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More Nasty Critters Special/Anniversary Edition


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Posted
Just now, LlenneiasWard said:

What kind of conflicts should I look in the ESP's

body template flags in armor and armoraddon.

 

.....also i wonder if you have something installed that is adding a sos based penis to them.

Posted
21 minutes ago, MadMansGun said:

body template flags in armor and armoraddon.

 

.....also i wonder if you have something installed that is adding a sos based penis to them.

Here are the records for the VL race, the naked VL AA and Armor record. I have a bunch of other mods that do their own thing but I made sure there are no conflicts.

I use PSBoss's female vampire and made a small patch to reconcile with MNC. Not sure this would be the problem. Also made sure the race recieves the ActorTypeCreature keyword.

 

I use TNG. Not sure that vampire lords would be affected AFAIK. SOS never touched my save.

 

What else could be the problem?

 

Spoiler

image.png.18e3be8077c41336a8745e5dd5768ee3.pngimage.png.405bb57ca49a0cfbf6afeaa233a681c1.pngimage.png.6944211ae89c05ee31be88553ade36c9.png

 

Posted
3 minutes ago, LlenneiasWard said:

What else could be the problem?

abc mesh not actually removed/mod manager is lying to you.

or skeleton is being replaced by something else.

Posted
1 hour ago, MadMansGun said:

abc mesh not actually removed/mod manager is lying to you.

or skeleton is being replaced by something else.

Okay. I physically removed the ABC vampire lord assets - meshes and skeletons to not overwrite MNC.

I started a new game entirely to see if there's a save issue. Also cleared my MO2 overwrite. 

I tried to remove my 100% working pandora + FNIS setup to a pure FNIS one. 

 

Still the issue persists.

 

I don't think this is a MNC or ABC issue anymore, unless you have any other ideas. 

if it would be relevant, here is my entire mo2 modlist if anything sticks out to be problematic. 

Thanks for your help.

modlist.txt

Posted
21 hours ago, MadMansGun said:

same fix as posted above

 

What options dont change the whole mesh? Cause its set to MNC Dragon Style Purple.image.thumb.jpeg.ac73c25bd72d3c77d11616a2391ddab3.jpeg

Posted
1 hour ago, recroid366 said:

What options dont change the whole mesh? Cause its set to MNC Dragon Style Purple.

you need to set the others to "MNC Dragon Style Purple" or whatever you want. the "all" setting only works on dragons that are not covered by the other settings.

Posted

so a question. in the mnc patches kits theres patches for immersive horses,convinent horses AND primitive horse breeds.

however both those horse mods use krittakittys primitive horse breed skins.
do i use the primitive horses patch or the immersive/convenient horses patch?

Posted

 

 

Hello MMG! I'm continuing a thread I started over on Billyy's SLAL Animations thread that you kindly responded to. 

 

  

On 6/11/2026 at 1:47 PM, MadMansGun said:

they should already be working, they have been registered in MNC.

 

I was trying to finish updating my files today and I couldn't find anything that gave animations to the aforementioned Elytra Nymphs in the MNC file I have. I tried checking in SSEEdit if they were being adjusted by anything and saw nothing as well; I also checked the file in a text editor and couldn't find anything when CTRL+F'ing "Elytra" or "Nymph" (or "Manic"). 

I'm fulling willing to admit that I have only the barest hint of what I'm doing, so it's totally possible I've missed a crucial file. Can you point me in the right direction? I'm happy to provide any further info if it can help you at all. 

 

Posted
1 hour ago, ilovespageeaters said:

I was trying to finish updating my files today and I couldn't find anything that gave animations to the aforementioned Elytra Nymphs in the MNC file I have.

MoreNastyCrittersRaces.psc, and the meshes are in the mod compatibility kit 

( ModCompatibilityKitsForMNCSE&AEv16_1E.7z\Other Mods\AE CrapClub Patch\ )

Posted
On 4/19/2019 at 10:51 PM, SimpleOtter said:

 

Matchmaker says "Your spell fizzles, blablabla fails to affect" and just did all the animation thingy and... Nothing still :( I think the problem is with Hentai Creatures, still "*Creature* not loaded, banishing.", either that, or just nothing happening

 

Edit: Just tried almost every creature, none works

I have the exact same issue but withcreature summoner, i checked and SKSE, Sexlab and JContainer are all up to date

Posted
3 hours ago, GORKYMORKY said:

Hey is there a fix for rabbits because they are still broken?

pandora issue, they work fine in fnis so there's nothing on my end to fix.

 

4 hours ago, JohnLongSchlong69 said:

I have the exact same issue but withcreature summoner, i checked and SKSE, Sexlab and JContainer are all up to date

make sure the banishing box is not checked in CS.

Posted
6 minutes ago, MadMansGun said:

 

 

make sure the banishing box is not checked in CS.

OH WOW I FEEL SO STUPID, it works!!!!

I wanted to message you because Defeat mods that i am using dont work anymore and i thought it was the same issue, the message i wanted to send to you would have been:

"

<Hello,

<Since about a month now i cant get creature animations to run, i messaged the creater of an defeat mod but she didnt respond, so I am hoping you could help me, when i activate <Creaturer Summoner and spwan a animal it moves completely normal, but when selecting "Mate" the animal despawns and i get the message "Creature not loaded in, banishing".

<I found someone else who had the same problem: https://www.loverslab.com/topic/95985-more-nasty-critters-specialanniversary-edition/page/18/#findComment-2586638 by <SimpleOtter. I tried what you had told him back then, but it didnt work for me (Also i dont have JContainers and Sexlab in file dispute). I also did your Advice with the SL anim Loader <registering all animations new and so on.

<I have less than 1000 animations in total, i have the FNIS creature pack, i have enabled Creature Content in Sexlab, i have disabled "Match Creature gender".

<I have SLAL version 1.0.0,

<JContainers 4.2.9.

<Sexlab Framework 1.6.6.b

<FNIS creature Pack SE 7.6. 

<Skyrim Script Extender 64 v2.2.6 beta

<Skyrim is 1.6.1170.0.8

 

Thank you for your help, the defeat mods still dont work, but at least for now i can use Creature Summoner to fill in the Gaps

Posted
1 hour ago, JohnLongSchlong69 said:

because Defeat mods that i am using dont work anymore

that probably has a button somewhere you need to click on to verify valid races, that or one of its condition settings is wrong.

Posted
2 hours ago, MadMansGun said:

pandora issue, they work fine in fnis so there's nothing on my end to fix.

 

make sure the banishing box is not checked in CS.

is there a way I could fix it manually? besides uninstalling pandora?

Posted (edited)
1 hour ago, GORKYMORKY said:

is there a way I could fix it manually? besides uninstalling pandora?

 

Do not know if this works;

Try installing FNIS SE 7_6 XXL over pandora when conflict, because Pandora has dummy\ FNIS plugin.  

Run FNIS then Pandora, test animation in game.  If it does not work, try FNIS only, test in game.  This is a hack of a hack, may glitch something else, it is similar to what the Nemesis crowd do to "fix" creature animations.   Remember that you also need FNIS Creature Pack SE 7.6 loaded.(i think) 

 

Edited by safado
Posted
52 minutes ago, safado said:

 

Do not know if this works;

Try installing FNIS SE 7_6 XXL over pandora when conflict, because Pandora has dummy\ FNIS plugin.  

Run FNIS then Pandora, test animation in game.  If it does not work, try FNIS only, test in game.  This is a hack of a hack, may glitch something else, it is similar to what the Nemesis crowd do to "fix" creature animations.   Remember that you also need FNIS Creature Pack SE 7.6 loaded.(i think) 

 

I did not have .net 8 x64 installed either so maybe that is also part of the problem

Posted (edited)
1 hour ago, GORKYMORKY said:

I did not have .net 8 x64 installed either so maybe that is also part of the problem

 

I think that is default on Wincrap 11.  8 is on the long support channel, replaced with 8.1 and later will be 10. 

You can try to install it, but it is likely a security patch update over the current installed version. 

 

Go to settings\apps, and type in the text box:   .net 

 It generally lists installed versions. 

 

Edited by safado
Posted (edited)

MoreNastyCritters v16.1G
edited the slime effect on Durnehviir to remove the hard texture edges that bethesda gave it.

(i was testing his dialogue in Sexlab Dragons and could not unsee it once i spotted it)

Edited by MadMansGun
Posted

Thanks for all the work dude! 

I have a small problem (I use Nexus Mods); I've installed the latest version, and even though I load the MoreNastyCritters mod "before", it overwrites other mods that I've prioritized (after).

This happens with mods like intro/3D background modifiers (https://www.nexusmods.com/skyrimspecialedition/mods/64049) or mods that change the appearance of some creatures (I mostly use PSBoss mods). This happens with the latest version (MNCV16_1G); with version MNCv16_1F it works correctly according to the load order I assign.

Does anyone have a solution?

Posted

problem is with your mod manager not MNC, the only change between the 2 versions is Durnehviir's mesh.

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