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More Nasty Critters Special/Anniversary Edition


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Posted

Heya, this was probably asked a bunch of times but I was wondering if I should use Pandora for this or FNIS and Nemesis together? I'm currently only running FNIS but if I wanted to install another mod like OStim it would need Pandora afaik. Which one would be better?

Posted
4 hours ago, skyrimmodding90 said:

Heya, this was probably asked a bunch of times but I was wondering if I should use Pandora for this or FNIS and Nemesis together? I'm currently only running FNIS but if I wanted to install another mod like OStim it would need Pandora afaik. Which one would be better?

probably Pandora.

Posted (edited)
4 hours ago, skyrimmodding90 said:

Heya, this was probably asked a bunch of times but I was wondering if I should use Pandora for this or FNIS and Nemesis together? I'm currently only running FNIS but if I wanted to install another mod like OStim it would need Pandora afaik. Which one would be better?

 

You can install all three animation engines and give them a try without any issues. Just disable one and its outpost file to stop it from affecting your Load Order. Test all three so you can get comfortable with them—no need to worry, since they're easy to deal with: just deactivate and delete their outpost folder. As long as you're using a mod manager and not messing with the game's main folder, you're all set. Go for it without any fear.

The OP is kinda hostile to modern engines and sticks with FNIS,which is a respectable decision for him,because many who don't know how to use the other engines come asking questions that have more to do with their ability to understand how to install mods than with actual problems with said mods. To each their own,I use Pandora with this mod without any issues and no CTD. I have complex combat animations and a full NSFW setup,and Skyrim runs perfectly for me. Cheers

Edited by 深淵の神
Posted
15 hours ago, MadMansGun said:

probably Pandora.

Elizabeth this is the big one. I am coming to you with a bottle of Ripple in one hand. MadManGuns recommended Pandora. 

Posted (edited)
51 minutes ago, BigOnes69 said:

.

if the only options are Pandora or trying to use FNIS & Nemeshit at the same time then Pandora would be the option that would cause less problems.

but FNIS is still the best option when Nemeshit based mods are not being used.

Edited by MadMansGun
Posted

Hello author, I have a question to ask . After installing CF and MNC, I found that CF cannot be registered in the MCM menu in my game. I have tried reinstalling JC and removing CCDLC before entering the game, but CF still does not appear in the MCM interface. Can you help me check where the problem lies? I'm sorry to trouble you

This is my mod list,

Please forgive my poor skills in MOD sorting
I'm apologize about that
 

modlist.txt

Posted
19 hours ago, BigOnes69 said:

Elizabeth this is the big one. I am coming to you with a bottle of Ripple in one hand. MadManGuns recommended Pandora. 

 

LOL 

NEMESIS got named by children with programming knowledge and abandoned incomplete.   You should never have used it combined with anything. 

FNIS alone is good.  Need extra bullshit immersive-ness mods, then try Pandora that is still in development, maybe even try combine with FNIS; but never incomplete Nemesis. 

 

Posted (edited)
On 6/14/2026 at 3:45 PM, Dakhma said:

Any chance we can get a patch for this?!

 

https://www.nexusmods.com/skyrimspecialedition/mods/182638?tab=files

 

The spiders look "cute", but the logical answer is: waste of time.

Spoiler

That mod Frost-Spider custom havok-animation-skeleton is apparently not based on XP32 Maximum Skeleton and is missing the nodes for the bits.  The bits nodes could be added but maybe is missing some other node used by other mods.  Also, the skeleton is huge and everything is repositioned and scaled, that means the currently available Spider animations are not compatible, it likely will be glitchy and trash. Forcing it to use XP32 or MNC skeleton will make the mesh look weird when rendered. 

 

 I do not think the time to make the mesh and skeleton's be Creature-Framework compatible "visually" will be rewarded with properly working animations from any available bundle including MNC. 

You should have taken the short answer and not wasted time reading this spoiler. The time lost reading this is now mine.  😁

 

Edited by safado
Posted
On 6/15/2026 at 7:04 PM, 深淵の神 said:

 

You can install all three animation engines and give them a try without any issues. Just disable one and its outpost file to stop it from affecting your Load Order. Test all three so you can get comfortable with them—no need to worry, since they're easy to deal with: just deactivate and delete their outpost folder. As long as you're using a mod manager and not messing with the game's main folder, you're all set. Go for it without any fear.

The OP is kinda hostile to modern engines and sticks with FNIS,which is a respectable decision for him,because many who don't know how to use the other engines come asking questions that have more to do with their ability to understand how to install mods than with actual problems with said mods. To each their own,I use Pandora with this mod without any issues and no CTD. I have complex combat animations and a full NSFW setup,and Skyrim runs perfectly for me. Cheers

Hey! I use Pandora also but I have the infamous falmer stuck animation bug. You don't have that?

Posted

Anyone knows what mod that have the cave bear for creature framework?

I have the other three bears, but cave bear is missing in the list.

 

I thought it was in MNC or ABC since I had it working in earlier mod-lists, and I tried re-register critters in CF but that did not help so it must be something I miss in my mod-list.

Posted (edited)

brown bear 000131e7, black bear 000131e8, white bear 000131e9, those are the only 3 bears in skyrim.

 

"cave bear" is the black one.

Edited by MadMansGun
Posted

btw, Should I remove all the components of SEX something and reinstall them in order for CF to successfully register in MCM? I could still see CF's menu in MCM when I played a few years ago, but since I haven't played this game for over two years and planned to continue playing last month, I updated these mods. May I ask if this is related to it? I checked for three whole days and couldn't find the reason at all

I have only tried directly replacing and reinstalling some components in MO2

I have checked my SKSE, game version, and mod version, and have not found any issues. The versions are all correct, or is this related to Pandora?

Posted
2 hours ago, BigTailWolfSuomi said:

btw, Should I remove all the components of SEX something and reinstall them in order for CF to successfully register in MCM? I could still see CF's menu in MCM when I played a few years ago, but since I haven't played this game for over two years and planned to continue playing last month, I updated these mods. May I ask if this is related to it? I checked for three whole days and couldn't find the reason at all

I have only tried directly replacing and reinstalling some components in MO2

I have checked my SKSE, game version, and mod version, and have not found any issues. The versions are all correct, or is this related to Pandora?

did you remember to update the skse library mod? 

Posted (edited)

I'm using TWO and MNC, is there a way to make werewolves default dong is red instead black, yeah i know it can changed in Creature Framework MCM but is there a way to make the change permanent and persist even when starting new game 

Edited by fredsin13
Posted
8 hours ago, MadMansGun said:

brown bear 000131e7, black bear 000131e8, white bear 000131e9, those are the only 3 bears in skyrim.

 

"cave bear" is the black one.

 

I guess that means my MNC installation have gone wonkers with the bear resources, and that I need to reinstall it.

Thanks for the help. 🙂

Posted
29 minutes ago, fredsin13 said:

I'm using TWO and MNC, is there a way to make werewolves default dong is red instead black, yeah i know it can changed in Creature Framework MCM but is there a way to make the change permanent and persist even when starting new game 

 

If you get MCM recorder, you can add in a recording for that change together with all other settings changes you normally wants for your game. (at least I think it should work. I have not needed to change in CF from my basic settings)

I would go bonkers without MCM recorder, considering that I have over 100 sides in my MCM. :tongue:

Posted
17 minutes ago, BigTailWolfSuomi said:

I updated it in May,I downloaded is ‘all in one version’

there are 2 files called "all in one" on that page, you want the one with "1.6.x" in its name.

Posted
11 minutes ago, MadMansGun said:

该页面上有两个名为“all in one”的文件,你要找的是文件名中带有“1.6.x”的那个。

Oh mein gott, thank you for telling me this. I will try replacing it

Posted
18 minutes ago, MadMansGun said:

该页面上有两个名为“all in one”的文件,你要找的是文件名中带有“1.6.x”的那个。

I replaced it now, but after entering game, the MCM menu on CF still doesn't appear...:(

Posted
11 minutes ago, BigTailWolfSuomi said:

I replaced it now, but after entering game, the MCM menu on CF still doesn't appear...:(

is it a new game or a preexisting save?

also that modlist file you posted seems to have 2 versions of Creature Framework in it.

Posted
6 minutes ago, MadMansGun said:

这是新游戏还是之前的存档?

另外,你发布的那个 modlist 文件里似乎包含了两个版本的 Creature Framework。

I have tried everything, the other version of CF is just a translation plugin that only has translation files

Posted
2 minutes ago, BigTailWolfSuomi said:

I have tried everything, the other version of CF is just a translation plugin that only has translation files

when was that translation made? because if it edits the esp and it was not made for V4 then it's going to cause some serious problems.

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