Doc85Holliday Posted March 19 Posted March 19 I apologize if this has already been asked before. I'm having a issue where creatures are erect most of the time. I'm not exactly sure if I installed Mnc and abc in the right order. Is Mnc susposed to be installed before ABC or vice versa?
safado Posted March 19 Posted March 19 1 hour ago, Doc85Holliday said: I apologize if this has already been asked before. I'm having a issue where creatures are erect most of the time. I'm not exactly sure if I installed Mnc and abc in the right order. Is Mnc susposed to be installed before ABC or vice versa? Remove your Viagra mod. 😁 If you enabled SL Aroused in Creature Framework, then when a creature reaches the target arousal (default 50) it will switch to erect outside Sexlab scenes. Check Creature Framework MCM. If you installed some version of ASOS, it may also make the creature aroused most of the time using SOS system. ABC is a MNC add-on, obviously install it after MNC. 1
MadMansGun Posted March 19 Author Posted March 19 43 minutes ago, safado said: reaches the target arousal (default 50) *35
Doc85Holliday Posted March 19 Posted March 19 Thank you for for the advice My draugr been looking like me when I first wake up some mornings. Honestly the resemblance was kind of scary . XD 1
au234963135 Posted March 19 Posted March 19 I got a problem, my horse has vanish, but its mane, saddle, and cock are still there. How can I fix it? I see there's a conflict between MNC and BakaFactory Animated Beasts Cocks. What should I do? Thanks.
FutaFanatic37 Posted March 22 Posted March 22 (edited) So I started a new game and for some reason I cannot get matchmaker to work on creatures now. I set load order shown on mod page, changed the cloak range and check slots, checked the json files and tested matchmaker on humans (with no issues), tried 3 versions of creature summoner and MNC w/ ABC overwriting, have allow creature animations ticked in SL, made sure animations were installed and registered through SLAL tried the troubleshooting steps on mod page... and this is what comes up in the console for debug info. I'm really not sure what else could be causing a problem because now even when i swap to my old mod profile and save i get the same messages. I'm kind of at a loss on what to do from here. edit: didnt mean to double post pic oops, but i tried on a couple summoned creatures and some open world ones and tried going to the middle of nowhere with no creatures spawned around me and still same issue. Edited March 22 by FutaFanatic37 oopsie
MadMansGun Posted March 23 Author Posted March 23 (edited) screenshot is not helpful, there's nothing about sexlab in it. the only thing i see in that is CF detected a ghost dog that was then despawned, then it detected a horse, then you opened the CF MCM, then something changed the horse's arousal amount and onupdate triggered a force change event to happen to apply a penis. in other words all you did was show me that CF is working correctly. Edited March 23 by MadMansGun
MadMansGun Posted March 24 Author Posted March 24 Updates: MNC & HCOS changed/fixed/updated some animation tags. Updates: SLDragons & WerewolfProstitution edited the Werewolf on Werewolf sex starting dialogues to allow for sex while playing as a Werebear (assuming that you are the actual Werebear race and not some new race that only looks like them) 3
Charles Elrad Posted March 24 Posted March 24 Can I use SLO Aroused NG instead of sexlab aroused redux?
MadMansGun Posted March 24 Author Posted March 24 to me it seems dodgy on reliability, but others have been using it.
HTPandæmoniun Posted March 25 Posted March 25 On 3/16/2026 at 4:50 AM, Midnight_47 said: ok after scouring it, it seems my issue is similar to those speaking about fluffworks, looks like fluffworks is a large incompatibility with MNC, and installing that fluffworks patch hasnt worked. unsure of how to fix this without disabling fluffworks despite trying to follow the advice the other commenters made. would it be impossible for you to somehow add a fix for fluffworks, or is it straight up just a hard incompatibility. i use MO2 and i have at best intermediate knowledge of modding, so i just follow instructions, im not really capable of making my own fixes by going into the files themself and replacing individual files. edit: after a ridiculous amount of troubleshooting in reality ITS NOT fluffworks. fluffworks works just fine with MNC and ABC it was another mod called dynamic animal variants SPID. that is what destroyed it, so far after disabling it and reenabling fluffworks, chaurus genitals show up. I don't know if you're still having issues with invisible spider schlongs, but for me it was the Bears of the North ABC patch overwriting the MNC.json file in the creatures.d folder that tells Creature Framework which creatures it's supposed to add schlongs too. The file was reverting the Giant Frostbite Spiders to use the normal Giant armoraddon record that MadMan said didn't work with MNC. Maybe check if something is overwriting that file?
Hoxet Posted March 25 Posted March 25 What could cause this - exmoor pony from animal research esp has no dick and is no avaliable in creature framework menu. Also he has no schlong. Is there any thing I can do?
MadMansGun Posted March 25 Author Posted March 25 7 hours ago, HTPandæmoniun said: I don't know if you're still having issues with invisible spider schlongs, but for me it was the Bears of the North ABC patch overwriting the MNC.json file in the creatures.d folder that tells Creature Framework which creatures it's supposed to add schlongs too. The file was reverting the Giant Frostbite Spiders to use the normal Giant armoraddon record that MadMan said didn't work with MNC. Maybe check if something is overwriting that file? well that's annoying, why the hell is ABC fucking with my json files? in a bear mod that has nothing to do with spiders no less. that's almost as retarded as the "MNC_ABC_Patch.esp" that does absolutely nothing but screw up my herm werewolves. 44 minutes ago, Hoxet said: What could cause this - exmoor pony from animal research esp has no dick and is no avaliable in creature framework menu. Also he has no schlong. Is there any thing I can do? sounds like it's using a new armor that has not been registered in a json....that or it was but you changed the mod's esp name or converted it to esl and caused the formids to be changed so that they no longer match what was in the json. https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/ 1
MadMansGun Posted March 26 Author Posted March 26 cautionary seizure risk update, the horse Behaviour file in my game seems to of developed a bug, i don't know if it's just on my end or if everyone has it, but i have regenerated the file to be on the safe side. 4
Jbecker97 Posted March 26 Posted March 26 Hey @MadMansGun, I hope I ain't bothering you. I was wondering if you have the file for the previous version of the MoreNastyCritters mod. I am trying to download a modpack and it won't let me complete the download without it. If not, it is fine bud, I ain't gonna try to bother you anymore than this lol 1
mnonyhc Posted March 26 Posted March 26 @MadMansGun First of all thank you for the mod, I've used it for the longest of time and it's certainly been both great and impressively reliable for how much it does. One thing I wish we could see is some possible sexlab p+ futa genre compatibility (I'm guessing this would require a call to sexlab's genre query API ), to disable chases on futa characters since the result afterward is no scene playing out due to no available animations and make sure only females are being chased. (An alternative someone could make into their own mod could be defutafying characters on the receiving end)
Gonzeh Posted March 26 Posted March 26 10 hours ago, MadMansGun said: cautionary seizure risk update, the horse Behaviour file in my game seems to of developed a bug, i don't know if it's just on my end or if everyone has it, but i have regenerated the file to be on the safe side. Would this be the file that handled the idle animation when aroused? I noticed it wasn't playing properly.
BonitaMussolini Posted March 26 Posted March 26 (edited) 10 hours ago, MadMansGun said: cautionary seizure risk update, the horse Behaviour file in my game seems to of developed a bug, i don't know if it's just on my end or if everyone has it, but i have regenerated the file to be on the safe side. no issues with horses personally at all but i have noticed certain animals missing schlongs when they approach after a defeat kicks in from other animals (like dying to a bear then another animal approaches too). None that matter to me at all (like the elk) but just a heads up. Only other mod dealing with animals i have is ABC. Edited March 26 by BonitaMussolini
safado Posted March 26 Posted March 26 (edited) 21 hours ago, Jbecker97 said: Hey @MadMansGun, I hope I ain't bothering you. I was wondering if you have the file for the previous version of the MoreNastyCritters mod. I am trying to download a modpack and it won't let me complete the download without it. If not, it is fine bud, I ain't gonna try to bother you anymore than this lol If the modpack downloader allows giving it the file by copying to its folders, then download the latest and rename it like the one the downloader is looking for. A name\version you did not mention in the pled. good luck Edited March 26 by safado
BAB PEEG Posted March 28 Posted March 28 I've had this problem for a long time now and I'm not sure if this mod has anything to do with it but spiders and only spiders get stuck in a sex animation afterwards, totally frozen stuck doing the motion.
MadMansGun Posted March 28 Author Posted March 28 (edited) 38 minutes ago, BAB PEEG said: I've had this problem for a long time now and I'm not sure if this mod has anything to do with it but spiders and only spiders get stuck in a sex animation afterwards, totally frozen stuck doing the motion. i know the cause, it's a old fnis problem that was patched in later versions if fnis, BUT the problem persists in behavior files that were created before it was fixed (Eg like the one in sexlab itself, a fix was made for LE sexlab but it was never ported to SE/AE). all spider behavior hkx files need to be deleted and remade with generatefnisformodders.exe.....and rerun GenerateFNISforUsers.exe afterwords. ....guess i should see if i can port my old SL to SLAL experiment at some point, since that already has a remade spider behavior in it. Edited March 28 by MadMansGun 4
yyyy1122 Posted March 28 Posted March 28 (edited) 저는 번역기를 사용하고 있습니다. 모드 폴더 안에 암컷 동물과 생식기에 관련된 .NIF 파일이 존재하는 것을 확인했습니다. 하지만 암컷 생식기를 가진 동물은 게임에 등장하지 않습니다. 'sexchange'를 사용할시에 암컷 생식기를 가진 동물로 변경되기는 합니다. 필드 내에 암컷 동물이 자연스럽게 스폰될 수 있게 하는 방법이 있을까요? Edited March 28 by yyyy1122
goutou123 Posted March 28 Posted March 28 Random CTD in Soul Cairn Log indicates DLCSoulCairnWisp.nif No more CTD after deleting DLCSoulCairnWisp.nif
MadMansGun Posted March 29 Author Posted March 29 i'm not having any problems with that mesh on my end.
safado Posted March 29 Posted March 29 (edited) On 3/28/2026 at 4:38 PM, goutou123 said: Random CTD in Soul Cairn Log indicates DLCSoulCairnWisp.nif No more CTD after deleting DLCSoulCairnWisp.nif You have deleted the mesh from another mod. "Particle light" effects mods are likely to include a version of the wisp and SoulCairn-Wisp. Please identify it and tell us. MNC do not have that mesh, it only has the "hard" version (stretched\longer version) that creature framework will use during a mesh swap, dlcsoulcairnwispHard.nif. By "Deleting", you mean in mod-manager's deployable folder with that mesh or directly in the game folder? I guess is directly in game folder because you think it is a MNC mesh. Edited March 29 by safado
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