kippis Posted November 5, 2012 Posted November 5, 2012 I hate to be so persistent' date=' but I'd love to experience the encounters of this mod. What else can I do to get it working? I've changed the load order and started a new game (clean save) - to no avail. Sadly' date=' as some other people in this thread have noted, nothing happens when I am enslaved and at the camp of encounter 2. The trader gets me there, then I just stand around, intermittently being raped, but no quest starting - ever. [/quote'] Ever since I put the esp right under the bashed patch I've had no problems with the events starting. 9D Bashed Patch, 0.esp 9E PlayerSlaveEncounters_V0.44.esp 9F LoversMB2.esp A0 Lovers3dorgasmMB2.esp A1 LoversIdleAnimsPriority.esp A2 Lovers3dorgasm.esp A3 LoversAnimObjectsPriority.esp I'm not saying this is even the best spot for it for everybody but it seems to work best for me and my setup. If the events are not starting there is a conflict somewhere, this mod does work.Yes, it has a few rough edges but what mod doesn't...have I mentioned..I love this Mod! Every mod I have is installed thru Bain in the wrye bash except hgec body and the body textures and darnfied ui. I had it very high up the list, beneath Lovers with PK, which might indeed cause the problems. I'll try if it works soon (might have to start a new game). Thanks for the suggestion. Nope, still not working. My loadorder: Active Mod Files: 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 x117race.esm 03 loverstats.esm 04 BreakUndies.esm 05 Chanpon.esm 06 MathFunctions.esm 07 CLS-ClassyClothes.esm 08 TantrivayliaChimer.esm 09 Lovers with PK.esm 0A TamagoClub.esm 0B HiyokoClub.esm 0C LoversCreature.esm 0D TamagoPlayerHUDkil.esp ** LoversCreature_SexualOrgans.esp 0E Stat Restore.esp 0F Unofficial Oblivion Patch.esp [Version 3.4.2] 10 UOPS Additional Changes.esp 11 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 12 DLCShiveringIsles.esp 13 DLCHorseArmor.esp 14 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.7] 15 DLCOrrery.esp 16 DLCOrrery - Unofficial Patch.esp [Version 1.0.5] 17 DLCVileLair.esp 18 DLCVileLair - Unofficial Patch.esp [Version 1.0.8] 19 DLCMehrunesRazor.esp 1A DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.6] 1B DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 1C DLCThievesDen.esp 1D DLCThievesDen - Unofficial Patch.esp [Version 1.0.11] 1E DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.11] 1F DLCFrostcrag.esp 20 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.7] 21 Knights.esp 22 Knights - Unofficial Patch.esp [Version 1.1.2] ++ Borderless_Cyrodiil-3578.esp 23 Extended Imperial City Version 1.0.esp 24 RMDailyIncomeV2.esp 25 Basic Primary Needs.esp [Version 6.2] 26 Basic Personal Hygiene.esp [Version 2.5] 27 HUD Status Bars.esp [Version 5.3.2] 28 DiabloEF 6 in 1.esp 29 FarmAnimalsofCyrodiil.esp [Version 1.4] 2A Slof's Horses Base.esp 2B Slof's Extra Horses.esp 2C Slof's Extra Horses 2.esp 2D Luchaire's Neck Seam Concealer.esp ++ MaleBodyReplacerV5.esp 2E SD2011.esp 2F CB Unholy Corrupter.esp 30 HTBMondsteinShop.esp 31 Summon Oblivion Gate v08d.esp 32 the punished girlbox.esp 33 Street Gangs.esp 34 Trolls Under Bridges.esp 35 No psychic guards v1.2.esp 36 Carcernus Prison.esp 37 GwedenBrothel.esp ++ CLS-ClassyClothesFactions.esp 38 JM's Bar Fights mortal.esp 39 JM's Bar Fights.esp 3A Stripper.esp 3B Uruk-hai Raiding Parties.esp 3C Tantrivaylia.esp 3D SD.esp 3E WindowLightingSystem.esp 3F CHILDREN ANNUAD.esp ++ DMC Stylish - Specialanims.esp 40 9sJimmySet.esp 41 Retma Dresses.esp 42 Tona's_ModsStore.esp 43 SwordDancerRemodel.esp 44 Mary armors.esp 45 OL_CustomPaintings.esp 46 HepsCloth01-Coveralls.esp 47 HentaiSchoolGirlCollection.esp 48 CoverYourself.esp 49 zzEstrus.esp 4A actors_in_charge.esp 4B Chain it!.esp 4C ActorsInEmotions.esp 4D zzEDialog.esp 4E FuroGeneratorTrap.esp 4F LoversUnicorn.esp 50 CTAddPose_2ch_(Hentai).esp 51 CTAddPose_Mfethi.esp 52 CTAddPose_Merged.esp 53 MaternityClothes.esp 54 user29sMaternityClothes.esp 55 TamagoBreak.esp 56 TamagoNews.esp 57 TamagoShop.esp 58 TamagoTopic.esp 59 TamagoConfide.esp 5A LoversHiyokoShooter.esp 5B LoversEncounter.esp 5C LoversTamagoClub.esp 5D HiyokoGenerator.esp 5E HiyokoGeneratorCreature.esp 5F TamagoSetBody.esp 60 LoversAphrodisia.esp 61 LoversBed.esp 62 LoversAphrodisiaHUD.esp 63 LoversFSE.esp 64 LoversAdultPlayPlusforSSP.esp 65 LoversVoiceSSPplus.esp 66 LoversRaperS.esp 67 LoversJoburg.esp 68 LoversJoburg NoDelay Addon.esp 69 LoversPayBandit.esp 6A LoversBedNonStop.esp 6B LoversContraception.esp 6C 666_Modified_Contraception_esp_1_0.esp 6D LoversNTRburglar.esp 6E Lovers with PK.esp [Version 90] 6F LoversBitch.esp 70 LoversCreature.esp 71 LoversTachiCat2.esp 72 LoversHooker.esp [Version 2.2] 73 LoversAdultPlayPlusforSSP_HookerPatch.esp 74 Lovers with PK Extender.esp [Version 2.4.3] 75 LoversSoundCreature.esp [Version 0.1.0] 76 LoversSetScale.esp 77 LoversAdultYield.esp 78 LoversImmoralGuards.esp 79 LoversImmoralSisters.esp 7A LoversLoveJuice.esp 7B LoversNecrophilia.esp 7C LoversCalm.esp 7D LoversMagic.esp 7E LoversGGBlackmail.esp 7F LoversStupidNpc.esp 80 LoversMagicEx_0_1.esp 81 LoversLoveMucus.esp 82 LoversTrueCrimeEx.esp 83 SetBody.esp ++ Beautiful People 2ch-Ed Disable BandBlindMask.esp 84 Beautiful People 2ch-Ed Sheogorath Eye.esp ++ Beautiful People 2ch-Ed Vanilla Race.esp ++ Beautiful People 2ch-Ed Merged Hair Modules.esp ++ Beautiful People 2ch-Ed Merged Eye Modules.esp ++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp ++ Beautiful People 2ch-Ed CustomRace.esp ++ Beautiful People 2ch-Ed Chocolate Elves.esp ++ Beautiful People 2ch-Ed Cute Elves.esp ++ Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp 85 Beautiful People 2ch-Ed MS Elves - NoSc.esp ++ Beautiful People 2ch-Ed ENG Race.esp 86 Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp 87 x117race.esp 88 Lop-ears Elf_mini.esp 89 Moonshadow Elves - Sc.esp ++ x117Race ENG Race.esp ++ x117 Merged SKSRENs Hair Modules.esp 8A MONSTERGIRL-DEMON HIVE.esp 8B MONSTERGIRL-NECROMANCER MOON.esp 8C MONSTERGIRL-ANGELICALLIANCE.esp 8D MONSTERGIRL-AMAZON.esp 8E Crowded Roads.esp [Version 2.0] 8F ToiletMod.esp 90 Serene Cabin.esp 91 TrapRace.esp 92 trap.esp [Version 1.0] 93 faces.esp 94 ZAZHorseRidesYou.esp 95 LoversMB2.esp 96 LoversDarkLessons.esp 97 LoversProstitute.esp [Version 0.25a] 98 LoversCrowningIsle.esp 99 Bashed Patch, 0.esp 9A PlayerSlaveEncounters.esp 9B Lovers3dorgasmMB2.esp 9C LoversIdleAnimsPriority.esp 9D Lovers3dorgasm.esp 9E LoversAnimObjectsPriority.esp After you arrive in the slaver camp, do Set IchSlaveQuest.TraderToggle to 1 in the console, then wait a few seconds and do Set IchSlaveQuest.TraderToggle to 0 Usually does the trick for me (I just run into the camp and get enslaved by them, then switch tradertoggle on and off, which seems to be enough to get the scripts rolling).
jinny1984 Posted November 5, 2012 Posted November 5, 2012 Hi. Thank you all for all your work on this fantastic mod! I'm using it in combination with Joburg, Unsafe Streets and NudeShy and it's a completely new Oblivion experience Thank you, Danke, Merci, Xie Xie
Nepro Posted November 5, 2012 Posted November 5, 2012 How long it takes for slave trader to appear and buy the player? http://www.loverslab.com/showthread.php?tid=11868&pid=251410#pid251410 http://img7.imagevenue.com/img.php?image=219141661_IchPSE1_123_382lo.jpg This picture should be in the first post. Good teaser!
Nepro Posted November 5, 2012 Posted November 5, 2012 I was able to easily edit the ball gag position in NifSkope' date=' here's a before and after: Before After Not sure if the position will be off for all non-vanilla races or not. I'll try another non-v race tomorrow and see. Also tried adding an open mouth to match the gag being there via NifSkope and editing the ZMCCuffIdle.kf animation file, but I'm not seeing any diff and she's too happy and smilin' all the time, which also seems to over ride the face idle. Here's my attempt at adding that: I know she can open her mouth since she does when hit in combat. Maybe I'm just editing the wrong .kf file. [/quote']
Rtom Posted November 5, 2012 Posted November 5, 2012 Ichabod' date=' I was wondering, just for the sake of easy story progression, could you possibly add a 'panic button' or sorts that immediately frees you? Sometimes I'd like to just get free, bypassing all minigames and time contraints. I think it would be a great option for those who prefer control. Maybe as a separate spell, that asks you to bind your release to a key. It would also be convenient for screwy moments like if you clipped through a wall or something. [/quote'] um making it easy to escape kinda defeats the whole being enslaved thing doesn't it Yes, but after awhile things can get boring (maybe I have a short attention span) and I would like to :ahem: move on to different locations and new adventures . And it would be cool if I could just free myself immediately for the sake of continuing my little stories right away instead of pacing up and down. Nothing wrong with having a lot of options, I think. Don't have to use em'.
cuverschaap Posted November 5, 2012 Posted November 5, 2012 Hey, I have it working now! It's awesome. Thanks for the help.
Nepro Posted November 6, 2012 Posted November 6, 2012 I was able to easily edit the ball gag position in NifSkope' date=' here's a before and after: Before After Not sure if the position will be off for all non-vanilla races or not. I'll try another non-v race tomorrow and see. Also tried adding an open mouth to match the gag being there via NifSkope and editing the ZMCCuffIdle.kf animation file, but I'm not seeing any diff and she's too happy and smilin' all the time, which also seems to over ride the face idle. Here's my attempt at adding that: I know she can open her mouth since she does when hit in combat. Maybe I'm just editing the wrong .kf file. [/quote'] How can I edit the gag if my custom race is Tolkien Elf from MBP? I edited ZMCCuffIdle using same values but still her gag is mispositioned.
cuverschaap Posted November 6, 2012 Posted November 6, 2012 Hmmm, another problem. When I get taken to Fang, my slave owner (the Elf) never comes to pick me up. I've tried being enslaved again, but the same problem occurs. The only way I can get my owner to come to me is through waiting, and Joburg then makes her rape me. After that, nothing happens.
varenne Posted November 6, 2012 Posted November 6, 2012 I was able to easily edit the ball gag position in NifSkope' date=' here's a before and after: Before After Not sure if the position will be off for all non-vanilla races or not. I'll try another non-v race tomorrow and see. Also tried adding an open mouth to match the gag being there via NifSkope and editing the ZMCCuffIdle.kf animation file, but I'm not seeing any diff and she's too happy and smilin' all the time, which also seems to over ride the face idle. Here's my attempt at adding that: I know she can open her mouth since she does when hit in combat. Maybe I'm just editing the wrong .kf file. [/quote'] How can I edit the gag if my custom race is Tolkien Elf from MBP? I edited ZMCCuffIdle using same values but still her gag is mispositioned. You need to read up on Nifskope a bit more and editing Nif files for one. Here's a quick very basic tutorial. A .kf file is an animation file. It controls the movement of bones in a skeleton or other mesh to produce the appearance of movement in a game or 3d program. It is also used to affect areas of a mesh (deformation, morphing, etc.) as in the case of BBB body meshes. A .nif file is a mesh file, which simply put is a group of related triangles, splines and points in 3d space that represents a physical 3d object in 2d space. To edit the position of the ball gag you then need to edit the .nif file and not the .kf file. I don't have my desktop on right now, but look for the ballgag.nif, from memory there is at least two maybe three that come with this MOD, in the ZMC folder as I recall. (You can also open up the esp in CS look at the, again from memory, clothing items to see which one is used.) Next open that .nif file in NifSkope, zoom in a bit and adjust your perspective so you can see both the collar and ball. The complete ballgag is made up of separate but connected objects called trishapes. Right clicking one allows you to edit their positions in space via menus. Each piece will need to be adjusted and saved. The collar had to come forward as I recall. The ball had to go up. Maybe an angle adjustment too, plus there is a 3rd piece, maybe buckles. Those need the same adjustment as the collar. I'll post more after Castle is over... Nif Shape Position Editing in NifSkope Prerequisite Steps: 1. Go in-game with the character you want to edit the ballgag position for. 2. Take screen captures of the characters head, front and either side, plus maybe at a 45 degree angle from the front of the face. You'll be using this as your ballgag current placement & position reference, so you can then make slight adjustments in Nifskope and then recheck the results in-game. 1. In the model window single right mouse click on the object you want to edit. 2. On the pop-up menu select Transform | Edit The position editing pop-up appears 3. In the Translation group you can now edit the X, Y and Z axis by entering new numbers for each or by using the up/down arrows to increase/decrease values. They control Left/Right, Forward/Back and Up/Down in position space. 4. You can also edit the angles if need be using the value in the Rotation group Y, P, R. Alternately, you can also use the text window to call up the editing window. 5. Make only one small adjust at a time, save the .nif file and review it in game to see the results. As you gain more experience, both with NifSkope and manipulating 3d objects in 2d space, you can eventually make more changes together and quicker. THIS IS TRIAL & ERROR .nif model editing!!! If you want to do more then you'll have learn Blender.
LTD Posted November 6, 2012 Posted November 6, 2012 What are the exact in game names for the collar and cuffs? I'm trying to configure the ini files for Nudeshy to exclude them (so people don't give a crap about a nude slave and the PC won't cover herself), which is very doable, but since I can't open my menu in game to see the names when I'm wearing them...the generic attempts I've made haven't worked out. Help me out? EDIT: Almost forgot, the other thing that occured to me is that perhaps the collar might not be using a compatible slot...where does it attach?
Vivi Posted November 6, 2012 Posted November 6, 2012 What are the exact in game names for the collar and cuffs? I'm trying to configure the ini files for Nudeshy to exclude them (so people don't give a crap about a nude slave and the PC won't cover herself)' date=' which is very doable, but since I can't open my menu in game to see the names when I'm wearing them...the generic attempts I've made haven't worked out. Help me out? EDIT: Almost forgot, the other thing that occured to me is that perhaps the collar might not be using a compatible slot...where does it attach? [/quote'] Tried checking the names with tesnip? http://oblivion.nexusmods.com/mods/2114
Uriel Posted November 6, 2012 Posted November 6, 2012 Use formIDfinder young adventurer. Names are: "Slave Gag" for a gag, "Slave Collar" and "Wrist Irons". Gag is an amulet, collar is... well, there are four collars: amulet, upper, lower and tail. I think we can try asking ShiaNekoChan to add another option: if the item form a spacial list is worn then block shy animations, arrests, but leave commentaries. Maybe even enable special "slave mode" commentaries from passing NPC's if an item from this list has "Slave" in it's name.
luinil Posted November 6, 2012 Posted November 6, 2012 Console command to complete reluctant house maid quest ------------------------------------------------------ With the reluctant house maid quest I have been cooking for,fucking , and sucking the lord for over a weeks game time.I have not been disobedient and always fuck my master at every opportunity.Ideally serve him 3 meals a day, beg him to fuck me after each meal + bed at night.However sometimes its a bit buggy and I cant serve 3 meals a day etc.So can I advance the quest with console commands ? I would like to try the next one following reluctant house maid but I have no idea how long I will have to play before this one finishes and a week seems a bit long. Comments ------------------------ awesome work. love the slavers too.The female slaver and slaves look very hot with XeoSP Love the maids outfit.Hope we can keep this after the quest. Want to to take vilja to the tea part and see if she can be knocked up like the dialog the lords a real bastard' tomago specific dialog? ------------------------ like what is your current menstrual phase slave.Perhaps if the lord knocks you up you finish reluctant house maid immediately ,after you tell your master you are pregnant or you get bonus point towards your freedom? other Additional dialog ------------------ Are their any specific dialog that people would like to see? Journal /book ------------- Perhaps some sort of journal /book that gives you and idea of how many point you have earnt fucking,sucking, and cooking for the lord?So you have an idea how long before you are free.How many 'points' do you need anyway:) Rumours/Npc comments ------------------- Perhaps when you complete the quest occasional rumors ingame that you where the lords slave?Could do this for the adventures so far,once completed.maybe occasional comments from npc's? Blackhorse Courier ----------------- Special addition of the blackhorse courier for each adventure?
LTD Posted November 6, 2012 Posted November 6, 2012 Use formIDfinder young adventurer. Names are: "Slave Gag" for a gag' date=' "Slave Collar" and "Wrist Irons". Gag is an amulet, collar is... well, there are four collars: amulet, upper, lower and tail. I think we can try asking [b']ShiaNekoChan[/b] to add another option: if the item form a spacial list is worn then block shy animations, arrests, but leave commentaries. Maybe even enable special "slave mode" commentaries from passing NPC's if an item from this list has "Slave" in it's name. Yeah, I tried it. Slave Collar was the first thing I tried, and it didn't work. So then I confirmed the functionality was working within Nudeshy by using the "Wrist Irons" you get at the start of a new game. Used TESsnip as ralph002 suggested, then tried 'em again, same thing: starter Wrist Irons in the right spot in the Nudeshy ini two will 'turn off' the Nudeshy stuff, but Slave Collar does not do this for some reason. Very odd. If I'm understanding TESsnip at all, it looks like it should work for the Slave Collar, but it just doesn't seem to. Would anyone out there be so kind as to check 'em out to confirm what I've found? I'm still thinking the culprit might be the amulet slot (not one Shia has included for that bit of config).
Nepro Posted November 7, 2012 Posted November 7, 2012 I was able to easily edit the ball gag position in NifSkope' date=' here's a before and after: Before After Not sure if the position will be off for all non-vanilla races or not. I'll try another non-v race tomorrow and see. Also tried adding an open mouth to match the gag being there via NifSkope and editing the ZMCCuffIdle.kf animation file, but I'm not seeing any diff and she's too happy and smilin' all the time, which also seems to over ride the face idle. Here's my attempt at adding that: I know she can open her mouth since she does when hit in combat. Maybe I'm just editing the wrong .kf file. [/quote'] How can I edit the gag if my custom race is Tolkien Elf from MBP? I edited ZMCCuffIdle using same values but still her gag is mispositioned. You need to read up on Nifskope a bit more and editing Nif files for one. Here's a quick very basic tutorial. A .kf file is an animation file. It controls the movement of bones in a skeleton or other mesh to produce the appearance of movement in a game or 3d program. It is also used to affect areas of a mesh (deformation, morphing, etc.) as in the case of BBB body meshes. A .nif file is a mesh file, which simply put is a group of related triangles, splines and points in 3d space that represents a physical 3d object in 2d space. To edit the position of the ball gag you then need to edit the .nif file and not the .kf file. I don't have my desktop on right now, but look for the ballgag.nif, from memory there is at least two maybe three that come with this MOD, in the ZMC folder as I recall. (You can also open up the esp in CS look at the, again from memory, clothing items to see which one is used.) Next open that .nif file in NifSkope, zoom in a bit and adjust your perspective so you can see both the collar and ball. The complete ballgag is made up of separate but connected objects called trishapes. Right clicking one allows you to edit their positions in space via menus. Each piece will need to be adjusted and saved. The collar had to come forward as I recall. The ball had to go up. Maybe an angle adjustment too, plus there is a 3rd piece, maybe buckles. Those need the same adjustment as the collar. I'll post more after Castle is over... Nif Shape Position Editing in NifSkope Prerequisite Steps: 1. Go in-game with the character you want to edit the ballgag position for. 2. Take screen captures of the characters head, front and either side, plus maybe at a 45 degree angle from the front of the face. You'll be using this as your ballgag current placement & position reference, so you can then make slight adjustments in Nifskope and then recheck the results in-game. 1. In the model window single right mouse click on the object you want to edit. 2. On the pop-up menu select Transform | Edit The position editing pop-up appears 3. In the Translation group you can now edit the X, Y and Z axis by entering new numbers for each or by using the up/down arrows to increase/decrease values. They control Left/Right, Forward/Back and Up/Down in position space. 4. You can also edit the angles if need be using the value in the Rotation group Y, P, R. Alternately, you can also use the text window to call up the editing window. 5. Make only one small adjust at a time, save the .nif file and review it in game to see the results. As you gain more experience, both with NifSkope and manipulating 3d objects in 2d space, you can eventually make more changes together and quicker. THIS IS TRIAL & ERROR .nif model editing!!! If you want to do more then you'll have learn Blender. Thank you for little tutorial. The gag appears to be positioned correctly now. However the problem is that the gag isn't displayed at all when my player is walking or standing. No gag when walking or standing http://s4.ifotos.pl/img/oblivion-_xnpqnxs.png Gag is displayed in inventory menu and during sex http://s4.ifotos.pl/img/oblivion-_xnpqnxn.png http://s4.ifotos.pl/img/oblivion-_xnpqnxx.png http://s4.ifotos.pl/img/oblivion-_xnpqnxq.png Also how did you make your NPC to open her mouth when the gag is equipped?
varenne Posted November 7, 2012 Posted November 7, 2012 Thank you for little tutorial. The gag appears to be positioned correctly now. However the problem is that the gag isn't displayed at all when my player is walking or standing. No gag when walking or standing http://s4.ifotos.pl/img/oblivion-_xnpqnxs.png Gag is displayed in inventory menu and during sex http://s4.ifotos.pl/img/oblivion-_xnpqnxn.png http://s4.ifotos.pl/img/oblivion-_xnpqnxx.png http://s4.ifotos.pl/img/oblivion-_xnpqnxq.png Also how did you make your NPC to open her mouth when the gag is equipped? No idea why it wouldn't appear during walking or standing. Did you change the nif file name, either accidentally or intentionally? That's critical as it used by the scripts and/or .kf files. Also make sure you didn't alter the texture path. Recheck you values for the ball gag. anything really extreme will place it some where out in space above the PC, or way below. Your original question and post has the info on manipulating the PC's mouth, i.e. the .kf file. BUT Uriel and I had some prior discussions on this (in this thread) and where it may be better to have it, so I wouldn't put to much work into editing that just yet. I've held off myself on it, waiting for this MOD to 'age' a bit more.
afa Posted November 7, 2012 Posted November 7, 2012 How long it takes for slave trader to appear and buy the player? http://www.loverslab.com/showthread.php?tid=11868&pid=251410#pid251410 http://img7.imagevenue.com/img.php?image=219141661_IchPSE1_123_382lo.jpg This picture should be in the first post. Good teaser! Where is that goblin animation from?
Nepro Posted November 7, 2012 Posted November 7, 2012 Thank you for little tutorial. The gag appears to be positioned correctly now. However the problem is that the gag isn't displayed at all when my player is walking or standing. No gag when walking or standing http://s4.ifotos.pl/img/oblivion-_xnpqnxs.png Gag is displayed in inventory menu and during sex http://s4.ifotos.pl/img/oblivion-_xnpqnxn.png http://s4.ifotos.pl/img/oblivion-_xnpqnxx.png http://s4.ifotos.pl/img/oblivion-_xnpqnxq.png Also how did you make your NPC to open her mouth when the gag is equipped? No idea why it wouldn't appear during walking or standing. Did you change the nif file name' date=' either accidentally or intentionally? That's critical as it used by the scripts and/or .kf files. Also make sure you didn't alter the texture path. Recheck you values for the ball gag. anything really extreme will place it some where out in space above the PC, or way below. Your original question and post has the info on manipulating the PC's mouth, i.e. the .kf file. BUT Uriel and I had some prior discussions on this (in this thread) and where it may be better to have it, so I wouldn't put to much work into editing that just yet. I've held off myself on it, waiting for this MOD to 'age' a bit more. [/quote'] So I changed the gag position to push it more inward than originally. The result is: the gag is visible when standing and walking, but is barely visible in inventory menu and during sex. So it seems that something pushes gag inward during sex and in inventory menu. Gag pushed inward http://s4.ifotos.pl/img/oblivion-_xnpqnwh.png http://s4.ifotos.pl/img/oblivion-_xnpqnwx.png Gag correctly positioned when walking/standing http://s4.ifotos.pl/img/oblivion-_xnpqnwr.png
Shinobi7 Posted November 7, 2012 Posted November 7, 2012 Just a quick question am I only one to have no BBB while gagged walk? Should there be any BBB while in tow walking animation? Bump
varenne Posted November 7, 2012 Posted November 7, 2012 Just a quick question am I only one to have no BBB while gagged walk? Should there be any BBB while in tow walking animation? Bump If I recall correctly the animations are NOT BBB enabled.
Nepro Posted November 7, 2012 Posted November 7, 2012 Just a quick question am I only one to have no BBB while gagged walk? Should there be any BBB while in tow walking animation? Bump Me too. The irons aren't BBB. I saw somewhere here irons that are BBBfied but I don't know where... ---------------- Editing the cuffidle like this http://www.loverslab.com/attachment.php?aid=16762 breaks the idle and player no longer has her hands cuffed - exception only is when's walking. http://s4.ifotos.pl/img/oblivion-_xnpqnwe.png
varenne Posted November 7, 2012 Posted November 7, 2012 Thank you for little tutorial. The gag appears to be positioned correctly now. However the problem is that the gag isn't displayed at all when my player is walking or standing. No gag when walking or standing http://s4.ifotos.pl/img/oblivion-_xnpqnxs.png Gag is displayed in inventory menu and during sex http://s4.ifotos.pl/img/oblivion-_xnpqnxn.png http://s4.ifotos.pl/img/oblivion-_xnpqnxx.png http://s4.ifotos.pl/img/oblivion-_xnpqnxq.png Also how did you make your NPC to open her mouth when the gag is equipped? No idea why it wouldn't appear during walking or standing. Did you change the nif file name' date=' either accidentally or intentionally? That's critical as it used by the scripts and/or .kf files. Also make sure you didn't alter the texture path. Recheck you values for the ball gag. anything really extreme will place it some where out in space above the PC, or way below. Your original question and post has the info on manipulating the PC's mouth, i.e. the .kf file. BUT Uriel and I had some prior discussions on this (in this thread) and where it may be better to have it, so I wouldn't put to much work into editing that just yet. I've held off myself on it, waiting for this MOD to 'age' a bit more. [/quote'] So I changed the gag position to push it more inward than originally. The result is: the gag is visible when standing and walking, but is barely visible in inventory menu and during sex. So it seems that something pushes gag inward during sex and in inventory menu. Gag pushed inward http://s4.ifotos.pl/img/oblivion-_xnpqnwh.png http://s4.ifotos.pl/img/oblivion-_xnpqnwx.png Gag correctly positioned when walking/standing http://s4.ifotos.pl/img/oblivion-_xnpqnwr.png The edited position is static, NOT dynamic. It is not the ball gag being pushed in but the head mesh altering shape, position, etc. during sex positions and animations, hence the apperance that the ball gag 'moves'. Again I suggest reading up a bit on 3d models and animations, it'll help you grasp some basic concepts on how all of these 3d files come together to produce the in-game affects. No ideas on the inventory issue.
navarro Posted November 7, 2012 Posted November 7, 2012 Hi guys, my english is awful, so excuse me, but i want to ask u couple of questions. First of all, im a newbie in loverslab and i installed oblivion and some plugins yesterday. It works good (actually it crashes sometimes, but not as much as in daggerfall or morrowind, lol) and this one plugin looks really nice, but i cant understand how to start events. I mean i found some Highwaymans on the roads, one of them enslaved me, but now he does nothing (only rape me time after time); how can i found slayer camp or launch some event? I know that some of you will say "go read this topic", but it's really hard with bad english or even with google translate. Thank you for your help, in advance.
KleptoLizard Posted November 7, 2012 Posted November 7, 2012 "Hi guys, my english is awful" What's your native language? Maybe someone on the forum speaks it.
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