Yegie Posted March 29, 2018 Posted March 29, 2018 I was also wondering why this is not posted as a file with the rest of the mods? That way people would get notifications when you update and it would get more visibility from people browsing for stellaris mods?
Onimonipea Posted March 29, 2018 Author Posted March 29, 2018 There really was no reason. This is my first modding experience and all of it is really become a laundry list of "Whelp i'm a dope for forgetting that as well" and that just goes right on the pile. When I hammer out the Slave Mine and Live Feed bugs I'll throw it up on the dl section.
shiroseigi Posted April 13, 2018 Posted April 13, 2018 Hey, just went through this mod today. (as well as several others) at first I was confused why the slave mines weren't showing up in my build list. browsed through your files for a bit, turns out you were only missing a single close '}' at/near the end of the 'milker_5' building, which caused a problem that extended all the way into the slave mine buildings. this means that all the buildings between those 2 places probably won't work (all the brothels, live feed, and the initial mines) after fixing the bracket issue, the only remaining thing (that I could immediately see) is that you had 'mineral = ' on all of your mine resource production code. in other words, they were all only missing an 's'. ex: 'minerals = 6' so yeah, only those 2 issues. in the meantime, I'm enjoying this mod. keep up the good work.
TheFinalxBoss Posted April 13, 2018 Posted April 13, 2018 4 hours ago, shiroseigi said: Hey, just went through this mod today. (as well as several others) at first I was confused why the slave mines weren't showing up in my build list. browsed through your files for a bit, turns out you were only missing a single close '}' at/near the end of the 'milker_5' building, which caused a problem that extended all the way into the slave mine buildings. this means that all the buildings between those 2 places probably won't work (all the brothels, live feed, and the initial mines) after fixing the bracket issue, the only remaining thing (that I could immediately see) is that you had 'mineral = ' on all of your mine resource production code. in other words, they were all only missing an 's'. ex: 'minerals = 6' so yeah, only those 2 issues. in the meantime, I'm enjoying this mod. keep up the good work. thanks mate for these fixes
Onimonipea Posted April 13, 2018 Author Posted April 13, 2018 10 hours ago, shiroseigi said: Hey, just went through this mod today. (as well as several others) at first I was confused why the slave mines weren't showing up in my build list. browsed through your files for a bit, turns out you were only missing a single close '}' at/near the end of the 'milker_5' building, which caused a problem that extended all the way into the slave mine buildings. this means that all the buildings between those 2 places probably won't work (all the brothels, live feed, and the initial mines) after fixing the bracket issue, the only remaining thing (that I could immediately see) is that you had 'mineral = ' on all of your mine resource production code. in other words, they were all only missing an 's'. ex: 'minerals = 6' so yeah, only those 2 issues. in the meantime, I'm enjoying this mod. keep up the good work. Jesus Tapdancing Christ I was just going to flat out rewrite the whole damned thing. And the Live Feed building too. You are a life saver my dude. Having some CPU trouble at the moment, but as soon as i have access i'll add it to OP. EDIT: Had a laptop, fixed it and added to OP
5gun Posted April 15, 2018 Posted April 15, 2018 Are the slave roads and the upgrades post to do something? because right now they do nothing.
Reigor Posted April 15, 2018 Posted April 15, 2018 That is because they don't have the "s" in minerals in their entries in the mod. If you want to correct it yourself go to the mod folder, usually under \Documents\Paradox Interactive\Stellaris\mod. Then look for the building file in \bnb\common\buildings and open it in notepad or notepad+. Then look for the set of entries for buildings that give minerals and put in an 's' at the end of mineral for each entry.
Onimonipea Posted April 16, 2018 Author Posted April 16, 2018 Added the Mineral fix to the OP. My bad.
TheFinalxBoss Posted April 16, 2018 Posted April 16, 2018 Things are working better now, but I'm having an issue with the Betharian plant not being able to be constructed no matter what i do and the Alien pets building doesn't even show up as build able. I have the required technologies but still cannot construct them. I have the required government building as well unless i need an Empire-Capital Complex or something.
Onimonipea Posted April 17, 2018 Author Posted April 17, 2018 Poked through the code, the answer is as always. FUKKIN BRACKETS Fixed and thrown to the wolves put in the OP
jjnoc5 Posted June 24, 2018 Posted June 24, 2018 Any chance of this getting an update for the new patch?
5gun Posted August 17, 2018 Posted August 17, 2018 Well, first off with that new update coming down the road this mod going to be broken... however on the flip side, the new system they will be implementing sounds like it actually be better for the ideas in this mod... going to be interesting to see what happens
CaCO3 Posted December 11, 2018 Posted December 11, 2018 I just get through your .txt files and this mod looks interesting. Any chance it get updatet to the new dlc?
Onimonipea Posted December 13, 2018 Author Posted December 13, 2018 An update? Probably not, from the looks of it i'll have to rewrite the mod from scratch due to both the gameplay changes and the coding changes. Right now the update is in flux due to the upcoming patch that should hopefully fix most of the outstanding issues with the patch. After that, i'll probably jump on seeing how best to implement BnB.
CaCO3 Posted December 13, 2018 Posted December 13, 2018 Yes, I understand. Would do it the same, I think ^^
dudedude123 Posted December 15, 2018 Posted December 15, 2018 On 12/12/2018 at 6:39 PM, Onimonipea said: An update? Probably not, from the looks of it i'll have to rewrite the mod from scratch due to both the gameplay changes and the coding changes. Right now the update is in flux due to the upcoming patch that should hopefully fix most of the outstanding issues with the patch. After that, i'll probably jump on seeing how best to implement BnB. Implementing Building that produce custom jobs that produce custom resources is supposed to be pretty easy in this patch, so good luck.
Lithia<3 Posted February 24, 2019 Posted February 24, 2019 I have taken over development of this and the MASSA mod. An updated...possibly merged version is in the works. ?
lordhoth444 Posted February 24, 2019 Posted February 24, 2019 50 minutes ago, Lithia<3 said: I have taken over development of this and the MASSA mod. An updated...possibly merged version is in the works. ? Thank you for the news, good luck
Garznin Posted February 24, 2019 Posted February 24, 2019 2 hours ago, Lithia<3 said: I have taken over development of this and the MASSA mod. An updated...possibly merged version is in the works. ? Nice. What sorts of overall changes can we expect?
Lithia<3 Posted February 24, 2019 Posted February 24, 2019 Ohh I have a lot planned for both old and new content...but I guess you'll just have to wait and see. ?
Spenser Posted February 26, 2019 Posted February 26, 2019 On 2/25/2019 at 1:38 AM, Lithia<3 said: Ohh I have a lot planned for both old and new content...but I guess you'll just have to wait and see. ? Oh, i have erection already! ...apologies ?
Onimonipea Posted March 6, 2019 Author Posted March 6, 2019 I know it was already stated above, but I'm just making it proper and official. Lithia has taken over BnB, hopefully they have a better name for it when they are done.
dragon13 Posted March 8, 2019 Posted March 8, 2019 On 3/6/2019 at 5:29 PM, Onimonipea said: I know it was already stated above, but I'm just making it proper and official. Lithia has taken over BnB, hopefully they have a better name for it when they are done. "Stellaris Sexyverse" maybe?
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