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24 minutes ago, xyzxyz said:

"Avoid AE like he plague" Well, tpo late for that. I got SE for free and never used it. So I wanted to see the best skyrim bethesda has to offer.

Did you not see all the posts about the pain that people are having with AE?  I would hardly call it the best skyrim has to offer.

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30 minutes ago, xyzxyz said:

Could you add real training scenes to it? It would look a lot better than the slaves just hanging from the ceiling. But maybe more scripts is the opposite of what this mod needs ^^

No, none of that is possible.  We have to work with whatever animations we have.  Nothing to do with scripting.  Skyrim is a 10 year old game and you can't do lots of stuff you would like to.  I am working on a new mod that I wanted to have some loving stuff in like hand holding, laying next to each other and talking and so on.  NONE of that is possible without a modder with access to an old version a particular animation software.

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9 minutes ago, fishburger67 said:

You must have missed my earlier post.  I AM NEVER GOING TO LOAD AE and I won't try and troubleshoot any issues there.

Sure but maybe other have reportet how this mod works on AE for them. From my experience I would say it's not AE compatible.

 

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11 minutes ago, fishburger67 said:

Did you not see all the posts about the pain that people are having with AE?  I would hardly call it the best skyrim has to offer.

I never really cared for loverslab mods on AE. I wanted a vanilla experience after 8 years of modding. And vanilla AE is fun. I'm just trying to mod it because MiasLair on LE has too many problems for me.

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8 minutes ago, xyzxyz said:

I never really cared for loverslab mods on AE. I wanted a vanilla experience after 8 years of modding. And vanilla AE is fun. I'm just trying to mod it because MiasLair on LE has too many problems for me.

Then keep it simple stupid. Dont use it.

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3 hours ago, xyzxyz said:

Sure but maybe other have reportet how this mod works on AE for them. From my experience I would say it's not AE compatible.

 

It (at least the Flowergirls version) is reported as AE compatible.  If you look at your log file without MiasLair loaded, you have LOTS of crap going on.  Figure out what it is and then I suspect that Sex Slaves will work as well. 

 

Having said that, why?  What in AE is so compelling?  But, if you really want to, figure out what is causing your issues by setting things 100% vanilla (no mods except Live another life), then start installing mods and checking your log file after adding each one.  Majorly tedious, but a sure fire way to figure it out.

 

NOTE - You log file is weird.  I have never seen one like it.  All the missing files and stuff.  It smell like an installer issue, but I have no idea for sure.

Edited by fishburger67
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4 hours ago, xyzxyz said:

I never really cared for loverslab mods on AE. I wanted a vanilla experience after 8 years of modding. And vanilla AE is fun. I'm just trying to mod it because MiasLair on LE has too many problems for me.

 

Just a thought.  Are you starting Skyrim from Vortex or are you starting it directly from your desktop?

 

If from Vortex, try making a shortcut to

 

...\SteamApps\common\Skyrim Special Edition\skse64_loader.exe

 

And start it that way.

 

To do that, navigate to ...\SteamApps\common\Skyrim Special Edition

 

Right on skse64_loader.exe and select "Create Short Cut".  Then move the shortcut to your desktop.  Then, just click on it.

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45 minutes ago, fishburger67 said:

 

Just a thought.  Are you starting Skyrim from Vortex or are you starting it directly from your desktop?

 

If from Vortex, try making a shortcut to

 

...\SteamApps\common\Skyrim Special Edition\skse64_loader.exe

 

And start it that way.

 

To do that, navigate to ...\SteamApps\common\Skyrim Special Edition

 

Right on skse64_loader.exe and select "Create Short Cut".  Then move the shortcut to your desktop.  Then, just click on it.

I connected SKSE with Vortex and only start it from vortex.

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13 minutes ago, Jackbwlch said:

Installed with vortex and I have all the paradise halls mods and SOS full version.

Could you show me your exact mod list from vortex? I really want to know what my problem ist. So far I was told that I use the right mods. But my problems here say otherwise ^^

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9 minutes ago, fishburger67 said:

Try doing it with a direct shortcut.  It will take you 5 seconds and will eliminate one possibility.

Done. I noticed many references to SSLFlowerGirls files in my log. Could that be a problem since I only have the loverslab version?

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19 minutes ago, xyzxyz said:

Done. I noticed many references to SSLFlowerGirls files in my log. Could that be a problem since I only have the loverslab version?

There are 4 quests involving flowergirls in the Sexlab version.  They are not used.  They are there because I make changes to one that I need to make to the other and if I remove them, that work becomes harder.

 

 

Did starting the game this way improve the papyrus log?

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23 minutes ago, fishburger67 said:

There are 4 quests involving flowergirls in the Sexlab version.  They are not used.  They are there because I make changes to one that I need to make to the other and if I remove them, that work becomes harder.

 

 

Did starting the game this way improve the papyrus log?

I don't think so. The log was made in the riverwood inn.

Papyrus.0.log

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55 minutes ago, xyzxyz said:

I don't think so. The log was made in the riverwood inn.

Papyrus.0.log 48.12 kB · 0 downloads

I don't know what you did, but this looks considerably better than the earlier ones you posted.  Gone are all the dlc1 - dlc2 missing stuff.

 

You can safely ignore all the "sslflowergirlxxxx" errors.  Although I haven't tested it, I am pretty sure I don't have those errors because I have FlowerGirls installed, just not enabled which would mean that the script files referenced would be there.

 

I hope to have an h version out today or tomorrow.  You might could try that.  I'll also explore removing the SSLFlowergirlsxxx quests right before I get ready to release it.  I am thinking that I can keep as separate esp file with the flowergirls stuff in it for future enhancements and then ship one without for Sexlab only use.

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9 minutes ago, fishburger67 said:

I don't know what you did, but this looks considerably better than the earlier ones you posted.  Gone are all the dlc1 - dlc2 missing stuff.

 

You can safely ignore all the "sslflowergirlxxxx" errors.  Although I haven't tested it, I am pretty sure I don't have those errors because I have FlowerGirls installed, just not enabled which would mean that the script files referenced would be there.

 

I hope to have an h version out today or tomorrow.  You might could try that.  I'll also explore removing the SSLFlowergirlsxxx quests right before I get ready to release it.  I am thinking that I can keep as separate esp file with the flowergirls stuff in it for future enhancements and then ship one without for Sexlab only use.

I don't know either ^^
What are all those flowergirls missing files anyway? I never installed that mod. Is it more content like dialogues and quests?

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10 minutes ago, xyzxyz said:

I don't know either ^^
What are all those flowergirls missing files anyway? I never installed that mod. Is it more content like dialogues and quests?

They are flowergirls interface files.  As I said, not used by the Sexlab version.  They are there to allow me to make changes to both versions.  No dialog or quests, just interface files to Flowergirls.

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im getting random ctd of ur mod,would u mind take a look?

Spoiler

Possible relevant objects (4)
{
  [  19]    BGSWaterCollisionManager::bshkAutoWater(Node: `NiNode(Name: null)`)
  [  39]    TESObjectBOOK(Name: `Invisible Note`, FormId: 4E02F9C6, File: `MiasLair.esp`)
  [  39]    TESObjectREFR(FormId: 4E02F9C7, File: `MiasLair.esp`, BaseForm: TESObjectBOOK(Name: `Invisible Note`, FormId: 4E02F9C6, File: `MiasLair.esp`))
  [  45]    TESObjectCELL(Name: Wilderness, FormId: FF000A19)
}

Probable callstack
{
  [0]   0x0                                               
  [1]   0x7FF603D41D46     (SkyrimSE.exe+4C1D46)          BGSWaterCollisionManager::BGSWaterUpdateI::Func1_4C1D30+16
  [2]   0x7FF603D4121D     (SkyrimSE.exe+4C121D)          BGSWaterCollisionManager::BGSWaterUpdateI::Func4_4C11E0+3D
  [3]   0x7FF603D41139     (SkyrimSE.exe+4C1139)          unk_4C1050+E9
  [4]   0x7FF6039D2F3F     (SkyrimSE.exe+152F3F)          TES::unk_152C90+2AF
  [5]   0x7FF603EC03AF     (SkyrimSE.exe+6403AF)          Job_Cell_animations_640300+AF
  [6]   0x7FF6044B2A81     (SkyrimSE.exe+C32A81)          JobList::Process_C329B0+D1
  [7]   0x7FF6044B4C48     (SkyrimSE.exe+C34C48)          BSJobs::JobThread::Func1_C34930+318
  [8]   0x7FF60448D6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [9]   0x7FFA4F767034     (KERNEL32.DLL+17034)           
  [10]  0x7FFA4FCC2651     (ntdll.dll+52651)              
}

Registers
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  CX:       0x1D632C66340      (char**) "??"
  DX:       0xBACDDFFA80       (void*)
  SI:       0x0                (NULL)
  DI:       0x1D71D380400      (TES*)
  BP:       0x0                (NULL)
  SP:       0xBACDDFFA58       (void*)
  IP:       0x0                (NULL)
  R8:       0x0                (NULL)
  R9:       0x8                (u8):[8]
  R10:      0x0                (NULL)
  R11:      0xBACDDFFB60       (TES**)
  R12:      0x7FF606877788     (SkyrimSE.exe+2FF7788) (void*)
  R13:      0x1D5BA02FC20      (BGSWaterCollisionManager::BGSWaterUpdateI*) -> BGSWaterCollisionManager::bhkPlaceableWater
  R14:      0x1                (u8):[1]
  R15:      0x7FF606877784     (SkyrimSE.exe+2FF7784) (void*)
  Flags:    0x10206           
  XMM0:     (double)5.13923555693156E-315 / (float)0.1250814
  XMM1:     (double)5.04681333487459E-315 / (float)0.02766667
  XMM2:     (double)1.59425833273737E-314 / (float)-3.332597
  XMM3:     (double)5.00777744040753E-315 / (float)0.0142875
  XMM4:     (double)0 / (float)0
  XMM5:     (double)5.14062770546448E-315 / (float)0.1292802
  XMM6:     (double)5.04681333487459E-315 / (float)0.02766667
  XMM7:     (double)0 / (float)0
  XMM8:     (double)5.04681333487459E-315 / (float)0.02766667
  XMM9:     (double)0 / (float)0
  XMM10:    (double)0 / (float)0
  XMM11:    (double)0 / (float)0
  XMM12:    (double)0 / (float)0
  XMM13:    (double)0 / (float)0
  XMM14:    (double)0 / (float)0
  XMM15:    (double)0 / (float)0
}

Stack
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  [SP+128]  0x1D621E02700      (TESObjectREFR*) -> (FormId: 4E02F9C7, File: `MiasLair.esp`, BaseForm: TESObjectBOOK(Name: `Invisible Note`, FormId: 4E02F9C6, File: `MiasLair.esp`))
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}

 

Link to comment
4 hours ago, tonyparker137 said:

im getting random ctd of ur mod,would u mind take a look?

  Reveal hidden contents

 

This mod will not cause you any CTDs, random or otherwise.  Suggest you look at your mod load for too many heavily scripted mods.  See the trouble shooting page for more info as well as this discussion:

 

https://steamcommunity.com/app/72850/discussions/0/523890681422555089/

 

 

Link to comment

new playthrough, no personnel stuck in chairs so far. maybe i did something to cause that (pet collar on vess might start unwanted stuff, no idea).

 

one thing is consistent though, the SL animation selection treats the PC as female even when PC is set to male by SOS/SLEN due to having a schlong.

using the mod's dialogues, i get f/f scenes only, with all the girls and with mia during slave training (so no BJs).

using SLEN dialogues with the girls i get m/f as desired.

using your dialogues would be much more immersive (and fun)!

 

could you maybe make that work?

 

Edited by snottily
Link to comment
6 hours ago, snottily said:

new playthrough, no personnel stuck in chairs so far. maybe i did something to cause that (pet collar on vess might start unwanted stuff, no idea).

 

one thing is consistent though, the SL animation selection treats the PC as female even when PC is set to male by SOS/SLEN due to having a schlong.

using the mod's dialogues, i get f/f scenes only, with all the girls and with mia during slave training (so no BJs).

using SLEN dialogues with the girls i get m/f as desired.

using your dialogues would be much more immersive (and fun)!

 

could you maybe make that work?

 

We use the base games getSex() function throughout.  Don't know or care about SLEN's methods.

 

At this point in the development, I am only making changes to SexSlaves in return  for female voice work or considerable efforts writing new dialog and scenes.

 

 

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