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More Nasty Critters Special/Anniversary Edition


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Posted

I apologize if this has already been asked before. I'm having a issue where creatures are erect most of the time. I'm not exactly sure if I installed Mnc and abc in the right order. Is Mnc susposed to be installed before ABC or vice versa? 

Posted
1 hour ago, Doc85Holliday said:

I apologize if this has already been asked before. I'm having a issue where creatures are erect most of the time. I'm not exactly sure if I installed Mnc and abc in the right order. Is Mnc susposed to be installed before ABC or vice versa? 

 

Remove your Viagra mod. 😁

If you enabled SL Aroused in Creature Framework, then when a creature reaches the target arousal (default 50) it will switch to erect outside Sexlab scenes.  Check Creature Framework MCM.

If you installed some version of ASOS, it may also make the creature aroused most of the time using SOS system.

 

ABC is a MNC add-on, obviously install it after MNC. 

 

 

Posted
43 minutes ago, safado said:

reaches the target arousal (default 50)

*35

Posted

I got a problem, my horse has vanish, but its mane, saddle, and cock are still there.

How can I fix it? I see there's a conflict between MNC and BakaFactory Animated Beasts Cocks. What should I do? Thanks.

Posted (edited)

So I started a new game and for some reason I cannot get matchmaker to work on creatures now. I set load order shown on mod page, changed the cloak range and check slots, checked the json files and tested matchmaker on humans (with no issues), tried 3 versions of creature summoner and MNC w/ ABC overwriting, have allow creature animations ticked in SL, made sure animations were installed and registered through SLAL tried the troubleshooting steps on mod page... and this is what comes up in the console for debug info. I'm really not sure what else could be causing a problem because now even when i swap to my old mod profile and save i get the same messages. I'm kind of at a loss on what to do from here.

 

edit: didnt mean to double post pic oops, but i tried on a couple summoned creatures and some open world ones and tried going to the middle of nowhere with no creatures spawned around me and still same issue.

image.png

The Elder Scrolls V  Skyrim Special Edition Screenshot 2026.03.22 - 13.43.37.28.png

Edited by FutaFanatic37
oopsie
Posted (edited)

screenshot is not helpful, there's nothing about sexlab in it.

the only thing i see in that is CF detected a ghost dog that was then despawned, then it detected a horse, then you opened the CF MCM, then something changed the horse's arousal amount and onupdate triggered a force change event to happen to apply a penis.

 

in other words all you did was show me that CF is working correctly.

Edited by MadMansGun
Posted

Updates: MNC & HCOS

changed/fixed/updated some animation tags.

 

Updates: SLDragons & WerewolfProstitution

edited the Werewolf on Werewolf sex starting dialogues to allow for sex while playing as a Werebear (assuming that you are the actual Werebear race and not some new race that only looks like them)

Posted
On 3/16/2026 at 4:50 AM, Midnight_47 said:

ok after scouring it, it seems my issue is similar to those speaking about fluffworks, looks like fluffworks is a large incompatibility with MNC, and installing that fluffworks patch hasnt worked. unsure of how to fix this without disabling fluffworks despite trying to follow the advice the other commenters made.

would it be impossible for you to somehow add a fix for fluffworks, or is it straight up just a hard incompatibility. i use MO2 and i have at best intermediate knowledge of modding, so i just follow instructions, im not really capable of making my own fixes by going into the files themself and replacing individual files.


edit: after a ridiculous amount of troubleshooting in reality ITS NOT fluffworks. fluffworks works just fine with MNC and ABC it was another mod called dynamic animal variants SPID. that is what destroyed it, so far after disabling it and reenabling fluffworks, chaurus genitals show up.

I don't know if you're still having issues with invisible spider schlongs, but for me it was the Bears of the North ABC patch overwriting the MNC.json file in the creatures.d folder that tells Creature Framework which creatures it's supposed to add schlongs too. The file was reverting the Giant Frostbite Spiders to use the normal Giant armoraddon record that MadMan said didn't work with MNC. Maybe check if something is overwriting that file?

Posted

What could cause this - exmoor pony from animal research esp has no dick and is no avaliable in creature framework menu. Also he has no schlong. Is there any thing I can do?

Posted
7 hours ago, HTPandæmoniun said:

I don't know if you're still having issues with invisible spider schlongs, but for me it was the Bears of the North ABC patch overwriting the MNC.json file in the creatures.d folder that tells Creature Framework which creatures it's supposed to add schlongs too. The file was reverting the Giant Frostbite Spiders to use the normal Giant armoraddon record that MadMan said didn't work with MNC. Maybe check if something is overwriting that file?

well that's annoying, why the hell is ABC fucking with my json files? in a bear mod that has nothing to do with spiders no less. that's almost as retarded as the "MNC_ABC_Patch.esp" that does absolutely nothing but screw up my herm werewolves.

 

44 minutes ago, Hoxet said:

What could cause this - exmoor pony from animal research esp has no dick and is no avaliable in creature framework menu. Also he has no schlong. Is there any thing I can do?

sounds like it's using a new armor that has not been registered in a json....that or it was but you changed the mod's esp name or converted it to esl and caused the formids to be changed so that they no longer match what was in the json.

https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/

 

Posted

cautionary seizure risk update, the horse Behaviour file in my game seems to of developed a bug, i don't know if it's just on my end or if everyone has it, but i have regenerated the file to be on the safe side.

Posted

Hey @MadMansGun, I hope I ain't bothering you. I was wondering if you have the file for the previous version of the MoreNastyCritters mod. I am trying to download a modpack and it won't let me complete the download without it. If not, it is fine bud, I ain't gonna try to bother you anymore than this lol

Posted

@MadMansGun

First of all thank you for the mod, I've used it for the longest of time and it's certainly been both great and impressively reliable for how much it does.

One thing I wish we could see is some possible sexlab p+ futa genre compatibility (I'm guessing this would require a call to sexlab's genre query API ), to disable chases on futa characters since the result afterward is no scene playing out due to no available animations and make sure only females are being chased.

(An alternative someone could make into their own mod could be  defutafying characters on the receiving end)
 

Posted
10 hours ago, MadMansGun said:

cautionary seizure risk update, the horse Behaviour file in my game seems to of developed a bug, i don't know if it's just on my end or if everyone has it, but i have regenerated the file to be on the safe side.

 

Would this be the file that handled the idle animation when aroused? I noticed it wasn't playing properly.

Posted (edited)
10 hours ago, MadMansGun said:

cautionary seizure risk update, the horse Behaviour file in my game seems to of developed a bug, i don't know if it's just on my end or if everyone has it, but i have regenerated the file to be on the safe side.

no issues with horses personally at all but i have noticed certain animals missing schlongs when they approach after a defeat kicks in from other animals (like dying to a bear then another animal approaches too). None that matter to me at all (like the elk) but just a heads up. Only other mod dealing with animals i have is ABC.

Edited by BonitaMussolini
Posted (edited)
21 hours ago, Jbecker97 said:

Hey @MadMansGun, I hope I ain't bothering you. I was wondering if you have the file for the previous version of the MoreNastyCritters mod. I am trying to download a modpack and it won't let me complete the download without it. If not, it is fine bud, I ain't gonna try to bother you anymore than this lol

 

If the modpack downloader allows giving it the file by copying to its folders, then download the latest and rename it like the one the downloader is looking for. A name\version you did not mention in the pled. 

 

good luck

Edited by safado
Posted

I've had this problem for a long time now and I'm not sure if this mod has anything to do with it but spiders and only spiders get stuck in a sex animation afterwards, totally frozen stuck doing the motion.

Posted (edited)
38 minutes ago, BAB PEEG said:

I've had this problem for a long time now and I'm not sure if this mod has anything to do with it but spiders and only spiders get stuck in a sex animation afterwards, totally frozen stuck doing the motion.

i know the cause, it's a old fnis problem that was patched in later versions if fnis, BUT the problem persists in behavior files that were created before it was fixed (Eg like the one in sexlab itself, a fix was made for LE sexlab but it was never ported to SE/AE).

 

all spider behavior hkx files need to be deleted and remade with generatefnisformodders.exe.....and rerun GenerateFNISforUsers.exe afterwords.

 

 

....guess i should see if i can port my old SL to SLAL experiment at some point, since that already has a remade spider behavior in it.

Edited by MadMansGun
Posted (edited)

저는 번역기를 사용하고 있습니다.

모드 폴더 안에 암컷 동물과 생식기에 관련된 .NIF 파일이 존재하는 것을 확인했습니다.

하지만 암컷 생식기를 가진 동물은 게임에 등장하지 않습니다.
'sexchange'를 사용할시에 암컷 생식기를 가진 동물로 변경되기는 합니다.
필드 내에 암컷 동물이 자연스럽게 스폰될 수 있게 하는 방법이 있을까요?

Edited by yyyy1122
Posted (edited)
On 3/28/2026 at 4:38 PM, goutou123 said:

Random CTD in Soul Cairn  
Log indicates DLCSoulCairnWisp.nif  
No more CTD after deleting DLCSoulCairnWisp.nif

 

You have deleted the mesh from another mod.  "Particle light" effects mods are likely to include a version of the wisp and SoulCairn-Wisp. Please identify it and tell us. 

 

MNC do not have that mesh, it only has the "hard" version (stretched\longer version) that creature framework will use during a mesh swap, dlcsoulcairnwispHard.nif.  

 

By "Deleting", you mean in mod-manager's deployable folder with that mesh or directly in the game folder?  I guess is directly in game folder because you think it is a MNC mesh. 

 

Edited by safado

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