Gamaramdi Posted October 12, 2021 Posted October 12, 2021 1 hour ago, Krazyone said: The mouth to breasts never lined up, on Skyrim. We could do with some mouth Kinematics, Skyrim has it for kissing. The women are like Lampreys in that mod, hanging on for dear life... ? Couldnt ask for a better description! 1
asdfer1234 Posted October 13, 2021 Posted October 13, 2021 Sorry if this is an 'annoying nooby bugging'-kinda question. But... Anything I should know about with going from SexHarassment1.10.1 to Sexual Harassment v1.11.4? Okay to just disable 1.10.1 and enable 1.11.4? Really excited to update this one of my fave lewd mods. Using Vortex by the way if that is relevant..
vaultbait Posted October 13, 2021 Posted October 13, 2021 5 hours ago, asdfer1234 said: Sorry if this is an 'annoying nooby bugging'-kinda question. But... Anything I should know about with going from SexHarassment1.10.1 to Sexual Harassment v1.11.4? Okay to just disable 1.10.1 and enable 1.11.4? Really excited to update this one of my fave lewd mods. Using Vortex by the way if that is relevant.. I haven't had to do anything special with SH upgrades in quite a long while. Though in Vortex I generally uninstall the old version before enabling the new one. 1
izzyknows Posted October 15, 2021 Posted October 15, 2021 Dunno if anyone else is having this issue.. but// When a gangbang is triggered it selects the actors for the scene like so, Player>NPC>Player. Which means it will never play out. Canceling the scene and manually starting one will allow the quest to finish when the scene is ended. Gangbangs are not an issue with other mods.
spicydoritos Posted October 15, 2021 Posted October 15, 2021 8 hours ago, izzyknows said: Dunno if anyone else is having this issue.. but// When a gangbang is triggered it selects the actors for the scene like so, Player>NPC>Player. Which means it will never play out. Canceling the scene and manually starting one will allow the quest to finish when the scene is ended. Gangbangs are not an issue with other mods. SH has initiated a few gangbangs on my current playthrough without this issue appearing (using version 1.11.x). IIRC from the source code, it should only populate the actor array with characters who have the ActorTypeNPC keyword. Any chance you have a mod that somehow adds that keyword to the player?
izzyknows Posted October 15, 2021 Posted October 15, 2021 (edited) 1 hour ago, spicydoritos said: SH has initiated a few gangbangs on my current playthrough without this issue appearing (using version 1.11.x). IIRC from the source code, it should only populate the actor array with characters who have the ActorTypeNPC keyword. Any chance you have a mod that somehow adds that keyword to the player? Don't think so, but if that was the case, approach scenes would never happen, correct? And it also filters for morality so the morality keyword would also have to been added to the player. (not a code monkey.. mostly guessing) The next time it triggers I'll remove the ActorTypeNPC from the player before it gets to the check. Edited October 15, 2021 by izzyknows
twistedtrebla Posted October 19, 2021 Author Posted October 19, 2021 I have absolutely no idea why, but Im noticing that sometimes the actor value for the collar master gets reset - which basically makes it so that the master doesnt harass the player anymore. Uploaded a version that adds some safeguard to that mysterious behavior. (should fix the bug, in other words). Really makes no sense though. FO4 scripts can be a headscratcher sometimes 2
izzyknows Posted October 19, 2021 Posted October 19, 2021 55 minutes ago, twistedtrebla said: I have absolutely no idea why, but Im noticing that sometimes the actor value for the collar master gets reset - which basically makes it so that the master doesnt harass the player anymore. Uploaded a version that adds some safeguard to that mysterious behavior. (should fix the bug, in other words). Really makes no sense though. FO4 scripts can be a headscratcher sometimes Haven't ran into that one yet. I always know where I left her cause she shocks the hell out my PC on arrival. She's a bit trigger happy! LOL
MrCruelJohn Posted October 19, 2021 Posted October 19, 2021 3 hours ago, izzyknows said: Haven't ran into that one yet. I always know where I left her cause she shocks the hell out my PC on arrival. She's a bit trigger happy! LOL I have had this... the one that zaps my PC, claims ownership, etc. And then stops approaching, but then another NPC will zap me later on when the 1st one is a follower currently. Ownership of who owns the trigger does seem to switch. I have noticed that male NPCs almost exclusively hold the trigger or approach in this regard. In terms of gangbang, I have found that my PC gets locked up when primarily female NPCs are around or exclusively female. I have to use DIEL and then RIEL to unlock my PC. I do not have an issue with this if I have mostly male NPCs around. When this occurs, MCG puts up a note that says "Princess is ... with xxx and help from yyyy" ... nothing happens but the lock up. Maybe SH is looking for specific keywords on an NPC that may/may not be there for custom NPCs variant from the vanilla characters? @twistedtrebla I will try the new version to see if this is the case for the collar ownership. John 1
Operand Posted October 19, 2021 Posted October 19, 2021 Proposal (I did it for the local patch): Do not trigger harassment (naked/clothed/blackmail) approaches if the PC has their weapon out and make an MCM option for it Do not trigger the harassment (any type) approaches if the PC has certain types of weapons equipped; also make an MCM option for it. Reason being - I use the mod which makes any equipped weapon visible (not the holsters, the real one). And it just broke my immersion when someone tries to harass a PC when she has a rifle at the ready or carries that big rocket launcher at her back. It works for me locally, yet I though it could be a cool idea for other people concerned with immersion of approaches. 2
Guest Posted October 20, 2021 Posted October 20, 2021 The shock collar addition is actually really great. Its so mean but at the same time so arousing. I like it. Thanks for adding that feature. Great job. I know you know already.
Sgt. Marge Posted October 20, 2021 Posted October 20, 2021 (edited) On 10/4/2021 at 6:05 AM, RoseLA2002 said: Hiiiu, sry i´m a noob in mod things so, is it normal that when a blackmail approach happens my character just say "my name is (two arrows) blablabla? the mod works perfectly but did i miss do add the Character name? It's not the easiest of fixes, but it is possible to do this by hard coding your characters name into the mod quest dialogue RNAM by using FOEdit so that it will appear instead of the <> brackets. If you can learn how to install FOEdit and open this mod with it, you would then need to drill down to Quest, and Editor ID is FPSH_Blackmail: Spoiler And then you want to find the 2 sections under xx03BAA8 Dialog Topic and xx03BAA6 Dialog Topic and choose the name "My name is <>. I am a dumb slut!" and look on the right side, then right click > edit the RNAM and the NAM1 field on both of those to replace the brackets with your character name: Spoiler Edit: correction, both NAM1 and RNAM as seen below Spoiler Cheers Edited October 23, 2021 by Marg597 made instructions more clear now with corrections 1
asdfer1234 Posted October 20, 2021 Posted October 20, 2021 lolwat. I just got the last update. and y'all updating again!?! XD
Saltteaspoon Posted October 20, 2021 Posted October 20, 2021 So, the moment a sexual scene starts triggered by this mod, the approacher runs off in the opposite direction, leaving my character in a waiting state I can't get out of.
Guest Posted October 21, 2021 Posted October 21, 2021 On 10/19/2021 at 5:58 PM, wutpickel said: The shock collar addition is actually really great. Its so mean but at the same time so arousing. I like it. Thanks for adding that feature. Great job. I know you know already. I just realized that Blackmail changed as well. Great stuff.
Guest Posted October 21, 2021 Posted October 21, 2021 @twistedtrebla Thanks for maintaining the mod and improving it.
Sgt. Marge Posted October 22, 2021 Posted October 22, 2021 Hey all, If you ever wanted the NPC pronouns to be gender neutral, I have posted a replacement plugin with @twistedtrebla's permission that replaces he/his/him with they/them when the dialogue refers to the NPC harassers. Here is the link if you want to check it out. Sexual Harassment Gender Neutral NPCs Dialogue Translation 2
naaitsab Posted October 22, 2021 Posted October 22, 2021 2 hours ago, Marg597 said: Hey all, If you ever wanted the NPC pronouns to be gender neutral, I have posted a replacement plugin with @twistedtrebla's permission that replaces he/his/him with they/them when the dialogue refers to the NPC harassers. Here is the link if you want to check it out. Sexual Harassment Gender Neutral NPCs Dialogue Translation NIce, always a bit of a weird thing if a different gender "tries something". With dialogue conditions you could make it fully compatible so have male and female dialogue and play the correct one based on the sex of the speaker. @twistedtrebla Like your work on the shock collar. Things like that needs a lot more attention in a raider infested wasteland as the Commonwealth. Some small ideas for expanding it even more -Implementing the torture mode of the collar. As a punishment for not agreeing on X action your owner activates it for a day or 2. -Adding a chance the guy who can unlock the collar fails and you just lost your money -Use the collar in more scenes so your owner forces you to do things -Adding a anti-cheat feature when wearing the collar so you can't just add caps via the console. Untested bit in theory should work Function DoThisOnEveryGameLoad() RegisterForMenuOpenCloseEvent("Console") EndFunction Function StopCheckingThenRunThis() UnRegisterForMenuOpenCloseEvent("Console") EndFunction int CapsOpen int CapsClose Event OnMenuOpenCloseEvent(string asMenuName, bool abOpening) if (asMenuName== "Console") if abOpening == true CapsOpen = Game.GetPlayer().GetItemCount(BottleCaps) else CapsClose = Game.GetPlayer().GetItemCount(BottleCaps) CheckCapsCheat() endif endif endEvent Function CheckCapsCheat() if CapsOpen < CapsClose int capsToRemove = CapsClose - CapsOpen Game.GetPlayer().RemoveItem(BottleCaps, capsToRemove) ;do additional cheat things here like collar trigger endif EndFunction 2
Jellyfish505 Posted October 23, 2021 Posted October 23, 2021 This mod is pure genius & very well implemented, but it does sometimes cause things to happen that are... odd. Was in Railroad HQ (Railroad set to OFF) when suddenly my toon gets accosted by a horny caravan guard who must have followed into the super secret HQ after the mod pinged it was within range just as I entered ? 2
Gamaramdi Posted October 23, 2021 Posted October 23, 2021 4 minutes ago, Jellyfish505 said: This mod is pure genius & very well implemented, but it does sometimes cause things to happen that are... odd. Was in Railroad HQ (Railroad set to OFF) when suddenly my toon gets accosted by a horny caravan guard who must have followed into the super secret HQ after the mod pinged it was within range just as I entered ? ? Things like that happens to me all the time!! specially with caravaners! they follow you around the globe! ?
vaultbait Posted October 23, 2021 Posted October 23, 2021 6 minutes ago, Jellyfish505 said: This mod is pure genius & very well implemented, but it does sometimes cause things to happen that are... odd. Was in Railroad HQ (Railroad set to OFF) when suddenly my toon gets accosted by a horny caravan guard who must have followed into the super secret HQ after the mod pinged it was within range just as I entered ? Yes, approachers will follow you clear across the map. It's been suggested that maybe the mod should have a max distance which causes the approach to get cancelled (SKK Combat Stalkers does it that way, for example). 2
Jellyfish505 Posted October 23, 2021 Posted October 23, 2021 2 hours ago, vaultbait said: Yes, approachers will follow you clear across the map. It's been suggested that maybe the mod should have a max distance which causes the approach to get cancelled (SKK Combat Stalkers does it that way, for example). I was half hoping Glory would have gone "WTF?" before putting a bullet in his head for sneaking into Railroad HQ uninvited ? 2
thefabulousfink Posted October 23, 2021 Posted October 23, 2021 Any chance of having an addiction harassment? If you are addicted to chems or booze a harasser approaches you and offers to give/sell whatever you are addicted to. Increase the chance and/or cost to resist if you are suffering from withdrawal. you can even use the same morality system where some people are just dealers, while others will use your addiction to take advantage. You could also have some of the other events force you to use booze or chems to increase the chance of you getting addicted. 5
somechinese Posted October 24, 2021 Posted October 24, 2021 What appearances did you use in the screen shot for your character? She looks stunning!
Jellyfish505 Posted October 25, 2021 Posted October 25, 2021 (edited) Hmm, since last update, I am getting propositioned in the Castle by a settler even though I have Settlers (& Minutemen) set to OFF. This guy did not get the message. I wonder if "Rename Anything" caused the problem? Probably not as renamed Settlers were not previously trying to get frisky until last update ? {Update}: occurs to me this gezzer was not recruited via the radio tower but rather because rescued him via "Commonwealth Captives" mod & selected the "Work for me" option, so maybe the game does not having him flagged as a Settler? Edited October 25, 2021 by Jellyfish505 more illustrative image added
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