MadMansGun Posted March 30 Author Posted March 30 3 hours ago, safado said: (stretched\longer version) squished smaller actually. 1
a drunk squirrel Posted March 30 Posted March 30 Should Experimental_SexLabCreaturesV1-66bToSLALConversion go after MNC in the install order or should I install that further down after SLAL?
MadMansGun Posted March 30 Author Posted March 30 anywhere after sexlab since it edits sexlab files & scripts.
a drunk squirrel Posted March 30 Posted March 30 Thanks! I also had a question about animated beast cock's MNC patch. I saw in the ABC support page you mentioned deleting the MNC patch from the ABC file as it just messed with the werewolves, but when I did that my male horses were all nullo. Could have been caused by MNC because I was on the version that had issues with the unbound quest, so maybe my horses never properly loaded. Should I still be deleting that MNC patch in ABC's files?
safado Posted March 31 Posted March 31 (edited) 20 hours ago, a drunk squirrel said: Thanks! I also had a question about animated beast cock's MNC patch. I saw in the ABC support page you mentioned deleting the MNC patch from the ABC file as it just messed with the werewolves, but when I did that my male horses were all nullo. Could have been caused by MNC because I was on the version that had issues with the unbound quest, so maybe my horses never properly loaded. Should I still be deleting that MNC patch in ABC's files? If you open the ABC's "MNC Patch" with SSEedit (xEdit) you will see that only the Werewolfs are overwritten. You want true MNC Werewolf or non-ABC custom then disable the plugin (no need to delete). Maybe your horses are trans-werewolf, do not judge them. 😁 You did not mention if your horses are mod-custom. There are some patches in the separate MNC compatibility file. Nullo is a good horse name, like roach. 😎 Spoiler Remember load order in plugins and in file overwrites are important. Losers Last wins. Meaning issues can be another mod modifying\overwriting last. Obviously the first troubleshoot step is to make sure MNC overwrite everything by moving it last in the plugins and mod manager deployment. Any MNC patch\Dependency need to also be moved after MNC. Test if that solve it and go to next steps. Edited March 31 by safado
mich145 Posted March 31 Posted March 31 (edited) H Spoiler i, maybe you will know what is the problem here... Edited March 31 by mich145
MadMansGun Posted March 31 Author Posted March 31 i don't, that should not be possible with stock mnc meshes/body template flags.
umbrahunter Posted April 1 Posted April 1 I'm having the same problem as goutou123, CTDs in the Soul Cairn whenever I get near a Whispering Spirit. The crash log seems to indicate that an MNC armor is getting applied to the Whispering Spirit (they share some things with regular Wisps): crash-2026-04-01-08-48-09.log. Could that be the cause? Papyrus log for completeness, though I didn't see anything relevant: crash-2026-04-01-08-48-09.Papyrus.0.log
Dinosaurs69 Posted April 1 Posted April 1 i got CTD upon starting the game; can anybody help? I'm using the Ocreatures mod btw.
Serverscrying Posted April 1 Posted April 1 (edited) People please help a fool! I tried to use PSBoss' Vampire lord but ended up fucking up the file system (I think). I think I had a few manually installed files from PSBoss in the beginning and I removed all of the files that he provides. Tried installing through mod manager, still invisible. Tried replacing the meshes and textures in MNC as well still invisible body. Now even when I tried to replace it back to MNC files my vampire lord is still fucking invisible. Can a kind soul please provide me with the necessary file structure of a working vampire lord? xdd I tried replacing so many things that I don't even know which files in which directories belong to MNC, ABC or PSBoss and any time I start the game and see an invisible female vampire lord I lose a bit of my soul. If you could also tell me which files exactly I need to replace to have the nude PCBoss vampire lord that'd be the cherry on top. Edit: Here is a big ass screenshot of I think every vampire lord file maybe you'll be able to compare to your own working one and tell me whether you see something that shouldn't be there or which of the files I replaced but shouldn't. Spoiler Edit Edit: After reinstalling MNC I was still invisible but then after I transformed back to human and then again to vampire lord suddenly the textures showed up correctly. I assume this is the correct MNC female vampire lord. Now all over again to try and get PSBoss' version to work... Spoiler Edit Edit Edit: Okay it seems to be a bigger issue than just meshes and textures. It most likely has something to do with race because the first time Harkon makes me transform I am invisible, before I transform I can feed on the thrall that stands in that tutorial room. Right after transform to vampire lord and then back some mod must not recognise that I was a vampire before and I can't feed on the thrall anymore, at the same time I am essentially locked out of continuing the DLC because none of the NPCs recognise me as a vampire anymore but whenever I transform to vampire lord I am not invisiible anymore. Any time I was a vampire -> transform to vampire lord = invisible vampire lord -> dark elf = not vampire anymore dark elf -> vampire lord = visible Now anytime I want to speak to the npcs I have to change my race to vampire per console... I do have race compatibility installed as well. Edited April 1 by Serverscrying
MadMansGun Posted April 1 Author Posted April 1 5 hours ago, umbrahunter said: I'm having the same problem as goutou123, CTDs in the Soul Cairn whenever I get near a Whispering Spirit. The crash log seems to indicate that an MNC armor is getting applied to the Whispering Spirit (they share some things with regular Wisps): crash-2026-04-01-08-48-09.log. Could that be the cause? Papyrus log for completeness, though I didn't see anything relevant: crash-2026-04-01-08-48-09.Papyrus.0.log still have not been able to recreate the crash, but if that is indeed the cause then you should be able to disable them in the CF MCM. 2 hours ago, Serverscrying said: I tried to use PSBoss' Vampire lord but ended up fucking up the file system (I think). unlike most creatures vampire lords actually are wearing armor, so that causes a bit of an issue when dealing with other vampire mods because in most cases they are editing both the body and the armor mesh, mnc may have some changes in it (such as body template flags) that are not getting overridden by the other mod.
Serverscrying Posted April 1 Posted April 1 9 minutes ago, MadMansGun said: still have not been able to recreate the crash, but if that is indeed the cause then you should be able to disable them in the CF MCM. unlike most creatures vampire lords actually are wearing armor, so that causes a bit of an issue when dealing with other vampire mods because in most cases they are editing both the body and the armor mesh, mnc may have some changes in it (such as body template flags) that are not getting overridden by the other mod. Thanks for the answer but the thing is that I don't have any single other vampire mod installed. The only thing I have installed werewolf mods like TWO, monster facial animations, werewolf prostitution and werewolves redux. I had my fun with werewolves on my previous playthrough and wanted to go for vampire lord this time, I do not have PSBoss' vampire lord isntalled anymore either since I couldn't get the file swaps to work (maybe it did work but that race bug made it look invisible as it is now)
MadMansGun Posted April 1 Author Posted April 1 14 minutes ago, Serverscrying said: monster facial animations that may or may not have vampire lords in it, i can't recall.
Serverscrying Posted April 2 Posted April 2 5 hours ago, MadMansGun said: that may or may not have vampire lords in it, i can't recall. So I somehow fixed the issue with vampire lord transformation fucking up my race. Now whenever I transform and transform back I stay a vampire... Which leads to the actual problem whenever I transform from DarkElfRaceVampire to vampire lord I am invisible. So as you said it might be that mod but the problem is MFA is a master to TWO total werewolf overhaul which when disabled also needs me to disable werewolf prostitution. So I guess I'll hop over to those three mods and begin searching for a solution in any of those. Thanks again for the tip.
MadMansGun Posted April 2 Author Posted April 2 14 minutes ago, Serverscrying said: TWO total werewolf overhaul which when disabled also needs me to disable werewolf prostitution. ??? werewolf prostitution has no references to TWO.
MadMansGun Posted April 2 Author Posted April 2 (edited) 21 minutes ago, Serverscrying said: I transform from DarkElfRaceVampire to vampire lord I am invisible. 6 hours ago, Serverscrying said: I had my fun with werewolves on my previous playthrough and wanted to go for vampire lord this time, wait hold up, do you have a custom player werewolf form mod installed? Quote note1: don't use alt player werewolf form mods (Eg: the Player Hermaphrodite Werewolf patch) if you are playing as a vampire lord or using a creature transformation mod, due to how those mods work it will prevent CF from working on your non-werewolf creature form. CF will see you as still wearing the custom werewolf body mesh but as a different race, therefor seeing you as a unregistered race/armor combo. this could also make your vampire form invisible. Edited April 2 by MadMansGun
FateRover Posted April 2 Posted April 2 (edited) A weird bug with iLuvLoading https://www.nexusmods.com/skyrimspecialedition/mods/16915 ,before active iLuvLoading wallpaper works well the dragon wallpaper bring by MoreNastyCritters, after active iLuvLoading ,works well, the sexy wallpaer,after disable iLuvLoading and leave MoreNastyCrittersSE actived ,my main menu wallpaper became blank blue, then disable MoreNastyCrittersSE ,the default wallpaper come back (reinstall MoreNastyCrittersSE also resolve the blue wallpaper) Edited April 2 by FateRover
Serverscrying Posted April 2 Posted April 2 9 hours ago, MadMansGun said: wait hold up, do you have a custom player werewolf form mod installed? The only mods that I have installed are werewolf prostitution, TWO and with that monster facial animation since it's a hard requirement and Sexlab werewolves redux but that one doesn't have any meshes afaik. And it turns out it was monster facial expressions. In the end it was user error like most of the time so sorry for wasting your time, I had the wrong monster facial animations downloaded and assumed I had the right one because nexus showed a previously downloaded symbol on both files. 10 hours ago, MadMansGun said: ??? werewolf prostitution has no references to TWO. Ah right I completely forgot that was because I edited the files so the herma prostitutes are displayed with TWO's model The last piece to this puzzle is getting PSBoss' vampire lord to work, I have it installed and additionally try to swap out the nifs and textures but it either doesn't work and I still see the MNC version or the entire skeleton fucks up and I am a blob of textures on the floor.
MadMansGun Posted April 2 Author Posted April 2 10 hours ago, FateRover said: blue wallpaper i'm assuming your using vortex because from that it looks like it left a nif behind in Data\Meshes\interface\logo\
safado Posted April 2 Posted April 2 10 hours ago, FateRover said: A weird bug with iLuvLoading https://www.nexusmods.com/skyrimspecialedition/mods/16915 ,before active iLuvLoading wallpaper works well the dragon wallpaper bring by MoreNastyCritters, after active iLuvLoading ,works well, the sexy wallpaer,after disable iLuvLoading and leave MoreNastyCrittersSE actived ,my main menu wallpaper became blank blue, then disable MoreNastyCrittersSE ,the default wallpaper come back (reinstall MoreNastyCrittersSE also resolve the blue wallpaper) If it is correct that you are using Vortex like what @MadMansGun said, then try using the purge feature and wait for it to complete. It should remove all tracked\deployed files. After complete you can do a re-deployment. If you do not wait or something happens, then on the next deployment it will trigger a mass deletion warning, and you need to select that all to be redeployed from source, any other option will record the deleted files as true and corrupt the deployment. You can also go to "game-folder\data\meshes\interface\logo" and remove logo.nif and logo01ae.nif. Reinstall iluvloading. Know that iluvloading copied the loading screen mesh for the civil war map and modified it with a reference to "game-folder\data\textures\interface\objects\MAINMENUWALLPAPER.dds". If MAINMENUWALLPAPER.dds is not available it will also show that blueish screen, meaning texture not found.
goutou123 Posted April 3 Posted April 3 On 4/1/2026 at 9:02 PM, umbrahunter said: I'm having the same problem as goutou123, CTDs in the Soul Cairn whenever I get near a Whispering Spirit. The crash log seems to indicate that an MNC armor is getting applied to the Whispering Spirit (they share some things with regular Wisps): crash-2026-04-01-08-48-09.log. Could that be the cause? Papyrus log for completeness, though I didn't see anything relevant: crash-2026-04-01-08-48-09.Papyrus.0.log Even with all Soul Cairn models disabled in the MNC’s MCM and creatures re-registered, I still get a CTD here. Only after deleting 'dlcsoulcairnwispHard.nif' from MNC does it return to normal.
FateRover Posted April 3 Posted April 3 (edited) 7 hours ago, MadMansGun said: i'm assuming your using vortex because from that it looks like it left a nif behind in Data\Meshes\interface\logo\ using mo2 and have cleaned overwrite Quote Reinstall iluvloading. yeah reactive iluvloading or reinstall iluvloading/More Nasty Critters fixs my issue.but once deactive iluvloading ,blue mainmenu,each time switch the statue of iluvloading,I have to reinstall MNC, this is annoying especially building my modlist and testing mods Edited April 3 by FateRover
umbrahunter Posted April 3 Posted April 3 14 hours ago, goutou123 said: Even with all Soul Cairn models disabled in the MNC’s MCM and creatures re-registered, I still get a CTD here. Only after deleting 'dlcsoulcairnwispHard.nif' from MNC does it return to normal. Just did some testing. My testing procedure was to: do any disabling/enabling of creatures in the Creature Framework MCM, then save outside of the Soul Cairn entrance in Volkihar Ruins, and quit to desktop (to hopefully avoid any random script interference). Then, load the game back up and walk into the Soul Cairn and follow around a wisp for a few minutes (the crash has typically been within 5/10 seconds of approaching a SC Wisp, so this should pretty well guarantee it). My results): Disabled 'Wisp' (the non-SC kind) and 'Soul Cairn Wisp': no crash. Re-enabled 'Wisp' so only 'Soul Cairn Wisp' was disabled: no crash. Re-enabled 'Soul Cairn Wisp', so I'm back to the state where I originally had the problem: crash (phew, that would have been embarrassing). Disabled 'Soul Cairn Wisp', while leaving 'Wisp' enabled: no crash. So the crash seems to be some kind of conflict/interaction between the regular wisps and soul cairn wisps. I can't technically guarantee that another mod I have installed isn't interfering (since I didn't try uninstalling all mods but MNC and its requirements), but I'm fairly certain that's not the case. I opened up SSEEdit and looked at both MNC and Creature Framework - no (wisp-relevant) conflicts. I also ran a search for 'wisp' (not case sensitive) in my mods folder, and again, nothing relevant outside of MNC or CF (just XPMSSE/animation packs/my FNIS output, and a couple book titles from Animal Research). My modlist (in case it helps someone, somehow) in alphabetical order (repeat, this is NOT a load order): Spoiler [COCO] Caress of Venus - CBBE-TBD-UUNP SE [COCO] Demon Shade [COCO] Lace Lingerie Pack [COCO] Luscious Lady [Daymarr] Shadow Knight 300 CBBE 3BA Presets for OBody 3BA for MME Address Library for SKSE Plugins Aesthetic Elves Alternate Start - Live Another Life - SSE Amazing Follower Tweaks SE Animal Research The Insatiable Scholar Animation Queue Fix Apocalypse - Magic of Skyrim Apocalypse - Ordinator Compatibility A-Pose Bug Fix - Universal Behavior Runtime Azure Knight Armor BA Bard Songs Bandit Paradise Bards - Go the F to Sleep Base Object Swapper Believable weapons Bestial Essence SE Better Jumping SE Better Vampires 9.1 Bijin Warmaidens SE Bikini Armor Replacer Billyy's SLAL Animations 10.0 Binding BodySlide and Outfit Studio Bug Fixes SSE Caliente's Beautiful Bodies Enhancer -CBBE- Captured By The Thalmor Carriage and Ferry Travel Overhaul (CFTO) Caught Red Handed - Quest Expansion CBBE 3BA CBPC - Physics with Collisions Celtic Music in Skyrim - SE Chaos Sorcerer CO More Creatures ConsoleUtilSSE NG Crash Logger SSE AE VR - PDB support Creation Club - Fishing Creation Club - Rare Curios Creation Club - Saints & Seducers Creation Club - Survival Mode Creation Club: _ResourcePack CreatureFramework Curse of the Dragonborn - Better Vampires Patch Curse of the Dragonborn - REDUX Damsels in Distress 1 Damsels in Distress 2 Damsels in Distress 3 Damsels in Distress 4 Dark Arena SE Darker Nights 1.7p13 Dawnguard as a vampire DCarriage Redux DD HelplessRedux_v Death Drop Overhaul Devious Cidhna v Devious Devices for SE-AE-VR Devious Devices NG DeviousCarriages Redux CFTO Patch DeviousEyecandy_v DeviousInterests_v Dialogue History Diamond Skin - CBBE and UNP Female Textures Dibella Sisterhood bodyslides Disable Kill Cam And Kill Moves Dragon Knowledge Spell Dragons Fall Down - Immersive Airborne Death Dripping when aroused Dual Wield Blocking and Parrying Dynamic Defeat LRG Patch Engine Fixes - Main File Engine Fixes - SKSE Preloader Equip Enchantment Fix Experience Experience - MCM Face Discoloration Fix Faster HDT-SMP Femmequins - Female Mannequins SE Fnar Patch - Caught Red Handed - Haelga is Forgiving FNIS Creature Pack SE "FNIS Output (not really a mod, just the dump location for my FNIS output)" FNIS Spells SE Fores New Idles in Skyrim SE - FNIS SE XXL Fresh Women FunnyBizNess SLALPACK v12.0 Fuz Ro D-oh - Silent Voice Goblin Shortstack Duo - Selkie Goblin Shortstack Duo - Vibian Heels - Sound Record Distributor - Patch Hub Heels Fix Heels Sound - 2025 Edition Heels Sound Volume 2025 High Poly Project High Poly Vanilla Hair Highheels Dress outfits SE Highheels Dress outfits SE Patch Highly Improved Male Body Overhaul -HIMBO- HornyCreaturesofSkyrimSE ImGui Icons Inertia Infinity UI Insignificant Object Remover Inventory Interface Information Injector J3 Fishnet Fashion 3BA JContainers SE Junk It - Easy Inventory Management with Auto Sell Keyboard Shortcuts Fix Keyword Item Distributor Kitty Misa standalone follower KS Hairdos - HDT SMP (Physics) KS Hairdos SSE Labor Animations (Open Animation Replacer) LaurasBondageShop Local Map Upgrade MCM Helper Melodic Reverse Bunnysuit Mfg Fix Mfg Fix NG Milk Mod Economy Milk Mod Economy SE Assets MilkModEconomy Bodyslide Missives Missives Board Replacer MissivesNotesAnnouncements Modern Wait Menu Modular Mage - CBBE 3BA - HDT SMP Modular Mage - KID patch for TNG moreHUD Inventory Edition MoreNastyCrittersSE My Home is Your Home Next-Gen Decapitations No more Radial Blur - Performance optimization No Thieves Guild Grind No Yellow Vampire eyes NPC_EyeCandy_OAR_Animations OBIS SE - Fresh Women Patch OBIS SE Patrols Addon OBody Next Generation OBody NG ORefit JSON Master List Open Animation Replacer Ordinator - Perks of Skyrim Organized Bandits In Skyrim - OBIS SE OSL Aroused P.A.I.A - Pregnancy And Inflation Animation PAH Home Sweet Home Paired Animation Improvements Pandorable's NPCs - Males Pandorable's NPCs - Males 2 Pandorable's NPCs - Males 3 Papyrus Tweaks NG PapyrusUtil SE - Modders Scripting Utility Functions Paradise Halls Enhanced (PAHE) SSE Penetration Physics Populated Cities Towns Villages SE Post-Plugin_separator powerofthree's Papyrus Extender powerofthree's Tweaks PrivateProfileRedirector SE - Faster game start (INI file cacher) Public Whoire Patch Public Whore v Quest Journal Overhaul RaceMenu Radiant Prostitution Radiant Prostitution hotfix Remove Facial Dirt - No ESP Ruins Clutter Improved SE Rydin Animations SLAL Pack_Complete_SSE v Sailing Rebel SLAL Pack Scaleform Translation Plus Plus NG Scrab's Papyrus Extender Selkie vagina patch SexLab Aroused Creatures SE v SexLab Inflation Framework SexLab JailRape SexLab MatchMaker SexLab Solutions v SexLab Tools SE SexLab_Solutions USSEP Patch SexLabDragonsV SexLabFrameworkAE_v1.66b SexLabHentaiPregnancy Bodyscaling SexLabHentaiPregnancy SE SexLabHentaiPregnancy SlaveTats Addon SexLabSisterhoodofDibellaSE SexLabStoriesSE SexLabStoriesTexturesSE SexLabWerewolvesReduxV Sexy Adventures v Shadowmere - Return to Sanctuary Show Player In Menus Simple Mod Item Spawner Simple Slavery Plus Plus SkyHUD SkyHUD Patch Skyrim 202X Downscale 2K Skyrim 3D Trees and Plants Skyrim Priority SE AE - CPU Performance FPS Optimizer Skyrim Script Extender (SKSE64) Skystone Castle SE SkyTittie's Vanilla Clothing Replacer (CBBE.3BA) SkyUI SL Defeat SE SL Dirty Deeds Missives SL smooth expressions plus SLACS_CumOverlay SLAL_SE SlaveTatsSE SLDrunkRedux v SmoothCam SMP-NPC crash fix Sonders Keyword Distribution Resources Song of the Green (Auri Follower) SpectatorCrowdsUltra Spell Perk Item Distributor SSE Display Tweaks Starting Spell Choice Static Mesh Improvement Mod SubmissiveLolaResubmission Subtitles TDF Prostitution The Eyes of Beauty Vampire Eyes SE AI The New Gentleman The Paarthurnax Dilemma Thunderchild - Epic Shouts and Immersion Toccata Follower SE (no Elisif Replacer) TrueHUD - HUD Additions UIExtensions Unequip Quiver SE Unofficial Skyrim Creation Club Content Patch Unofficial Skyrim Modder's Patch - USMP SE Unofficial Skyrim Special Edition Patch - USSEP Vibrant weapons - Fire Frost Shock WerewolfProstitutionV XP32 Maximum Skeleton Special Extended ZaZ Animation Pack 8+SE2023
MadMansGun Posted April 3 Author Posted April 3 On 3/28/2026 at 1:38 PM, goutou123 said: . On 4/1/2026 at 6:02 AM, umbrahunter said: . On 3/29/2026 at 3:25 PM, safado said: . i managed to figure out half of whats going on (and yes it is 100% causing the crash being reported, and in actual fact both wisps have the problem): 1. why the problem is showing up now: the older CF never actually worked on the "DLC1SoulCairnSoulWispRace", it did not have the "ActorTypeCreature" keyword so it was never a valid race to apply meshes to, but the new CF works by just ignoring anything with the "ActorTypeNPC" keyword, therefor making the race valid and in turn revealing the problem. 2. why the normal wisp is not crashing: the file in MNC has the wrong name, therefor the mesh was never actually applied, but fixing the name has revealed that it is also crashing. 3. why was not crashing on my end: it turns out at some point in 2017 i had replaced there original meshes with the skinny "aroused" meshes, meaning that they always had the aroused mesh in my game, hence why i never saw the problem. but this now adds to my confusion, because that means the meshes themselves are fine and are not the actual cause of the crash, applying them is. at this point i only see 2 fixes: completely remove them from MNC (i don't think anyone has made animations for them anyways) or make them always use the skinny mesh (assuming that the meshes actually are fine). 2
MadMansGun Posted April 3 Author Posted April 3 (edited) .....the wisps are more convoluted than i thought, it turns out there body mesh is not there body mesh as all, there real body is just a invisible ball mesh, and what i thought was there body is actually a magic effect/spell.....therefor meaning the game is crashing because i have the mnc/cf setup to replace a body mesh with a magic effect mesh. Edited April 3 by MadMansGun 1
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