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Player Slave Encounters Version 0.63 (Updated 10 Mar 13)


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Posted

I hate to be so persistent' date=' but I'd love to experience the encounters of this mod. What else can I do to get it working? I've changed the load order and started a new game (clean save) - to no avail.

 

 

 

Sadly' date=' as some other people in this thread have noted, nothing happens when I am enslaved and at the camp of encounter 2. The trader gets me there, then I just stand around, intermittently being raped, but no quest starting - ever.

[/quote']

 

Ever since I put the esp right under the bashed patch I've had no problems with the events starting.

 

9D Bashed Patch, 0.esp

9E PlayerSlaveEncounters_V0.44.esp

9F LoversMB2.esp

A0 Lovers3dorgasmMB2.esp

A1 LoversIdleAnimsPriority.esp

A2 Lovers3dorgasm.esp

A3 LoversAnimObjectsPriority.esp

 

I'm not saying this is even the best spot for it for everybody but it seems to work best for me and my setup.

If the events are not starting there is a conflict somewhere, this mod does work.Yes, it has a few rough edges but what mod doesn't...have I mentioned..I love this Mod! :)

Every mod I have is installed thru Bain in the wrye bash except hgec body and the body textures and darnfied ui.

 

I had it very high up the list, beneath Lovers with PK, which might indeed cause the problems. I'll try if it works soon (might have to start a new game). Thanks for the suggestion.

 

Nope, still not working. My loadorder:

 

Active Mod Files:

 

00  Oblivion.esm
01  Beautiful People 2ch-Ed.esm
02  x117race.esm
03  loverstats.esm
04  BreakUndies.esm
05  Chanpon.esm
06  MathFunctions.esm
07  CLS-ClassyClothes.esm
08  TantrivayliaChimer.esm
09  Lovers with PK.esm
0A  TamagoClub.esm
0B  HiyokoClub.esm
0C  LoversCreature.esm
0D  TamagoPlayerHUDkil.esp
**  LoversCreature_SexualOrgans.esp
0E  Stat Restore.esp
0F  Unofficial Oblivion Patch.esp  [Version 3.4.2]
10  UOPS Additional Changes.esp
11  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
12  DLCShiveringIsles.esp
13  DLCHorseArmor.esp
14  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.7]
15  DLCOrrery.esp
16  DLCOrrery - Unofficial Patch.esp  [Version 1.0.5]
17  DLCVileLair.esp
18  DLCVileLair - Unofficial Patch.esp  [Version 1.0.8]
19  DLCMehrunesRazor.esp
1A  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.6]
1B  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
1C  DLCThievesDen.esp
1D  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.11]
1E  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.11]
1F  DLCFrostcrag.esp
20  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.7]
21  Knights.esp
22  Knights - Unofficial Patch.esp  [Version 1.1.2]
++  Borderless_Cyrodiil-3578.esp
23  Extended Imperial City Version 1.0.esp
24  RMDailyIncomeV2.esp
25  Basic Primary Needs.esp  [Version 6.2]
26  Basic Personal Hygiene.esp  [Version 2.5]
27  HUD Status Bars.esp  [Version 5.3.2]
28  DiabloEF 6 in 1.esp
29  FarmAnimalsofCyrodiil.esp  [Version 1.4]
2A  Slof's Horses Base.esp
2B  Slof's Extra Horses.esp
2C  Slof's Extra Horses 2.esp
2D  Luchaire's Neck Seam Concealer.esp
++  MaleBodyReplacerV5.esp
2E  SD2011.esp
2F  CB Unholy Corrupter.esp
30  HTBMondsteinShop.esp
31  Summon Oblivion Gate v08d.esp
32  the punished girlbox.esp
33  Street Gangs.esp
34  Trolls Under Bridges.esp
35  No psychic guards v1.2.esp
36  Carcernus Prison.esp
37  GwedenBrothel.esp
++  CLS-ClassyClothesFactions.esp
38  JM's Bar Fights mortal.esp
39  JM's Bar Fights.esp
3A  Stripper.esp
3B  Uruk-hai Raiding Parties.esp
3C  Tantrivaylia.esp
3D  SD.esp
3E  WindowLightingSystem.esp
3F  CHILDREN ANNUAD.esp
++  DMC Stylish - Specialanims.esp
40  9sJimmySet.esp
41  Retma Dresses.esp
42  Tona's_ModsStore.esp
43  SwordDancerRemodel.esp
44  Mary armors.esp
45  OL_CustomPaintings.esp
46  HepsCloth01-Coveralls.esp
47  HentaiSchoolGirlCollection.esp
48  CoverYourself.esp
49  zzEstrus.esp
4A  actors_in_charge.esp
4B  Chain it!.esp
4C  ActorsInEmotions.esp
4D  zzEDialog.esp
4E  FuroGeneratorTrap.esp
4F  LoversUnicorn.esp
50  CTAddPose_2ch_(Hentai).esp
51  CTAddPose_Mfethi.esp
52  CTAddPose_Merged.esp
53  MaternityClothes.esp
54  user29sMaternityClothes.esp
55  TamagoBreak.esp
56  TamagoNews.esp
57  TamagoShop.esp
58  TamagoTopic.esp
59  TamagoConfide.esp
5A  LoversHiyokoShooter.esp
5B  LoversEncounter.esp
5C  LoversTamagoClub.esp
5D  HiyokoGenerator.esp
5E  HiyokoGeneratorCreature.esp
5F  TamagoSetBody.esp
60  LoversAphrodisia.esp
61  LoversBed.esp
62  LoversAphrodisiaHUD.esp
63  LoversFSE.esp
64  LoversAdultPlayPlusforSSP.esp
65  LoversVoiceSSPplus.esp
66  LoversRaperS.esp
67  LoversJoburg.esp
68  LoversJoburg NoDelay Addon.esp
69  LoversPayBandit.esp
6A  LoversBedNonStop.esp
6B  LoversContraception.esp
6C  666_Modified_Contraception_esp_1_0.esp
6D  LoversNTRburglar.esp
6E  Lovers with PK.esp  [Version 90]
6F  LoversBitch.esp
70  LoversCreature.esp
71  LoversTachiCat2.esp
72  LoversHooker.esp  [Version 2.2]
73  LoversAdultPlayPlusforSSP_HookerPatch.esp
74  Lovers with PK Extender.esp  [Version 2.4.3]
75  LoversSoundCreature.esp  [Version 0.1.0]
76  LoversSetScale.esp
77  LoversAdultYield.esp
78  LoversImmoralGuards.esp
79  LoversImmoralSisters.esp
7A  LoversLoveJuice.esp
7B  LoversNecrophilia.esp
7C  LoversCalm.esp
7D  LoversMagic.esp
7E  LoversGGBlackmail.esp
7F  LoversStupidNpc.esp
80  LoversMagicEx_0_1.esp
81  LoversLoveMucus.esp
82  LoversTrueCrimeEx.esp
83  SetBody.esp
++  Beautiful People 2ch-Ed Disable BandBlindMask.esp
84  Beautiful People 2ch-Ed Sheogorath Eye.esp
++  Beautiful People 2ch-Ed Vanilla Race.esp
++  Beautiful People 2ch-Ed Merged Hair Modules.esp
++  Beautiful People 2ch-Ed Merged Eye Modules.esp
++  Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
++  Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp
++  Beautiful People 2ch-Ed CustomRace.esp
++  Beautiful People 2ch-Ed Chocolate Elves.esp
++  Beautiful People 2ch-Ed Cute Elves.esp
++  Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp
85  Beautiful People 2ch-Ed MS Elves - NoSc.esp
++  Beautiful People 2ch-Ed ENG Race.esp
86  Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp
87  x117race.esp
88  Lop-ears Elf_mini.esp
89  Moonshadow Elves - Sc.esp
++  x117Race ENG Race.esp
++  x117 Merged SKSRENs Hair Modules.esp
8A  MONSTERGIRL-DEMON HIVE.esp
8B  MONSTERGIRL-NECROMANCER MOON.esp
8C  MONSTERGIRL-ANGELICALLIANCE.esp
8D  MONSTERGIRL-AMAZON.esp
8E  Crowded Roads.esp  [Version 2.0]
8F  ToiletMod.esp
90  Serene Cabin.esp
91  TrapRace.esp
92  trap.esp  [Version 1.0]
93  faces.esp
94  ZAZHorseRidesYou.esp
95  LoversMB2.esp
96  LoversDarkLessons.esp
97  LoversProstitute.esp  [Version 0.25a]
98  LoversCrowningIsle.esp
99  Bashed Patch, 0.esp
9A  PlayerSlaveEncounters.esp
9B  Lovers3dorgasmMB2.esp
9C  LoversIdleAnimsPriority.esp
9D  Lovers3dorgasm.esp
9E  LoversAnimObjectsPriority.esp

 

 

 

 

After you arrive in the slaver camp, do

Set IchSlaveQuest.TraderToggle to 1

in the console, then wait a few seconds and do

Set IchSlaveQuest.TraderToggle to 0

Usually does the trick for me (I just run into the camp and get enslaved by them, then switch tradertoggle on and off, which seems to be enough to get the scripts rolling).

Posted

Hi. Thank you all for all your work on this fantastic mod! I'm using it in combination with Joburg, Unsafe Streets and NudeShy and it's a completely new Oblivion experience ;)

 

Thank you, Danke, Merci, Xie Xie :D

Posted

I was able to easily edit the ball gag position in NifSkope' date=' here's a before and after:

 

Before

 

 

 

 

 

 

After

 

 

 

 

 

 

Not sure if the position will be off for all non-vanilla races or not. I'll try another non-v race tomorrow and see.

 

Also tried adding an open mouth to match the gag being there via NifSkope and editing the ZMCCuffIdle.kf animation file, but I'm not seeing any diff and she's too happy and smilin' all the time, which also seems to over ride the face idle.

 

Here's my attempt at adding that:

 

 

 

 

 

 

I know she can open her mouth since she does when hit in combat. Maybe I'm just editing the wrong .kf file.

[/quote']

Posted

Ichabod' date=' I was wondering, just for the sake of easy story progression, could you possibly add a 'panic button' or sorts that immediately frees you?

 

Sometimes I'd like to just get free, bypassing all minigames and time contraints. I think it would be a great option for those who prefer control. Maybe as a separate spell, that asks you to bind your release to a key.

 

It would also be convenient for screwy moments like if you clipped through a wall or something.

[/quote']

 

um making it easy to escape kinda defeats the whole being enslaved thing doesn't it :P

 

 

Yes, but after awhile things can get boring (maybe I have a short attention span) and I would like to :ahem: move on to different locations and new adventures ;). And it would be cool if I could just free myself immediately for the sake of continuing my little stories right away instead of pacing up and down.

 

Nothing wrong with having a lot of options, I think. Don't have to use em'. :)

Posted

I was able to easily edit the ball gag position in NifSkope' date=' here's a before and after:

 

Before

 

 

 

 

 

 

After

 

 

 

 

 

 

Not sure if the position will be off for all non-vanilla races or not. I'll try another non-v race tomorrow and see.

 

Also tried adding an open mouth to match the gag being there via NifSkope and editing the ZMCCuffIdle.kf animation file, but I'm not seeing any diff and she's too happy and smilin' all the time, which also seems to over ride the face idle.

 

Here's my attempt at adding that:

 

 

 

 

 

 

I know she can open her mouth since she does when hit in combat. Maybe I'm just editing the wrong .kf file.

[/quote']

 

How can I edit the gag if my custom race is Tolkien Elf from MBP?

I edited ZMCCuffIdle using same values but still her gag is mispositioned.

Posted

Hmmm, another problem. When I get taken to Fang, my slave owner (the Elf) never comes to pick me up. I've tried being enslaved again, but the same problem occurs.

 

The only way I can get my owner to come to me is through waiting, and Joburg then makes her rape me. After that, nothing happens.

Posted

I was able to easily edit the ball gag position in NifSkope' date=' here's a before and after:

 

 

Before

 

 

 

 

 

 

After

 

 

 

 

 

 

Not sure if the position will be off for all non-vanilla races or not. I'll try another non-v race tomorrow and see.

 

Also tried adding an open mouth to match the gag being there via NifSkope and editing the ZMCCuffIdle.kf animation file, but I'm not seeing any diff and she's too happy and smilin' all the time, which also seems to over ride the face idle.

 

Here's my attempt at adding that:

 

 

 

 

 

 

I know she can open her mouth since she does when hit in combat. Maybe I'm just editing the wrong .kf file.

[/quote']

 

 

 

How can I edit the gag if my custom race is Tolkien Elf from MBP?

I edited ZMCCuffIdle using same values but still her gag is mispositioned.

 

You need to read up on Nifskope a bit more and editing Nif files for one. Here's a quick very basic tutorial.

 

A .kf file is an animation file. It controls the movement of bones in a skeleton or other mesh to produce the appearance of movement in a game or 3d program. It is also used to affect areas of a mesh (deformation, morphing, etc.) as in the case of BBB body meshes.

 

A .nif file is a mesh file, which simply put is a group of related triangles, splines and points in 3d space that represents a physical 3d object in 2d space.

 

To edit the position of the ball gag you then need to edit the .nif file and not the .kf file. I don't have my desktop on right now, but look for the ballgag.nif, from memory there is at least two maybe three that come with this MOD, in the ZMC folder as I recall. (You can also open up the esp in CS look at the, again from memory, clothing items to see which one is used.)

 

Next open that .nif file in NifSkope, zoom in a bit and adjust your perspective so you can see both the collar and ball. The complete ballgag is made up of separate but connected objects called trishapes. Right clicking one allows you to edit their positions in space via menus.

 

Each piece will need to be adjusted and saved. The collar had to come forward as I recall. The ball had to go up. Maybe an angle adjustment too, plus there is a 3rd piece, maybe buckles. Those need the same adjustment as the collar.

 

I'll post more after Castle is over...

 

Nif Shape Position Editing in NifSkope

 

Prerequisite Steps:

1. Go in-game with the character you want to edit the ballgag position for.

2. Take screen captures of the characters head, front and either side, plus maybe at a 45 degree angle from the front of the face. You'll be using this as your ballgag current placement & position reference, so you can then make slight adjustments in Nifskope and then recheck the results in-game.

 

 

 

1. In the model window single right mouse click on the object you want to edit.

 

 

 

 

 

 

2. On the pop-up menu select Transform | Edit

The position editing pop-up appears

 

 

 

 

 

 

3. In the Translation group you can now edit the X, Y and Z axis by entering new numbers for each or by using the up/down arrows to increase/decrease values. They control Left/Right, Forward/Back and Up/Down in position space.

 

4. You can also edit the angles if need be using the value in the Rotation group Y, P, R.

 

Alternately, you can also use the text window to call up the editing window.

 

 

 

 

 

 

5. Make only one small adjust at a time, save the .nif file and review it in game to see the results. As you gain more experience, both with NifSkope and manipulating 3d objects in 2d space, you can eventually make more changes together and quicker.

 

THIS IS TRIAL & ERROR .nif model editing!!!

 

If you want to do more then you'll have learn Blender.

 

 

 

Posted

What are the exact in game names for the collar and cuffs?

 

I'm trying to configure the ini files for Nudeshy to exclude them (so people don't give a crap about a nude slave and the PC won't cover herself), which is very doable, but since I can't open my menu in game to see the names when I'm wearing them...the generic attempts I've made haven't worked out.

 

Help me out? :)

 

EDIT: Almost forgot, the other thing that occured to me is that perhaps the collar might not be using a compatible slot...where does it attach?

Posted

What are the exact in game names for the collar and cuffs?

 

I'm trying to configure the ini files for Nudeshy to exclude them (so people don't give a crap about a nude slave and the PC won't cover herself)' date=' which is very doable, but since I can't open my menu in game to see the names when I'm wearing them...the generic attempts I've made haven't worked out.

 

Help me out? :)

 

EDIT: Almost forgot, the other thing that occured to me is that perhaps the collar might not be using a compatible slot...where does it attach?

[/quote']

 

Tried checking the names with tesnip? http://oblivion.nexusmods.com/mods/2114

Posted

Use formIDfinder young adventurer.

Names are: "Slave Gag" for a gag, "Slave Collar" and "Wrist Irons". Gag is an amulet, collar is... well, there are four collars: amulet, upper, lower and tail.

 

I think we can try asking ShiaNekoChan to add another option: if the item form a spacial list is worn then block shy animations, arrests, but leave commentaries. Maybe even enable special "slave mode" commentaries from passing NPC's if an item from this list has "Slave" in it's name.

Posted

Console command to complete reluctant house maid quest

------------------------------------------------------

With the reluctant house maid quest I have been cooking for,fucking , and sucking the lord for over a weeks game time.I have not been disobedient and always fuck my master at every opportunity.Ideally serve him 3 meals a day, beg him to fuck me after each meal + bed at night.However sometimes its a bit buggy and I cant serve 3 meals a day etc.So can I advance the quest with console commands ? I would like to try the next one following reluctant house maid but I have no idea how long I will have to play before this one finishes and a week seems a bit long.

 

Comments

------------------------

awesome work.:)

 

love the slavers too.The female slaver and slaves look very hot with XeoSP

 

Love the maids outfit.Hope we can keep this after the quest.

 

Want to to take vilja to the tea part and see if she can be knocked up

 

like the dialog the lords a real bastard'

 

 

 

tomago specific dialog?

------------------------

like what is your current menstrual phase slave.Perhaps if the lord knocks you up you finish reluctant house maid immediately ,after you tell your master you are pregnant or you get bonus point towards your freedom?

 

other Additional dialog

------------------

Are their any specific dialog that people would like to see?

 

Journal /book

-------------

Perhaps some sort of journal /book that gives you and idea of how many point you have earnt fucking,sucking, and cooking for the lord?So you have an idea how long before you are free.How many 'points' do you need anyway:)

 

Rumours/Npc comments

-------------------

Perhaps when you complete the quest occasional rumors ingame that you where the lords slave?Could do this for the adventures so far,once completed.maybe occasional comments from npc's?

 

Blackhorse Courier

-----------------

Special addition of the blackhorse courier for each adventure?

Posted

Use formIDfinder young adventurer.

Names are: "Slave Gag" for a gag' date=' "Slave Collar" and "Wrist Irons". Gag is an amulet, collar is... well, there are four collars: amulet, upper, lower and tail.

 

I think we can try asking [b']ShiaNekoChan[/b] to add another option: if the item form a spacial list is worn then block shy animations, arrests, but leave commentaries. Maybe even enable special "slave mode" commentaries from passing NPC's if an item from this list has "Slave" in it's name.

 

Yeah, I tried it. Slave Collar was the first thing I tried, and it didn't work. So then I confirmed the functionality was working within Nudeshy by using the "Wrist Irons" you get at the start of a new game.

 

Used TESsnip as ralph002 suggested, then tried 'em again, same thing: starter Wrist Irons in the right spot in the Nudeshy ini two will 'turn off' the Nudeshy stuff, but Slave Collar does not do this for some reason. Very odd. If I'm understanding TESsnip at all, it looks like it should work for the Slave Collar, but it just doesn't seem to.

 

Would anyone out there be so kind as to check 'em out to confirm what I've found? I'm still thinking the culprit might be the amulet slot (not one Shia has included for that bit of config).

Posted

I was able to easily edit the ball gag position in NifSkope' date=' here's a before and after:

 

 

Before

 

 

 

 

 

 

After

 

 

 

 

 

 

Not sure if the position will be off for all non-vanilla races or not. I'll try another non-v race tomorrow and see.

 

Also tried adding an open mouth to match the gag being there via NifSkope and editing the ZMCCuffIdle.kf animation file, but I'm not seeing any diff and she's too happy and smilin' all the time, which also seems to over ride the face idle.

 

Here's my attempt at adding that:

 

 

 

 

 

 

I know she can open her mouth since she does when hit in combat. Maybe I'm just editing the wrong .kf file.

[/quote']

 

 

 

How can I edit the gag if my custom race is Tolkien Elf from MBP?

I edited ZMCCuffIdle using same values but still her gag is mispositioned.

You need to read up on Nifskope a bit more and editing Nif files for one. Here's a quick very basic tutorial.

 

A .kf file is an animation file. It controls the movement of bones in a skeleton or other mesh to produce the appearance of movement in a game or 3d program. It is also used to affect areas of a mesh (deformation, morphing, etc.) as in the case of BBB body meshes.

 

A .nif file is a mesh file, which simply put is a group of related triangles, splines and points in 3d space that represents a physical 3d object in 2d space.

 

To edit the position of the ball gag you then need to edit the .nif file and not the .kf file. I don't have my desktop on right now, but look for the ballgag.nif, from memory there is at least two maybe three that come with this MOD, in the ZMC folder as I recall. (You can also open up the esp in CS look at the, again from memory, clothing items to see which one is used.)

 

Next open that .nif file in NifSkope, zoom in a bit and adjust your perspective so you can see both the collar and ball. The complete ballgag is made up of separate but connected objects called trishapes. Right clicking one allows you to edit their positions in space via menus.

 

Each piece will need to be adjusted and saved. The collar had to come forward as I recall. The ball had to go up. Maybe an angle adjustment too, plus there is a 3rd piece, maybe buckles. Those need the same adjustment as the collar.

 

I'll post more after Castle is over...

 

Nif Shape Position Editing in NifSkope

 

Prerequisite Steps:

1. Go in-game with the character you want to edit the ballgag position for.

2. Take screen captures of the characters head, front and either side, plus maybe at a 45 degree angle from the front of the face. You'll be using this as your ballgag current placement & position reference, so you can then make slight adjustments in Nifskope and then recheck the results in-game.

 

 

 

1. In the model window single right mouse click on the object you want to edit.

 

 

 

 

 

 

2. On the pop-up menu select Transform | Edit

The position editing pop-up appears

 

 

 

 

 

 

3. In the Translation group you can now edit the X, Y and Z axis by entering new numbers for each or by using the up/down arrows to increase/decrease values. They control Left/Right, Forward/Back and Up/Down in position space.

 

4. You can also edit the angles if need be using the value in the Rotation group Y, P, R.

 

Alternately, you can also use the text window to call up the editing window.

 

 

 

 

 

 

5. Make only one small adjust at a time, save the .nif file and review it in game to see the results. As you gain more experience, both with NifSkope and manipulating 3d objects in 2d space, you can eventually make more changes together and quicker.

 

THIS IS TRIAL & ERROR .nif model editing!!!

 

If you want to do more then you'll have learn Blender.

 

 

 

 

Thank you for little tutorial. :)

 

The gag appears to be positioned correctly now. However the problem is that the gag isn't displayed at all when my player is walking or standing. :huh:

 

No gag when walking or standing

http://s4.ifotos.pl/img/oblivion-_xnpqnxs.png

 

Gag is displayed in inventory menu and during sex

http://s4.ifotos.pl/img/oblivion-_xnpqnxn.png

http://s4.ifotos.pl/img/oblivion-_xnpqnxx.png

http://s4.ifotos.pl/img/oblivion-_xnpqnxq.png

 

Also how did you make your NPC to open her mouth when the gag is equipped?

Posted

 

 

Thank you for little tutorial. :)

 

The gag appears to be positioned correctly now. However the problem is that the gag isn't displayed at all when my player is walking or standing. :huh:

 

No gag when walking or standing

http://s4.ifotos.pl/img/oblivion-_xnpqnxs.png

 

Gag is displayed in inventory menu and during sex

http://s4.ifotos.pl/img/oblivion-_xnpqnxn.png

http://s4.ifotos.pl/img/oblivion-_xnpqnxx.png

http://s4.ifotos.pl/img/oblivion-_xnpqnxq.png

 

Also how did you make your NPC to open her mouth when the gag is equipped?

 

 

No idea why it wouldn't appear during walking or standing. Did you change the nif file name, either accidentally or intentionally? That's critical as it used by the scripts and/or .kf files. Also make sure you didn't alter the texture path. Recheck you values for the ball gag. anything really extreme will place it some where out in space above the PC, or way below.

 

Your original question and post has the info on manipulating the PC's mouth, i.e. the .kf file. BUT Uriel and I had some prior discussions on this (in this thread) and where it may be better to have it, so I wouldn't put to much work into editing that just yet.

 

I've held off myself on it, waiting for this MOD to 'age' a bit more.

Posted

Thank you for little tutorial. :)

 

The gag appears to be positioned correctly now. However the problem is that the gag isn't displayed at all when my player is walking or standing. :huh:

 

No gag when walking or standing

http://s4.ifotos.pl/img/oblivion-_xnpqnxs.png

 

Gag is displayed in inventory menu and during sex

http://s4.ifotos.pl/img/oblivion-_xnpqnxn.png

http://s4.ifotos.pl/img/oblivion-_xnpqnxx.png

http://s4.ifotos.pl/img/oblivion-_xnpqnxq.png

 

Also how did you make your NPC to open her mouth when the gag is equipped?

 

No idea why it wouldn't appear during walking or standing. Did you change the nif file name' date=' either accidentally or intentionally? That's critical as it used by the scripts and/or .kf files. Also make sure you didn't alter the texture path. Recheck you values for the ball gag. anything really extreme will place it some where out in space above the PC, or way below.

 

Your original question and post has the info on manipulating the PC's mouth, i.e. the .kf file. BUT Uriel and I had some prior discussions on this (in this thread) and where it may be better to have it, so I wouldn't put to much work into editing that just yet.

 

I've held off myself on it, waiting for this MOD to 'age' a bit more.

[/quote']

 

So I changed the gag position to push it more inward than originally. The result is: the gag is visible when standing and walking, but is barely visible in inventory menu and during sex.

 

So it seems that something pushes gag inward during sex and in inventory menu.

 

Gag pushed inward

http://s4.ifotos.pl/img/oblivion-_xnpqnwh.png

http://s4.ifotos.pl/img/oblivion-_xnpqnwx.png

 

Gag correctly positioned when walking/standing

http://s4.ifotos.pl/img/oblivion-_xnpqnwr.png

Posted

Just a quick question :)

am I only one to have no BBB while gagged walk?

 

Should there be any BBB while in tow walking animation?

 

Bump

 

If I recall correctly the animations are NOT BBB enabled.

Posted

Just a quick question :)

am I only one to have no BBB while gagged walk?

 

Should there be any BBB while in tow walking animation?

 

Bump

 

Me too. The irons aren't BBB. I saw somewhere here irons that are BBBfied but I don't know where...

 

----------------

Editing the cuffidle like this http://www.loverslab.com/attachment.php?aid=16762 breaks the idle and player no longer has her hands cuffed - exception only is when's walking.

 

http://s4.ifotos.pl/img/oblivion-_xnpqnwe.png

Posted

 

 

Thank you for little tutorial. :)

 

The gag appears to be positioned correctly now. However the problem is that the gag isn't displayed at all when my player is walking or standing. :huh:

 

No gag when walking or standing

http://s4.ifotos.pl/img/oblivion-_xnpqnxs.png

 

Gag is displayed in inventory menu and during sex

http://s4.ifotos.pl/img/oblivion-_xnpqnxn.png

http://s4.ifotos.pl/img/oblivion-_xnpqnxx.png

http://s4.ifotos.pl/img/oblivion-_xnpqnxq.png

 

Also how did you make your NPC to open her mouth when the gag is equipped?

 

No idea why it wouldn't appear during walking or standing. Did you change the nif file name' date=' either accidentally or intentionally? That's critical as it used by the scripts and/or .kf files. Also make sure you didn't alter the texture path. Recheck you values for the ball gag. anything really extreme will place it some where out in space above the PC, or way below.

 

Your original question and post has the info on manipulating the PC's mouth, i.e. the .kf file. BUT Uriel and I had some prior discussions on this (in this thread) and where it may be better to have it, so I wouldn't put to much work into editing that just yet.

 

I've held off myself on it, waiting for this MOD to 'age' a bit more.

[/quote']

 

So I changed the gag position to push it more inward than originally. The result is: the gag is visible when standing and walking, but is barely visible in inventory menu and during sex.

 

So it seems that something pushes gag inward during sex and in inventory menu.

 

Gag pushed inward

http://s4.ifotos.pl/img/oblivion-_xnpqnwh.png

http://s4.ifotos.pl/img/oblivion-_xnpqnwx.png

 

Gag correctly positioned when walking/standing

http://s4.ifotos.pl/img/oblivion-_xnpqnwr.png

 

 

The edited position is static, NOT dynamic. It is not the ball gag being pushed in but the head mesh altering shape, position, etc. during sex positions and animations, hence the apperance that the ball gag 'moves'.

 

Again I suggest reading up a bit on 3d models and animations, it'll help you grasp some basic concepts on how all of these 3d files come together to produce the in-game affects.

 

No ideas on the inventory issue.

Posted

Hi guys, my english is awful, so excuse me, but i want to ask u couple of questions.

First of all, im a newbie in loverslab and i installed oblivion and some plugins yesterday. It works good (actually it crashes sometimes, but not as much as in daggerfall or morrowind, lol) and this one plugin looks really nice, but i cant understand how to start events. :s I mean i found some Highwaymans on the roads, one of them enslaved me, but now he does nothing (only rape me time after time); how can i found slayer camp or launch some event? I know that some of you will say "go read this topic", but it's really hard with bad english or even with google translate.

Thank you for your help, in advance.

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