xyzxyz Posted September 30, 2024 Posted September 30, 2024 The spider cocoon often stays on the victims while they are bound to a pillory or cross. Is that intended?
xyzxyz Posted September 30, 2024 Posted September 30, 2024 (edited) Would it be possible to not choose bandits as partners for pheromone CB victims? Poor Marry was send up to White River Watch and got killed there. The mine was placed right infront of their "house". Edited September 30, 2024 by xyzxyz
xyzxyz Posted September 30, 2024 Posted September 30, 2024 I think you should block blowjob animations in the pheromone animations because all the girls wear those heavy masks.
Guest Posted October 1, 2024 Posted October 1, 2024 On 9/30/2024 at 3:42 AM, badbat111 said: some reason the mailbox doesnt have attach files any more so i couldnt post the 2 pics the mobile beast when set to pheromone and a guard is the target the beast gets stuck due to the walls it cant even get to the guards at the gate Something like this happens quite often. A chest in Mortal was unable to leave the burned house so I was able to burn it from outside. Just for testing reloaded and let him capture me. He was unable to leave the room for reaching the furniture, so I had to reload. I believe the side of the beasts might be an issue in lot of circumstances.
MTB Posted October 1, 2024 Author Posted October 1, 2024 (edited) Strange, post seems to have disappeared...trying again. On 9/30/2024 at 1:42 AM, badbat111 said: beast gets stuck 4 hours ago, try again. said: Something like this happens quite often. Sometimes vanilla mechanism kicks in teleporting a bit further if cannot get to a location. Besides that the mod offers several options if stuck; reloading should not be needed: - Use `struggling'(*) to get around obstacles (may need to lower stamina cost in MCM>Debug if dealing with very large obstacles) - Use fast forward to skip (part of) the travel (jumps to destination or next way point if there is one). (MCM>Status menu) - Use force release to end capture on the spot, skipping any (further) punishment, beast will disappear. (MCM>Status menu). (*) = pressing movement keys will give temporary control at high stamina cost and with a 5sec cooldown. On 9/30/2024 at 1:26 PM, xyzxyz said: not choose bandits as partners for pheromone CB victims? Can look into a `not hostile to player' condition. On 9/30/2024 at 1:20 PM, xyzxyz said: The spider cocoon often stays on the victims while they are bound to a pillory or cross. Is that intended? Nope, should be removed when dismounting (script lag?) Edited October 1, 2024 by MTB
badbat111 Posted October 1, 2024 Posted October 1, 2024 i tryed taking control theres no clear way for it to get up even with player helping it
MTB Posted October 1, 2024 Author Posted October 1, 2024 1 hour ago, badbat111 said: i tryed taking control theres no clear way for it to get up even with player helping it It's almost like they don't want to have mammoth sized metal monsters running around their city. Go figure. If it was a Golem I could shrink it fit through a door with a chisel and a lot of nerve but alas. Guess you'll have to resort to fast forwarding.
badbat111 Posted October 1, 2024 Posted October 1, 2024 31 minutes ago, MTB said: It's almost like they don't want to have mammoth sized metal monsters running around their city. Go figure. If it was a Golem I could shrink it fit through a door with a chisel and a lot of nerve but alas. Guess you'll have to resort to fast forwarding. how about removing 1 yoke from each leg would that work due to it would reduce its hight ?
Guest Posted October 3, 2024 Posted October 3, 2024 On 10/1/2024 at 6:16 PM, MTB said: Strange, post seems to have disappeared...trying again. Sometimes vanilla mechanism kicks in teleporting a bit further if cannot get to a location. Besides that the mod offers several options if stuck; reloading should not be needed: - Use `struggling'(*) to get around obstacles (may need to lower stamina cost in MCM>Debug if dealing with very large obstacles) - Use fast forward to skip (part of) the travel (jumps to destination or next way point if there is one). (MCM>Status menu) - Use force release to end capture on the spot, skipping any (further) punishment, beast will disappear. (MCM>Status menu). (*) = pressing movement keys will give temporary control at high stamina cost and with a 5sec cooldown. Can look into a `not hostile to player' condition. Nope, should be removed when dismounting (script lag?) Thanks for the tips!
xyzxyz Posted October 9, 2024 Posted October 9, 2024 (edited) One of my modded followers M'rissi never gets hit by the pheromon effect. All she gets is the fear effect. Any idea why? Edited October 9, 2024 by xyzxyz
xyzxyz Posted October 10, 2024 Posted October 10, 2024 (edited) When I steal the stone for Rune undetected many CBs spawn. After a while every citizen and guard in solitude attack me although I have no bounty. Why? The castle dour gards are permanently hostil as soon as I walk up there. The city people even help me in the fight. Edited October 11, 2024 by xyzxyz
xyzxyz Posted October 10, 2024 Posted October 10, 2024 Could you add a anti-CB spell similar to the sword? My mage builds need a better weapon too.
MTB Posted October 10, 2024 Author Posted October 10, 2024 (edited) On 10/9/2024 at 5:59 PM, xyzxyz said: One of my modded followers M'rissi never gets hit by the pheromon effect. All she gets is the fear effect. Any idea why? Custom race, register it as capturable using the spell in the debug menu. 9 hours ago, xyzxyz said: When I steal the stone for Rune undetected many CBs spawn. After a while every citizen and guard in solitude attack me although I have no bounty. Why? The castle dour gards are permanently hostil as soo as I walk up there. The city people even help me in the fight. No idea, maybe you accidentally hit a chicken? Try whether the `calm' spell in de DEBUG menu fixes it. 7 hours ago, xyzxyz said: Could you add a anti-CB spell similar to the sword? My mage builds need a better weapon too. Ideas on how what it should do ? (Note that the vanilla, healing restores stamina as well perk may be useful.) Edited October 10, 2024 by MTB
xyzxyz Posted October 11, 2024 Posted October 11, 2024 2 hours ago, MTB said: No idea, maybe you accidentally hit a chicken? Try whether the `calm' spell in de DEBUG menu fixes it. Setting my bounty to 0 helped. I hadn't hit anything. Strangely the regular city guard had no bounty on me. It was just the guys in the castle.
xyzxyz Posted October 11, 2024 Posted October 11, 2024 2 hours ago, MTB said: Ideas on how what it should do ? (Note that the vanilla, healing restores stamina as well perk may be useful.) Maybe a spell that does damage and steals stamina like the sword?
kamithemoon Posted October 27, 2024 Posted October 27, 2024 Finally got a chance to really play around with this in VR and I love it! Triggered my first mine in town and had fun just running around and leading the chain beasts to the women around town for funsies. Question, would it be possible to make men non hostile towards the chain beasts? It would be kind of funny if during a chain beast attack, men just kind of laugh or applaud.
Ewura Posted October 28, 2024 Posted October 28, 2024 Hello. I use SE, and am a bit confused on what should I download. I presume I need all of these files?
MTB Posted October 28, 2024 Author Posted October 28, 2024 On 10/27/2024 at 1:02 AM, kamithemoon said: Finally got a chance to really play around with this in VR and I love it! Triggered my first mine in town and had fun just running around and leading the chain beasts to the women around town for funsies. Question, would it be possible to make men non hostile towards the chain beasts? It would be kind of funny if during a chain beast attack, men just kind of laugh or applaud. Yes and no; non-targets are already non-hostile. However, if the NPC has `help friends' / `help allies' set in their AI tab then they will do just that. 13 hours ago, Ewura said: Hello. I use SE, and am a bit confused on what should I download. I presume I need all of these files? Assuming you are using Open Animation Replacer (OAR) and want the synthesized voices, yes. Unless you're also using the improved (partial) Voice pack by AndrewLRG you'll want the voices-086Update as well else you'll be missing a few lines.
Ewura Posted October 29, 2024 Posted October 29, 2024 (edited) xEdit dound these errors in SkyrimChainBeasts.esm (SE): [00:00] Checking for Errors in [35] SkyrimChainBeasts.esm [00:00] [INFO:35025E31] ('I think I could make a spell if I could study one of those keys that destroy chainbeast bindings.' in GRUP Topic Children of SCB_MineSweeperQuest_B1T1 "I'm trying to rid Skyrim of beast summoning mines." [DIAL:35025E2D]) [00:00] INFO \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [35003899] <Error: Could not be resolved> [00:00] SCB_FollowCBP [PACK:35055FFF] [00:00] PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> <Warning: Quest Alias not found in "SCB_CapturedByPlayerQuest "Player Captured" [QUST:3502D562]"> [00:00] SCB_FollowCBPDUPLICATE001 [PACK:35056000] [00:00] PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> <Warning: Quest Alias not found in "SCB_CapturedByPlayerQuest "Player Captured" [QUST:3502D562]"> [00:00] SCB_FollowCBPDUPLICATE002 [PACK:35056001] [00:00] PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> <Warning: Quest Alias not found in "SCB_CapturedByPlayerQuest "Player Captured" [QUST:3502D562]"> [00:00] SCB_FollowCBPDUPLICATE003 [PACK:35056002] [00:00] PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> <Warning: Quest Alias not found in "SCB_CapturedByPlayerQuest "Player Captured" [QUST:3502D562]"> [00:00] SCB_FollowCBPDUPLICATE004 [PACK:35056003] [00:00] PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> <Warning: Quest Alias not found in "SCB_CapturedByPlayerQuest "Player Captured" [QUST:3502D562]"> [00:00] SCB_FollowCBPDUPLICATE005 [PACK:35056004] [00:00] PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> <Warning: Quest Alias not found in "SCB_CapturedByPlayerQuest "Player Captured" [QUST:3502D562]"> Edited October 29, 2024 by Ewura
xyzxyz Posted October 30, 2024 Posted October 30, 2024 (edited) Which dialogue option do I need to make a captive inside a beast follow me (bounty hunter quest)? The beast (with red) always brings her back into the cave. The beast was summoned by me but it stays forever on her now. I'm stuck at this. She has no dialogues anymore . Edited October 31, 2024 by xyzxyz
MTB Posted October 31, 2024 Author Posted October 31, 2024 21 hours ago, xyzxyz said: Which dialogue option do I need to make a captive inside a beast follow me (bounty hunter quest)? The beast (with red) always brings her back into the cave. The beast was summoned by me but it stays forever on her now. Spoiler You should not need a dialog option; the default is to follow the player after capture. So just walking to Jack should do the trick. Is something overriding her AI? Check the status menu; is Red mentioned under `player captures', and if so what is the `destination' (see with `where am I going'; should be player).
MTB Posted October 31, 2024 Author Posted October 31, 2024 (edited) On 10/29/2024 at 4:21 PM, Ewura said: xEdit dound these errors in SkyrimChainBeasts.esm (SE): Edit: All are harmless; none of those properties are used. (But I've updated them so next version won't have the warnings.) Edited November 2, 2024 by MTB
xyzxyz Posted October 31, 2024 Posted October 31, 2024 (edited) 2 hours ago, MTB said: Hide contents You should not need a dialog option; the default is to follow the player after capture. So just walking to Jack should do the trick. Is something overriding her AI? Check the status menu; is Red mentioned under `player captures', and if so what is the `destination' (see with `where am I going'; should be player). She is doing a lot of mining for someone crawling to a punishing device... There is a cross in the cave but that is not her destination. She always crawls to that chair in the hidden part of the cave. Using "Fast Forward" always brings her back to that corrudum ore vein in the cave or she cooks. Basically normal friendly AI behaviour but while beeing in a beast. Reset does nothing and when I force free her she just stays there as a friendly NPC. Edited October 31, 2024 by xyzxyz
xyzxyz Posted October 31, 2024 Posted October 31, 2024 It worked perfectly when I tried it again. No idea what happened because I did exactly the same thing.
MTB Posted November 2, 2024 Author Posted November 2, 2024 On 10/31/2024 at 8:22 PM, xyzxyz said: It worked perfectly when I tried it again. No idea what happened because I did exactly the same thing. Ah, Skyrim.... anyways, good that it works now.
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