Vyxenne Posted August 6, 2018 Posted August 6, 2018 22 hours ago, khumak said: If you're still planning on future updates for this, it would be nice to have some options for enforcing sexual preference and/or forcing orientation for NPCs globally rather than assigning randomly or assigning individually. I suspect it might make it easier for people to get the animations they want more often if for example they could force all NPC females to be Bi and all NPC males to be straight, (or whatever your preference is) instead of randomly assigned. Also an option like Sexlab Solutions has to substitute a follower for the PC if an interaction that does not match your preferences would normally be selected. So for instance I force all male NPCs to be straight and then get defeated by a male bandit (and have Sexlab Defeat installed) so he assaults my female follower instead of me (same goes for guards via PaySexCrime or whatever). I would love to see strap-ons differentiated from actual schlongs so we no longer have to see people giving blow/hand/foot/boob jobs to strap-ons.
Cataclysimz Posted August 6, 2018 Posted August 6, 2018 Is there any way to bypass this? I haven't updated my game to the latest version lest it'd screw up my current load order.. Is the latest SKSE version a hard requirement? Was wondering if i can still use it with my not so recent SKSE update. I have over 30 hours in my current save game and i've heard many people have been experiencing issues with the latest patch. Needless to say, i'm still running SKSE 2.06
khumak Posted August 6, 2018 Posted August 6, 2018 24 minutes ago, TheAfterLife said: Is there any way to bypass this? I haven't updated my game to the latest version lest it'd screw up my current load order.. Is the latest SKSE version a hard requirement? Was wondering if i can still use it with my not so recent SKSE update. I have over 30 hours in my current save game and i've heard many people have been experiencing issues with the latest patch. Needless to say, i'm still running SKSE 2.06 You would have to use an older version of Sexlab I believe. I'm using 2.07 and have had no stability issues at all, including with the newly released Racemenu. The only reason not to update IMO is if you have a mod that uses a DLL for the old version that hasn't been updated. I had to give up on a mod that I like because of that when I updated (Hide Those Futile Quests). 2
Cataclysimz Posted August 6, 2018 Posted August 6, 2018 9 minutes ago, khumak said: You would have to use an older version of Sexlab I believe. I'm using 2.07 and have had no stability issues at all, including with the newly released Racemenu. The only reason not to update IMO is if you have a mod that uses a DLL for the old version that hasn't been updated. I had to give up on a mod that I like because of that when I updated (Hide Those Futile Quests). Thank you for your response! Any idea where i can find older versions? It seems like there's only one attached to this thread.
jAudi5K Posted August 7, 2018 Posted August 7, 2018 I don't understand how or why this is crashing my game. I reinstalled this bc for some reason my sexlab behaviors wasn't there, now my game won't load
Pfiffy Posted August 7, 2018 Posted August 7, 2018 On 8/6/2018 at 9:03 PM, Vyxenne said: I would love to see strap-ons differentiated from actual schlongs so we no longer have to see people giving blow/hand/foot/boob jobs to strap-ons. We need more FF anims.....
tasairis Posted August 7, 2018 Posted August 7, 2018 22 hours ago, TheAfterLife said: Thank you for your response! Any idea where i can find older versions? It seems like there's only one attached to this thread. Know that the 1.73 version cited in the error message is incorrect. But just that part - the actual version check itself is correct. Either a) Use SKSE 2.0.6 and this thread's SL without the hotfix, or b) Use SKSE 2.0.7 and SL with the hotfix
Cataclysimz Posted August 7, 2018 Posted August 7, 2018 22 minutes ago, tasairis said: Know that the 1.73 version cited in the error message is incorrect. But just that part - the actual version check itself is correct. Either a) Use SKSE 2.0.6 and this thread's SL without the hotfix, or b) Use SKSE 2.0.7 and SL with the hotfix Thank you! I opted for updating my game and SKSE figured i might as well just do it all and deal with the hassle of fixing my game, things are alright so far!
Vyxenne Posted August 7, 2018 Posted August 7, 2018 On 8/6/2018 at 5:22 PM, TheAfterLife said: Is there any way to bypass ("SKSE is missing" error message)? I haven't updated my game to the latest version lest it'd screw up my current load order.. Is the latest SKSE version a hard requirement? Was wondering if i can still use it with my not so recent SKSE update. I have over 30 hours in my current save game and i've heard many people have been experiencing issues with the latest patch. Needless to say, i'm still running SKSE 2.06 (image removed) Firstly, Your "SKSE is missing" message says something is looking for Oldrim SKSE in SSE. So your first problem is you're running one or more unconverted Oldrim mods in SSE. If you still get SKSE error messages after finding and eliminating whichever mod is looking for Oldrim SKSE (or updating it to the SSE version) then the most common SKSE64 installation error is failure to install the scripts. I, too, am clinging to runtime 1.5.23 and SKSE64 2.0.6 for a variety of reasons including "it ain't broke so I'm not gonna fix it just to amuse console owners which is what all of the game-breaking Bethesda "updates" of the past year have been about." If Expired ever gets weapon scaling to work in RM64 I'll probably bite the bullet and update because I'm up to here *places hand just above left boob* with my "Fugitive from WoW Daggers" that are short-sword size and soooooo goofy looking in-game. You can use the current versions of SexLab, Matchmaker (from Oldrim), SexLab Aroused, SexLab Romance and SoS-SE (full) with the versions of SSE and SKSE64 the two of us (and many others) are using- just don't apply the SexLab Framework Hotfix, which is only a patch for SKSE64 2.0.7 compatibility AFAIK. You can also use XPMSSE 4.20 with my versions. I'm up to ~200 mods with 179 plugins and full SMP Physics, an ENB, several 2K/4K overhauls, Floral Overhaul, etc. and I'm running rock-solid at or above 45fps even in cities with many SMP-physics females bouncing and jiggling all around me. I have zero crashes, freezes or infinite loading screens on a very-last-year (or last 5 years ) computer sporting an i5 3570K OC to 4.2GHz with 16GB of DDR3 and a GTX970. EDIT: When I got through typing this I found your later post where you have already updated game and SKSE64. Good luck with your new game environment. ? 1
Cataclysimz Posted August 8, 2018 Posted August 8, 2018 1 hour ago, Vyxenne said: Firstly, Your "SKSE is missing" message says something is looking for Oldrim SKSE in SSE. So your first problem is you're running one or more unconverted Oldrim mods in SSE. If you still get SKSE error messages after finding and eliminating whichever mod is looking for Oldrim SKSE (or updating it to the SSE version) then the most common SKSE64 installation error is failure to install the scripts. I, too, am clinging to runtime 1.5.23 and SKSE64 2.0.6 for a variety of reasons including "it ain't broke so I'm not gonna fix it just to amuse console owners which is what all of the game-breaking Bethesda "updates" of the past year have been about." If Expired ever gets weapon scaling to work in RM64 I'll probably bite the bullet and update because I'm up to here *places hand just above left boob* with my "Fugitive from WoW Daggers" that are short-sword size and soooooo goofy looking in-game. You can use the current versions of SexLab, Matchmaker (from Oldrim), SexLab Aroused, SexLab Romance and SoS-SE (full) with the versions of SSE and SKSE64 the two of us (and many others) are using- just don't apply the SexLab Framework Hotfix, which is only a patch for SKSE64 2.0.7 compatibility AFAIK. You can also use XPMSSE 4.20 with my versions. I'm up to ~200 mods with 179 plugins and full SMP Physics, an ENB, several 2K/4K overhauls, Floral Overhaul, etc. and I'm running rock-solid at or above 45fps even in cities with many SMP-physics females bouncing and jiggling all around me. I have zero crashes, freezes or infinite loading screens on a very-last-year (or last 5 years ) computer sporting an i5 3570K OC to 4.2GHz with 16GB of DDR3 and a GTX970. EDIT: When I got through typing this I found your later post where you have already updated game and SKSE64. Good luck with your new game environment. ? Hey @Vyxenne .. I really do appreciate the time you took to reply to me, thank you so much for your help! And yep, i was desperate and decided to just update.. needless to say, i ended up breaking a couple of mods.. but it could have gone much worse! Just a heads up in case you update in the future, if you ever CTD on the Bethesda logo, you make sure you check your SKSE plugins folder! (what i did was move all the files there to my desktop and put them backg gradually, then run the game to see if it still crashes, the easiest way to find the culprit) There's bound to be a leftover file of a mod in there that needs to be updated. I am very much satisfied with my current load order, decided to install Sexlab + the hotfix and most of the plugins i needed (Follow Me For Sex + a bunch of SLAL animations) i was afraid i might have to start uninstalling all of my mods but thankfully it all went better than expected.. Your FPS is great btw! All facts considered, you run the game with an ENB, tons of high res textures and HDT mods and god knows how many beautification mods hahaha. If this was Oldrim, it would have fucking choked! I'm never going back!!
khumak Posted August 8, 2018 Posted August 8, 2018 2 hours ago, Vyxenne said: I'm up to ~200 mods with 179 plugins and full SMP Physics, an ENB, several 2K/4K overhauls, Floral Overhaul, etc. and I'm running rock-solid at or above 45fps even in cities with many SMP-physics females bouncing and jiggling all around me. I have zero crashes, freezes or infinite loading screens on a very-last-year (or last 5 years ) computer sporting an i5 3570K OC to 4.2GHz with 16GB of DDR3 and a GTX970. Nice to see I'm not the only one using an old fossil of a computer and still able to play a heavily modded SE without issue I have an i5-4670 with 16GB of ram, a GTX1050Ti, and 73 GB of mods installed and I never crash. 80k strings, 10k scripts, about 300 plugins merged down to about 210.
Vyxenne Posted August 8, 2018 Posted August 8, 2018 9 minutes ago, khumak said: Nice to see I'm not the only one using an old fossil of a computer and still able to play a heavily modded SE without issue I have an i5-4670 with 16GB of ram, a GTX1050Ti, and 73 GB of mods installed and I never crash. 80k strings, 10k scripts, about 300 plugins merged down to about 210. LOL! I'm such a Luddite I was using an old HP Pentium IV Windows XP "laptop" for email and casual web browsing until I finally replaced it with a Sceptre hybrid last year... that I can't stand to use because Windows 10 sucks so bad. I think when Windows 7 finally hits EOL in 16 months I'll switch to Linux.
dechuba Posted August 8, 2018 Posted August 8, 2018 Does anyone know what animation packs are compatible with this? I tried to install Leito's Animation pack and it doesn't work.
Cataclysimz Posted August 8, 2018 Posted August 8, 2018 12 hours ago, khumak said: Nice to see I'm not the only one using an old fossil of a computer and still able to play a heavily modded SE without issue I have an i5-4670 with 16GB of ram, a GTX1050Ti, and 73 GB of mods installed and I never crash. 80k strings, 10k scripts, about 300 plugins merged down to about 210. You call that a fossil? I can only imagine what you consider to be a monster rig ?
Cataclysimz Posted August 8, 2018 Posted August 8, 2018 4 hours ago, dechuba said: Does anyone know what animation packs are compatible with this? I tried to install Leito's Animation pack and it doesn't work. You'll need to download SLAL to load most of them Here are the animation packs that have been converted to SSE. You'll need to install Sexlab, SLAL and their requirements and any of the below animation packs using Nexus Mod Manager or whatever, then run FNIS and enable them ingame via the SLAL MCM menu.SLAL SH Furniture anims SE 2.0.1SLAL SE Animations by Sailing Rebel [SRB] 01.1MilkySLAL for SE 1.0.0ZAZ Animation Packs for SE 1.0.0RohZimas SLAL Pack SEZnaroks SLAL Animations for SEK4 Anim Pack for SEBillyys Animations for SE 1.3Anub's AnimationsSir Nibbles Animations Leito's AnimationsFunnybiznis AnimationsM2M Animations 1
DeLaSalsa Posted August 8, 2018 Posted August 8, 2018 I can not for the life of me get FNIS to read the files. I'm using MO2, and everything is installed correctly, but FNIS will only currently read XP32, the base FNIS, and the creature FNIS. I can't find help anywhere. Edit: It miraculously fixed itself. I do not know how, but it has. I'd still like a link to a thread that discusses errors similar to mine (not one's where it's incorrectly installed) if anybody has one.
Jaayden Posted August 9, 2018 Posted August 9, 2018 Help plz!!! So I downloaded both the main file and the hotfix as I am running SKSE 2.0.7. It loads and when I run FNIS it says it was working. Then I go to activate SKSE using the SKSE launcher and it instantly shutsdown. I can run Skyrim through the nexus but not SKSE. I disabled all my mods and tried to run SKSE we just sexlabs and SKSE as the only active ones. Yet it still crashed on loading up. When I disable Sexlabs itself and load SKSE turns on and works properly. Is their any fix around this? Anyone know the solution? I run CBBE and SkyUI. Does anyone else have this bug or know a possible way around this, ive heard some people mention SKSE 2.0.6 is the only one that works for Sexlabs but idk. Plz help and have a great day!
dechuba Posted August 9, 2018 Posted August 9, 2018 21 hours ago, TheAfterLife said: You'll need to download SLAL to load most of them Here are the animation packs that have been converted to SSE. You'll need to install Sexlab, SLAL and their requirements and any of the below animation packs using Nexus Mod Manager or whatever, then run FNIS and enable them ingame via the SLAL MCM menu.SLAL SH Furniture anims SE 2.0.1SLAL SE Animations by Sailing Rebel [SRB] 01.1MilkySLAL for SE 1.0.0ZAZ Animation Packs for SE 1.0.0RohZimas SLAL Pack SEZnaroks SLAL Animations for SEK4 Anim Pack for SEBillyys Animations for SE 1.3Anub's AnimationsSir Nibbles Animations Leito's AnimationsFunnybiznis AnimationsM2M Animations Appreciate it. Thank you very much! 1
khumak Posted August 9, 2018 Posted August 9, 2018 On 8/6/2018 at 12:03 PM, Vyxenne said: I would love to see strap-ons differentiated from actual schlongs so we no longer have to see people giving blow/hand/foot/boob jobs to strap-ons. Lol yeah especially if you're already playing a male character. Incidently, I found another workaround for part of the issue with enforcing preference for my game at least. Deadly Wenches has an oldrim patch called Moar Deadly Wenches (which is bash mergeable) that removes all vanilla NPCs from the leveled lists that it adds wenches to and just replaces them all with Wenches (instead of adding them to the existing list). It doesn't touch named NPCs. That works great for a playthrough as a straight male PC since then almost all bandits/vampires/guards/etc are now female. Doesn't do anything to resolve the issues you mention with strapons though. You will sometimes run into scenes with voiced dialog that was only recorded for males though so you'll only get the Fuz Ro D'oh text for those. Not exactly lore friendly but if you're installing a bunch of sexlab mods that's probably not a big deal to you anyway
samplAo Posted August 13, 2018 Posted August 13, 2018 Will there be a version for LE? Could you consider the release of the alpha version for LE? For example, only patron.
Sailing Rebel Posted August 13, 2018 Posted August 13, 2018 33 minutes ago, samplAo said: Will there be a version for LE? Could you consider the release of the alpha version for LE? For example, only patron.
drschad Posted August 13, 2018 Posted August 13, 2018 Hey There ... Thanks for loads of mods and help around here ... I'm actually stuck with one little oddity: https://i.imgur.com/MECjkYB.png I had the SLLight and switched to the full beta today. .. now I got these variables shown up on all SL-Panels, most panels aren't functional (can't start the animationtests, can't see stats, can't switch options). Did I mess something up with deactivating Light and installing full framework? Oo EDIT: Forget about it ... the SexLab ESM wasn't checked on MO. All is fine now
mooby182 Posted August 13, 2018 Posted August 13, 2018 Hi all, Very new to this and I've been using all the information in this thread to get me going. Everything seems to be working for me but I have one small issue and that is cum textures. I have it enabled in SL but don't see anything on the actors. Is there a texture pack or something else I need to download? Anything converted to SE or known to not be a problem if converted? Cheers!
Kroco141 Posted August 13, 2018 Posted August 13, 2018 6 hours ago, drschad said: Hey There ... Thanks for loads of mods and help around here ... I'm actually stuck with one little oddity: https://i.imgur.com/MECjkYB.png I had the SLLight and switched to the full beta today. .. now I got these variables shown up on all SL-Panels, most panels aren't functional (can't start the animationtests, can't see stats, can't switch options). Did I mess something up with deactivating Light and installing full framework? Oo EDIT: Forget about it ... the SexLab ESM wasn't checked on MO. All is fine now Hey mate care to give me a little tutorial about how to switch? I'am currently using Sexlab Light SE
Guest Posted August 14, 2018 Posted August 14, 2018 I was considering upgrading to SE because my family sharing messed up and I can no longer play Skyrim. The one thing preventing me from doing so was the lack of this wonderful mod. I have some questions before I change, do Sexlab addons (such as Defeat, Solutions, and Adventures) still mostly work with the new SE framework, or will those mods have to be ported to this framework before it functions? This is important for me to know because obviously this mod is a framework and will not do much without external mods.
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