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Posted
1 hour ago, vaultbait said:

 

I agree, a morph reset in the MCM would be nice to see included in a future version. FPE(R) already does that for its morphs (as does BDH, I think?).

 

Luckily, MCM is easily edited for each mod. Just paste what I put in the post above. You can put it in any section you want.

FPSH resets the player to 0, though. It doesn't track the starting point if you're using a diversification mod or a unique body.

Posted
11 hours ago, MrCruelJohn said:

Has anyone encountered a bug in this mod with Fan Drink?  Don't know what's different, same load order, etc... but after I get the Fan Drink - and it is spiked with the drug, my PC is only partially stripped naked and then it stops.  My PC is stuck in place, I can move the mouse around and see 360 around myself... but then nothing.  stuck except to reload previous save.

 

This has not ever happened to me in SH since the beginning versions - so, except for trying to start another new game, is there a way to fix this?  And if so, what is the method?


Thanks.

John

Sounds like the knockdown idle bug.  TT added an MCM option to disable that idle during fan approach.  Should resolve your issue.

Posted
24 minutes ago, spicydoritos said:

Sounds like the knockdown idle bug.  TT added an MCM option to disable that idle during fan approach.  Should resolve your issue.

 

I actually found a bloated save and went back to that - turns out it was a new save from Smoking Cigs & Joints while a fan approach occurred.  I went to a save prior to that and it works again.  Must have locked up some scripts or something.  I have not ever had this issue before, but this is also a new setup with latest AAF/etc... the only additional thing I have added is Buffout.... coincidence or a collision of small issues?  Don't know.  But it is all good now.

 

Thanks all for the help and suggestions.

John

Posted
3 hours ago, MrCruelJohn said:

I have not ever had this issue before, but this is also a new setup with latest AAF/etc... the only additional thing I have added is Buffout.... coincidence or a collision of small issues?  Don't know.

 

I'm pretty much always running with latest AAF, Harassment and everything else. Haven't personally seen the knockdown idle bug over many, many such scenes. Seen it mentioned in the past though, so yeah it could be related to mods I'm not using I suppose, or just rare random chance.

Posted

"Player Faction" should be included in the "companion faction ok" option. This will cover most of the followers you bring along (sometimes even when they aren't following you).

Posted
On 3/6/2021 at 7:11 AM, delete1618 said:

 

The former isn't difficult. You could make the edit yourself in a short time. The latter would be a fair amount of work, though.

What would the edit involve for the former?

Posted

Love the mod so I thought I would toss a couple of ideas into the hat. If these ideas have been tossed about before and I didn't see them feel free to simply ignore this post :)

 

First : when a player is hypnotized it would be cool if the devious hypnotist would pimp them out or something, increasing the players reputation in sex attributes as a prostitute or slut. I'm not talking a gang bang but more of a village bike type scenario. Could also be used by the fan when the player is drugged in place or in addition to the drugged gang bang.

 

Second: a bimbo level system or some way to track how far gone as a bimbo the player is and make her more likely to receive sex approaches and at the higher levels of bimbodom again use the village bike scenario where nearby npc's would be more and more likely to take a turn the higher the level.

 

Again these are just some thoughts feel free to consider them or discard them as you choose :)

 

Thanks for the great mod!

Posted
2 hours ago, nanashi50 said:

What would the edit involve for the former?

 

You'll need to use FO4Edit or Creation Kit to look up the hex ID of the factions you're interested in. Then you'll need to open the FPSH main quest script and find the section where it checks the factions and add the new faction in there (mimic what's already in there). Finally, you need to add an entry for them to SH's MCM config file (just mimic what's already in there again).

Posted
13 hours ago, delete1618 said:

 

You'll need to use FO4Edit or Creation Kit to look up the hex ID of the factions you're interested in. Then you'll need to open the FPSH main quest script and find the section where it checks the factions and add the new faction in there (mimic what's already in there). Finally, you need to add an entry for them to SH's MCM config file (just mimic what's already in there again).

 

Perhaps implied, but you'll need to use the CK to recompile any papyrus scripts you alter too.

Posted

Although there are those of us who never use the CK to recompile.

The Papyrus Compiler is required. Notepad++ does a dandy job of calling it.

Posted
3 hours ago, fred200 said:

Although there are those of us who never use the CK to recompile.

The Papyrus Compiler is required. Notepad++ does a dandy job of calling it.

 

The Papyrus Compiler is distributed as part of the CK (unless you've found another one somewhere I don't know about?). I execute the compiler from a plain command shell, but that doesn't make it any less a part of the CK just because I didn't use the GUI. Notepad++ doesn't provide a Papyrus Compiler, you need to install the CK to get it. This is what I meant when referring to the CK, you need to download and install the CK to use the Papyrus Compiler it includes.

Posted
On 3/12/2021 at 9:33 PM, delete1618 said:

 

You'll need to use FO4Edit or Creation Kit to look up the hex ID of the factions you're interested in. Then you'll need to open the FPSH main quest script and find the section where it checks the factions and add the new faction in there (mimic what's already in there). Finally, you need to add an entry for them to SH's MCM config file (just mimic what's already in there again).

How would you check for unique NPCs? That's determined by the NPC record, not faction.

Posted
On 3/14/2021 at 8:21 PM, delete1618 said:

 

isUnique

 

So edit FPSH_Main.psc under bool Function IsActorEligible(Actor a0) ?

 

 

bool Function IsActorEligible(Actor a0)
	; WTF is this?
	if a0 == none || a0.isDead() || a0.isGhost()
		return false
	endif
	; No unique NPCs (added check)
	if a0.isUnique()
		return false
	endif

 

When I try to compile I get two errors:


 

Fallout 4\Data\Scripts\Source\User\FPSH\FPSH_Main.psc(3834,7): isUnique is not a function or does not exist

Fallout 4\Data\Scripts\Source\User\FPSH\FPSH_Main.psc(3834,1): cannot cast a void to a bool to perform a condition check

 

Posted
On 3/21/2018 at 11:26 AM, twistedtrebla said:
  • Nude pics: pictures of player being naked
  • Sex pics: pictures of player having sex with humans and non-feral ghouls
  • Abomination sex pics: pictures of player having sex with anything that's not human or ghouls (i.e. feral, super mutant, animals, etc)

Requesting a feature to get these pictures out of rotation by pick-pocketing them off of blackmailers. It would give a nice reason for non-thievy PCs to do thievy activities to save themselves, rather than try to rely on conversation options only. Since they can still throw the picture at you at the end of scene, it'd make sense they carry those pictures around on them, yes?

While it's funny to find to find blacmail pictures in a sack on a raft at the middle the ocean, somehow finding them in peoples pockets would make more sense lol.

Posted
9 hours ago, nanashi50 said:

 

So edit FPSH_Main.psc under bool Function IsActorEligible(Actor a0) ?

 

 


bool Function IsActorEligible(Actor a0)
	; WTF is this?
	if a0 == none || a0.isDead() || a0.isGhost()
		return false
	endif
	; No unique NPCs (added check)
	if a0.isUnique()
		return false
	endif

 

When I try to compile I get two errors:


 


Fallout 4\Data\Scripts\Source\User\FPSH\FPSH_Main.psc(3834,7): isUnique is not a function or does not exist

Fallout 4\Data\Scripts\Source\User\FPSH\FPSH_Main.psc(3834,1): cannot cast a void to a bool to perform a condition check

 

isDead() is called upon the actor directly, whereas isUnique() is called on an actorbase.  You probably need something like:

 

if a0.GetLeveledActorBase().isUnique()

Posted
3 hours ago, spicydoritos said:

isDead() is called upon the actor directly, whereas isUnique() is called on an actorbase.  You probably need something like:

 

if a0.GetLeveledActorBase().isUnique()

 

Thanks, that was it. Though I don't totally understand the distinction between GetActorBase() and GetLeveledActorBase().

Posted
On 3/14/2021 at 8:21 PM, delete1618 said:

 

isUnique

 

On 3/16/2021 at 2:22 PM, spicydoritos said:

isDead() is called upon the actor directly, whereas isUnique() is called on an actorbase.  You probably need something like:

 

if a0.GetLeveledActorBase().isUnique()

 

Unfortunately in-game it didn't work. Was still getting approaches from unique NPCs.

 

Is this not the function to be modifying?

bool Function IsActorEligible(Actor a0)

	if a0 == none || a0.isDead() || a0.isGhost()
		return false
	endif
	; Added No unique NPCs
	if a0.GetLeveledActorBase().isUnique()
		return false
	endif

 

 

Does the difference between GetActorBase() and GetLeveledActorBase() come into play here?

Posted
11 minutes ago, NNS10 said:

 

 

Unfortunately in-game it didn't work. Was still getting approaches from unique NPCs.

 

Is this not the function to be modifying?


bool Function IsActorEligible(Actor a0)

	if a0 == none || a0.isDead() || a0.isGhost()
		return false
	endif
	; Added No unique NPCs
	if a0.GetLeveledActorBase().isUnique()
		return false
	endif

 

 

Does the difference between GetActorBase() and GetLeveledActorBase() come into play here?

I am no scripting expert, but my understanding is that GetLeveledActorBase calls information on the NPC that actually exists in the world (aka the "leveled" version) while GetActorBase calls information on the template.  Maybe the Unique flag lives on the actor template?  I've never tried to accomplish quite what you're doing there.

Posted
53 minutes ago, spicydoritos said:

I am no scripting expert, but my understanding is that GetLeveledActorBase calls information on the NPC that actually exists in the world (aka the "leveled" version) while GetActorBase calls information on the template.  Maybe the Unique flag lives on the actor template?  I've never tried to accomplish quite what you're doing there.

 

I tried GetActorBase() and it was still selecting a unique NPC. I am stumped.

 

@delete1618 Any ideas, since you thought it'd be a quick script modification?

Posted

We have a problem here .... The game stops .... you take control and nothing happens.

This third round and the answer is: Acceptance.

 

So you're not doing anything... the acceptance ... 

Spoiler

1174866583_Fallout42021-03-2120-56-33-12.jpg.265e848cfea5af45e9c0eb9070e58530.jpg

 

I can't get control back with anything and it can be fixed by loading the last backup ... which is pretty gas if it's old.

**  other ... other solution?

 

I think, the I'm game timing is also problematic ... someone is trying non-stop ... and in vain at all. He turns one at rejection and begins the next attempt. without a break. No violence ... nothing. Just verbal bullshit. If I let you ... the game takes control and nothing happens.

 

Spoiler

874937914_Fallout42021-03-2120-10-47-17.jpg.53f02ebd32f313d4a0b4001c76a2bed8.jpg

 

So if I permitted of anything or go into anything ... I lose game control and can load an earlier backup as it doesn’t give back as no attraction has happened that would close the event and allow the game to progress.

 

*it takes nothing into account. Pregnancy or participation in other productions ... nothing.

 

 

___________________________________

Azt hiszem nálam az időzítés is problémás ... valaki megállás nélkül próbálkozik ... és minden hiába. Szünet nélkül.  Nincs erőszak ... semmi. Csak verbális baromság. Ha engedek ... a játék átveszi az irányítást és semmi sem történik. Az elutasításkor megfordul és megkezdi a következő kísérletet. Nincs szünet és nincs pihenő. Elmegy 10 lépést és megfordul... 

 

Szóval ha bármiben engedek vagy bármibe belemegyek... elveszítem a játékfelügyeletet és tölthetek be egy korábbi mentést mivel nem adja vissza hiszen semmiféle attrakció nem történt ami lezárná az eseményt és engedné a játék haladását. 

 

Semmit sem vesz figyelembe. Terhességet vagy más produkcióban való részvételt... semmit. 

 

Itt valami nagy zűrzavar van...

 

Elmentem a nagylányommal egy kis buliba... de a dolog akár a parton vergődő hal... Valami még a viszonteladói kísérletet is megakasztja. Például az intézeti akcióban jól működött a dolgozó nő funkció ám nem kizárt a véletlen vagy a betöltés sorrendje más... de másutt vagy nem vagy csak sok-sok-rengeteg idő elteltével lép működésbe. Legtöbbször akkor, amikor más nem is számítok rá.

Többnyire a zaklatós metódus dominált és lényegében  "tökmindegynek" tűnik minden vagy bármiféle beállítás ami az időkorlátokról szól.

789127705_Fallout42021-03-2120-10-04-75.jpg.85715402ef7243dad6c1132435bc3a44.jpg

Posted
8 hours ago, NNS10 said:

I think I figured it out. That function wasn't used in many places.

 

You should post your findings for those who might be trying to go down the same path.

If you still need help, post what changes you've made (copy+paste or screenshot) so we can see exactly what you have going on.

 

  

3 hours ago, kukoricamorzsa said:

We have a problem here .... The game stops .... you take control and nothing happens.

 

 

Try using the MCM Debug "Reset Approaches" option.

Posted
11 hours ago, delete1618 said:

 

You should post your findings for those who might be trying to go down the same path.

If you still need help, post what changes you've made (copy+paste or screenshot) so we can see exactly what you have going on.

 

It's not a clean change. You have to search for any instance of checks for isDead() or !isDead() and isUnique() or !isUnique() as appropriate.

 

I think this is the fix but have not had time to test it yet.

Posted

I like the idea behind the bimbo serum. I think you could add some more serums/injectables. Here are a few ideas...

 

A reverse bimbo serum, morphs you fully, and to get back to normal, you have to have some funs times.

A helpless serum, makes you helpless/vulnerable. 

A nudity serum, makes you stay naked. 

A dizziness serum, make you to dizzy to lock pick. 

A horny serum, sets arousal to 100. 

A hopeless serum, decreases willpower/spirit/self-esteem by X%. 

 

MCM sliders to adjust options. 

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