, 2012 Well' date=' how can I prepare the food? I got some food but he said nothing [/quote'] It's somewhat meta. Just go to the cellar and hang around the stove/fireplace. There will be a text notice that you're preparing the food. When it says you're done, go upstairs and hang around Lord Pellham. Another notice will say you're serving the meal. After a while food will appear on his plate and he'll eat it. Then you're dessert.
Ichabod Posted November 3, 2012 Author Posted November 3, 2012 I like the look of the mark Uriel. I shall have to play with the new ballgag. "Is there any news on wether you -attmepting to rape an NPC during combat breaking and turning you into a slave will be fixed?" I did place a check in the code at one point but it appeared to break the enslavement process. Code gets itself in a twist if too much is asked of it. I need to find a better way of doing it. Item count on XLoversOff/Def may cut it. I will have to try that. Found an issue with Pellham's AI. He refused to do the meal time part until I switched off the game and reloaded. First time he has done it here and no logical reason for it I can see. Just the game being odd. Work continuing on Rough Justice and smoothing the code (secondary enslavement, etc).
Nepro Posted November 3, 2012 Posted November 3, 2012 Secondary enslavement? Work off your debts to the society by indenture servitude?
cuverschaap Posted November 3, 2012 Posted November 3, 2012 Sadly, as some other people in this thread have noted, nothing happens when I am enslaved and at the camp of encounter 2. The trader gets me there, then I just stand around, intermittently being raped, but no quest starting - ever.
RandomOne Posted November 4, 2012 Posted November 4, 2012 Sadly' date=' as some other people in this thread have noted, nothing happens when I am enslaved and at the camp of encounter 2. The trader gets me there, then I just stand around, intermittently being raped, but no quest starting - ever. [/quote'] Ever since I put the esp right under the bashed patch I've had no problems with the events starting. 9D Bashed Patch, 0.esp 9E PlayerSlaveEncounters_V0.44.esp 9F LoversMB2.esp A0 Lovers3dorgasmMB2.esp A1 LoversIdleAnimsPriority.esp A2 Lovers3dorgasm.esp A3 LoversAnimObjectsPriority.esp I'm not saying this is even the best spot for it for everybody but it seems to work best for me and my setup. If the events are not starting there is a conflict somewhere, this mod does work.Yes, it has a few rough edges but what mod doesn't...have I mentioned..I love this Mod! Every mod I have is installed thru Bain in the wrye bash except hgec body and the body textures and darnfied ui.
mem4ob4 Posted November 4, 2012 Posted November 4, 2012 I second RandomOnes note. Low in the list seems good for me. Yes... there are some areas to work out on this mod. But this is why it is a WIP. Would be good if folks made a note of where the esp is set and maybe even a load order in a spoiler when reporting difficulties (including use of setbody). This way Ichabod and others might be able to note some possible conflicts. I appreciate what everyone has done to contribute to this. Mem
Nepro Posted November 4, 2012 Posted November 4, 2012 @Ichabod - ... If I wriggled my way out of slave irons two times and have been captured third time by the same slavemaster will the slave trader come, buy, and drag me to the slaver camp? I want to add that my player is held in the bandit's cave.
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