MadMansGun Posted April 15 Author Posted April 15 1 hour ago, ded-dj said: Hello! Are you planning to add CC Zombies & Bone Wolf? don't know how to handle them or the "Nix Hound"
NULL0079 Posted April 19 Posted April 19 Good evening, I'm sorry to bother you again. I'm the one who asked for your help last time to resolve the issue of skeletons becoming invisible. The skeletons have become invisible again, but the situation is quite different this time. I realized that the PG patcher was messing up the animations, so I removed the related components, and everything seemed mostly fine... but now the skeletons are invisible again... and this time the conditions are very specific; the problem occurs in catacombs in other cities, such as the catacombs in Whiterun. At first, I thought the PG patcher was the cause, so I removed it and reinstalled the animations, but the problem still occurs in the catacombs the moment the MNC enters an excited state while fighting a skeleton. The invisibility is resolved after the action animation finishes. Could you please help me...?
MadMansGun Posted April 19 Author Posted April 19 (edited) 2 hours ago, NULL0079 said: Good evening, I'm sorry to bother you again. I'm the one who asked for your help last time to resolve the issue of skeletons becoming invisible. The skeletons have become invisible again, but the situation is quite different this time. I realized that the PG patcher was messing up the animations, so I removed the related components, and everything seemed mostly fine... but now the skeletons are invisible again... and this time the conditions are very specific; the problem occurs in catacombs in other cities, such as the catacombs in Whiterun. At first, I thought the PG patcher was the cause, so I removed it and reinstalled the animations, but the problem still occurs in the catacombs the moment the MNC enters an excited state while fighting a skeleton. The invisibility is resolved after the action animation finishes. Could you please help me...? do you by chance have a mod installed that auto unequipps helmets/hats while inside? i remember someone having a problem with that a long time ago. Edited April 19 by MadMansGun
NULL0079 Posted April 20 Posted April 20 Thank you for your reply! I just checked and I have a mod called Dynamic Lowered Hoods installed, and there's another mod for fixing it, and it had a description about fixing graveyard-related issues, so I installed it and it started working! Thank you! Automatic appearance change mods are scary in many ways... I managed to solve it myself, but there was a time when a skeleton would endlessly repeat the weapon switching animation the moment it entered the MNC excited state, and that was also caused by a mod that automatically switches weapons, which caused a problem by sheathing the weapon once before switching... Thank you for your advice this time!
Courier_Young Posted April 20 Posted April 20 have you considered making a female ashman(or at least a definition of it), i used psboss's model and clearly the nif file doesn't know where to find the dick. but at least we can turn it into a female and fuck it 1
kigami100 Posted April 20 Posted April 20 When I tried to download the ModCompatibilityKitsForMNCSE&AEv16_1E.7z it says the content of <data> does not look valid, should I ignore this or do something?
Evilhomer Posted April 20 Posted April 20 22 minutes ago, kigami100 said: When I tried to download the ModCompatibilityKitsForMNCSE&AEv16_1E.7z it says the content of <data> does not look valid, should I ignore this or do something? Are you trying to install the whole thing as is?. Unless the format has changed recently, you need to download it manually and extract the patches you want to use and install them one by one.
coyanimefreak Posted April 21 Posted April 21 this might not be this mods problem but, for some reason hostile creatures wont engage with the player. i think i have SL setup correctly some creatures like horses will still engage with the aroused creatures mod.
MadMansGun Posted April 21 Author Posted April 21 1 hour ago, coyanimefreak said: this might not be this mods problem but, for some reason hostile creatures wont engage with the player. i think i have SL setup correctly some creatures like horses will still engage with the aroused creatures mod. SLDefeat does hostiles. aroused creatures as far as i know does not. 2 hours ago, Hoxet said: Where can I find changelog of MNC? inside the download.
MadMansGun Posted April 21 Author Posted April 21 MoreNastyCritters v16.1F Fixed oversized chicken error. removed the rescaleing scripts from the HearthFire pets (why they even used scripts for that i do not know). fixed some mistakes in the MoreNastyCrittersRaces script. 6
Hoxet Posted April 21 Posted April 21 Oh, and how safe is MNC for update in custom modlist - nefaram especially?
zarantha Posted April 21 Posted April 21 2 hours ago, Hoxet said: Oh, and how safe is MNC for update in custom modlist - nefaram especially? That's a question for your modlist author, not the mod author.
FINALLY AWAKE. Posted April 21 Posted April 21 @MadMansGun Hi, I have an issue when such creatures like Draugr or Rieklings don't undress during the animations, any suggestions what causes this and how to fix that? it looks like this: Spoiler
MadMansGun Posted April 21 Author Posted April 21 it shroud not be possible to have a penis and a armor at the same time, there armors are part of there body mesh and mnc adds there penis by doing a full body replacement, you must have some kind of mod installed that is changing how there bodys are setup, eg: changing the body template flags and allowing 2 bodys to be equipped at the same time. 1
pingbi146 Posted April 22 Posted April 22 I keep seeing this show up from time to time saying it's updated, but it never says what the updates are, is it actually being updated or is it just a re-upload?
safado Posted April 22 Posted April 22 (edited) 25 minutes ago, pingbi146 said: I keep seeing this show up from time to time saying it's updated, but it never says what the updates are, is it actually being updated or is it just a re-upload? Nothing to see here, move along or get arrested for lollygagging. (The file has numbers and letters, those are not Feng shui decorations. Change log inside mod, like always) Spoiler MoreNastyCritters v16.1F Fixed oversized chicken error. removed the rescaleing scripts from the HearthFire pets (why they even used scripts for that i do not know). fixed some mistakes in the MoreNastyCrittersRaces script. . MoreNastyCritters v16.1E found fix for wisp crashing problem. . MoreNastyCritters v16.1D removed wisps due to crashing problem. . MoreNastyCritters v16.1C cautionary seizure risk update, the horse Behaviour file in my game seems to of developed a bug, i don't know if it's just on my end or if everyone has it, but i have regenerated the file to be on the safe side. . MoreNastyCritters v16.1B can't recall, working on too many things at the same time. . MoreNastyCritters v16.1A fixed wrong keyword on non-aroused horses. . MoreNastyCritters v16.1 added a small armor value to the penises so that they will (hopefully) stay equipped on creatures that are being stubborn. (technically this also means that any creatures in heat will be harder to kill, but that was not the intent) . MoreNastyCritters v16 removed old legacy canine meshes (nothing needs/uses them anymore). removed some of the older substandard animations (Billyy has better ones in his SLAL Pack anyways). added basic universal cum effects to some of the remaining animations, also SLAL Pack Creators can easly call the effects on there own animations: the "Constant" ones are a stable straight flow intended for slow animations. the "Turbulent" ones are a uneven flow intended for animations with more substantial movements. . MoreNastyCritters v15.6 fixed texture errors in dwarven meshes (things that bugthesda messed up but have gone unnoticed for years) gave the Dwarven Forgemaster a proper aroused mesh. . MoreNastyCritters v15.5 registered some more mod races fixed missing werewolf footstep sounds . MoreNastyCritters v15.4 registered some more mod races. . MoreNastyCritters v15.3 trying to improve the horse mod problems. . MoreNastyCritters v15.2 changed the dragon's json setup to try and reduce the invisible dead dragon problem. (the problem is being caused by CF switching meshes after the burning effect have started) . MoreNastyCritters v15.1A i forgot to remove the balls from the base male werewolf mesh. . MoreNastyCritters v15.1 added Flaming Familiar mesh. . MoreNastyCritters v15.0 moved HCOS meshes into MNC and changed how werewolf meshes work. . MoreNastyCritters v12.8B fixed the giant blue/white frost spiders not getting aroused. . MoreNastyCritters v12.8A registered crap club races for SE users. . MoreNastyCritters v12.8 added sexlab voices. edited vampirelord's skeleton.hkx file to fix camera problem. . MoreNastyCritters v12.7F edited female horse meshes. . MoreNastyCritters v12.7E edited Female Werewolf's body mesh & weight painting. . MoreNastyCritters v12.7D edited Female Werewolf UV to use KrittaKitty styled textures. . MoreNastyCritters v12.7C edited Skeever texture. updated Riekling's Tongue to match ABC. updated AshHopper mesh to match ABC. added female goat. . MoreNastyCritters v12.7B found and fixed the camera errors in my edited werewolf animations. . MoreNastyCritters v12.7A can't remember, i forgot to update this log. . HentaiCreatures v12.7 removed horse keyword from Hentai horses to avoid "mount when banishing" crash. . MoreNastyCritters v12.7 added edited horse idles with abc effects. added edited werewolf idles with abc effects. . MoreNastyCritters v12.6D removed the edited SLAL script so it won't mess with Swe-DivX's version. . MoreNastyCritters v12.6C added missing NiControllerManager to gargoyles. . MoreNastyCritters v12.6B added h311h0und1134's suggested edit to the horse addons to try and fix the Immersive Horses mod. . MoreNastyCritters v12.6A added nostrip keyword to the dragon's armor entrys. . MoreNastyCritters v12.6 reworked VampireLord meshes (bodys and armors) (hopefully) fixed the missing/damaged NiControllerManagers removed wing meshes from armors and added them to the bodys fixed gap in female's wing mesh fixed unnecessary seamline on the male's abdomen (front right) added cape to "femalequeen" armor (don't ask me how that cape works, i have no fucking clue) edited body template flags for the nude meshes (it should help force the armors to get unequipped) . MoreNastyCritters v12.5B registered more mod races. . MoreNastyCritters v12.5A can't remember . MoreNastyCritters v12.5 changed how the horse penises are added (remove & update any horse patches you have installed). . MoreNastyCritters v12.4 removed the integrated CreatureFramework again, too many people bitching about it. updated boars for ABC support. HentaiCreatures v12.4 updated arch demon penis (based on Andy1983's suggestion but i did not use there mesh) CreatureFramework V2.0.1A edited "ForceArousalUpdate" to be on by default. . MoreNastyCritters v12.3 updated male dragon priest mesh. did a cheap basic edit to the leveled actors lists to make the dragon priestess and giantess spawn (so there not exclusive to HC anymore). ModCompatibilityKitsForMNCv12.3 added a (still wip) patch/addon for Yiffy Age of Skyrim, it's mostly only the draugrs & priests covered at this time, and the 2 Dremoras from HC. . MoreNastyCritters v12.2 updated female werewolf mesh. registered some more mod races. . HentaiCreatures v12.1 added Female Dremora. edited some scripts and chaged some of the mod's wording. . MoreNastyCritters v12.1 Creature Framework has been updated by osmelmc: Hadvars horse at the beginning of the game should no longer get stuck on a house. new "Force Arousal Update" option to Force the creature arousal to update itself on each creature scan. new performance setting to limit the number of active creatures. and other script related edits i don't fully understand, Eg: (Added the events for ActorChange and change the events for Animation Start and End because the previous ones with the "Hook" in front don't work if the Hook have its own name like in some Mods sex scenes.) and (Added one "SOSFastErect" for more compatibility with "Animal SOS" because when the "AnimationStart" event happen SexLab have already executed the "SOSFastErect" for the actors and since the creature still don't suppose to have the Naked body the "Animal SOS" don't use to get the erection until refresh the Animation or change the stage. Now is fixed) note: the use of "bPreemptivelyUnloadCells=1" in the skyrim.ini is recommended. . MoreNastyCritters v12.08 / HentaiCreatures fixed a WispMother ArmorAddon error and flagged it as female in HC. . MoreNastyCritters v12.07 swapped the human actor slots in "Leito Canine MFC" animations because other mods keep wrongfully assuming that actor 1 is the female. . MoreNastyCritters v12.06 added extra debug traceing lines to CF's script. updated deer/elk penises. . MoreNastyCritters v12.05A fixed bad dragon priest skeleton (not sure how that happened). . MoreNastyCritters v12.05 removed FNIS spider fix because the FNIS creature pack was updated. . MoreNastyCritters v12.04 made new penis for skeletons. . MoreNastyCritters v12.03 fixed the missing ABC compatibly on the ash man race. registered some more mod races. . ModCompatibilityKitsForMNCv12.7z added missing skeletons to tumbajamba's mounts. . MoreNastyCritters v12.02 updated spider mesh for ABC compatibly. . MoreNastyCritters v12.01 Tasairis fixed the dwaven keyword problem, so they should be working now. fixed mounted riekling's missing keyword. updated werebear mesh for ABC compatibly. . MoreNastyCritters v12 basic support for "ABC" based animations. skeleton nif files have been edited to have the needed nodes for both ABC & ASOS mods. fixed BenthicLurker meshes (fixed the hole on it's hip.) replaced the mammoth penis with a new one (it's just a edited horse penis, but it still looks better than the old one) added/made a dragon priestess mesh (based on both meme supreme's & nikoli grimm's meshes) fixed the spider's "dropping dead from above" problem. added Osmelmc's fix for some things that i missed (the Frozen Vampire Falmers and a edited Wisp Mother mesh that is a bit more nude) removed unused/unnecessary vertex Colors from various meshes. fixed some missing tangents on some meshes (Eg: the BenthicLurker again). registered missing Immersive Creatures races. fixed not being able to ride the black male Hentai horse. added chloepricelis's fix for the hentai Ice Wraith & Dwarven Spiders banishing deaths. also.... Reintegrated Creature Framework, but NOT the original version, this one is based on the "russian edit" that has been floating around: the "russian edits": cloaking spells are no longer used to apply the meshes, they have been replaced by a quest based system. also the script count has been reduced and things seem to be more reliable. my additional edits: edited the default MCM settings (Debug logging = OFF, SLA ArousalThreshold = 35). deleted unnecessary/unused functionality for beast race registration (SOS takes care of that far better than CF ever could) also with help from Tasairis & Pfiffy i added the fixes from the CF SSE port. . Experimental SexLabCreaturesV1-62 To SLAL Conversion: this experimental file turns SexLab's stock creature animations into a SLAL Pack. WARNING: NOT FOR AVERAGE USERS, THIS EDITS SOME OF SEXLAB'S SCRIPTS & BEHAVIOR FILES. known side effects: "Rebuild Animation Registry" seems to take longer. . FOMODbyCGI_ModCompatibilityKitsForMNCv12.7z a FOMOD based version of the Compatibility Kit made by CG! Features: The patches for installed mods are auto-selected. For users this means that if checking an option manually the mod for it must be installed afterwards. The combined patches "Armored Gender Horses" and "immersive Armored Gender Horses" are selected automatically if the appropriate options are chosen so they are not selectable by the user. So if the user selects immersive Horses, Armored Horses and Gender Horses then the combined patch is installed automaticaly instead of the single patches. Each install option has a picture from the mod it's for. The description of each install option is the original readme with the install instructions removed. The installer supports MO2, Vortex and NMM so they show the version of the package. Bain folder structure for easier installation using Wrye Bash. . MoreNastyCritters v11.5 added Glenmoril witch meshes. . MoreNastyCritters v11.4D registered some mod races. . ModCompatibilityKitsForMNCv11_4C added patches for "True Meeko" and "Meeko Reborn" edit: added Vigilance Reborn edit2: (tried to) fix the Bestial Essence patch, and (hopefully) fixed one of the Vigilance Reborn meshes that was crashing the game. . MoreNastyCritters/HentaiCreatures/ModCompatibilityKits v11.4C added PaulGreen's edited icewraith skeleton files, so it's now possible to make new animations for them. re-added the wraith spell to HentaiCreatures. added a warning about Bash/Smash patches to the horse mods in the Mod Compatibility Kit. . MoreNastyCritters v11.4B second attempt at giving Arvak a flaming ghost penis. temporarily added PaulGreen's edited FNIS BehavioredObjects.txt to help animators deal with the spider's animation problem, but you should download both of these files as well: https://www.loverslab.com/files/file/5337-sexlab-162-fixes/ Paul has solved the problem with the other creatures (eg:bunnys), and the fix has been added into Ed86's werewolf/vampirelord fix. . MoreNastyCritters v11.4A edited some meshes to try and deal with SSE conversion problems (SLE users can ignore/skip this update) . MoreNastyCritters v11.4 new SLAnimGenerate.pyw edited by PaulGreen: features AnimObject per stage control, and FNIS list variable control (like AVbHumanoidFootIKDisable). higher poly Canine Penises from blipblap: comes with balls that will auto color match any basic texture mods you install. WARNING: reinstall any patch mods with Canines you have installed, textures may be missing if you don't. new fox body mesh based on "Better Foxes" by Camkitty. (note: meshes have been edited a bit) . MoreNastyCritters v11.3A more registered mod races. . MoreNastyCritters v11.3 fixed armored cave troll added Storm Atronach mesh added Ash Guardian mesh . MoreNastyCritters v11.2A testing out a override to stop Creature Framework from applying it's cloaking script onto human actors (reducing the papyrus workload a bit). . ModCompatibilityKitsForMNCv11.2 added a patch for "Zombies- Mihail Monsters and Animals" made by someone who wants to remain anonymous. edit: and they made another patch for "Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals" edit2: a error was fixed for the Zombie Dogs patch . MoreNastyCritters v11.2/HentaiCreatures v11.2/ModCompatibilityKitsForMNCv11.2 MNC: reorganized the MoreNastyCrittersFactory script a bit (it makes no difference to end users, so you can skip this update if you want) HC: made the Hentai Boar randomly spawn with or without a rider / edited the german shepherd mesh. MCK: removed the script fix for SexLab V1-62 sslCreatureAnimationSlots (the MoreNastyCrittersFactory script from the past few versions should take care of it now) . MoreNastyCritters v11.1G bla bla Mihail bla . MoreNastyCritters v11.1F registered the albino spiders from Dawnguard. registered some more mod races. . MoreNastyCritters v11.1E/ModCompatibilityKitsForMNCv11.1E registered some more mod races. made a patch for the "Bestial Essence" mod (but you would be much better off using "Animal Mansion Redux" instead) . MoreNastyCritters v11.1D/HentaiCreatures v11.1D fixed texture effect errors in Spriggan meshes. edited the Hentai Spriggan spell to be random spawn. . MoreNastyCritters v11.1C/HentaiCreatures v11.1C added blipblap's Ash Hopper mesh. did Bad Dog's script idea and removed all race edits from HentaiCreatures. edit: fixed Albino Gargoyle json error. . ModCompatibilityKitsForMNCv11.1B added a quickly made patch for Deadly Dragons to stop it from turning all dragons into common ones. . MoreNastyCritters v11.1B/HentaiCreatures v11.1B replaced Female Giant mesh with jacques00's mesh (Note: HDT is not enabled, get the original mod if you want that). registered more mod races. added more spells to Hentai Creatures. . MoreNastyCritters v11.1A/HentaiCreatures v11.1A fixed errors on nude female giant mesh that was causing crashes. fixed Hentai Female Falmer spell, it was trying to spawn the wrong actor (i have no clue in hell how that even happened, because i know for a fucking fact that it was right when i first made it) . MoreNastyCritters v11.1/HentaiCreatures v11.1 added "Canine" tag to Canine based animations. added "Hentai Skeleton" and "Hentai Hallowed Draugr" spells. edited the Hentai Draugrs to give them hair and weapons. . ModCompatibilityKitsForMNCv11H2 removed the "SexLab V1-62 Control Patch" because Ed86 has made a better one over here: https://www.loverslab.com/files/file/5337-sexlab-162-fixes/ . MoreNastyCritters v11H2/HentaiCreatures v11H2 testing a new dick for Arvak. renamed "Judah" to "German Shepherd". made a new json file for HentaiCreatures (you should delete slnc-mnc-db.json and slnc-mnc-dg.json from the creatures.d folder) . ModCompatibilityKitsForMNCv11H added the Darkend mod...sort of, it has some creatures/things i don't know how to deal with. . MoreNastyCritters v11H/HentaiCreatures v11H blipblap edited the troll dicks: mid shaft was resized to be a bit more compatible with HDT collisions. the Hentai Giant spell will now randomly spawn 1 of 4 available Giants. added Hentai Spectral Warhound. . MoreNastyCritters v11G2 edited tags for female based Werewolf animations. . ModCompatibilityKitsForMNCv11G removed the patch for Bad Dogs Immersive Creatures, the mod was updated to V3. . HentaiCreatures v11G Einheit501 wanted the Hentai spiders to spawn with random colors...request granted. . MoreNastyCritters v11G registered a Immersive Creatures race that was missed. registered Mihail's pigeon mod (does he ever take a day off?). . MoreNastyCritters v11F small edits not worth noting. . MoreNastyCritters v11E added non aroused meshes for the Giants. copied the "ogre dick" from Bad Dog's Bruma Creatures patch and attached it to the frost giant. . MoreNastyCritters v11D registered a bunch of Mihail's race mods, everything up to 02/02/2018 (but actually getting skyrim to reload the script is a pain in the ass) . ModCompatibilityKits updated the patch for BDIC (i added the IC Rieklings) . MoreNastyCritters v11C2 added Chosen Clue/Bad Dog's Werewolf SOS double dick fix. . MoreNastyCritters v11C/HentaiCreatures v11C/ModCompatibilityKitsForMNCv11C edited wolf meshes to make them a bit more compatible with dog animations (eyes & mouth). swapped the standard and classic male werewolf meshes. registered races from the pets kingdom mod (no meshes for it, just registering races). added Hentai Slaughterfish spell (note: fish can't move on land). removed Hentai ice wraith spell (animations don't work on them). added edited female horse meshes that ppp sent to me for the Immersive Horses patch (allegedly they are more compatable with horse armor). copied the "More Creatures" mod fix that i already posted on that mod's support page into the ModCompatibilityKit (because people keep asking me to make a patch that i have already made). . MoreNastyCritters v11B fixed a json error that was stopping Uderfrykte from getting his aroused mesh applied. . MoreNastyCritters & HentaiCreatures v11A updated Dwarven Sphere mesh some more. made Hentai Creatures more aggressive in combat. . MoreNastyCritters v11 the 4 esp files have been made into one esp file. added rescale setting for Rabbits. added setting for classic bear meshes. added a alternative mesh for werewolves. . MoreNastyCritters & HentaiCreatures v10.4F updated Dwarven Sphere mesh (it looks much better but i'm still not satisfied with the arm toys) added a rescale setting for the rabbit + made it so any rescale settings used will be applyed to non-aroused creatures as well. removed no longer used keywords from nude armors. edited the Hentai wisp and wraith spells a bit. . MoreNastyCritters & HentaiCreatures v10.4E fixed Thirsk Riekling problems. added 3 new spells, added randomizers to other spells and removed 2 redundant spells: added Dwarven Sphere, Ice Wraith and the Wisp. added randomizers to Dragon, troll, armored troll and some others spells. removed frost dragon and frost troll (because they will now spawn randomly with the dragon and troll spells) edited Hentai Skeever to not be a coward. re-enabled the summoned creature color randomizers because i think it's fix now. . MoreNastyCritters v10.4D & ModCompatibilityKits fixed the lighting error on the bear's balls. added (untested) support for the tumbajamba's mounts mod. . MoreNastyCritters v10.4C i forgot to rescale the horkers. . fixed_sslCreatureAnimationSlots_script.7z it's a fix for the SexLab script that was causing the wrong sized insect animations to be played. if you have billyy's latest SLAL Packs installed you may want this file. . HentaiCreatures fixed another error: "Hentai Spider (Giant)" was using the wrong worn armor and was not getting the nude mesh applied. . HentaiCreatures fixed Hentai Chaurus Hunter voice error. . MoreNastyCritters v10.4B (hopefully) fixed the Leito M/F/D animation problems. . HentaiCreatures disabled the summoned creature color randomizers, it was causing random problems for some users. . HentaiCreatures ZarthonTheVanquished fixed some creature voice errors. . MoreNastyCritters v10.4 WARNING TO OTHER MODDERS: some meshes have been renamed or moved to other folders: the MNC dragonpriests meshes have been moved into the MNC draugr folder (because they look like draugrs of course). all MNC Dwarven meshes have been moved into one folder called Dwarven (it makes things less cluttered that way). the werewolfbeast folder has been renamed to werewolf (it was a stupid name for a folder). wolf, dog & death hound meshes have been renamed (i did not like there file names, and some meshes have been edited anyways). - - - - - - - - - - - - - - - - - - - - - added patch for the Dovahbear mod to ModCompatibilityKits (hopefully it works, that mod has some problems) added some temporary Argonian/khajiit tail animations to get there tails out of the way. added Lugburzum's Dremora Fix to Hentai Creatures. added Chosen Clue's Ash Spawn fix. edited the werewolves body mesh to remove some seam lines. edited the Death Hound's body mesh to (hopefully) make it look better. fixed a error with the dwarven forgemaster (i used the wrong file path) added a mesh for the Dwarven Ballista (no animations are available yet so i don't know if it's working) - - - - - - - - - - - - - - - - - - - - - in an attempt to standardize creature scaling some races are using rescailed skeletons to bypass SexLab's "even actor heights" system: Chicken 1.3 Frost Atronach 1.3 Fox 0.72 Chaurus 0.65 Chaurus Hunter 0.69 Frostbite Spiders 0.75/1.2/1.9 Ashhopper 0.5 other races have just been edited to be height 1.0: Deer/Elk Netch Werewolf Werebear Dwarven Forgemaster Bunny (i can't make up my mind on this one because of my own animations, 1.0 vs 1.3, i have a rescailed skeleton on standby) Wolf(and now Death Hound as well) (select "SLNC Legacy Meshes" in the CF MCM to make them 1.2 again for Billyy's SLAL Pack) just in case my plan to make all canines the same size is a failure, i have a rescailed wolf skeleton on standby for Plan B (Plan B = force the wolves to stay 1.2 at all times) - - - - - - - - - - - - - - - - - - - - - known problems: the "Event OnUpdate()" command for my wolf rescale script is not working so it's not bypassing "even actor heights", so for now i added the SetVehicleFixPlugin.dll made by h38fh2mf, i did add that NiOverride / NiStringExtraData thing to the wolves that everyone was suggesting but it's not doing jack shit for me, so if the legacy wolves suddenly become much bigger than they should be that's probably why. the HentaiCreatures spell randomizer (the Leveled NPC lists that make spells summon different colored wolves, horses and sabercats) sometimes summons invisible creatures, and i have no fucking clue why this happens. . More Nasty Critters v10.3E updated werewolf mesh. added Chosen Clue's Ash Spawn fix. . More Nasty Critters v10.3D fixed a problem with the frost atronach mesh. changed the angle of the Chaurus Hunter's ovipositor. . More Nasty Critters v10.3c added a temporary mesh for the Dwarven Sphere. edited a tag yuni wanted me to change. . More Nasty Critters v10.3B new Argonian/khajiit tail animations in the werewolf animations. . More Nasty Critters v10.3A re-added the tail animations . More Nasty Critters v10.3 edited sabercat balls. added a "Falmer Warmonger" nude mesh. fixed race support for "lost tribe" & "28 Days and a bit 5" mods. removed FunnyBiz animation "Riekling Rape 3way" because it's in there own SLAL Pack. removed all of billyy's animations because more up to date versions are in his own SLAL Packs. + Hentai Creatures for MNCv10.3 added/edited spells: Vampire Queen (Female Vampire Lord). Chaurus Reaper. Dragon Priest (and Necro Priest). all 3 Spider sizes. Female Falmer. Female Draugr. Female Horses (random spawn). Sabercat spell is now random spawn. but sadly "random bear spawn" and "random deer/elk spawn" failed to work. . MNC update v10.2D: blipblap fixed a small alpha property error in there meshes. . MNC update v10.2C: blipblap updated/edited the Hulking Draugr & Giant nude meshes. . Mod Compatibility Kit update: added a patch for "The Gray Cowl of Nocturnal" mod. . MNC update v10.2b: removed AnubiSs2167 animations. . MNC update v10.2a: assigned the Bruma mod races to use animations. . Mod Compatibility Kit update: added a patch for Convenient Horses V5. . MNC update v10.2: updated Frostbite Spider Mesh. added Chaurus Hunter Mesh. added Frost Atronach Mesh. added Rabbit Mesh. added a "Foxes" entry in SLAL so animators can make animations that are only for foxes. . MNC update v10.1A: enabled AlduinRace for animation use. . MNC update v10.1: added better "Canines" support for animators to use in SLAL. nicholas8 registered some races from other mods so they can use the animations. . MNC update v10C: script edit based on vpoteryaev's suggestion. . MNC update v10B: never uploaded (a failed test) . MNC update v10A: fixed deer error. fixed wrong actor slots in 3way dog/wolf animations. . heres whats different in MNC v10 vs v9.3: (note: i may have missed noting some things down because i can't remember everything i've done) removed the outdated versions of "Creature Framework" and "JContainers". animations now use SLAL. female creatures are now flagged as female. removed the unused "Horse (Cart)" entrys from the slnc.json. removed the MCM for "SexLab Nude Creatures". removed unused outdated meshes and textures. uninjected HentaiCreatures FormIDs from SexLabNudeCreatures. (i don't know why that was done in the first place) moved most of the meshes & textures into new folders for better clutter control. fixed Skeever's off center equipment and Specular Strength. fixed Giants so they now use there own meshes. fixed the left ear on the trolls (collaborative effort between MadMansGun and komotor). fixed MG07Dog (Ghost Dog), now using the right mesh. updated bears with a modified version of Leito86's Horse penis and Subject2Host's edited textures. updated Werebear with a modified version of Leito86's Horse penis and Subject2Host's edited textures. updated Sabrecat with "Bad Dog's Vanilla Critters" meshes. updated Deer and Elk with "Bad Dog's Vanilla Critters" meshes. updated Horses with a modified version of Leito86's Horse penis and "Bad Dog's Vanilla Critters" textures. updated Ashmen to use the flaccid penis from "Bad Dog's Vanilla Critters". updated Boars and Mounted Rieklings so that all of them use Vioxsis's Boar penis and Bad Dog's Riekling penis. updated Hulking Draugr to use the same dick as the other Draugr. added Dragon Priest from "Bad Dog's Vanilla Critters". added Dragon Priest animation made by llibsky. added Dwarven Spider animation made by llibsky. added Forgotten Vale deer, based on "Bad Dog's Vanilla Critters" meshes. added Forgotten Vale sabercat, based on "Bad Dog's Vanilla Critters" meshes. added WhiteStag, based on "Bad Dog's Vanilla Critters" meshes. added LurkerPierced as a Alternative Creature Framework MCM setting. added Falmer Vampire. added female Falmer, from Lost_Hawk's "Naked Female Falmer". added female VampierLord, AnTiWoMaAgNoT's mesh with Dr Fring's textures. added female Draugr, a copy of the stock skyrim mesh with the armor deleted and (i think) textures made by jacques00. added male Mammoth, made by Raflod. added female Dog and Husky from RavenKZP's "GenderDogs". added Arvak. added Frozen Chaurus. fixed/added/updated other Draugr & Skeleton meshes. replaced the "bone" on the black Skeletons with ghost Draugr dicks. enabled some more races so animators can make stuff for them. Edited April 22 by safado 1
labuser1234 Posted April 22 Posted April 22 (edited) Please correct me if i'm mistaken but i believe i've found a bug. Creature Framework is occationally causing actors to be misaligned during sexlab scenes when initiated with the `Mate` dialogue option. I believe this is caused by a potential race condition where `function MATE()` in CreatureSummonerActor.psc. can call SetLookAt once after the actors begin animating in the thread if they enter this state after the thread is checked and before the function completes another loop (or maybe just papy lag idk). Moving the SetLookAt into the If block fixes this and only calls for the look immediately after verifying no thread is returned in SexlabTID. This corrected the issue based on my testing. I also changed the functions used within the while loop to IsValidActor() over ValidateActor() - since the prior code was functionally just checking if the actors are still valid, the var needed is just a bool and the comparison can be skipped (potential miniscule performance improvement). While SexLabTID < 0 && SexLab.IsValidActor(MateActor) && SexLab.IsValidActor(self) SexLabTID = hCreatures.MATE(self, MateActor) if SexLabTID < 0 self.SetLookAt(MateActor,true) Utility.Wait(1) Edited April 23 by labuser1234
noctred Posted April 23 Posted April 23 Hello, Are the CF 3.x downloads still available somewhere? Not sure if I overlooked something. Thanks.
danelike Posted April 23 Posted April 23 (edited) So I recently returned to the game and am trying to use the creature summoner, with collar and spells etc. It used to work just fine when I first installed it about a year ago, however, when I click mate in the menu that pops up, nothing seems to happen. What could be the cause of this? For I don't recall changing anything, and I'm using almost the same mod setup as back then, apart from a few minor standalone armor mods. Thank you. Edited April 23 by danelike
CrackerJack315 Posted April 24 Posted April 24 No offence, but how do I get rid of the main menu replacer? Do I Delete meshes/interface/logo folder? or what?
labuser1234 Posted April 24 Posted April 24 3 hours ago, CrackerJack315 said: No offence, but how do I get rid of the main menu replacer? Do I Delete meshes/interface/logo folder? or what? yes
safado Posted April 25 Posted April 25 12 hours ago, CrackerJack315 said: No offence, but how do I get rid of the main menu replacer? Do I Delete meshes/interface/logo folder? or what? Or overwrite with something you like. There's many main menu background replacers in Nexus.
MadMansGun Posted April 25 Author Posted April 25 On 4/22/2026 at 12:49 AM, labuser1234 said: Please correct me if i'm mistaken but i believe i've found a bug. possibly, i added the edit (and some other changes while i was at it) since it does not seem to harm anything.
safado Posted April 26 Posted April 26 On 4/23/2026 at 5:41 AM, noctred said: Hello, Are the CF 3.x downloads still available somewhere? Not sure if I overlooked something. Thanks. Archive repository. First link in downloads 1
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