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Posted
5 hours ago, RimmHardingan said:

I don't know if I missed something in the thread about this, but is there a way to add the pregnant versions of SCR/Tryout outfits to the mutation whitelist?  These outfits fall under MPO, so I guess I just don't understand the process of adding MPO as a master on my local install.

equip outfit that you need to add, go in mcm -> sexout breeder -> fixes and mod compatibilities -> set flag on Add Outfit to Mutation list, then close menu and pipboy
also most outfits can be added by enabling scr/mpo outfit patch in mcm at the same sub menu

alternative way through console, equip item to add first, enter command, then close pipboy

AddFormToFormList A4ApprovedOutfitsForMutation (player.GetEquippedObject 2)

 

Posted

Doe anyone know if the Deathclaw questline was advanced further in terms of content?

 

 

Spoiler

I remember getting to the part where one's son died trying to rescue the MC. How much further does the current version go?

 

  • 1 month later...
Posted

I have really thoroughly enjoyed the Deathclaw questline and I'm hoping that either a new update is on the way or I just haven't activated it yet.

Without any spoilers, we're all back in Novac. Is that the end for now or do I have to do something else to kick the next chapter into gear?

Thanks for all the great work put into this mod. I've been having a blast and have lost basically any interest in the vanilla quests because of it. lol

  • 3 weeks later...
Posted

I'm having an issue where i'm not teleported to alpha's cave upon the start of the deathclaw quest, does anybody know a fix? mod list below

Spoiler

# This file was automatically generated by Mod Organizer.
FalloutNV.esm
HonestHearts.esm
DeadMoney.esm
OldWorldBlues.esm
LonesomeRoad.esm
TribalPack.esm
MercenaryPack.esm
ClassicPack.esm
CaravanPack.esm
GunRunnersArsenal.esm
YUP - Base Game + All DLC.esm
YUPDate.esm
fixy crap ue.esp
Landscape Disposition Fix.esm
Landscape Disposition Fix - YUPDate Patch.esp
Landscape Texture Improvements.esm
Landscape Texture Improvements - YUP Patch.esm
Placement Fixes.esm
Unofficial Patch NVSE Plus.esp
NVMIM.esp
Bad Touch.esm
Leveled DLC Delay.esm
NVMIM - YUP Patch.esp
Leveled DLC Delay - YUPDate.esm
Better Brotherhood.esm
TLD_Travelers.esm
Extra Goodies.esp
The Living Desert - YUP Patch.esp
DLC Enhancements.esp
Goodies.esp
Lone Star.esm
Lone Star - VNV.esm
Vanilla Enhancements.esm
EVEM - YUPDate Patch.esp
Simple Character Expansions.esm
Goodies - Simple Character Expansions Patch.esp
Sexout.esm
SexoutCommonResources.esm
SexoutDrugging.esm
SexoutPregnancyV3.esm
SexoutSlavery.esm
SexoutStruggle.esm
SexoutTryout.esm
SexoutWorkingGirl.esp
Maternity Pack Overkill.esp
SexoutOffSpring.esm
SexoutBreeder.esp
FixerUpper.esp
Goodies - Better Brotherhood Patch.esp
Strip Lights Region Fix.esp
The Mod Configuration Menu.esp
Vanilla UI Plus.esp
Weathers Revised.esp
Trap Tweaks.esp
Atmospheric Lighting Tweaks - EVEM Patch.esp
Enhanced Movement.esp
Atmospheric Lighting Tweaks.esp
Better Brotherhood - YUPDate Patch.esp
Landscape Disposition Fix - SLRF Patch.esp
JustAssortedMods.esp
FNV FaceGen Fix.esp
Weathers Revised - Weather Variation.esp
DLC Enhancements - Weathers Revised Patch.esp
B42Inertia.esp
CC - Rain.esp
CC - 3D Rain.esp
Courier Vests.esp
MikeBurnFire Complete.esp
LeonardChurchCompanion.esp
DS_FurrySuits.esp
Titans of The New West.esp
Titans of The New West - Power Armor Sprint JAM.esp
VK_VGExtraIconsNV_DLC.esp
LightUpAndSmokeThoseCigarettes_edisleado.esp
SexoutAnimManagement.esp
RemoveWorkstationNeeds.esp
SexoutPosNew.esp
SexoutSexAssault.esp
SexoutSpunk.esp
MPO scriptaddon Tryout.esp
MPO scriptaddon Base.esp
MPO scriptaddon AllDLC.esp
MPO scriptaddon HH.esp
Maternity Pack Overkill TTW32addon.esp
MPO scriptaddon DM.esp
MPO scriptaddon OWB.esp
SmallerTalk.esp
T4-plugin.esp

 

 

Posted
On 12/21/2025 at 5:46 AM, TwistedBicylePath said:

I'm having an issue where i'm not teleported to alpha's cave upon the start of the deathclaw quest, does anybody know a fix? mod list below

  Hide contents

# This file was automatically generated by Mod Organizer.
FalloutNV.esm
HonestHearts.esm
DeadMoney.esm
OldWorldBlues.esm
LonesomeRoad.esm
TribalPack.esm
MercenaryPack.esm
ClassicPack.esm
CaravanPack.esm
GunRunnersArsenal.esm
YUP - Base Game + All DLC.esm
YUPDate.esm
fixy crap ue.esp
Landscape Disposition Fix.esm
Landscape Disposition Fix - YUPDate Patch.esp
Landscape Texture Improvements.esm
Landscape Texture Improvements - YUP Patch.esm
Placement Fixes.esm
Unofficial Patch NVSE Plus.esp
NVMIM.esp
Bad Touch.esm
Leveled DLC Delay.esm
NVMIM - YUP Patch.esp
Leveled DLC Delay - YUPDate.esm
Better Brotherhood.esm
TLD_Travelers.esm
Extra Goodies.esp
The Living Desert - YUP Patch.esp
DLC Enhancements.esp
Goodies.esp
Lone Star.esm
Lone Star - VNV.esm
Vanilla Enhancements.esm
EVEM - YUPDate Patch.esp
Simple Character Expansions.esm
Goodies - Simple Character Expansions Patch.esp
Sexout.esm
SexoutCommonResources.esm
SexoutDrugging.esm
SexoutPregnancyV3.esm
SexoutSlavery.esm
SexoutStruggle.esm
SexoutTryout.esm
SexoutWorkingGirl.esp
Maternity Pack Overkill.esp
SexoutOffSpring.esm
SexoutBreeder.esp
FixerUpper.esp
Goodies - Better Brotherhood Patch.esp
Strip Lights Region Fix.esp
The Mod Configuration Menu.esp
Vanilla UI Plus.esp
Weathers Revised.esp
Trap Tweaks.esp
Atmospheric Lighting Tweaks - EVEM Patch.esp
Enhanced Movement.esp
Atmospheric Lighting Tweaks.esp
Better Brotherhood - YUPDate Patch.esp
Landscape Disposition Fix - SLRF Patch.esp
JustAssortedMods.esp
FNV FaceGen Fix.esp
Weathers Revised - Weather Variation.esp
DLC Enhancements - Weathers Revised Patch.esp
B42Inertia.esp
CC - Rain.esp
CC - 3D Rain.esp
Courier Vests.esp
MikeBurnFire Complete.esp
LeonardChurchCompanion.esp
DS_FurrySuits.esp
Titans of The New West.esp
Titans of The New West - Power Armor Sprint JAM.esp
VK_VGExtraIconsNV_DLC.esp
LightUpAndSmokeThoseCigarettes_edisleado.esp
SexoutAnimManagement.esp
RemoveWorkstationNeeds.esp
SexoutPosNew.esp
SexoutSexAssault.esp
SexoutSpunk.esp
MPO scriptaddon Tryout.esp
MPO scriptaddon Base.esp
MPO scriptaddon AllDLC.esp
MPO scriptaddon HH.esp
Maternity Pack Overkill TTW32addon.esp
MPO scriptaddon DM.esp
MPO scriptaddon OWB.esp
SmallerTalk.esp
T4-plugin.esp

 

 

please sort your load order (or use LOOT to sort it) as it is not in the correct order

Remove the following plugins 
MPO scriptaddon Base.esp
MPO scriptaddon HH.esp
Maternity Pack Overkill TTW32addon.esp
MPO scriptaddon DM.esp
MPO scriptaddon OWB.esp

Posted

@dborg2 Don't know if this will be helpful to you but I've attached a copy of your latest version v0.10.3 breeder file run through FNVEdit v4.1.5 QAC to clean out the auto fixable errors, followed by running through FNVToolkit Script to "optimise" it for the ESM space as well as selecting the "Undelete and Disable Deleted Navmeshes" - not sure if there was deleted navmeshes -  as xEdit showed errors with the Navmeshing and finally running it through GECK to finalise all world spaces.

 

Doing so stopped the navmesh errors from showing; I'm assuming it fixed them - you may know better then I, and I set the Reload Animation to "ReloadA" for the Shishikibab and Laser weapon as they where showing errors that needed manual fixing.

 

After that there was the following errors left:

 

[INFO:0404D982] (''Alch-, what? You want to get drunk?'' in A4DRThrenTop2 "Alcohol" [DIAL:0404D981] in A4DRFQ "Revenge" [QUST:04039F4E])
[00:27]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP
[00:27] [INFO:0404D984] (''You want, err.. whiskey?'' in A4DRThrenTop2a "It can help me with my thoughts. So, can you give me alcohol? Do you have whiskey?" [DIAL:0404D983] in A4DRFQ "Revenge" [QUST:04039F4E])
[00:27]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP
[00:27] [INFO:0404D987] (''Well..'' in A4DRThrenTop2b "Yeah, give me that and you'll help me survive one more day in here" [DIAL:0404D985] in A4DRFQ "Revenge" [QUST:04039F4E])
[00:27]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP
[00:27] [INFO:0404D988] (''You told me that alcohol will help you, at least for today.'' in A4DRThrenTop2c "Are you serious?" [DIAL:0404D986] in A4DRFQ "Revenge" [QUST:04039F4E])
[00:27]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP
[00:27] [INFO:0404D98A] (''Now drink it all, I'll take a bottle from you after..'' in A4DRThrenTop2d "[You take the bottle] Well.." [DIAL:0404D989] in A4DRFQ "Revenge" [QUST:04039F4E])
[00:27]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP
[00:27] [INFO:0404D98C] (''Want you that someone is found this bottle at the morning?'' in A4DRThrenTop2f "What?" [DIAL:0404D98B] in A4DRFQ "Revenge" [QUST:04039F4E])
[00:27]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP
[00:27] [INFO:0404D98E] (''Drink it then, I'll wait...'' in A4DRThrenTop2g "No?" [DIAL:0404D98D] in A4DRFQ "Revenge" [QUST:04039F4E])
[00:27]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP
[00:27] [INFO:0404D994] (''Ow~?'' in A4DRThrenConv1 "A4DRThrenConv1" [DIAL:0404D993] in A4DRFQ "Revenge" [QUST:04039F4E])
[00:27]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP
[00:27] [INFO:0404D996] (''What's happened?'' in A4DRThrenConv1a "A4DRThrenConv1a" [DIAL:0404D995] in A4DRFQ "Revenge" [QUST:04039F4E])
[00:27]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP
[00:27] [INFO:0404D998] (''[She takes the fallen bottle from the floor]'' in A4DRThrenConv1b "A4DRThrenConv1b" [DIAL:0404D997] in A4DRFQ "Revenge" [QUST:04039F4E])
[00:27]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP
[00:27] [INFO:0404D99A] (''... Ah? Did you hear that?'' in A4DRThrenConv1c "A4DRThrenConv1c" [DIAL:0404D999] in A4DRFQ "Revenge" [QUST:04039F4E])
[00:27]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP
[00:27] [INFO:0404DF9D] (''What is this? Oh..'' in A4DRThrenTop3 "A4DRThrenTop3" [DIAL:0404DF9C] in A4DRFQ "Revenge" [QUST:04039F4E])
[00:27]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP
[00:27] [INFO:0404DF9F] (''Where?'' in A4DRThrenTop3a "Hide yourself, now..." [DIAL:0404DF9E] in A4DRFQ "Revenge" [QUST:04039F4E])
[00:27]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP
[00:27] [INFO:0404DFA1] (''Someone's comming here..'' in A4DRThrenTop3b "Where are you? I can't see.." [DIAL:0404DFA0] in A4DRFQ "Revenge" [QUST:04039F4E])
[00:27]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP
[00:27] [INFO:0404DFA3] (''The third one you mean? Okay got it...'' in A4DRThrenTop3c "There. That's.. that's the door.." [DIAL:0404DFA2] in A4DRFQ "Revenge" [QUST:04039F4E])
[00:27]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP
[00:30] Done: Checking for Errors, Processed Records: 31964, Errors found: 16, Elapsed Time: 00:30

 

Here's hoping this is helpful to you.

I haven't tested it ingame yet I'm still in the process of finallising my build and only managed to do the above.

SexoutBreeder.esp

  • 4 weeks later...
Posted

So I'm having an issue leaving the deathclaw cave requiring a key for some reason any idea what may be causing this ? There's also a moment where Samantha gives birth but nothing comes out ?

  • 2 weeks later...
Posted

Having a issue with the deathclaw quest line at riverside. The clean the house job where i need to deal with the 'Shady Idividual', isnt doing anything and says this at the top left corner when i press the block, and when i try to talk to him i dont get any dialog option, he just says "what do you need" and thats it. Im unable to progres the story as i cant talk to Miranda to recruit her for the mission, im guessing i have to deal with the shady individual first before i can talk to her, know any fix for this, ive tried reinstalling sexout core fomod that contains the animation esp and still continues doing it.bug1.png.c20f5f6568f4710c1c97ff8ee671867b.png

Posted

I assume there is a stuck Sexout token, which means going back to a previous save, just before the last successful sexscene.

 

I've asked Neutron and if it isn't a stuck Sexout Token, you can use the following scriptcode to bypass it via console

 
player.additem A4RSDudeEndToken 1 1
A4SheriffsChestRef.unlock

 

Posted
3 hours ago, dborg2 said:

I assume there is a stuck Sexout token, which means going back to a previous save, just before the last successful sexscene.

 

I've asked Neutron and if it isn't a stuck Sexout Token, you can use the following scriptcode to bypass it via console

 
player.additem A4RSDudeEndToken 1 1
A4SheriffsChestRef.unlock

 

Unfortunetly it didnt work, i reloaded a previous save then typed it in before starting the mission and tried it after going into the house and both times everything just goes black and i cant see the world but can still inteeract with it. The chest one works but it doesnt clear the mission.command1.png.3594f39f6e09cb7dbf74c09929cc5686.pngbscreen2.png.461d10fb53c87e2473ee1c2087a39de3.png

Posted

I Got it working by just clearing the player token and it went back to normal and completed the mission, thankyou very much.

 

However i believe the animations have broken as when ever i try to do the mission both characters (me and miranda) just stand there and nothing happens, i then tried it on a deathclaw back at the cave and did the same, ive tried restarting the game and the animations still wont work properly. I tried loading a previous save to before the 'Shady Individual' mission and tried it on a deathclaw and the animations didnt work. which means the animations stopped working before that mission and may explain why i was having trouble with the mission. I have tried clearing player token and still no animations.

 

I believe the animations have just stopped working for that character playthrough, because i loaded a different character save and the animations still work. 

 

Sorry if this sounds like a pain i dont know what to do, since one minute they worked and now they dont but only for this playthrough.

Posted
6 hours ago, Gunner4life said:

I Got it working by just clearing the player token and it went back to normal and completed the mission, thankyou very much.

 

However i believe the animations have broken as when ever i try to do the mission both characters (me and miranda) just stand there and nothing happens, i then tried it on a deathclaw back at the cave and did the same, ive tried restarting the game and the animations still wont work properly. I tried loading a previous save to before the 'Shady Individual' mission and tried it on a deathclaw and the animations didnt work. which means the animations stopped working before that mission and may explain why i was having trouble with the mission. I have tried clearing player token and still no animations.

 

I believe the animations have just stopped working for that character playthrough, because i loaded a different character save and the animations still work. 

 

Sorry if this sounds like a pain i dont know what to do, since one minute they worked and now they dont but only for this playthrough.

I think you mistook my instructions, you need to go to a save BEFORE the last sex scene BEFORE the shady individual scene. That could be game days prior.

Posted

As dborg2 said, loading an old save is probably the best option.

 

If you don't have an older save, you can take a look at this post to try resetting the relevant tokens and NX variables.

 

Posted (edited)

So I have the ant queen mutation but is it normal to have your player keeping on being pregnant all the time Because it's kind of getting annoying and all the debuffs and stuff I don't know if it's a bug or is normal. I did a reset on pregnancy and noting

Edited by Dyku
Posted
22 hours ago, Dyku said:

So I have the ant queen mutation but is it normal to have your player keeping on being pregnant all the time Because it's kind of getting annoying and all the debuffs and stuff I don't know if it's a bug or is normal. I did a reset on pregnancy and noting

This is normal. You can go into the cocoon to undo mutations and stop the pregnancy

6 hours ago, Valarien said:

So this is a bit of a odd question but how can I repair my deathclaw mutation armor?

I honestly don't know. Only once did I manage to 'break' my claws, and I was doing that deliberately.

Posted
5 hours ago, dborg2 said:

This is normal. You can go into the cocoon to undo mutations and stop the pregnancy

I honestly don't know. Only once did I manage to 'break' my claws, and I was doing that deliberately.

Claws are repairable with weapon repair kits so that is not a problem. (As well as console commands.) But I just got a warning that my armor is at risk and the only thing I am "wearing" is the mutation.

Posted (edited)

Also! One additional question. I have been peering into the mod with zEdit and there seems to be ant mutation and deathclaw mutation combos. How exactly would you get those? Did you just basically have to start the deathclaw mutations while still ant mutated? 

I just assumed I needed to be baseline before accepting deathclaw mutations so I cleansed myself of the max ant mutations I had before doing so.

Edited by Valarien
Posted

As far as I know it doesn't matter the order you get the mutations in (ie ant then deathclaw or vice versa). But you can stack up wolf, ant and deathclaw mutations. I prefer to finish one mutation set before moving to a new one. So not sure if getting partial mutations of different kinds works well or not.

Posted
19 hours ago, Valarien said:

So this is a bit of a odd question but how can I repair my deathclaw mutation armor?

turn off mutations in mcm, close pause menu to reset mutations, then turn them back on

 

3 hours ago, Valarien said:

Also! One additional question. I have been peering into the mod with zEdit and there seems to be ant mutation and deathclaw mutation combos. How exactly would you get those? Did you just basically have to start the deathclaw mutations while still ant mutated? 

you just get mutations, order of getting them doesn't matter, level of each mutation will affect the final look and applied buff
bloat fly mutation doesn't stack with any

all combos are
wolf + ant
deathclaw + wolf
deathclaw + ant
deathclaw + wolf + ant

Posted

Hi I am having a problem with the second deathclaw episode where i go follow sara for the gecko hunting scene and then nothing happens i open up the console and find this what would i need to do to fix this she is the last person i need to take over riverside thanks

22380_6.jpg

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