BonitaMussolini Posted May 27 Posted May 27 (edited) Is there a way to get CF to stop pausing itself for the "unbound" quest fix? I used the console command to complete the quest but CF still pauses itself at each start up and I think this is whats stopping arousal increase (even when using puppet master) and stopping aroused creatures from working at all. Edited May 27 by BonitaMussolini
MadMansGun Posted May 27 Author Posted May 27 38 minutes ago, BonitaMussolini said: Is there a way to get CF to stop pausing itself for the "unbound" quest fix? I used the console command to complete the quest but CF still pauses itself at each start up and I think this is whats stopping arousal increase (even when using puppet master) and stopping aroused creatures from working at all. v4 does not have that check. 1
BonitaMussolini Posted May 27 Posted May 27 (edited) 1 hour ago, MadMansGun said: v4 does not have that check. aighty ill try going back to that one. I was on the experimental version because for some reason v4 doesn't give me the mcm like the old 3.2 and the experimental v4 do. Edit: yea no idea why but with v4 the MCM just disappears but the esm is clearly still active because animations work. Only my old copy of 3.2 is still giving the MCM Edited May 27 by BonitaMussolini
MadMansGun Posted May 27 Author Posted May 27 2 hours ago, BonitaMussolini said: aighty ill try going back to that one. I was on the experimental version because for some reason v4 doesn't give me the mcm like the old 3.2 and the experimental v4 do. Edit: yea no idea why but with v4 the MCM just disappears but the esm is clearly still active because animations work. Only my old copy of 3.2 is still giving the MCM i also had that problem for a bit when i was making/testing it, for me it randomly fixed itself after waiting for a bit and then opening/closing a few mcms, then unpausing and waiting some more, then opening/closing a few mcms and exiting and waiting again. eventually sky-ui woke the fuck up and re-added it people say that this console command will force sky-ui to reload, but personally i found it only caused more problems when i tried it: setstage ski_configmanagerinstance 1 (but note that i was using sky-ui5, i don't know how things are going with the sky-ui6 shit show). 1
BonitaMussolini Posted May 27 Posted May 27 24 minutes ago, MadMansGun said: i also had that problem for a bit when i was making/testing it, for me it randomly fixed itself after waiting for a bit and then opening/closing a few mcms, then unpausing and waiting some more, then opening/closing a few mcms and exiting and waiting again. eventually sky-ui woke the fuck up and re-added it people say that this console command will force sky-ui to reload, but personally i found it only caused more problems when i tried it: setstage ski_configmanagerinstance 1 (but note that i was using sky-ui5, i don't know how things are going with the sky-ui6 shit show). yea skyui6 can eat a dick lol thanks for the heads up ill try v4 again tomorrow and try the command if the other steps dont work
safado Posted May 27 Posted May 27 (edited) 13 hours ago, BonitaMussolini said: yea skyui6 can eat a dick lol thanks for the heads up ill try v4 again tomorrow and try the command if the other steps dont work Try Menu Maid 2 - MCM manager for better mod registration. SKYUI 5.2 only. Read Description in Nexus. Edited May 27 by safado 1
Kronos968 Posted May 28 Posted May 28 On the Github site could anyone tell me which one is the newest for AE as the one on the nexus when it's installed for a random amount of time it will cause my game to lag then crash, then when i try to load before it crash i crash on load, and if i try to start a new game it crashes it the character creation menu. While it doesn't cause a crashlog the second i deactivate it my game loads fine
safado Posted May 28 Posted May 28 (edited) 1 hour ago, Kronos968 said: On the Github site could anyone tell me which one is the newest for AE as the one on the nexus when it's installed for a random amount of time it will cause my game to lag then crash, then when i try to load before it crash i crash on load, and if i try to start a new game it crashes it the character creation menu. While it doesn't cause a crashlog the second i deactivate it my game loads fine What are you talking about, Willys? MNC? Creature Framework? an Add-On from somebody else? Maybe JContainers? Steam-SkyrimAE 1.6.1170 compatibility version is 4.2.9, in GIThub is tagged with "green latest" too. Anything higher is for GOG\VR as pre-release versions. MNC - Creature Framework, Support acknowledgement for AE is in the fricking forum\post tittle. Could you please share what recreational drugs are you using, I bet they make you forget your name too, good stuff. 😜 Edited May 28 by safado
PippinTom Posted May 28 Posted May 28 15 hours ago, safado said: Try Menu Maid 2 - MCM manager for better mod registration. (...) With all due respect - worst advice one could give anyone - amount of anomalies MM will rise (papyrus wise - MCM unrelated, manifesting in logs as well as MCM in itself - disappearing sections/controls, in a bit longer that 1 hour test run) is so significant that staying away of it would be better advice instead. I've started writing down list of issues some time ago but (as usual in my case) showed them in the drawer instead of publishing. Bottom line is that (what is rare) the only solution to regain stability on papyrus level (incl. some quests fuckups) in my game was to apply brute force and revert back to save from before MM disease has been introduced to my eco/fucko-system.
MadMansGun Posted May 28 Author Posted May 28 (edited) i can't speak on the subject since i've never seen/used that mod before. also the inner workings of skse/dll files is far beyond my skill level. Edited May 28 by MadMansGun
safado Posted May 31 Posted May 31 On 5/28/2026 at 8:30 AM, PippinTom said: With all due respect - worst advice one could give anyone - amount of anomalies MM will rise (papyrus wise - MCM unrelated, manifesting in logs as well as MCM in itself - disappearing sections/controls, in a bit longer that 1 hour test run) is so significant that staying away of it would be better advice instead. I've started writing down list of issues some time ago but (as usual in my case) showed them in the drawer instead of publishing. Bottom line is that (what is rare) the only solution to regain stability on papyrus level (incl. some quests fuckups) in my game was to apply brute force and revert back to save from before MM disease has been introduced to my eco/fucko-system. No issues on my side, and I'm using it. The only times I have seen an MCM glitch with MM is if I start an alternate start-game without waiting for proper mod inits. If I wait and save\reload and wait again, then config all the mods, I do not see glitches. I can track the glitches being induced by excessive papyrus spamming from mods inits causing a lot of scripts to be suspended, that causes "glitches" of incomplete MCM and broken mods. What mod do you use to support SkyUI 5.x?
Deliah Blue Posted May 31 Posted May 31 On 5/28/2026 at 8:39 AM, safado said: Try Menu Maid 2 - MCM manager for better mod registration. SKYUI 5.2 only. Read Description in Nexus. Or now there is MCM Unlocked 1
PippinTom Posted June 1 Posted June 1 On 5/31/2026 at 2:45 AM, safado said: No issues on my side, and I'm using it. The only times I have seen an MCM glitch with MM is if I start an alternate start-game without waiting for proper mod inits. If I wait and save\reload and wait again, then config all the mods, I do not see glitches. I can track the glitches being induced by excessive papyrus spamming from mods inits causing a lot of scripts to be suspended, that causes "glitches" of incomplete MCM and broken mods. I expect that in my case it may be some sort of collision (not necessarilly "conflict") - so I can easily believe that for others/some folks MM may even work flawlessly... like shit-coded-calculator which works flawlessly until someone tries to divide by zero. Yest still, solely because of that, I wouldn't encourage anyone to use it without warning - because, excuse me stating obvious - programming is not limited to coding for the best case scenario, in contrary proverbial 80% of erffort(and costs) in responsible programming is invested in handling worst cases, even if least probable simply because not probability but rather a severity should be considered as conclusive when in doubt. On 5/31/2026 at 2:45 AM, safado said: What mod do you use to support SkyUI 5.x? I'm not sure I understand the question. Could you please rephrase? BTW: Surprisingly to me your last question triggered something in my bio-brain (funny is how that shit works). I realized that mine SkyUI have some patches, some from nexus, some from LL and some mine own. All on their own doing what as expected and working well enough for years. But... I can imagine that this may actually make my SkyUI non-cosher from MM point of view (...). If I understand it right - I'm ignorant, I admit, but not an complete idiot - SKSE plugins are supposed to be a complementary to papyrus - not a papyrus replacement. So if plugin injects papyrus equivalent/papyrus blocks in the engine - all kinds of critical shits can happen when "head" and "tail" of injections does not fit with regular pieces existing in the environment/data flow. And looks like MM does exactly that, without tiniest consideration to possible incompatibilities - basing on dangerous assumptions that end user has a pristine copy of SkyUi (and maybe something else - no way to be sure for me). Yet again - I'm guessing - I have no means to verify what MM actually does.
TBCat Posted June 4 Posted June 4 So I've tried to follow the install guide and I'm hitting a wall; The MNC mod installs just fine but the Creature Framework is causing a crash to desktop on start for me. Do you have any advice on how I can fix that?
深淵の神 Posted June 4 Posted June 4 8 hours ago, TBCat said: So I've tried to follow the install guide and I'm hitting a wall; The MNC mod installs just fine but the Creature Framework is causing a crash to desktop on start for me. Do you have any advice on how I can fix that? https://www.nexusmods.com/skyrimspecialedition/mods/59818 https://www.nexusmods.com/skyrimspecialedition/mods/172272 1
safado Posted June 5 Posted June 5 (edited) 19 hours ago, TBCat said: So I've tried to follow the install guide and I'm hitting a wall; The MNC mod installs just fine but the Creature Framework is causing a crash to desktop on start for me. Do you have any advice on how I can fix that? What install guide? SexLab & More Nasty Critters Install Guide V6.4? In the MNC's front page there is a note for that guide: (that guide is mostly not suitable for SE/AE anymore due to all the updates/game versions, but the list of slal packs is mostly still valid. ) Creature Framework has versions numbers, what version? In SkyrimSE 1.5.x or AE1.6.x, If it is not version 3 or 4, you are installing wrong version. Did you install JContainers SE, I used to fail installing it when I was in noob experience level. It is important for many mods. Pay attention to your Skyrim and SKSE64 version to select proper version to install, higher version number are targeting VR and GOG, not STEAM Skyrim. It is like the author is trolling those that do not pay attention. Game will glitch with wrong version, sometimes it warns if you are lucky. Edited June 5 by safado 1
Blorbofication Posted June 5 Posted June 5 Hey thank you for this mod! The tentacles in spriggan and seeker animations don't appear for me. Nothing is overriding mnc except a few werewolf texture mods. Are they added by animobj? If so my other animobj files work fine too.
MadMansGun Posted June 5 Author Posted June 5 8 hours ago, zmcrow said: Hey thank you for this mod! The tentacles in spriggan and seeker animations don't appear for me. Nothing is overriding mnc except a few werewolf texture mods. Are they added by animobj? If so my other animobj files work fine too. those extra bits are added by ABC.
Blorbofication Posted June 6 Posted June 6 17 hours ago, MadMansGun said: those extra bits are added by ABC. Oh okay thanks!
Strateg Posted June 6 Posted June 6 Hi, am I right that I need to disable sexlab p+ for this mod, on latest AE skyrim version?
Strateg Posted June 6 Posted June 6 (edited) 1 hour ago, MadMansGun said: i don't support p- and whatever fuckery it's doing. Can you suggest me, what do you advice as death alternative? And for now, I try to setup sexlab without P+. My mods looks like this. Oh I feel that I do PhD in modding SexLab FrameworkAE 1.66b SexLab Tools Updated Patched SE SexLab Animation Loader SSE SexLab MatchMaker Rev 7 SexLab Utility Plus v20240407 SexLab Aroused SSE Loose-29 -- CrosshairRefEvents Fix And this for Creatures: SexLab CreatureFramework 4 SexLab Aroused Creatures SE v04.17.1 SexLab More Creatures SE v1.02 - Non-Essential Respawning No GSD Creature Overhaul More Creatures 1.8.2 MoreNastyCrittersSE&AE_v16_1F BakaFactory Animated Beasts Cocks CreatureSummoner_MNCSE&AEv16_1 Experimental_SexLabCreaturesV1-66bToSLALConversion_v2 Simple No More Stupid Dog ESL v01.0 And I tried to install different Defeat addons, and even different Death Alternative ones. But it were always a lot of papyrus errors. May be for now we should use Acheron? And may be you see some global errors in my sexlab/creatures small lists? Edited June 6 by Strateg
TBCat Posted June 8 Posted June 8 Spoiler CRASH TIME: 2026-06-08 00:06:23 Skyrim SSE v1.6.1170 CrashLoggerSSE v1-20-1-0 Feb 11 2026 05:26:32 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6D41574A0 SkyrimSE.exe+01D74A0 mov rax, [rcx+0x30] Exception Flags: 0x00000000 (Continuable) Number of Parameters: 2 Exception Thread ID: 23016 Access Violation: Tried to read memory at 0x000000000060 ACCESS VIOLATION ANALYSIS: Instruction: mov rax, [rcx+0x30] Memory Operand: [base=rcx, index=none, scale=0, disp=+0x30] Base Register: rcx = 0x0000000000000030 (likely invalid) Computed Address: 0x0000000000000060 POSSIBLE RELEVANT OBJECTS: RSI: (PlayerCharacter*) [0x00000014] [0x00000014] RSP+1A8: (Sky*) RSP+1B0: (LoadedAreaBound*) RSP+1C8: (SettingT<INISettingCollection>*) RSP+1D0: (SettingT<INISettingCollection>*) RSP+1D8: (SettingT<INISettingCollection>*) RSP+1E0: (SettingT<INISettingCollection>*) RSP+1E8: (SettingT<INISettingCollection>*) RSP+1F0: (SettingT<INISettingCollection>*) RSP+1F8: (SettingT<INISettingCollection>*) RSP+200: (SettingT<INISettingCollection>*) RSP+208: (SettingT<INISettingCollection>*) RSP+210: (SettingT<INISettingCollection>*) RSP+248: (InitTESThread*) PROCESS INFO: Process ID: 5496 Crash Thread ID: 23016 Process Uptime: 00:00:11 (11131ms) Working Directory: D:\Steam\steamapps\common\Skyrim Special Edition Command Line: "D:\Steam\steamapps\common\Skyrim Special Edition\\SkyrimSE.exe" Executable MD5: 7a44a52dfc92d78f934c4d12ed92f494 Executable Size: 37157144 bytes Executable Modified: 2025-06-15 04:15:28 Elevated: No THREAD CONTEXT (HEURISTIC): Thread Priority: -1 Likely Role: Unknown (main or worker thread) SYSTEM SPECS: OS: Microsoft Windows 11 Pro v10.0.26200 CPU: AuthenticAMD AMD Ryzen 5 5600G with Radeon Graphics CPU Cores: 12 logical, 6 physical, 1 packages GPU #1: AMD Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] GPU #2: Microsoft Basic Render Driver PHYSICAL MEMORY: 12.93 GB/15.30 GB VIRTUAL MEMORY: 6.44 GB/131072.00 GB PROCESS MEMORY: Working Set: 1040.12 MB, Private: 1852.95 MB, Peak: 1203.95 MB PAGE FAULTS: 544307 (Peak: 1262432256) GPU MEMORY: 0.10/7.48 GB CALL STACK ([P]robable / tack scan): [ 0][P] 0x7FF6D41574A0 SkyrimSE.exe+01D74A0 -> 14371+0x10 mov rax, [rcx+0x30] [ 1][P] 0x7FF6D4258CD0 SkyrimSE.exe+02D8CD0 -> 19507+0x5A0 test al, al [ 2][P] 0x7FF6D4612585 SkyrimSE.exe+0692585 -> 37791+0x25 mov rax, [rbx] [ 3][P] 0x7FF6D45CABF7 SkyrimSE.exe+064ABF7 -> 36630+0xD7 mov rax, [0x00007FF6D71074F8] [ 4][P] 0x7FF6D45C2FC0 SkyrimSE.exe+0642FC0 -> 36553+0x3F0 mov rcx, [0x00007FF6D6076320] [ 5][P] 0x7FF6D45CC5BC SkyrimSE.exe+064C5BC -> 36644+0x1C xor eax, eax [ 6][P] 0x7FF6D4C50DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00007FF6D714C318] [ 7][P] 0x7FFA9E16E957 KERNEL32.DLL+002E957 [ 8][P] 0x7FFA9F4A427C ntdll.dll+000427C [ 9] 0x7FF6D414DD59 SkyrimSE.exe+01CDD59 -> 14150+0x9 test rax, rax [10] 0x7FF6D4429B8F SkyrimSE.exe+04A9B8F -> 30102+0x8F nop [11] 0x7FFA9CF014E0 KERNELBASE.dll+01114E0 REGISTERS: RAX 0x2104 (size_t) [8452] RCX 0x30 (size_t) [48] RDX 0x0 (size_t) [0] RBX 0x0 (size_t) [0] RSP 0x3A360FF698 (void*) RBP 0x3A360FF719 (void*) RSI 0x19549982080 (PlayerCharacter*) [0x00000014] Flags: 0x00200400 FormID: 0x00000014 FormType: ActorCharacter (62) Flags: 0x00200400 FormID: 0x00000014 FormType: ActorCharacter (62) Object Reference: None ParentCell: None RDI 0x19549982080 (PlayerCharacter*) See RSI R8 0x2104 (size_t) [8452] R9 0x0 (size_t) [0] R10 0x3A360FF638 (void*) R11 0x3A360FF780 (void*) R12 0x0 (size_t) [0] R13 0x0 (size_t) [0] R14 0x0 (size_t) [0] R15 0x19562C08510 (void*) STACK: [RSP+0 ] 0x7FF6D4258CD0 (void* -> SkyrimSE.exe+02D8CD0 test al, al) [RSP+8 ] 0x0 (size_t) [0] [RSP+10 ] 0x19549982080 (PlayerCharacter*) See RSI [RSP+18 ] 0x3A360FF719 (void*) [RSP+20 ] 0x37D83BF040DF0B66 (size_t) [4024032170122087270] [RSP+28 ] 0xDEBB9EC5A9BCAE53 (size_t) [uint: 16049596268858355283 int: -2397147804851196333] [RSP+30 ] 0x30B5FFE947B2CF7F (size_t) [3509992862000533375] [RSP+38 ] 0xCABAC28ABDBDF21C (size_t) [uint: 14608202242474242588 int: -3838541831235309028] [RSP+40 ] 0x24B4A3A653B39330 (size_t) [2644918815937499952] [RSP+48 ] 0x0 (size_t) [0] [RSP+50 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+58 ] 0xC4614AB8B3667A2E (size_t) [uint: 14150673661319084590 int: -4296070412390467026] [RSP+60 ] 0x2A6F2B945D681B02 (size_t) [3057710588230114050] [RSP+68 ] 0xC30C8EA1B40BBE37 (size_t) [uint: 14054765362278022711 int: -4391978711431528905] [RSP+70 ] 0x2D02EF8D5A05DF1B (size_t) [3243418072039939867] [RSP+78 ] 0x7FFA00000007 (size_t) [140711718551559] [RSP+80 ] 0x7FF6D414DD59 (void* -> SkyrimSE.exe+01CDD59 test rax, rax) [RSP+88 ] 0x0 (size_t) [0] [RSP+90 ] 0x0 (size_t) [0] [RSP+98 ] 0x19549982080 (PlayerCharacter*) See RSI [RSP+A0 ] 0x768 (size_t) [1896] [RSP+A8 ] 0x1956121A001 (void*) [RSP+B0 ] 0x0 (size_t) [0] [RSP+B8 ] 0x0 (size_t) [0] [RSP+C0 ] 0x19562C08510 (void*) [RSP+C8 ] 0x0 (size_t) [0] [RSP+D0 ] 0x19549982080 (PlayerCharacter*) See RSI [RSP+D8 ] 0x768 (size_t) [1896] [RSP+E0 ] 0x7FF6D4612585 (void* -> SkyrimSE.exe+0692585 mov rax, [rbx]) [RSP+E8 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+F0 ] 0x1956121A001 (void*) [RSP+F8 ] 0x768 (size_t) [1896] [RSP+100] 0x19500000000 (void*) [RSP+108] 0x2 (size_t) [2] [RSP+110] 0x7FF6D45CABF7 (void* -> SkyrimSE.exe+064ABF7 mov rax, [0x00007FF6D71074F8]) [RSP+118] 0x19562C08510 (void*) [RSP+120] 0x768 (size_t) [1896] [RSP+128] 0x19500000069 (void*) [RSP+130] 0x0 (size_t) [0] [RSP+138] 0x19500000000 (void*) [RSP+140] 0x7FF6D4429B8F (void* -> SkyrimSE.exe+04A9B8F nop) [RSP+148] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+150] 0x4500000045000000 (size_t) [4971973989774655488] [RSP+158] 0x0 (size_t) [0] [RSP+160] 0x1956121A001 (void*) [RSP+168] 0x0 (size_t) [0] [RSP+170] 0x0 (size_t) [0] [RSP+178] 0x7FF6D57B0288 (char*) "Controller disconnected." [RSP+180] 0x7FF6D45C2FC0 (void* -> SkyrimSE.exe+0642FC0 mov rcx, [0x00007FF6D6076320]) [RSP+188] 0x2 (size_t) [2] [RSP+190] 0x2 (size_t) [2] [RSP+198] 0x0 (size_t) [0] [RSP+1A0] 0x19562C08510 (void*) [RSP+1A8] 0x19549A37D00 (Sky*) [RSP+1B0] 0x19549A134C0 (LoadedAreaBound*) [RSP+1B8] 0x0 (size_t) [0] [RSP+1C0] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+1C8] 0x7FF6D5F92620 (SettingT<INISettingCollection>*) [RSP+1D0] 0x7FF6D5F92638 (SettingT<INISettingCollection>*) [RSP+1D8] 0x7FF6D5F92650 (SettingT<INISettingCollection>*) [RSP+1E0] 0x7FF6D5F92668 (SettingT<INISettingCollection>*) [RSP+1E8] 0x7FF6D5F92680 (SettingT<INISettingCollection>*) [RSP+1F0] 0x7FF6D5F92698 (SettingT<INISettingCollection>*) [RSP+1F8] 0x7FF6D5F926B0 (SettingT<INISettingCollection>*) [RSP+200] 0x7FF6D5F926C8 (SettingT<INISettingCollection>*) [RSP+208] 0x7FF6D5F926E0 (SettingT<INISettingCollection>*) [RSP+210] 0x7FF6D5F926F8 (SettingT<INISettingCollection>*) [RSP+218] 0x0 (size_t) [0] [RSP+220] 0x0 (size_t) [0] [RSP+228] 0x0 (size_t) [0] [RSP+230] 0x0 (size_t) [0] [RSP+238] 0x0 (size_t) [0] [RSP+240] 0x7FF6D45CC5BC (void* -> SkyrimSE.exe+064C5BC xor eax, eax) [RSP+248] 0x3A32AFFA80 (InitTESThread*) [RSP+250] 0x0 (size_t) [0] [RSP+258] 0x2 (size_t) [2] [RSP+260] 0x19500000002 (void*) [RSP+268] 0x3A32AFFA80 (InitTESThread*) See RSP+248 [RSP+270] 0x7FF6D4C50DBD (void* -> SkyrimSE.exe+0CD0DBD mov rcx, [0x00007FF6D714C318]) [RSP+278] 0x7FF6D714C370 (void* -> SkyrimSE.exe+31CC370 add [rax], al) [RSP+280] 0x3A32AFFA80 (InitTESThread*) See RSP+248 [RSP+288] 0x0 (size_t) [0] [RSP+290] 0x0 (size_t) [0] [RSP+298] 0x3A32AFFA80 (InitTESThread*) See RSP+248 [RSP+2A0] 0x0 (size_t) [0] [RSP+2A8] 0x0 (size_t) [0] [RSP+2B0] 0x7FFA9E16E957 (void* -> KERNEL32.DLL+002E957 mov ecx, eax) [RSP+2B8] 0x0 (size_t) [0] [RSP+2C0] 0x0 (size_t) [0] [RSP+2C8] 0x0 (size_t) [0] [RSP+2D0] 0x0 (size_t) [0] [RSP+2D8] 0x0 (size_t) [0] [RSP+2E0] 0x7FFA9F4A427C (void* -> ntdll.dll+000427C jmp 0x00007FFA9F4A42A6) [RSP+2E8] 0x0 (size_t) [0] [RSP+2F0] 0x0 (size_t) [0] [RSP+2F8] 0x4F0FFFFFB30 (size_t) [5433133628208] [RSP+300] 0x4D0FFFFFB30 (size_t) [5295694674736] [RSP+308] 0x21 (size_t) [33] [RSP+310] 0x7FFA9CF014E0 (void* -> KERNELBASE.dll+01114E0 mov [rsp+0x10], rbx) [RSP+318] 0x3A360FE7C0 (void*) [RSP+320] 0x3A360FE7C0 (void*) [RSP+328] 0x0 (size_t) [0] [RSP+330] 0x0 (size_t) [0] [RSP+338] 0x0 (size_t) [0] [RSP+340] 0x0 (size_t) [0] [RSP+348] 0x0 (size_t) [0] [RSP+350] 0x0 (size_t) [0] [RSP+358] 0x0 (size_t) [0] [RSP+360] 0x0 (size_t) [0] [RSP+368] 0x0 (size_t) [0] [RSP+370] 0x0 (size_t) [0] [RSP+378] 0x0 (size_t) [0] [RSP+380] 0x0 (size_t) [0] [RSP+388] 0x0 (size_t) [0] [RSP+390] 0x0 (size_t) [0] [RSP+398] 0x0 (size_t) [0] [RSP+3A0] 0x0 (size_t) [0] [RSP+3A8] 0x0 (size_t) [0] [RSP+3B0] 0x0 (size_t) [0] [RSP+3B8] 0x0 (size_t) [0] [RSP+3C0] 0x0 (size_t) [0] [RSP+3C8] 0x0 (size_t) [0] [RSP+3D0] 0x0 (size_t) [0] [RSP+3D8] 0x0 (size_t) [0] [RSP+3E0] 0x0 (size_t) [0] [RSP+3E8] 0x0 (size_t) [0] [RSP+3F0] 0x0 (size_t) [0] [RSP+3F8] 0x0 (size_t) [0] [RSP+400] 0x0 (size_t) [0] [RSP+408] 0x0 (size_t) [0] [RSP+410] 0x0 (size_t) [0] [RSP+418] 0x0 (size_t) [0] [RSP+420] 0x0 (size_t) [0] [RSP+428] 0x0 (size_t) [0] [RSP+430] 0x0 (size_t) [0] [RSP+438] 0x0 (size_t) [0] [RSP+440] 0x0 (size_t) [0] [RSP+448] 0x0 (size_t) [0] [RSP+450] 0x0 (size_t) [0] [RSP+458] 0x0 (size_t) [0] [RSP+460] 0x0 (size_t) [0] [RSP+468] 0x0 (size_t) [0] [RSP+470] 0x0 (size_t) [0] [RSP+478] 0x0 (size_t) [0] [RSP+480] 0x0 (size_t) [0] [RSP+488] 0x0 (size_t) [0] [RSP+490] 0x0 (size_t) [0] [RSP+498] 0x0 (size_t) [0] [RSP+4A0] 0x0 (size_t) [0] [RSP+4A8] 0x0 (size_t) [0] [RSP+4B0] 0x0 (size_t) [0] [RSP+4B8] 0x0 (size_t) [0] [RSP+4C0] 0x0 (size_t) [0] [RSP+4C8] 0x0 (size_t) [0] [RSP+4D0] 0x0 (size_t) [0] [RSP+4D8] 0x0 (size_t) [0] [RSP+4E0] 0x0 (size_t) [0] [RSP+4E8] 0x0 (size_t) [0] [RSP+4F0] 0x0 (size_t) [0] [RSP+4F8] 0x0 (size_t) [0] [RSP+500] 0x0 (size_t) [0] [RSP+508] 0x0 (size_t) [0] [RSP+510] 0x0 (size_t) [0] [RSP+518] 0x0 (size_t) [0] [RSP+520] 0x0 (size_t) [0] [RSP+528] 0x0 (size_t) [0] [RSP+530] 0x0 (size_t) [0] [RSP+538] 0x0 (size_t) [0] [RSP+540] 0x0 (size_t) [0] [RSP+548] 0x0 (size_t) [0] [RSP+550] 0x0 (size_t) [0] [RSP+558] 0x0 (size_t) [0] [RSP+560] 0x0 (size_t) [0] [RSP+568] 0x0 (size_t) [0] [RSP+570] 0x0 (size_t) [0] [RSP+578] 0x0 (size_t) [0] [RSP+580] 0x0 (size_t) [0] [RSP+588] 0x0 (size_t) [0] [RSP+590] 0x0 (size_t) [0] [RSP+598] 0x0 (size_t) [0] [RSP+5A0] 0x0 (size_t) [0] [RSP+5A8] 0x0 (size_t) [0] [RSP+5B0] 0x0 (size_t) [0] [RSP+5B8] 0x0 (size_t) [0] [RSP+5C0] 0x0 (size_t) [0] [RSP+5C8] 0x0 (size_t) [0] [RSP+5D0] 0x0 (size_t) [0] [RSP+5D8] 0x0 (size_t) [0] [RSP+5E0] 0x0 (size_t) [0] [RSP+5E8] 0x0 (size_t) [0] [RSP+5F0] 0x0 (size_t) [0] [RSP+5F8] 0x0 (size_t) [0] [RSP+600] 0x0 (size_t) [0] [RSP+608] 0x0 (size_t) [0] [RSP+610] 0x0 (size_t) [0] [RSP+618] 0x0 (size_t) [0] [RSP+620] 0x0 (size_t) [0] [RSP+628] 0x0 (size_t) [0] [RSP+630] 0x0 (size_t) [0] [RSP+638] 0x0 (size_t) [0] [RSP+640] 0x0 (size_t) [0] [RSP+648] 0x0 (size_t) [0] [RSP+650] 0x0 (size_t) [0] [RSP+658] 0x0 (size_t) [0] [RSP+660] 0x0 (size_t) [0] [RSP+668] 0x0 (size_t) [0] [RSP+670] 0x0 (size_t) [0] [RSP+678] 0x0 (size_t) [0] [RSP+680] 0x0 (size_t) [0] [RSP+688] 0x0 (size_t) [0] [RSP+690] 0x0 (size_t) [0] [RSP+698] 0x0 (size_t) [0] [RSP+6A0] 0x0 (size_t) [0] [RSP+6A8] 0x0 (size_t) [0] [RSP+6B0] 0x0 (size_t) [0] [RSP+6B8] 0x0 (size_t) [0] [RSP+6C0] 0x0 (size_t) [0] [RSP+6C8] 0x0 (size_t) [0] [RSP+6D0] 0x0 (size_t) [0] [RSP+6D8] 0x0 (size_t) [0] [RSP+6E0] 0x0 (size_t) [0] [RSP+6E8] 0x0 (size_t) [0] [RSP+6F0] 0x0 (size_t) [0] [RSP+6F8] 0x0 (size_t) [0] [RSP+700] 0x0 (size_t) [0] [RSP+708] 0x0 (size_t) [0] [RSP+710] 0x0 (size_t) [0] [RSP+718] 0x0 (size_t) [0] [RSP+720] 0x0 (size_t) [0] [RSP+728] 0x0 (size_t) [0] [RSP+730] 0x0 (size_t) [0] [RSP+738] 0x0 (size_t) [0] [RSP+740] 0x0 (size_t) [0] [RSP+748] 0x0 (size_t) [0] [RSP+750] 0x0 (size_t) [0] [RSP+758] 0x0 (size_t) [0] [RSP+760] 0x0 (size_t) [0] [RSP+768] 0x0 (size_t) [0] [RSP+770] 0x0 (size_t) [0] [RSP+778] 0x0 (size_t) [0] [RSP+780] 0x0 (size_t) [0] [RSP+788] 0x0 (size_t) [0] [RSP+790] 0x0 (size_t) [0] [RSP+798] 0x0 (size_t) [0] [RSP+7A0] 0x0 (size_t) [0] [RSP+7A8] 0x0 (size_t) [0] [RSP+7B0] 0x0 (size_t) [0] [RSP+7B8] 0x0 (size_t) [0] [RSP+7C0] 0x0 (size_t) [0] [RSP+7C8] 0x0 (size_t) [0] [RSP+7D0] 0x0 (size_t) [0] [RSP+7D8] 0x0 (size_t) [0] [RSP+7E0] 0x0 (size_t) [0] [RSP+7E8] 0x0 (size_t) [0] [RSP+7F0] 0x0 (size_t) [0] [RSP+7F8] 0x0 (size_t) [0] [RSP+800] 0x0 (size_t) [0] [RSP+808] 0x0 (size_t) [0] [RSP+810] 0x0 (size_t) [0] [RSP+818] 0x0 (size_t) [0] [RSP+820] 0x0 (size_t) [0] [RSP+828] 0x0 (size_t) [0] [RSP+830] 0x0 (size_t) [0] [RSP+838] 0x0 (size_t) [0] [RSP+840] 0x0 (size_t) [0] [RSP+848] 0x0 (size_t) [0] [RSP+850] 0x0 (size_t) [0] [RSP+858] 0x0 (size_t) [0] [RSP+860] 0x0 (size_t) [0] [RSP+868] 0x0 (size_t) [0] [RSP+870] 0x0 (size_t) [0] [RSP+878] 0x0 (size_t) [0] [RSP+880] 0x0 (size_t) [0] [RSP+888] 0x0 (size_t) [0] [RSP+890] 0x0 (size_t) [0] [RSP+898] 0x0 (size_t) [0] [RSP+8A0] 0x0 (size_t) [0] [RSP+8A8] 0x0 (size_t) [0] [RSP+8B0] 0x0 (size_t) [0] [RSP+8B8] 0x0 (size_t) [0] [RSP+8C0] 0x0 (size_t) [0] [RSP+8C8] 0x0 (size_t) [0] [RSP+8D0] 0x0 (size_t) [0] [RSP+8D8] 0x0 (size_t) [0] [RSP+8E0] 0x0 (size_t) [0] [RSP+8E8] 0x0 (size_t) [0] [RSP+8F0] 0x0 (size_t) [0] [RSP+8F8] 0x0 (size_t) [0] [RSP+900] 0x0 (size_t) [0] [RSP+908] 0x0 (size_t) [0] [RSP+910] 0x0 (size_t) [0] [RSP+918] 0x0 (size_t) [0] [RSP+920] 0x0 (size_t) [0] [RSP+928] 0x0 (size_t) [0] [RSP+930] 0x0 (size_t) [0] [RSP+938] 0x0 (size_t) [0] [RSP+940] 0x0 (size_t) [0] [RSP+948] 0x0 (size_t) [0] [RSP+950] 0x0 (size_t) [0] [RSP+958] 0x0 (size_t) [0] [RSP+960] 0x0 (size_t) [0] MODULES: XINPUT1_3.dll 0x000000400000 X3DAudio1_7.dll 0x0000673E0000 SexLabUtil.dll 0x019566770000 PapyrusTweaks.dll 0x019566840000 SkyrimSE.exe 0x7FF6D3F80000 steamclient64.dll 0x7FFA048A0000 DINPUT8.dll 0x7FFA08B00000 tier0_s64.dll 0x7FFA17830000 vstdlib_s64.dll 0x7FFA1AF90000 xinput1_4.dll 0x7FFA1B070000 CrashLogger.dll 0x7FFA46090000 JContainers64.dll 0x7FFA479B0000 gameoverlayrenderer64.dll 0x7FFA4DDB0000 OpenAnimationReplacer.dll 0x7FFA4EB40000 XAudio2_7.dll 0x7FFA54340000 ConsoleUtilSSE.dll 0x7FFA54820000 ActorLimitFix.dll 0x7FFA752D0000 BugFixesSSE.dll 0x7FFA78000000 FaceGenFixes.dll 0x7FFA7C650000 DynamicNPCs.dll 0x7FFA7C6C0000 FISS.dll 0x7FFA7C920000 AnimationQueueFix.dll 0x7FFA7ED50000 MCMHelper.dll 0x7FFA7EDC0000 mfgfix.dll 0x7FFA7EEA0000 PapyrusUtil.dll 0x7FFA7F0A0000 po3_SpellPerkItemDistributor.dll 0x7FFA7F210000 po3_Tweaks.dll 0x7FFA7F3D0000 EngineFixes.dll 0x7FFA7F650000 skse64_1_6_1170.dll 0x7FFA7F900000 bink2w64.dll 0x7FFA7FA30000 textinputframework.dll 0x7FFA80F40000 Fuz Ro D'oh.dll 0x7FFA810A0000 msdmo.dll 0x7FFA81180000 ResampleDmo.DLL 0x7FFA811A0000 winmmbase.dll 0x7FFA81260000 DSOUND.DLL 0x7FFA81360000 MSVCP140.dll 0x7FFA82480000 TextShaping.dll 0x7FFA825C0000 inputhost.dll 0x7FFA85660000 steam_api64.dll 0x7FFA88290000 OneCoreCommonProxyStub.dll 0x7FFA8A360000 MSVCP140_ATOMIC_WAIT.dll 0x7FFA8ADE0000 Windows.UI.dll 0x7FFA8C990000 MPR.dll 0x7FFA8D660000 dbgcore.DLL 0x7FFA8E380000 SrtCrashFix64.dll 0x7FFA8F330000 d3dx9_42.dll 0x7FFA8F340000 D3DSCache.dll 0x7FFA90BD0000 AUDIOSES.DLL 0x7FFA90E90000 OneCoreUAPCommonProxyStub.dll 0x7FFA910D0000 amdihk64.dll 0x7FFA922B0000 MMDevApi.dll 0x7FFA922F0000 atidxx64.dll 0x7FFA92620000 atiuxp64.dll 0x7FFA94550000 aticfx64.dll 0x7FFA94630000 WINMM.dll 0x7FFA94AC0000 CoreUIComponents.dll 0x7FFA94EC0000 VERSION.dll 0x7FFA95460000 avrt.dll 0x7FFA95550000 directxdatabasehelper.dll 0x7FFA958A0000 WINHTTP.dll 0x7FFA95910000 wevtapi.dll 0x7FFA95A40000 dbghelp.dll 0x7FFA95B90000 wintypes.dll 0x7FFA95FA0000 Microsoft.Internal.WarpPal.dll 0x7FFA97BD0000 D3DCOMPILER_47.dll 0x7FFA97BF0000 d3d11.dll 0x7FFA98930000 dcomp.dll 0x7FFA98BA0000 CoreMessaging.dll 0x7FFA98E00000 VCRUNTIME140_1.dll 0x7FFA99690000 SMP-NPC crash fix.dll 0x7FFA996B0000 VCRUNTIME140.dll 0x7FFA996C0000 Secur32.dll 0x7FFA99780000 apphelp.dll 0x7FFA99790000 uxtheme.dll 0x7FFA99A20000 dxcore.dll 0x7FFA99AF0000 dxgi.dll 0x7FFA99B40000 dwmapi.dll 0x7FFA99CB0000 resourcepolicyclient.dll 0x7FFA9A030000 HID.DLL 0x7FFA9A360000 IPHLPAPI.DLL 0x7FFA9A670000 kernel.appcore.dll 0x7FFA9AC60000 ntmarta.dll 0x7FFA9AD80000 SSPICLI.DLL 0x7FFA9AF00000 MSWSOCK.dll 0x7FFA9B1D0000 USERENV.dll 0x7FFA9B280000 cryptsp.dll 0x7FFA9B4B0000 CRYPTBASE.DLL 0x7FFA9B4D0000 MSASN1.dll 0x7FFA9B520000 cfgmgr32.DLL 0x7FFA9BA10000 DEVOBJ.dll 0x7FFA9BA70000 UMPDC.dll 0x7FFA9BD30000 bcrypt.dll 0x7FFA9BD50000 profapi.dll 0x7FFA9BD80000 powrprof.dll 0x7FFA9BDB0000 Windows.Storage.dll 0x7FFA9BF90000 WINTRUST.dll 0x7FFA9C800000 CRYPT32.dll 0x7FFA9C890000 bcryptPrimitives.dll 0x7FFA9CA10000 gdi32full.dll 0x7FFA9CAC0000 msvcp_win.dll 0x7FFA9CBF0000 ucrtbase.dll 0x7FFA9CCA0000 KERNELBASE.dll 0x7FFA9CDF0000 win32u.dll 0x7FFA9D1F0000 GDI32.dll 0x7FFA9D400000 PSAPI.DLL 0x7FFA9D430000 USER32.dll 0x7FFA9D440000 clbcatq.dll 0x7FFA9D6B0000 msvcrt.dll 0x7FFA9D770000 ADVAPI32.dll 0x7FFA9D820000 SHELL32.dll 0x7FFA9D8E0000 KERNEL32.DLL 0x7FFA9E140000 sechost.dll 0x7FFA9E210000 WS2_32.dll 0x7FFA9E2C0000 imagehlp.dll 0x7FFA9E350000 MSCTF.dll 0x7FFA9E380000 OLEAUT32.dll 0x7FFA9E4F0000 combase.dll 0x7FFA9E5D0000 RPCRT4.dll 0x7FFA9E9C0000 SETUPAPI.dll 0x7FFA9EAE0000 SHLWAPI.dll 0x7FFA9F070000 IMM32.DLL 0x7FFA9F0E0000 ole32.dll 0x7FFA9F1B0000 SHCORE.dll 0x7FFA9F350000 ntdll.dll 0x7FFA9F4A0000 SKSE PLUGINS: ActorLimitFix.dll AnimationQueueFix.dll v1.0.1 BugFixesSSE.dll ConsoleUtilSSE.dll v1.5.1 CrashLogger.dll v1.20.1 DynamicNPCs.dll v0.3.7 EngineFixes.dll v7.0.20 FaceGenFixes.dll v1.0.3 FISS.dll Fuz Ro D'oh.dll v2.5.8.123 JContainers64.dll v4.2.9 MCMHelper.dll v1.5 mfgfix.dll v1.0.4 OpenAnimationReplacer.dll v2.3.6 PapyrusTweaks.dll v4.1 PapyrusUtil.dll po3_SpellPerkItemDistributor.dll v7.1.3.1 po3_Tweaks.dll v1.15.1.1 SexLabUtil.dll SMP-NPC crash fix.dll SrtCrashFix64.dll PLUGINS: Light: 0 Regular: 0 Total: 0 I double checked that my file versions matched my game version (AE, 1.6.x) and that I have the correct JContainers. Can someone help me read this crashlog; I'm sure that MNC is what is crashing the game from trial and error but my mod/coding skills are not able to figure out much more. Any advice is appreciated.
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