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More Nasty Critters Special/Anniversary Edition


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Posted (edited)

Hey I'm having an issue with creature genitalia and I'm not sure where to ask, for example I was asking the kind people at Sexlab main about an issue and it turned out to be the most recent version of Pandora causing the trouble. 

Basically everything works except for creature cock. Dog works but the nuts are purple/untextured. I've tested on Giant and Horse, using both animation scenes and erection spells.
Is there some kind of replacer or addon that I'm missing? Skeleton add-on that's not mentioned in many places? I'm using SOSA and all that but this file mentions that it does body replacements, which is confusing. What should my list of files look like exactly?

Not impossible to be a mother of monsters without it but it makes the seeding operations a bit bland. 

Edited by Darkanna17
Posted
7 minutes ago, Darkanna17 said:

Dog works but the nuts are purple/untextured. 

mnc is not installed correctly or something is overriding it...assuming that we are talking about stock skyrim creatures that is, and not mod added/edited creatures such as immersive creatures, because the patch for that mod has been out of date for years.

Posted (edited)
30 minutes ago, MadMansGun said:

mnc is not installed correctly or something is overriding it...assuming that we are talking about stock skyrim creatures that is, and not mod added/edited creatures such as immersive creatures, because the patch for that mod has been out of date for years.

image.png.41691ae361ab11f5d71c19657092386e.png

Could it be any of these? I've set them all to MNC in Creature Framework and changed the load order around until the horses and deer get their equipment, but Grok is still standing around with ken doll and a giant's troll skull where the exciting things should happen. Incidentally I'm getting a warning from SOS about missing .dll file (after following recent advice in that department). 

Edited by Darkanna17
Posted
44 minutes ago, Darkanna17 said:

image.png.41691ae361ab11f5d71c19657092386e.png

Could it be any of these? I've set them all to MNC in Creature Framework and changed the load order around until the horses and deer get their equipment, but Grok is still standing around with ken doll and a giant's troll skull where the exciting things should happen. Incidentally I'm getting a warning from SOS about missing .dll file (after following recent advice in that department). 

lose ASOS, that mod is generally considered to be obsolete.

Posted
26 minutes ago, MadMansGun said:

lose ASOS, that mod is generally considered to be obsolete.

All dongs disappeared when I did that, so I'm guessing the root (heh) problem is that I haven't installed MNC properly or it's unable to apply changes to models for some reason. 

Posted
18 minutes ago, Darkanna17 said:

All dongs disappeared when I did that, so I'm guessing the root (heh) problem is that I haven't installed MNC properly or it's unable to apply changes to models for some reason. 

go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.

Posted (edited)
33 minutes ago, MadMansGun said:

go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.

Ok, did as you said, the models look right now but they stay sheathed, did we skip a step?
Also was there supposed to be a notification of some kind when re-registering?

Edited by Darkanna17
Posted

Sorry if I used up all your patience and thanks for you help as it has been. Still having issues but I'm just using sketchy ASOS until I know enough to sort it out properly.

Posted
On 6/18/2026 at 11:49 AM, xtro334 said:

 

I guess that means my MNC installation have gone wonkers with the bear resources, and that I need to reinstall it.

Thanks for the help. 🙂

 

It was some mod that replaced my bears out in Skyrim, and nothing wrong with the installation.

The bears in Creature summoner, that gets the original bears works as they should.

 

Guess I have to figure out what mod changed the bears out in Skyrim. 🙄

Posted (edited)
7 hours ago, Darkanna17 said:

Sorry if I used up all your patience and thanks for you help as it has been. Still having issues but I'm just using sketchy ASOS until I know enough to sort it out properly.

stop shooting yourself in the face, ASOS is the cause of your problem, remove those mods and never allow SOS to have anything to do with creatures.

Edited by MadMansGun
Posted
5 hours ago, MadMansGun said:

stop shooting yourself in the face, ASOS is the cause of your problem, remove those mods and never allow SOS to have anything to do with creatures.

The problem is the models are correct, everything has giant balls full of goodness, but the moment manual extraction begins, the animations play but the models stay the same, no actual dong to be seen. 

Posted
18 hours ago, MadMansGun said:

go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.

remove asos then to that.

Posted (edited)
13 minutes ago, MadMansGun said:

remove asos then to that.

Do I expect a notification that indicates that something happened after waiting? When I tried doing this, there was no message telling me I was good to go. I think I stood around for 3 minutes not touching the controls to make sure, at one point. There has to be something missing along the way. 

edit: what's usually the problem if ASOS isn't involved and schlongs don't erect?

Edited by Darkanna17
Posted
40 minutes ago, Darkanna17 said:

edit: what's usually the problem if ASOS isn't involved and schlongs don't erect?

 

Quote

Creature Framework Troubleshooting:

 

note1: don't use alt player werewolf form mods (Eg: the Player Hermaphrodite Werewolf patch) if you are playing as a vampire lord or using a creature transformation mod, due to how those mods work it will prevent CF from working on your non-werewolf creature form. CF will see you as still wearing the custom werewolf body mesh but as a different race, therefor seeing you as a unregistered race/armor combo.

 

note2: if using SkyrimVR DO NOT USE JCon v4.1.13 only use the older v4.1.2 file.

 

Aroused mesh not getting/staying applied during animations (a list of things to try):
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"

C. go to SexLab's MCM and turn off "Automatic Free Camera" (don't know why but freecam may stop meshes from getting refreshed, especially the player's werewolf form)
D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file.
NOTE: you may need to save & quit again after installing to get it's MCM menu to load.

 

also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
[General]
bPreemptivelyUnloadCells=1

 

Creature Framework not registering mods / is empty / stuck in a registering loop:
try reinstalling JContainers or installing a older version of it.
( Warning: pay attention to what version of Skyrim.exe you have. )
https://www.nexusmods.com/skyrimspecialedition/mods/16495
or
https://github.com/ryobg/JContainers/releases

 

Posted
2 hours ago, Darkanna17 said:

Do I expect a notification that indicates that something happened after waiting? When I tried doing this, there was no message telling me I was good to go. I think I stood around for 3 minutes not touching the controls to make sure, at one point. There has to be something missing along the way. 

edit: what's usually the problem if ASOS isn't involved and schlongs don't erect?

 

After following the Creature Framework troubleshoot guide;

Review in Creature Framework 4 MCM and look that Sexlab and SL-aroused are enabled by default, enable if not. Not default enabled may indicate papyrus issues. 

Reduce the arousal rate to something like 1. It accelerates the swap of creature meshes to the erect version when approaching naked without forcing a sexlab animation. It depends on SLAR-version settings for arousal calculations.  This is for fast testing.  Set it up to something less excessive to not allocate all available effect slots in cells with a lot of creatures (rare in my experience). 

You can review the creature arousal value in the SLAR-variant MCM, also use the puppet feature to force it to any value. 

 

Posted
On 6/13/2026 at 12:45 AM, MadMansGun said:

MoreNastyCrittersRaces.psc, and the meshes are in the mod compatibility kit 

( ModCompatibilityKitsForMNCSE&AEv16_1E.7z\Other Mods\AE CrapClub Patch\ )


Hi MMG! Thank you again for your effort & responsiveness. 

 

TL;DR -- I tried to edit your CrapClub patch to fit my usecase (to only modify the Elytra Nymphs from S&S), and I don't know if I'm on the right track. I would appreciate any advice you can give me.


Background:

Spoiler

I have the "SE" version of Skyrim, but the file itself is the "AE" version (1.6.1170.0). Because most mods for my file are called the AE version, I frequently say I have the AE version, but in reality I still just have SKSE. Normally the distinction is not otherwise important (I'm sure you can see where this is going).

 

AE Skyrim includes *all* the CC Creations, but I only have the four "free" Creations (Survival, Fishing, Curios, and Saints & Sinners) that came with Special Edition (which means the only creatures I need to modify are the Elytra Nymphs from S&S). Your AE CrapClub Patch diligently includes the files for all the Creations, but of course that means that I get missing masters errors (since I don't have the files for, say, Goblins or Liches, or the unique Pets). 

 

My Attempt:

Spoiler

I wanted to try to solve this problem without asking for your help, partly because I like to learn new things and partly because I'm sure it's not fun to have people constantly ask for tweaks to the work you've put out. To that end, I figured out how to use dummy files to allow the .esp to load in SSEEdit. There, I removed the AE files and cleaned the masters successfully. In addition, I opened the .json in Notepad++ and removed the references to the AE files. 

 

Everything *seems* fine -- when I'm in Skyrim, the CF MCM shows that the Elytra Nymphs *should* call the patched animations (screenshot 1 below). I can run animations with any of the other creatures normally, but get the "[creature] does not know what to do with you" system message with the Elytra Nymphs (screenshot 2 below). The CF MCM also does not let me select the Elytra Nymph as a puppet, even though it allows me to select other creatures (example in screenshot 3 below). 

 

I think I'm on the right track, but I am wondering if there's anything else you'd suggest I try. Again, I appreciate your patience! 

(Re-posted to post the screenshots on Imgur-- I didn't want to stretch the page here, sorry!)

Posted
On 6/20/2026 at 12:38 AM, MadMansGun said:

lose ASOS, that mod is generally considered to be obsolete.

thank you for this MMG :)  was having a problem where all creatures were erect all the time and this totally fixed it for me. the animations look better now as well. amazing what changing an old set up will do when you have the right information, from the right people :)

Posted (edited)
On 6/21/2026 at 4:14 PM, ilovespageeaters said:

I think I'm on the right track, but I am wondering if there's anything else you'd suggest I try. Again, I appreciate your patience! 

make fake esp/esl files to get it to load in xedit, then delete anything that reads as error or is not in the mods you have, then right click on the patch and hit clean masters.  then edit the json to match.

 

7 hours ago, CathyChan said:

I can play the creature animation, but only my PC have animation, creature stand there, was I missing some file to install?

do steps 5,6,7&8

 

2 hours ago, Hoxet said:

it's a call of duty port, nothing special, just copy paste the dick onto it.

 

 

 

Edited by MadMansGun
Posted

MNC Patch for Moonlight Tales Mini (https://www.nexusmods.com/skyrimspecialedition/mods/85234).

 

Moonlight Tails Mini - MNC Patch.7z

 

I've tested it with road encounters, which worked well. I use MTM to compliment Growl, so I've not tested all other aspects of the mod.

 

Under Appearance Customization in MTM MCM I have the below configuration:

Model: Vanilla Werewolf

Werewolf: Disabled

Werebear: Disabled

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