NisaK Posted June 16, 2022 Author Posted June 16, 2022 51 minutes ago, Renik378 said: Just wondering is there anyway to get the menstrual cycle from wicked whims to work for succubus sims For now it's hard disabled, no getting it back.... but.... You know. I have no freaking idea what I want to do with succubi when it comes to cycles, I've talked to a few people about it but nothing has really stuck yet. Like they don't have normal reproduction planned so the normal menstruation cycle doesn't really make much sense for them. But I know menstruation is kinda a kink for some people, so I wouldn't mind exploring a perverted version of it for succubi. Maybe more like an estrus cycle would make sense where instead of blood it's like some super concentrated aphrodesiac? Idk, I'm super interested in hearing suggestions or getting inspired here on what direction I should take. 4 hours ago, Draceris said: I am just wondering: Does the succubus form come with the mod or do you have your own mod for that appearance? In that case: which? I'll be sharing my main succ with you guys soon A patron recently requested them. 6 hours ago, joe91919191 said: Having an issue where I don't think I am getting paid from the girls that owe me debts. I have set up a strip club with escort rooms and I can see them going there with clients but when they finish, I don't see any money change in my household money. These girls were made in my current household and then moved to their own household. I then registered debt with the player that I have run the strip club in the original house. I think I set this up correctly. Just to test, I went ahead and made one of my playable characters a "rose" and had her be with a client and she got paid, so the prostitution thing is working. I also got rid of sexygigs mod, as I was wondering if that had any conflicts but it is still an issue. Any ideas? [cut for space] I changed how debt works recently. The debt sim accumulates how much debt is owed by what they earn during the day. Then, at midnight, the debt is subtracted from their household funds. Thank you for the LE. The LE is talking about an out of date trait. Not sure which trait, not from my mod, but whatever trait it is needs updating. On 6/14/2022 at 1:47 PM, Ladylight787 said: my sim is stuck in her unrestrained form, cant undress, and wont change outfits correctly either Hmmm, what more info can you give me? Is she max desire, no depravity? did you accidently try editing the occult form in normal cas? (normal cas can't handle my custom occult form, needs to be done via the reforge self interaction in the mirror).
snowdog04 Posted June 16, 2022 Posted June 16, 2022 4 hours ago, Draceris said: I am just wondering: Does the succubus form come with the mod or do you have your own mod for that appearance? In that case: which? Only the glowing eyes come with the mod. You'll need to find other CC elsewhere, but you can use anything you want. There's some stuff here on LL, and most of my other stuff I got from The Sims Resource.
AmamiRantarou Posted June 16, 2022 Posted June 16, 2022 11 hours ago, NisaK said: For now it's hard disabled, no getting it back.... but.... You know. I have no freaking idea what I want to do with succubi when it comes to cycles, I've talked to a few people about it but nothing has really stuck yet. Like they don't have normal reproduction planned so the normal menstruation cycle doesn't really make much sense for them. But I know menstruation is kinda a kink for some people, so I wouldn't mind exploring a perverted version of it for succubi. Maybe more like an estrus cycle would make sense where instead of blood it's like some super concentrated aphrodesiac? Idk, I'm super interested in hearing suggestions or getting inspired here on what direction I should take. This made me wonder, actually; are there any plans for Succubi to be able to conceive in some way? Or no? 1
DeathRowe Posted June 16, 2022 Posted June 16, 2022 I can't really see for myself if it has been asked/suggested before, but is there currently a way to designate a lot to have prostitutes working when they are not in the currently played household? Currently, solicitation only happens when I play the household that the girls are in...but I was hoping to make more autonomous interaction take place, specifically at a motel with a room for each girl, where they all live. Has anyone found any way to make this happen? I tried using LittleMsSam's Park Next Door to increase the spawnrate of clients, but none of them were soliciting the girls (plus my game lagged to around 20fps).
joe91919191 Posted June 16, 2022 Posted June 16, 2022 14 hours ago, NisaK said: I changed how debt works recently. The debt sim accumulates how much debt is owed by what they earn during the day. Then, at midnight, the debt is subtracted from their household funds. Thank you for the LE. The LE is talking about an out of date trait. Not sure which trait, not from my mod, but whatever trait it is needs updating. I did another test and I do think I am getting paid but not at midnight. It seems to hit my household at around 1 or 1:30 am so thanks, but is there supposed to be a notification? I thought in your documentation you mentioned a notification that it would say something like "<PLAYER> paid you $1200 for debt" Thanks for looking at LE. I will look into finding the trait. Also... amazing mod. You do incredible work for the community. 1
MrGrey Posted June 16, 2022 Posted June 16, 2022 On 6/14/2022 at 1:11 PM, NisaK said: You guys excited for werewolves? Nope. Bought the pack so when I download sims off the exchange they're not missing stuff. I didn't play werewolves in sims 3 so I'm not excited. OTOH, I didn't play Vampires much in Sims 3 put played them a lot in Sims 4, so Maybe I'll like the doggos this time around. 1
SimsBear74 Posted June 16, 2022 Posted June 16, 2022 Hi, was wondering if anyone could help. After updating to NisaWickedPerversionsvLL_3_3ca the game fails to load and I get an error message. See the image.
Guest Posted June 16, 2022 Posted June 16, 2022 31 minutes ago, SimsBear74 said: Hi, was wondering if anyone could help. After updating to NisaWickedPerversionsvLL_3_3ca the game fails to load and I get an error message. See the image. ive had this only twice over the years, both times ended having to start a new game, looks like a broken save
NisaK Posted June 17, 2022 Author Posted June 17, 2022 Just in case anyone's wondering. It looks like WP predictably survived today's werewolf game pack release without needing a hotpatch! 10 hours ago, AmamiRantarou said: This made me wonder, actually; are there any plans for Succubi to be able to conceive in some way? Or no? Excellent question! Copypasta from a discord response, I gave quite a bit of thought to this early on in succubi development/planning and from multiple different angles. Briefly, I don't think it makes any sense for succubi to be able to reproduce in a normal human way. Sex, to them, is more food, much more food, than on the reproductive side of the scale. If eating food carried with it a chance to make consuming more food difficult for months to a year (depending on how long i'd want to set pregnancies for succubi, no need to be human length) then I can't imagine succubi evolving into the sex demons that they are often portrayed as. There would need to be some force pushing them away from sex to balance things out. And what fun is it to play a sex demon who can’t live a life filled of debauchery? So, for reproduction, there needs to be some method to switch from 'eating mode' to 'reproduction mode' and in a way which doesn't negatively impact the feeding/sex motive of a succubus. Of course, I let players make their own succubus, but to me gender bending made perfect sense for this. Normal succ-puss, feeding mode. Grow a demon dick, impregnation mode. Furthermore, succubi in my lore aren't humans. They aren't related to humans. They are a separate species. A metaphysical demonic species which happens to very much resemble the prey that they feast on. So, I think a normal human wouldn't be able to handle their demonic dicks. Thus, enters daughters of the easter hare to break two eggs with one stone. The Daughter/Sons of the Easter Hare have the demonic wombs which can take the demonic seed of a succubus. Shortly after copulation, the DoEH sim will then produce a demonic egg(s) which will grow somewhere on the lot until it hatches into a of-consenting age succubus. This offloads the burden of growth for their offspring from the DoEH(partially)/Succubi onto an external object, an egg. The succubus can quickly grow a demonic dick, impregnate a DoEH, then go right back to the cock feast. The DoEH sim, meanwhile, deals with gestating a very hot egg in their womb for a few days, lays it and goes back on their marry lil egg producing way. Meanwhile, the egg increases in size on the lot for some time until it hatches into a brand new adult succubus which takes the occult form from her mother, and physical appearance from a mixture of both parents. 8 hours ago, DeathRowe said: I can't really see for myself if it has been asked/suggested before, but is there currently a way to designate a lot to have prostitutes working when they are not in the currently played household? Currently, solicitation only happens when I play the household that the girls are in...but I was hoping to make more autonomous interaction take place, specifically at a motel with a room for each girl, where they all live. Has anyone found any way to make this happen? I tried using LittleMsSam's Park Next Door to increase the spawnrate of clients, but none of them were soliciting the girls (plus my game lagged to around 20fps). Off screen, not currently but I'll be adding a way for them to do this soon. It's partially built in my dev (unreleased) build. For now you can make the strippers on your strip club lot into prostitutes and they will autonomously get clients while the club is running (That is, there is a player sim somewhere on the lot). 7 hours ago, joe91919191 said: I did another test and I do think I am getting paid but not at midnight. It seems to hit my household at around 1 or 1:30 am so thanks, but is there supposed to be a notification? I thought in your documentation you mentioned a notification that it would say something like "<PLAYER> paid you $1200 for debt" Thanks for looking at LE. I will look into finding the trait. Also... amazing mod. You do incredible work for the community. Hmmm, 1:30? Are you using a mod which changes how time flows maybe? It would explain why it's offset. I did have some weird debug notifications to this effect in the mod until recently which I removed. I'll double check for a generalized notification.
ioawdfv Posted June 17, 2022 Posted June 17, 2022 1 hour ago, NisaK said: Just in case anyone's wondering. It looks like WP predictably survived today's werewolf game pack release without needing a hotpatch! Excellent question! Copypasta from a discord response, I gave quite a bit of thought to this early on in succubi development/planning and from multiple different angles. Briefly, I don't think it makes any sense for succubi to be able to reproduce in a normal human way. Sex, to them, is more food, much more food, than on the reproductive side of the scale. If eating food carried with it a chance to make consuming more food difficult for months to a year (depending on how long i'd want to set pregnancies for succubi, no need to be human length) then I can't imagine succubi evolving into the sex demons that they are often portrayed as. There would need to be some force pushing them away from sex to balance things out. And what fun is it to play a sex demon who can’t live a life filled of debauchery? So, for reproduction, there needs to be some method to switch from 'eating mode' to 'reproduction mode' and in a way which doesn't negatively impact the feeding/sex motive of a succubus. Of course, I let players make their own succubus, but to me gender bending made perfect sense for this. Normal succ-puss, feeding mode. Grow a demon dick, impregnation mode. Furthermore, succubi in my lore aren't humans. They aren't related to humans. They are a separate species. A metaphysical demonic species which happens to very much resemble the prey that they feast on. So, I think a normal human wouldn't be able to handle their demonic dicks. Thus, enters daughters of the easter hare to break two eggs with one stone. The Daughter/Sons of the Easter Hare have the demonic wombs which can take the demonic seed of a succubus. Shortly after copulation, the DoEH sim will then produce a demonic egg(s) which will grow somewhere on the lot until it hatches into a of-consenting age succubus. This offloads the burden of growth for their offspring from the DoEH(partially)/Succubi onto an external object, an egg. The succubus can quickly grow a demonic dick, impregnate a DoEH, then go right back to the cock feast. The DoEH sim, meanwhile, deals with gestating a very hot egg in their womb for a few days, lays it and goes back on their marry lil egg producing way. Meanwhile, the egg increases in size on the lot for some time until it hatches into a brand new adult succubus which takes the occult form from her mother, and physical appearance from a mixture of both parents. Off screen, not currently but I'll be adding a way for them to do this soon. It's partially built in my dev (unreleased) build. For now you can make the strippers on your strip club lot into prostitutes and they will autonomously get clients while the club is running (That is, there is a player sim somewhere on the lot). Hmmm, 1:30? Are you using a mod which changes how time flows maybe? It would explain why it's offset. I did have some weird debug notifications to this effect in the mod until recently which I removed. I'll double check for a generalized notification. Cool. What about today's WW update (WW v170d)? Is WP still compatible with it? 1
SimsBear74 Posted June 17, 2022 Posted June 17, 2022 (edited) 5 hours ago, Mellor81 said: ive had this only twice over the years, both times ended having to start a new game, looks like a broken save Hello Mellor81, the game loads fine once I remove the NWP mod it also loaded fine with the previous version of the mod. Edited June 17, 2022 by SimsBear74
Guest Posted June 17, 2022 Posted June 17, 2022 12 hours ago, SimsBear74 said: Hello Mellor81, the game loads fine once I remove the NWP mod it also loaded fine with the previous version of the mod. hi , hmm im not too sure then, im currently using it without issues, maybe remove all reference of the mod itself including settings, load up your save play for 5 mins and save with out the mod installed, then exit the game fully ( closing origin entirely) delete the local thumb cache and re download the mod again and see if this helps, if not i will try and help you further
tahav91315 Posted June 17, 2022 Posted June 17, 2022 is it possible to have someone indebted to you through game mechanics rather than having to play as them and then select yourself as the debter, also what benefits come to the debt holder 1
MrGrey Posted June 17, 2022 Posted June 17, 2022 Rats. The Glitch has been fixed. ? I need to learn to mod.
joe91919191 Posted June 17, 2022 Posted June 17, 2022 20 hours ago, NisaK said: Hmmm, 1:30? Are you using a mod which changes how time flows maybe? It would explain why it's offset. I did have some weird debug notifications to this effect in the mod until recently which I removed. I'll double check for a generalized notification. I don't think so. I have the speed up eating mod but I think that's it. To be honest, I am not sure now if I am getting paid. I tested again and no money hit my account, but another time it did. Not really sure what it going on, because it isn't like the whole thing is buggy. It feels like user error and I probably have a setting wrong or something. Just not sure what to try next.
Azul Indigo Posted June 18, 2022 Posted June 18, 2022 I have problems with your mod and I don't know what to do. I use the "Tmex-BetterExceptions.ts4script" mod now and it says that the mods should be updated or removed. Also it says "the script mod failed".
urayxor Posted June 18, 2022 Posted June 18, 2022 (edited) @NisaK To my Greg in wolf form (although he is always in it) body hair spontaneously sticks, can this be removed with a cheat, or do I need a hotfix from you, or do I choose something in the settings? It's just that the werewolves don't have a tattoo section in CAS, so now I can't remove it. PS. I read on the forum that any tattoos cling to werewolves (if Sim had them before the first transformation into a werewolf) and then they will not get rid of them. It's just that then you need to make sure the random male and female parts don't get stuck on a sim in werewolf form. Edited June 18, 2022 by urayxor
Twisted98 Posted June 18, 2022 Posted June 18, 2022 Been getting this last exception from time to time while doing conversation in game, happened after newest patch and updating both WW and Basemental Drug. Can anyone help? Ver LL.3.3ca at Time: Sat Jun 18 16:48:17 2022 on Windows with WW v170d and Basemental 7.15.154 on 1.89.214.1030 Traceback (most recent call last): File "E:\\Python3_7_0\\version_vault\\LL\LL_3_3ca\NisaK\utilities\hazard_detector.py", line 84, in wrapper File "E:\\Python3_7_0\\version_vault\\LL\LL_3_3ca\NisaK\wickedpervs\house_slave\romance_handler.py", line 128, in fuck_your_romance_up File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_track.py", line 767, in set_value File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 310, in set_value File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 308, in set_value File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 323, in _notify_change File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 736, in _update_callback_listeners File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 76, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\relationships\tunable.py", line 639, in _track_update_add_bit_callback File "T:\InGame\Gameplay\Scripts\Server\relationships\tunable.py", line 151, in _apply_bit_change File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship.py", line 717, in add_relationship_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_data.py", line 1004, in add_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_data.py", line 284, in add_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_data.py", line 998, in _update_client_from_bit_add File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_data.py", line 212, in _update_client_for_sim_info_for_bit_add File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_bit.py", line 394, in on_add_to_relationship File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_bit.py", line 375, in _apply_bit_added_loot File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 528, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 525, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 282, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_node_ops.py", line 45, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py", line 435, in schedule_node File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_node.py", line 1275, in schedule File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_node.py", line 894, in setup File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_node.py", line 770, in _setup File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_node.py", line 867, in _resolve_drama_participant File "T:\InGame\Gameplay\Scripts\Server\filters\sim_filter_service.py", line 1010, in submit_filter File "T:\InGame\Gameplay\Scripts\Server\filters\sim_filter_service.py", line 219, in run_without_yielding File "T:\InGame\Gameplay\Scripts\Server\filters\sim_filter_service.py", line 242, in _run_filter_query File "T:\InGame\Gameplay\Scripts\Server\filters\sim_filter_service.py", line 318, in _find_sims_matching_filter File "T:\InGame\Gameplay\Scripts\Server\filters\sim_filter_service.py", line 282, in _calculate_sim_filter_score File "T:\InGame\Gameplay\Scripts\Server\filters\tunable.py", line 2723, in calculate_score File "T:\InGame\Gameplay\Scripts\Server\filters\tunable.py", line 2798, in _calculate_relationship_score AttributeError: 'RelationshipBitFilterTerm' object has no attribute 'reverse_bit_lookup'
procian Posted June 18, 2022 Posted June 18, 2022 11 minutes ago, Twisted98 said: Been getting this last exception from time to time while doing conversation in game, happened after newest patch and updating both WW and Basemental Drug. Can anyone help? Ver LL.3.3ca at Time: Sat Jun 18 16:48:17 2022 on Windows with WW v170d and Basemental 7.15.154 on 1.89.214.1030 Traceback (most recent call last): File "E:\\Python3_7_0\\version_vault\\LL\LL_3_3ca\NisaK\utilities\hazard_detector.py", line 84, in wrapper File "E:\\Python3_7_0\\version_vault\\LL\LL_3_3ca\NisaK\wickedpervs\house_slave\romance_handler.py", line 128, in fuck_your_romance_up File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_track.py", line 767, in set_value File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 310, in set_value File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 308, in set_value File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 323, in _notify_change File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 736, in _update_callback_listeners File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 76, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\relationships\tunable.py", line 639, in _track_update_add_bit_callback File "T:\InGame\Gameplay\Scripts\Server\relationships\tunable.py", line 151, in _apply_bit_change File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship.py", line 717, in add_relationship_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_data.py", line 1004, in add_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_data.py", line 284, in add_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_data.py", line 998, in _update_client_from_bit_add File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_data.py", line 212, in _update_client_for_sim_info_for_bit_add File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_bit.py", line 394, in on_add_to_relationship File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_bit.py", line 375, in _apply_bit_added_loot File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 528, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 525, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 282, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_node_ops.py", line 45, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py", line 435, in schedule_node File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_node.py", line 1275, in schedule File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_node.py", line 894, in setup File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_node.py", line 770, in _setup File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_node.py", line 867, in _resolve_drama_participant File "T:\InGame\Gameplay\Scripts\Server\filters\sim_filter_service.py", line 1010, in submit_filter File "T:\InGame\Gameplay\Scripts\Server\filters\sim_filter_service.py", line 219, in run_without_yielding File "T:\InGame\Gameplay\Scripts\Server\filters\sim_filter_service.py", line 242, in _run_filter_query File "T:\InGame\Gameplay\Scripts\Server\filters\sim_filter_service.py", line 318, in _find_sims_matching_filter File "T:\InGame\Gameplay\Scripts\Server\filters\sim_filter_service.py", line 282, in _calculate_sim_filter_score File "T:\InGame\Gameplay\Scripts\Server\filters\tunable.py", line 2723, in calculate_score File "T:\InGame\Gameplay\Scripts\Server\filters\tunable.py", line 2798, in _calculate_relationship_score AttributeError: 'RelationshipBitFilterTerm' object has no attribute 'reverse_bit_lookup' Could be WP needs another update....
Suule Posted June 18, 2022 Posted June 18, 2022 Hi! Got an LE while travelling between lots. Can anyone tell the possible cause? WickedWhims v170d, Basemantal Drugs 7.15.154. Game Version: 1.89.214.1030 | OS: Windows 10.0.19044 | Created at: 2022-06-18 14:38:18.324989 File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 117, in wrapped File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 113, in finally_wrap File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 365, in c_api_client_connect File "E:\\Python3_7_0\\version_vault\\LL\LL_3_3ca\NisaK\utilities\nisa_injector.py", line 12, in _wrapped_function File "E:\\Python3_7_0\\version_vault\\LL\LL_3_3ca\NisaK\wickedpervs\interactions.py", line 670, in _nisa_watchmen File "E:\\Python3_7_0\\version_vault\\LL\LL_3_3ca\NisaK\utilities\nisa_injector.py", line 12, in _wrapped_function File "E:\\Python3_7_0\\version_vault\\LL\LL_3_3ca\NisaK\utilities\trackers\loading.py", line 56, in nisa_game_loaded File "E:\\Python3_7_0\\version_vault\\LL\LL_3_3ca\NisaK\utilities\nisa_injector.py", line 12, in _wrapped_function File "E:\\Python3_7_0\\version_vault\\LL\LL_3_3ca\NisaK\utilities\hazard_detector.py", line 183, in _nisa_watchmen File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v170d\injector.py", line 26, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v170d\zone_spin.py", line 100, in _turbolib_on_late_zone_load File ".\BasementalDrugs_7.15.154-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function File ".\BasementalDrugs_7.15.154-PUBLIC\Basemental\utilities\changing_world\price_handler.py\price_handler.py", line 72, in bmd_update_drug_prices File ".\BasementalDrugs_7.15.154-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function File ".\BasementalDrugs_7.15.154-PUBLIC\Basemental\utilities\logging\errorlogging.py\errorlogging.py", line 72, in bmd_error_waiting File ".\BasementalDrugs_7.15.154-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function File ".\BasementalDrugs_7.15.154-PUBLIC\Basemental\utilities\logging\version_handling.py\version_handling.py", line 117, in create_version_log File ".\BasementalEcoHacks_1.6\BasementalEcoHacks\bmeh_injector.py\bmeh_injector.py", line 18, in _wrapped_function File ".\BasementalEcoHacks_1.6\bmeh_errorlogging.py\bmeh_errorlogging.py", line 76, in bmd_error_waiting File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 577, in do_zone_spin_up File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1579, in update Cause: Exception raised while processing zone spin up sequence: Trying to use GlobalResolver with type that is not supported by GlobalResolver: ParticipantType.Actor
RubyReaper23 Posted June 18, 2022 Posted June 18, 2022 (edited) I'm having an issue with my Succubus. It happens every time I initiate sex for her with WW. Whether it's with a client, one of her lovers, or just masturbation, she has sex for a couple seconds and then the pop up saying that she should be losing desire appears and then she suddenly exits out of the sex scene without finishing. When she was human before I made her a Succubus, she never had this issue. Because she keeps stopping early it leaves her clients dissatisfied and mad at her and her desire need still high. She only has sex properly the second time I initiate it with WW on the same object or with the same person. I'm really not sure what's causing this. Update: Okay so I finally figured out the issue. The problem isn't the mod or the recent update. I was just a dumbass lmao. So when I make characters into succubi I typically go into the shift + right click add traits pie menu and add in every succubus trait including the ones surrounding the main life state trait. Welp.... as it turns out those extra traits were the issue. Idk what made me think of it but I'm glad I tested this out. I went back and made a new character and added in only the main trait, had her have sex with someone and waited. And... voilà. Suddenly, she's having sex normally and there was no pop up saying [her name] should be losing desire and she didn't get cut off early. I then tried the same thing again on the same character after adding in the extra traits and... yep they had the same bug as before so the issue is with the extra traits lol. To anyone that sees this, DON'T add in extra traits besides the main life state trait for your succubus sims. Don't be stupid like me ?. Update 2: Ugh... this bug is relentless. So while removing the extra traits lets my sim have sex normally, it's not because she's now a succubus who can have sex normally again but instead because I guess those extra traits are actually important because now the game won't recognize her as a succubus. Anytime I go out of live mode like going into cas or looking at a mirror to reform her unrestrained form or something like that, she loses her succubus life state and I have to keep putting it back on her lol. So... idk. Maybe the mod needs to be updated to match WW? Edited June 19, 2022 by RubyReaper23
Northwain Posted June 18, 2022 Posted June 18, 2022 What is the reforge menu and how do I activate it to customize my succubi?
rivka82 Posted June 19, 2022 Posted June 19, 2022 (edited) What I'm running into: Every time she tries to "make a move" or service a client, I get a popup notification that says "Auto Sex Init Failure". This happens even though most of the animations I have downloaded should be available on a chair, bed, bench, etc... and when there are chairs/benches, even beds nearby. I added a bed to the bar area in Moonwood, and I made it a "Slutting Object".... I got ONE service to work but now it's not allowing it even though someone is waiting for the same kind of service apparently? Update: Ok she finally got it to work for a second client. But also she is remaining completely clothed during sex and while this isn't "bad", i find it odd? ? Further update: Trying to get her to service a client in a different location (this time her home). Bed is a slutting object and anchor. I keep getting the Auto Sex Initiation Failure error, and now I just got this Exception Report: Possible Cause (Confidence: 10%) interaction_queue Reason Exception in Sim Timeline: Exception running Element (AssertionError: Social mixer interaction Interaction <class 'sims4.tuning.instances.mixer_social_Embrace_targeted_romance_middleScore_STC'> on Arachne Phobesh; id:11540, sim:Caleb Vatore has no social group. [bhill]) I *do* have sex settings to search for "all" when searching by type. I switched it to all thinking it would be the most likely to help her find a sex location/the least restrictive, hoping that it would fix this issue. It has not. Edited June 19, 2022 by rivka82 new info in game
snowdog04 Posted June 19, 2022 Posted June 19, 2022 16 hours ago, Northwain said: What is the reforge menu and how do I activate it to customize my succubi? First, make sure you're in restrained form. Then just click a mirror, and Reforge Self will be an option. If you don't already know this: the mod only comes with the glowing eyes. You'll need to find other CC elsewhere, but you can use anything you want. There's some good stuff here on LL, and more on The Sims Resource. And the everyday #1 outfit is your naked outfit. So it should get the stuff you've found like horns, hooves, a tail, etc. But don't put any clothes on this outfit. Anything they have on in everyday #1, will override anything in the same slot in all other outfits. So, say you put on horns that go in the hat slot. Although you'll be able to put a hat on in all the other outfits, when you're live in game you'll see it shows those horns instead. 1
MeNoStupido Posted June 19, 2022 Posted June 19, 2022 Getting this issue after recent update. Ver LL.3.3ca at Time: Sun Jun 19 18:27:33 2022 on Windows with WW v170d and Basemental 7.15.154 on 1.84.197.1030 Traceback (most recent call last): File "E:\\Python3_7_0\\version_vault\\LL\LL_3_3ca\NisaK\utilities\hazard_detector.py", line 84, in wrapper File "E:\\Python3_7_0\\version_vault\\LL\LL_3_3ca\NisaK\wickedpervs\nisa_classes\drama_node.py", line 145, in _run AttributeError: 'NisK:dramaNode_ClientInviteFuk' object has no attribute '_chosen_dialog_data' Anyone knows how to fix?
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