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[WIP] Long Life Milk Mod (Expired Milk Edition!)


SneakyMau5

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Posted

Well, the pivot controlling the suction cups have a rotational range of ~45 degress, which should be sufficient to accommodate both ends of the spectrum.

 

I did not plan for the machine to accommodate massive breasts, but it should work for UNP/UNPB - if not, I'll probably just limit the range of L/R breast nodes...

 

 

As for scaled/unscaled, since I only plan to make the machine work for UNP/UNPB, the breasts will scale by the same ratio, and I will only need to insert a variable dummy mesh. TBBP might be problematic though, since it uses 2 breast nodes per breast...

 

 

@Jay1646

 

Think of it as clay animation. Rig the mesh, play around with the skeleton to form poses, string the poses together to form animation.

 

Animating is easy, but time consuming. Each frame is only ~1/30 of a second, so you'll need to create tons of frames to form a convincing animation...

Posted

@Irysius

 

if you want a good latest stable version, use the links in my sig.

 

1st link is the base mod. 2nd link is if you want more milking locations.

 

If you already have an older version, I suggest performing the following tasks to reduce version conflict.

1. Turn off the old mod (uncheck the mod)

2. Load your save - it will ask you things will be missing - this is ok.

3. Make a new save.

4. Delete the old files

5. Extract and place the files from the 1st link.

 

If your breasts are scaling correctly when nude, then you at least have the right skin.

If you must unequip the current armor - then that specific armor doesn't support breast scaling to begin with.

You have a lot of options - newer armor conversions usually try to support this. My personal suggestion is to go with ledo's Manga armor, as it provides the best scaling with regards to nipples, especially at larger sizes.

 

** The milking cuirass model (which you will automatically equip when you sit in a chair to be milked) provided in the base mod is Manga sized. If you use a different body type regularly, I think some posters may have provided alternative body sizes. Unfortunately I am not proficient enough of a modeller to make the conversions myself.

 

I am currently working on a quest line that will provide some sort of tutorial to the entire process.

 

There are milking chairs behind Whiterun's blacksmith.

On first load - you should see two initialization messages.

To become a milkmaid, sit in the milking chairs. Milk maid slots are unlocked as you progress in Milk Levels, which can be gained with more milkings.

When you DO unlock additional maid slots (level 3+ i think?), you can tell a follower to sit on the chair. First seating will convert the follower to a milk maid.

The Milk Market Panel in MCM will tell you how much you should expect if you sell your milk at a particular location.

 

Thank you for your anser.

 

for the size change, i think you have not understood exactly what i meen.

The change is effective, but for see it (for example if my character is equiped by a ebony armor customised for my model mesh) i must unequip then reequip, and its ok. So, its not very annoying...

Posted

Thank you for your anser.

 

 

for the size change, i think you have not understood exactly what i meen.

The change is effective, but for see it (for example if my character is equiped by a ebony armor customised for my model mesh) i must unequip then reequip, and its ok. So, its not very annoying...

 

Ah, I know what you're talking about now.  That's a limitation of the way the script is set up.  When you get followers, it will be even more obvious.  Sorry.

 

It should usually sort itself out after an update tick, which may be awhile depending on how often you set the ticks.

Posted

Well, the pivot controlling the suction cups have a rotational range of ~45 degress, which should be sufficient to accommodate both ends of the spectrum.

 

I did not plan for the machine to accommodate massive breasts, but it should work for UNP/UNPB - if not, I'll probably just limit the range of L/R breast nodes...

 

 

As for scaled/unscaled, since I only plan to make the machine work for UNP/UNPB, the breasts will scale by the same ratio, and I will only need to insert a variable dummy mesh. TBBP might be problematic though, since it uses 2 breast nodes per breast...

 

Hey, I'm not talking about construction of machine, but how do you plan to handle scaling. Example: you fit it to weight 0, boobs ninode scale 1.0, then you get in game and enter it with your weight 100, ninode scale 4.0 character - the result will be extreme clipping. Even on UNP  with its tiny scaling range. But maybe you found some solution, thats why I'm asking.

 

Posted

Oh that, it's quite simple. Weight slider.

 

I only need to make slight adjustments to the _0 machine mesh for it to fit the _1 body mesh. Same method as how all other Skyrim armors are handled.

 

I don't even need to change the animation paths since the same rig can be used for both _0 and _1 versions of the machine - no changes to the weight map necessary.

 

 

I cannot take into account all the various custom ninode adjustments end users make, so the construction will be fitted for the vanilla UNP/UNPB bodies, and the end users can make adjustments to the machine mesh as they see fit...

Posted

 

I only need to make slight adjustments to the _0 machine mesh for it to fit the _1 body mesh. Same method as how all other Skyrim armors are handled.

 

I don't even need to change the animation paths since the same rig can be used for both _0 and _1 versions of the machine - no changes to the weight map necessary.

 

Ah I forgot its being made as AnimObject. But keep in mind that fore is making progress on FNIS 4.0 and custom furnitures - http://www.loverslab.com/topic/17067-fnis-for-modders-fnis-40-wip/?do=findComment&comment=390564

So it would be stupid to not convert it into furniture in future. + I'm not sure if furnitures are scaleable the same way AO's are with _0 _1.nifs

 

I cannot take into account all the various custom ninode adjustments end users make, so the construction will be fitted for the vanilla UNP/UNPB bodies, and the end users can make adjustments to the machine mesh as they see fit...

 

Yeah, obviously.

 

But all of that aside I suggest you to try non animated version first in game, so you wont waste time on 120 frames only to see that something isnt right after.

Posted

Well, the static version is done, and is fitted for the UNP Tayler body, but it's not very exciting, since it's just a piece of furniture...

 

 

cdzlq391benvy2vgj.jpg

 

 

 

The milk gauge doesn't change, arms are stationary, and the suction cups don't vibrate, etc...

Posted

Also one more thing I found that could "possibly" work (<1% chance that it would! :D ):

 

(I'm theorycrafting now)

 

- no idea if your machine model is rigged or not

- not sure if non actor meshes can have their NiNode's scaled

 

If an above is true, then theoretically it could be possible to scale "pivot controlling the suction cups" bone with SetNiNodeScale thus moving it closer/further from the body?

 

If both of an above would be true (which I doubt) then we could "OnActivate" detect what is the 'ActionRef' actors current "Breast R/L Bone" scale, then scale "suction cups" bone accordingly to previously defined formula.

 

Also I'm not entriely sure how guys from "animated penis thread" are doing it. But we could probably copy something like that as well (as long as meshes can be scaled, or maybe they are using animations for that? how do they trigger them? no idea)

 

[ninja edit] What is the polycount of that model?

Posted

Well, the machine is rigged, but not in the way characters/armors are rigged in game.

 

I assigned skeletal nodes to the pivots for animation purpose only, and the machine behaves independent of the actor.

 

For the UNP body, changing the breast nodes causes roughly two-dimensional translation of the breast mesh, so I do not really need to take into account the positional shift of the mesh, only the height.

 

 

The construct has ~50k verts, but I don't really want to retopo the whole thing. I'll probably just run it through cow cruncher if needed...

Posted


My version of irysius' 4/19 release:

 

- Increased maximum level to 10.

- Changed paincnt calculation to account for the additional milkcnt.

- 25 new UI messages for the milkpoll "ticks".

- Removed 12 dirty/duplicate records to improve stability.

- Modified the MCM menus to reflect the new changes.

- Some other stuff I can't quite recall...

 

 

Added to esp, but yet to be implemented:

- 5 new encumbrance debuffs.

- 5 new level-up dialogue messages (placeholder boxes for now, will add messages later).

 

 

Planned:

- UNP/UNPB support (with new milk-gear).

- More MCM options for better end-user customization.

- Lactation effect (particle fx is working, but scalability remains problematic).

 

 

Holy flavor packed update Batman!

 

Good news on tightening the stability, though I'm thankfully not running into any major problems myself. I'm assuming that you and irysius will collaborate on incorporating the additional milking thrones in the near future with this update Aegis?

 

Milking machine looks fantastic as well, though if I may make a suggestion of using a Dwemer texture to fit the mechanical aspect a bit better in a lore sense? As a fan of unrealistic boobs myself, I don't think I'll be seeing much use out of the UNP body and thus the machine, but I can certainly appreciate the hard work put into it - I used to do character Flash animations, so I understand where you're coming from - couple weeks of work to make a couple seconds of a decent animation  :wacko:

 

***

 

post-27178-0-13977200-1368303124_thumb.jpg

 

Evilith: "Does it have to be blood? I kinda... have another liquid I can use if it'll work..."

 

Esbern: O_O'

Posted

Well, this is what I have in mind for UNP/UNPB:

 

 

cdzfvs6011zhi50w3.jpg

cdzfvuqz5xnafatab.jpg

cdzfvxn6x3uowz9ab.jpg

cdzfw03ox0paamfgj.jpg

 

 

 

However, getting havok animation done is taking forever, especially when I have to take into account the various dynamic morphs to prevent clipping...

 

So far, only 2 frames, and I wanted to do ~120...

 

 

Probably not going to bother with other body types since the animation process is so time consuming...

Looks good, is this UNP?

Posted

I've got bad news. I sat my character's in the chairs and went to sleep with 30 second polling data. They were milked continuously. When I got up they both got 130 bottles milked.. but did not advance beyond stage5 with the newest mod files.

 

and it crashes when I try to save, but that might be completely unrelated as I've noticed that happens after I've tried to make a clean save game lately.

post-94354-0-36986000-1368308066_thumb.jpg

Posted

Ok with the last version its working well for my character. (breast augmentation is already visible without unequip and reequip).

With the old version, it is the change of the body's weight. Now with the change of the bone of the tits, its ok. (i'm using CBBE with CB++ bodyslide options)

 

But now, other issue : the followers cant become milkmaid.

When Lydia sit on a chair, there is the message : "No more maid slots"

Posted

@Pfactor

 

That is indeed curious. I did changed the calculation algorithm for the 5/10 version to accommodate the additional milkcnt/paincnt tiers; though the level-up worked for me using previous saves, you may need to load the mod using a clean save (disable milkmod, save, load save with milkmod re-enabled).

 

Also, try the command "set milkpoll to 1" so the tick updates every second, for faster level up.

 

If you don't care about the level up process, you can also just use the command "set milklevel to 10" to instantly hit level 10 on the selected character.

 

 

 

@xareyvax

 

The number of additional milkmaid slot depends on your milklevel, up to a maximum of 5 slots.

 

You can use MCM to check your available slots, and the name of your current milkmaids (if any).

 

Note, that as of right now, the milk thrones are being treated as chairs in game, and any wandering female npc who sits on them will become a milkmaid.

Posted

@Pfactor

 

That is indeed curious. I did changed the calculation algorithm for the 5/10 version to accommodate the additional milkcnt/paincnt tiers; though the level-up worked for me using previous saves, you may need to load the mod using a clean save (disable milkmod, save, load save with milkmod re-enabled).

 

Also, try the command "set milkpoll to 1" so the tick updates every second, for faster level up.

 

If you don't care about the level up process, you can also just use the command "set milklevel to 10" to instantly hit level 10 on the selected character.

 

 

 

@xareyvax

 

The number of additional milkmaid slot depends on your milklevel, up to a maximum of 5 slots.

 

You can use MCM to check your available slots, and the name of your current milkmaids (if any).

 

Note, that as of right now, the milk thrones are being treated as chairs in game, and any wandering female npc who sits on them will become a milkmaid.

 

 

woul not furniture->keywords->"furnitureforce3rdperson" prevent every one using the chair?

(edit) ... only the Actor you command to sit will be affected?

 

Moin

Oli

 

Posted

@Zax

 

Good call, I was thinking along the lines of restricting users to within a certain referenceid range/keyword. I didn't know CK had ignore sandbox built in.

 

 

Added fixed esp for the 5-10 release.

 

 

PS. I'm not very familiar with this "ignore sandbox" flag, so I'm not sure whether it would affect the behavior of other milkmaids. I can't really test it out since I don't have skyrim on this computer, but do report back if this flag causes any problems.

Milkmod-5-10-fix.rar

Posted

 

woul not furniture->keywords->"furnitureforce3rdperson" prevent every one using the chair?

 

Nope, that is just forcing 3rd person camera.

 

PS. I'm not very familiar with this "ignore sandbox" flag, so I'm not sure whether it would affect the behavior of other milkmaids.

 

It doesnt affect anything but one AI package. And even if we were messing with packages we wouldnt want them to sit by themseves for no reason. And if there is reason then we would use non-sandbox package "to find and use milker" that wouldnt be restricted by "ignore sandbox" flag.

Posted

@TDA

 

The character is elewin's UNP Tayler, it's a custom character made using UNP's proportions as reference, but with completely new meshes and textures for face, body, etc...

 

 

Image from elewin's site:

 

 

 

I doubted that this is UNP, because skinnig (or/and mesh topoligy too good for UNP.

Posted

Getting a CTD when using the seats in Whiterun.

Earlier versions of the mod were working, except that the breasts wouldn't increase in size.

I Upgraded thinking it would solve the problem, followed the instructions step by step to make sure I had a "Fresh" save and everything. When I loaded into the game, the breasts were xbox hueg, and my Characters texture had a tear at the hips.

Sat down on the seat, and the character became a milk made, sat down once more, and CTD.

 

I Have the Milking Cuirass, I have a BBP Skin/Skeleton and I Can't work out what would be wrong here... Any help would be top notch. :)

Posted

@Aegis

Thanls for the anser.

Effectively, At milk level 3, the follower can become milkmaid.

 

But I still have a question :

The level milk is general, the same rof all follower and my main character, or the followers begin their milk  leveling at 1 ?

Posted

@Aegis

Thanls for the anser.

Effectively, At milk level 3, the follower can become milkmaid.

 

But I still have a question :

The level milk is general, the same rof all follower and my main character, or the followers begin their milk  leveling at 1 ?

 

They are the same level as your PC.

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