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Skyrim Chain Beasts


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Posted (edited)

i just came across the book mimic i cativated a book but when it spawned the creature was invis >.<

 

i have a suggestion  like the dream the player does where there either a captive or slaver but diffrent

 

when the player goes to bed theres a random chance they will be teleported to a fake city there instantly equipped with crawler or some other beast to transport the player to a furniture deep in the city but on the way to it the beast will trigger the pheromone effect with npc standing in streets spectating itll send the player to the npc to get fucked

 

i dont know what type of achivement that could give

 

Edited by badbat111
Posted
On 6/3/2025 at 11:42 PM, badbat111 said:

i just came across the book mimic i cativated a book but when it spawned the creature was invis >.<

 

Need more info, where-which book (so I can figure out whether _MM_ or _INT_ book and which version).  SCB version, I assume LE, on v095 or earlier?

Have you tried spanning manually (likely not listed in MCM so need to use console; help mimic to find id   player.placeatme  <id> 1 to summon) ?

 

On 6/3/2025 at 11:42 PM, badbat111 said:

i have a suggestion  like the dream ...

Sounds like a scenario for the Deadric nightmare mod (forgotten exact name)...not sure that has a `plugin' methods so others can add dreams...

Otherwise it might fit as a `reveal the aspect' event, so preceding the other dream quest(s)...

 

Posted
17 hours ago, MTB said:

 

Need more info, where-which book (so I can figure out whether _MM_ or _INT_ book and which version).  SCB version, I assume LE, on v095 or earlier?

Have you tried spanning manually (likely not listed in MCM so need to use console; help mimic to find id   player.placeatme  <id> 1 to summon) ?

 

Sounds like a scenario for the Deadric nightmare mod (forgotten exact name)...not sure that has a `plugin' methods so others can add dreams...

Otherwise it might fit as a `reveal the aspect' event, so preceding the other dream quest(s)...

 

fever dreams mod ?

 

also the book mimic was at the riften house outside where the river is it was on a table but when i triggered it the beast was invisable no mesh type of thing

  • 1 month later...
Posted
On 6/6/2025 at 11:20 AM, badbat111 said:

also the book mimic was at the riften house outside where the river is it was on a table but when i triggered it the beast was invisable no mesh type of thing

 

I've tried that one and doesn't have issues for me.

 

2 hours ago, xyzxyz said:

Can I savely upgrade from 9.0 to 9.5? Or do I need a new char? 

 

"Upgrading from an existing game from before v.0.9.3 is not supported; use a new game or make a clean save first:"

Posted (edited)

@MTB

 

After a few days in Whiterun at Level 9, this was what I found when going outside the city gates .... There are at least 9 walky, non talky, indestructible, NPC hooverer upper, big beasties in that pic.😧

 

'Disable' and 'Kill' are your friends - even if that is cheating a bit - and that despite there then being cash to be found and retrieved from 'boxes', sufficient enough to buy a horse for both yourself and a follower :wink: 

 

I've now made the changes you suggested as to who can trigger traps, as well as changed the Levels at which Beasts can appear, but in the absence of the former WMP esps, starting the MCM settings on a 'toned down' basis might not be a bad idea

 

Hope that helps ... ☺️

 

DQW

 

 

 

SkyrimSE 2025-07-11 18-31-11-88.jpg

Edited by DonQuiWho
Posted
On 7/13/2025 at 5:41 AM, Vampir2005 said:

With the Version 0.9.6 Savegames get destroyed.

 

Testet with 7 different configurations ( incl. the Mods only required from this Mod ).

 

Unable to reproduce. Tested on two different machines, with minimal install/heavily modded and with both existing and new games. Both existing and new saves load just fine.

Can you provide more info?

 

Posted

Is it safe to uninstall? I have a mod conflict with prisoner overhaul patched and would like to remove skyrim chain beats, but wanna know of its safe to do so mid game. Using the special edition btw.

Posted
7 hours ago, Thingolf said:

Is it safe to uninstall? I have a mod conflict with prisoner overhaul patched and would like to remove skyrim chain beats, but wanna know of its safe to do so mid game. Using the special edition btw.

 

What's the mod conflict with POP ?

 

Uninstalling a mod mid game is never safe. Always go back to a save before the mod was installed.

If you've got the MM plugin active, it is highly likely to break things if you uninstall. Without that you could try after shutting down the mod if you feel lucky, but it's not recommended.

 

Posted
32 minutes ago, MTB said:

 

What's the mod conflict with POP ?

 

Uninstalling a mod mid game is never safe. Always go back to a save before the mod was installed.

If you've got the MM plugin active, it is highly likely to break things if you uninstall. Without that you could try after shutting down the mod if you feel lucky, but it's not recommended.

 

Some mods are safe to uninstall mid game (as per the authors own word), but I wanted clarification on this one.

 

The conflict occurs during the solitude vampire cannibal feast, the door used to enter the feasting dungeon is blocked by a chain beast ball/module, (near the palace) which prevents the npc from opening the door and advancing the quest. Had to accept the fast travel option from the jail to get into the vampire feast room.

Posted
17 hours ago, Thingolf said:

Some mods are safe to uninstall mid game (as per the authors own word), but I wanted clarification on this one.

 

The conflict occurs during the solitude vampire cannibal feast, the door used to enter the feasting dungeon is blocked by a chain beast ball/module, (near the palace) which prevents the npc from opening the door and advancing the quest. Had to accept the fast travel option from the jail to get into the vampire feast room.

POP adds a lot of structures to the world by now. New doors, new underground rooms, the big cages and crosses. It can be really annoying together with other mods.

Posted
33 minutes ago, xyzxyz said:

POP adds a lot of structures to the world by now. New doors, new underground rooms, the big cages and crosses. It can be really annoying together with other mods.

Yeah, which Is why I wanna see if I can start disabling some of the less important (to me) mods that i have installed, in order to have a smoother gameplay experience.

Posted
18 hours ago, Thingolf said:

Some mods are safe to uninstall mid game (as per the authors own word), but I wanted clarification on this one.

 

The conflict occurs during the solitude vampire cannibal feast, the door used to enter the feasting dungeon is blocked by a chain beast ball/module, (near the palace) which prevents the npc from opening the door and advancing the quest. Had to accept the fast travel option from the jail to get into the vampire feast room.

 

Ok, maybe a bit of an overstatement, but most mods that have plugins (esm,esp) and certainly when they have scripts are not safe to uninstall mid-game.

 

I assume you mean the blue palace?   (I've not used POP in a long time I see...)

If so you can try disabling special traps under MCM>Plugins, that may remove that mine (or maybe only the trigger around it, but I think the mine itself) else a console disable should do the trick as well (and that keeps other special traps in place).

Should there be other conflicts with SCB placed items: I think its safe to console-disable most SCB added structures. (Wouldn't with the entry to HoK but beyond that at worst I think it breaks a single SCB quest, eg disabling a marked mine during the mine sweeper quest will likely break that quest (but before it starts is fine)).

(Doesn't avoid potential conflicts in general like your seem to be trying to do but at least its a workaround if you encounter one...)

 

Posted
34 minutes ago, MTB said:

 

Ok, maybe a bit of an overstatement, but most mods that have plugins (esm,esp) and certainly when they have scripts are not safe to uninstall mid-game.

 

I assume you mean the blue palace?   (I've not used POP in a long time I see...)

If so you can try disabling special traps under MCM>Plugins, that may remove that mine (or maybe only the trigger around it, but I think the mine itself) else a console disable should do the trick as well (and that keeps other special traps in place).

Should there be other conflicts with SCB placed items: I think its safe to console-disable most SCB added structures. (Wouldn't with the entry to HoK but beyond that at worst I think it breaks a single SCB quest, eg disabling a marked mine during the mine sweeper quest will likely break that quest (but before it starts is fine)).

(Doesn't avoid potential conflicts in general like your seem to be trying to do but at least its a workaround if you encounter one...)

 

Gonna try disabling things in the mcm menu for scb so that at least I (or npcs) dont trigger stuff all the time.

Posted

any chance of a all in one esp ? im at my mod limit again skyrim is picky you can only have a set number of esps active otherwise it causes ctd after a few mins of starting a game or loading a save same as to many esps in data folder causes skyrim to not load any mods at all not even alternate start

 

sadly i have to many mods installed that need requirements for example needing all deviouse devices mod i have hainbeasts db int mm intergration forgot the other 1 i have installed

Posted
4 hours ago, badbat111 said:

any chance of a all in one esp ? im at my mod limit again skyrim is picky you can only have a set number of esps active otherwise it causes ctd after a few mins of starting a game or loading a save same as to many esps in data folder causes skyrim to not load any mods at all not even alternate start

 

sadly i have to many mods installed that need requirements for example needing all deviouse devices mod i have hainbeasts db int mm intergration forgot the other 1 i have installed

 

You might be possible to merge some smaller plugins to save some slots but a single esm (or esp) version is unfortunately not feasible. 

 

On 7/21/2025 at 4:11 PM, xyzxyz said:

First thing to do in this mod: Disable trap activation by random NPCs^^

In latest version that is now the default setting...

 

On 7/12/2025 at 8:00 PM, DonQuiWho said:

a 'toned down' basis might not be a bad idea

Hmm, found out the MP base strength was somehow way higher than intended; with the new mechanism they should start at `WMP0' level but actually started at `full strength' level.

(Must have had a WMP hanging around on my test setup because there they seemed fine...)  Will be fixed in the next version.

 

  • 3 weeks later...
Posted

Need Help.

When i am captured inside the chain beast & travelling on the Roads inside the chain beast, On Roads if Some Person comes in between Automatically sex scans starts with that Human & brakes entires thing. 

How to stop those Sex scenes that Randomly Happens Most of the times.

Posted
47 minutes ago, himanshushah said:

Need Help.

When i am captured inside the chain beast & travelling on the Roads inside the chain beast, On Roads if Some Person comes in between Automatically sex scans starts with that Human & brakes entires thing. 

How to stop those Sex scenes that Randomly Happens Most of the times.

 

is your character purple glow if yes thats pheromone that causes sex

 

do you have sexlab dangerously nude or a mod that causes sex when player is nude that might cause the random sex

  • 1 month later...
Posted

I'm trying some of the newer quests and I'm just completely stuck on two of them. One is the collector. I got a spider corpse for her and that was easy because you can ride them right to her. But she needs another one and I'm at a complete loss as to how I'm supposed to get the body to her. there are only three that I can think of that she doesn't have and two of them are immovable, the dragon and the giant elephant thing. The only other one is the fish, but where am I supposed to get one (I spent three hours swimming around in various water sources and nothing) Even if I were to find one, how do you transport it. This one seems to be broken, because I don't see any way of being able to finish it.

 

The wedding ceremony. Okay, I read the scroll and now we are trapped in the temple and exits only reroute to the other entrance, so there is no way out of this place. There isn't a lockpick in the entire temple, and the chain beasts are unkillable (tried with the chain sword). So it is just an endless cycle of everyone getting attacked and there being no way out of the chains or the space. WTF? After an hour of running around getting mauled by the beasts I just closed out of the game as there was nothing to do and no way out. Some kinds of clued or hints would be nice if these are the situations that we are being put into.

 

Please spoil these for me and give me a clear answer as to how I'm supposed to complete them.

Posted (edited)
14 hours ago, cerebus300 said:

I'm trying some of the newer quests and I'm just completely stuck on two of them. One is the collector. I got a spider corpse for her and that was easy because you can ride them right to her. But she needs another one and I'm at a complete loss as to how I'm supposed to get the body to her. there are only three that I can think of that she doesn't have and two of them are immovable, the dragon and the giant elephant thing. The only other one is the fish, but where am I supposed to get one (I spent three hours swimming around in various water sources and nothing) Even if I were to find one, how do you transport it. This one seems to be broken, because I don't see any way of being able to finish it.

 

The wedding ceremony. Okay, I read the scroll and now we are trapped in the temple and exits only reroute to the other entrance, so there is no way out of this place. There isn't a lockpick in the entire temple, and the chain beasts are unkillable (tried with the chain sword). So it is just an endless cycle of everyone getting attacked and there being no way out of the chains or the space. WTF? After an hour of running around getting mauled by the beasts I just closed out of the game as there was nothing to do and no way out. Some kinds of clued or hints would be nice if these are the situations that we are being put into.

 

Please spoil these for me and give me a clear answer as to how I'm supposed to complete them.

 

Collector

Spoiler

The fish (occur at one a handful of locations, summoned by mines/traps near the water, not all of them, as it needs to be added by hand...) won't work (or maybe they will but as you cannot put then in your inventory it's a huge pain to get them to the collector), only ones you can ride...

 

You can ride any large beast with that same spell, not just spiders, although not all are equally maneuverable.  To solve that:

Spoiler

Get Mephala's aspect first; its reward powers are perfect for this quest.  (Place the marker near the collector... Set key in MCM if not using some riding overhaul that allows you to cast spells while mounted.)

Thus options for the beast are:

Spoiler

A mimic (chain crab race)

The spider as you already mentioned

The walking prison (mammoth)

(I guess a floating cage (Netch) would be an option but those don't naturally occur on Skyrim.  ?Did I just use the words natural and chain beasts together?)

Chain Dragon.

And a secret option:

Spoiler

Another spider, as long as it is of a different material the Collector will also accept a second spider.

 

 

Wedding

Spoiler

Do you have NPCs set as targets (at least one of the genders)?  That helps a lot in this quest. Also don't set `post punishment immunity' thingy too high.

 

Spoiler

As you noticed, you cannot win here, or even leave. It's almost like there is some Daedric foul play at work... so there's nothing to do but give in. (You can use the surrender spell if you've already obtained it.)

Allow the beast to capture you/the NPCs.  There will be a special outcome. After that has happened a number of times the quest will advance. (Setting in MCM determines how often, lower that if you want.)

(You get an objective pointing you at the next thing to do:

Spoiler

`Pray to Mara';  that means activate the big statue, not one of the small `shrines' that are used to get vanilla blessing.  The quest marker points at it...

 

 

 

Edited by MTB
Posted
8 hours ago, MTB said:

 

Collector

  Hide contents

The fish (occur at one a handful of locations, summoned by mines/traps near the water, not all of them, as it needs to be added by hand...) won't work (or maybe they will but as you cannot put then in your inventory it's a huge pain to get them to the collector), only ones you can ride...

 

You can ride any large beast with that same spell, not just spiders, although not all are equally maneuverable.  To solve that:

  Hide contents

Get Mephala's aspect first; its reward powers are perfect for this quest.  (Place the marker near the collector... Set key in MCM if not using some riding overhaul that allows you to cast spells while mounted.)

Thus options for the beast are:

  Hide contents

A mimic (chain crab race)

The spider as you already mentioned

The walking prison (mammoth)

(I guess a floating cage (Netch) would be an option but those don't naturally occur on Skyrim.  ?Did I just use the words natural and chain beasts together?)

Chain Dragon.

And a secret option:

  Hide contents

Another spider, as long as it is of a different material the Collector will also accept a second spider.

 

 

Wedding

  Hide contents

Do you have NPCs set as targets (at least one of the genders)?  That helps a lot in this quest. Also don't set `post punishment immunity' thingy too high.

 

  Hide contents

As you noticed, you cannot win here, or even leave. It's almost like there is some Daedric foul play at work... so there's nothing to do but give in. (You can use the surrender spell if you've already obtained it.)

Allow the beast to capture you/the NPCs.  There will be a special outcome. After that has happened a number of times the quest will advance. (Setting in MCM determines how often, lower that if you want.)

(You get an objective pointing you at the next thing to do:

  Hide contents

`Pray to Mara';  that means activate the big statue, not one of the small `shrines' that are used to get vanilla blessing.  The quest marker points at it...

 

 

 


Thank you so much. That explains a lot. Ironically, I just managed to get the Mephala power just before writing this, and that made me realize that it would be useful for the collector. I also forgot that I can ride larger beasts. The spell specifically states spiders. :(

Posted (edited)

@MTB

 

There seems to be an error in the dialog topic of the SCB_MineSweeperQuest_B1T1 in the SkyrimChainBeasts.esm:

 

[INFO:25025E31] ('I think I could make a spell if I could study one of those keys that destroy chainbeast bindings.' in GRUP Topic Children of SCB_MineSweeperQuest_B1T1 "I'm trying to rid Skyrim of beast summoning mines." [DIAL:25025E2D])
INFO \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [25003899] <Error: Could not be resolved>

 

There also is one in the SkyrimChainBeastsIntegration.esp. In the SCB_INT_Core quest inside the traplist. The one with the 74 array objects:

 

SCB_INT_Core "Core of SCB Integration" [QUST:C9000D62]
QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #43 \ Object v2 \ FormID -> [C901450A] <Error: Could not be resolved>

 

Edited by YuFeng

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