MTB Posted November 2, 2024 Author Posted November 2, 2024 Created a separate download for the SE version : Hopefully that will allow me to keep the download list a bit cleaner. Also created a version of the voices files that only include lines that aren't in AndrewLRG's voice pack. Will likely use that to replace the current voice files going forward. Need to add a few missing lines yet first; may take a bit.
TheProfit Posted November 3, 2024 Posted November 3, 2024 On 8/22/2023 at 12:04 AM, petterparker09 said: "You have gathered that which we seek. You can have it but never own it. By giving it to us, you will not lose it. Face the mountain between where many are alone and up high where dwell visitors who would bring swords againts blades. Speak what we seek and you shall find." I'm lost... can someone help me with this, I don't know what to do! I've been running for hours between "Soledad" and the "Thalmor Embassy" and only came across a couple of beasts in chains that I was able to defeat. But I can't find anything else... I am still lost here… where am I supposed to go?
MTB Posted November 3, 2024 Author Posted November 3, 2024 4 hours ago, TheProfit said: I am still lost here… where am I supposed to go? You have to `face the mountain'. Did you see anything that this might be referring to in a cryptic way? Spoiler Just before the embassy there is a clearing with some ruins... Spoiler There is a face carved into the stone there. Spoiler Activate it.
badbat111 Posted November 3, 2024 Posted November 3, 2024 2 minutes ago, MTB said: You have to `face the mountain'. Did you see anything that this might be referring to in a cryptic way? Reveal hidden contents Just before the embassy there is a clearing with some ruins... Reveal hidden contents There is a face carved into the stone there. Reveal hidden contents Activate it. to be fair i never knew about that i only found it by doing the coc commands to find all cells from SCB then exit to find its location i never saw that spot before until i did it that way but after finding it i knew where to go
TheProfit Posted November 3, 2024 Posted November 3, 2024 45 minutes ago, MTB said: You have to `face the mountain'. Did you see anything that this might be referring to in a cryptic way? Hide contents Just before the embassy there is a clearing with some ruins... Hide contents There is a face carved into the stone there. Reveal hidden contents Activate it. Ahhhh, sorry I’m dumb. Thanks for the amazing work on this!
xyzxyz Posted November 6, 2024 Posted November 6, 2024 Is Red supposed to just stand around in the middle of the whiterun prison? When I unlock the CB chains she just exits the prison.
xyzxyz Posted November 6, 2024 Posted November 6, 2024 Are the chainbeast summoned by the ebonite mine permanent or do they disappear like the pheromone beasts? That is a lot of killing for just getting your follower captured a dozen times or so.
MTB Posted November 6, 2024 Author Posted November 6, 2024 9 hours ago, xyzxyz said: Red supposed to just stand around in the middle of the whiterun prison? When I unlock the CB chains she just exits the prison. Spoiler You're supposed to deliver her to Jack, not just release her. She will stay there so he can interrogate her which will take time, go back to your other adventures till you get word... 7 hours ago, xyzxyz said: Are the chainbeast summoned by the ebonite mine permanent or do they disappear like the pheromone beasts? That is a lot of killing for just getting your follower captured a dozen times or so. Spoiler Yes, permanent. Note it does not have to be followers, any friend will do. If NPCs are targets as well and you choose a strategic location that should help, both with progress and with killing of the beasts. On 11/3/2024 at 9:33 AM, TheProfit said: Ahhhh, sorry I’m dumb. Thanks for the amazing work on this! It only seems simple once you know as BadBat111 already commented. There's a reason why `reveal location' is one of the stages in the Skip menu. Glad you like it.
xyzxyz Posted November 6, 2024 Posted November 6, 2024 6 minutes ago, MTB said: You're supposed to deliver her to Jack, not just release her. She will stay there so he can interrogate her which will take time, go back to your other adventures till you get word... I didn't really release her. I had a dialogue with Jack and got her bounty paid, got the hint in the hideout by now and am now waiting for the spy report. But she still just stands there.
MTB Posted November 7, 2024 Author Posted November 7, 2024 21 hours ago, xyzxyz said: I didn't really release her. I had a dialogue with Jack and got her bounty paid, got the hint in the hideout by now and am now waiting for the spy report. But she still just stands there. Spoiler Yes, then she remains there, no further content for now. Once you report the location that's basically as far as the quest is currently implemented. 1
xyzxyz Posted November 7, 2024 Posted November 7, 2024 2 hours ago, MTB said: Hide contents Yes, then she remains there, no further content for now. Once you report the location that's basically as far as the quest is currently implemented. Would be nice if she at least enters a cell^^
MTB Posted November 9, 2024 Author Posted November 9, 2024 On 11/7/2024 at 11:48 PM, xyzxyz said: Would be nice if she at least enters a cell^^ Spoiler Could add that but I'm still considering doing something a bit more extensive there. In the mean time: If Jack is not in a cell to begin with when I drop of Red, I usually take her to one and tell her `time to deal with you'->`wait right here' before talking to Jack, that ensures she'll be in an appropriate spot.
HazelTree Posted November 10, 2024 Posted November 10, 2024 (edited) I've downloaded the latest release for this ("SkyrimChainBeast-v090Full-LE.7z", 16 hours old as of this comment) and whenever I run FNIS I get this warning , which is causing me to A-pose and obviously I assume the mod won't work. I assume it's just a simple mixup of putting the SE animation file in the LE package, I just wanted to report it here to get some advice I should also mention I'm using Mod Organiser 2, although I have checked the mod organiser option in the installation Edited November 10, 2024 by HazelTree
badbat111 Posted November 10, 2024 Posted November 10, 2024 5 hours ago, HazelTree said: I've downloaded the latest release for this ("SkyrimChainBeast-v090Full-LE.7z", 16 hours old as of this comment) and whenever I run FNIS I get this warning , which is causing me to A-pose and obviously I assume the mod won't work. I assume it's just a simple mixup of putting the SE animation file in the LE package, I just wanted to report it here to get some advice I should also mention I'm using Mod Organiser 2, although I have checked the mod organiser option in the installation that error means you installed the wrong animation files not skyrim means you must of accidently installed se animations
HazelTree Posted November 10, 2024 Posted November 10, 2024 4 hours ago, badbat111 said: that error means you installed the wrong animation files not skyrim means you must of accidently installed se animations I'm 100% sure that I installed the LE version I even reinstalled it just to be absolutely sure I used the LE version, and I did and still got this error
badbat111 Posted November 11, 2024 Posted November 11, 2024 (edited) 11 hours ago, HazelTree said: I'm 100% sure that I installed the LE version I even reinstalled it just to be absolutely sure I used the LE version, and I did and still got this error your right i updated to new version and im getting the same error i only use le Edited November 11, 2024 by badbat111
badbat111 Posted November 11, 2024 Posted November 11, 2024 i tryed to open the behavior.hkx in notepad++ sadly just random spam in it mtb do you have the 8.0 le behavior.hkx file ? f yes that might fix it i think you put se behavior file in le folder by mistake
crococat Posted November 11, 2024 Posted November 11, 2024 Same thing, updating LE from 083 place all to T-pose, with or without running FNIS. Maybe SE animations misplaced in download.
badbat111 Posted November 12, 2024 Posted November 12, 2024 (edited) its because the behavior and animation files are not le mtb must of copy pasted wrong ones into le folder i pasted 7.0 animations and behavior ran fnis it fixed it f you have a older animations and behavior replace current installed ones the closest i had was 7.0 i lost the 8.0 zip Edited November 12, 2024 by badbat111
CartMANBRAA Posted November 15, 2024 Posted November 15, 2024 So got that right, we have to wait for an fix...
MTB Posted November 15, 2024 Author Posted November 15, 2024 Big oops ... don't know how I manage to keep doing that ... in any care tried to upload a repack.
SamBooka Posted November 18, 2024 Posted November 18, 2024 I am using SLUTS redux v1.18 (cause i think thats the only working one). This uses the S_L_U_T_S.esp instead of the sluts.esp, so i get missing master when install chainbeasts with the sluts option cause its looking for the sluts.esp. Hope you can add or change that. Great mod btw, thx.
MTB Posted November 18, 2024 Author Posted November 18, 2024 6 hours ago, SamBooka said: I am using SLUTS redux v1.18 (cause i think thats the only working one). This uses the S_L_U_T_S.esp instead of the sluts.esp, so i get missing master when install chainbeasts with the sluts option cause its looking for the sluts.esp. Hope you can add or change that. Great mod btw, thx. Tried a quick hatchet job using XEdit. This just changes the master name; may not work if the faction id of `On-The-Job' is different in v1.18 compare to the version I had at hand (resume 3.0). SkyrimChainBeastsS_L_U_T_S.esp
myhouseatl Posted November 19, 2024 Posted November 19, 2024 On 8/21/2024 at 4:21 PM, MTB said: Do you mean swapping the reference body? Just tried it and works fine for me. (Tested on a rather messy SE setup...) Just two things to look out for: (1) Don't mess with the weights (unlike a typically conversion). (2) Keep the order of the meshes the same (to avoid texture issues). So delete old reference, add new, restore mesh order if needed. Nothing else. Detailed Step by Step: Hide contents Open in outfit studio Select the outfit to convert in Bodyslide ( SCB Crawler / SCB Ribbed Crawler ) Click the `open current project in outfit studio' button (2e one to the right of the outfit/body drop-down) Note the order of the meshes meshes panel at top right; CBBE, Dress01, Plug I think Delete the old reference body Click on CBBE in the meshes panel, press delete, choose yes Load the new reference body File > Load Reference From Template: CBBE 3BA Body (Merge: sliders not ticked; Zaps can be ticked.), Click OK. No need to mess with weights, that will just break things. Just load the reference, nothing else. Ensure the meshes order is the same as before for Dress01 and, if present, Plug. Drag 3BA to first position (moves to position below where you drop so for first drop on SCB ...) Drag Dress01 to second position, and Plug to third. All other elements after that, for them order does not matter. Save. Files > Save Project As: BodySlide Display Name: choose new one eg SCB ... 3BA, Output File Name: Leave as is (SCB_Crawler0...), Output Data Path: Leave as is (meshes\SCB) Low/High Weight Output: ticked. Project Slider Set File: choose a new one eg: ...\data\CalienteTools\BodySlide\SliderSets\SCB_3BA_Crawlers.osp Shape Data Folder: Leave as is (SCB) Shape Date File: Leave as is (SCB_CBBE_....nif) Edit: Actually here you may want to use a new one eg SCB_3BA....nif to just create a separate conversion and keep the original in tact. Copy reference shape into output: ticked Click Save. Build. Exit Outfit Studio. Back in Bodyslide choose the outfit you just created in the Outfit/Body drop-down, may have to restart Bodyslide for it to show. Choose your preferred preset then press Build. To test in game: add crawler (eg with addmenuitem or similar) and equip, use a gold (or silver/rusty) one so you can check the textures. If the crawler is not gold (but eg the plug is) then you've not put the meshes in the right order (step 5) I have the strangest glitch. All my NPC's have 3BA bodies but, my PC still uses CBBE. (Get weird nipple\breasts that aren't quite the same as without crawler) Any idea why that might happen? In console, the .nif is in the same place as where the bodyslide export is. I figured it should be the same as the NPC's anyway. MO2 reports bodyslide is overwriting chainbeast's main file. Nothing else is overwriting main file.
MTB Posted November 19, 2024 Author Posted November 19, 2024 (edited) 9 hours ago, myhouseatl said: I have the strangest glitch. All my NPC's have 3BA bodies but, my PC still uses CBBE. (Get weird nipple\breasts that aren't quite the same as without crawler) Any idea why that might happen? In console, the .nif is in the same place as where the bodyslide export is. I figured it should be the same as the NPC's anyway. MO2 reports bodyslide is overwriting chainbeast's main file. Nothing else is overwriting main file. You do have the strangest glitches... Did you build both versions; the basic and a ribcage (with or without gem)? As the NPCs and PC indeed use the same meshes, the only thing I can think of that the NPCs happen to be using the one armor and the PC the other one. If that's not it...nope no idea. Edited November 19, 2024 by MTB
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