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SE Compatibility Tracking (Jul 30)


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Posted
4 hours ago, cap_wacky said:

For those of us who are less familiar with the aspects of dealing with individual scripts within a mod; Does this mean you can just remove the script from the source folder of Apropos2 to have it bypass the check? Or do you have to recompile the script with an appropriate methodology to tell the script check to "pass", etc? If so how does one get started on such things?

No, you cannot just go deleting files. Yes, the process is to edit the code in the script so that it checks for the right version, then recompile it. It's a script like any other, so if you have experience with/can learn how to deal with Papyrus scripts then you could fix it for yourself.

Otherwise I believe we're waiting on the author's approval to make changes and redistribute.

Posted

Only hard part about recompiling is figuring out all the source files you need. Pretty much everything needs SkyUI and Sexlab. Maybe SKSE.

Keep trying and see what comes up undefined.

Posted
9 hours ago, cap_wacky said:

 

 

For those of us who are less familiar with the aspects of dealing with individual scripts within a mod; Does this mean you can just remove the script from the source folder of Apropos2 to have it bypass the check? Or do you have to recompile the script with an appropriate methodology to tell the script check to "pass", etc? If so how does one get started on such things?

You can not simply remove the script, because it does a lot of other things, too...

 

There are two solutions for appropos or any other mods that check for requirements: 

One is the way the author choosed: He removed the check from that script, (for those who want to give it a try in SE: it is the quick and dirty solution, The edited version of the script is included, but hidden)

The other way is to edit the check and recompile the script.

 

I just gave it a shot and run into a check for the Skyrim version....

 

Posted

New mod on Nexus called Hook Share SSE. Author is pretty vague in description. Says it allows mods to share hook events. Can someone explain that to the layman if they are using it? Thanks.

Posted
33 minutes ago, pburnt said:

New mod on Nexus called Hook Share SSE. Author is pretty vague in description. Says it allows mods to share hook events. Can someone explain that to the layman if they are using it? Thanks.

It's common functionality that the author's Quick Loot RE and SkyrimSouls both need. Just a dependency.

Posted
9 hours ago, tasairis said:

It's common functionality that the author's Quick Loot RE and SkyrimSouls both need. Just a dependency.

So nothing I need without his mods. OK. Thanks.

Posted

Dunno if anyone has said anything on the matter, but SoulGem Oven 4 is about to have it's first beta release (the author has been posting updates about it in her Discord server and hopefully sometime tomorrow she will put up the first beta). Dunno if I should post a link to the discord seeing as you can find a link on her profile page here on LoversLab.

Posted

I made a spell that gets your followers to stop combat. If you're like me and have several followers then you know that sometimes they react poorly when they get hit from friendly fire. After getting sick and tired of typing stopcombat in the console for the millionth time I decided to try out the CK. This is the result.

 

I've tested it and it works on your followers only as far as I have seen. It just checks if they are teammates then tells them to stop combat. Sometimes you'll have to fire the spell a couple times. It isn't perfect and I'm not a real mod creator.

 

To get the spell just type player.addspell xx002800 in console. The next time your followers start infighting use the spell to make them stop. Easy peasy.

stopcombatspell.rar

Posted
13 minutes ago, pburnt said:

I made a spell that gets your followers to stop combat. If you're like me and have several followers then you know that sometimes they react poorly when they get hit from friendly fire. After getting sick and tired of typing stopcombat in the console for the millionth time I decided to try out the CK. This is the result.

The number of fights I had to break up between Serana and Lydia, or Serana and Jordis, or Serana and Farkas... I ended up modding out Serana's Ice Storm spell, which turned out to be a bitch because Serana just has to be so damn special with her spells.

Posted
2 hours ago, tasairis said:

The number of fights I had to break up between Serana and Lydia, or Serana and Jordis, or Serana and Farkas... I ended up modding out Serana's Ice Storm spell, which turned out to be a bitch because Serana just has to be so damn special with her spells.

Yeah, I've had to do that too. But then there's an update and it has to be re-edited again. :(

Posted
22 hours ago, pburnt said:

Yeah, I've had to do that too. But then there's an update and it has to be re-edited again. :(

Exactly what I mean. Her learning is controlled by a spell so you can't just remove it from her directly but you have to edit the properties on that spell's script. Which isn't possible through the console, as far as I know.

Besides overriding the NPC data (for future games so I don't forget) and removespell-ing Ice Storm (for immediate effect - and I did Chain Lightning too), I ended up writing a quick spell/effect through Papyrus to replace the data in her leveling spell. Swapped in Ice Spike and Lightning Bolt. Serana, now with 100% less AOE damage!

 

Then a couple days later I decided to start a new game. Oh well.

Posted
10 hours ago, mcnv said:

shouldn't these be here?

I haven't because they're new mods. Remember, this thread is about conversions, not about having a list of all SSE mods.

Posted
4 hours ago, tasairis said:

I haven't because they're new mods. Remember, this thread is about conversions, not about having a list of all SSE mods.

But... it's technically converted since it has a legendary version and it's not even in the Special Edition download section. But I don't know, I'll take your word for it.

Posted

Wasn't the original Horrible Harassment in the OP as convertible? It's gone now. I've been playing a converted version of it that is working fine. Well, I just switched over to the HHE. 

 

edit, CBPC isn't a conversion and it's in the OP. Just sayin'. 

Posted
21 hours ago, tasairis said:

Exactly what I mean. Her learning is controlled by a spell so you can't just remove it from her directly but you have to edit the properties on that spell's script. Which isn't possible through the console, as far as I know.

Besides overriding the NPC data (for future games so I don't forget) and removespell-ing Ice Storm (for immediate effect - and I did Chain Lightning too), I ended up writing a quick spell/effect through Papyrus to replace the data in her leveling spell. Swapped in Ice Spike and Lightning Bolt. Serana, now with 100% less AOE damage!

 

Then a couple days later I decided to start a new game. Oh well.

Did you try it? Wanna know if it's worthy of uploading for reals.

Posted
On 11/30/2018 at 11:32 AM, McLude said:

Wasn't the original Horrible Harassment in the OP as convertible? It's gone now. I've been playing a converted version of it that is working fine. Well, I just switched over to the HHE.

I don't remember putting it there...

Quote

edit, CBPC isn't a conversion and it's in the OP. Just sayin'. 

Ahem.

"This is supposed to be a list of what Skyrim Legendary Edition (aka Oldrim, SLE, Skyrim LE) SexLab mods have or have not been ported to Skyrim Special Edition (aka SSE, Skyrim SE). Not a list of recommended or favorite or new mods."
"For the most part I'm not including SFW Nexus mods, with occasional exceptions like for important dependencies or "notable" mods."

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