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Posted

I haven't looked through all posts so don't know if anyone else has had this problem. The only problem so far that I've had is when I had my WW pregnancy settings to the period mode when my sim was having cramps no sim would accept her "offer body", so I went in and changed the setting to the simple pregnancy % mode and they still wouldn't accept her off no matter what.

 

I wasn't sure if that was the problem so to test it I started a new game and put the pregnancy settings on the simple % mode and the "offer body" is working perfectly. So I'm sure it had to do with the period mode setting.

Posted
19 hours ago, Tazzo1996 said:

Hi there! 

Amazing mod, love it so much. Hope to be part of the patreon soon :tongue:

 

Quick question though: How do you take off the nail polish? My sim has it on permanently and I'd like to be able to take it off :frown:

 

Thaaanks

Hey, there's two options.  If you are a patron then you can go into my mod's settings menu found on the tam explorer and disable nail polish.... but that will remove them from all sims.  Alternatively (and this is probably the best if you just want to do it on an individual sim), you can open your console while your nail polish sim is your active sim and type in 'nisa.removetatts' without quotes but that will remove my mod's body tattoos from your active sim as well as the transformation.  

However, I do plan on overhauling the nail polish soon in a small update in preparation of making normal nail polish items.  

18 hours ago, greenlightning said:

this is what i found out last nite, some modders have only one download some have more, the thing is most modders dont say which on that score. urs now has 3 files for download. i found out last nite when i thought ill just ad this one  and see what that does and it worked yeah.

 

reference to starting over games: i was playing the other nite my sims were about to make woopie and the female just poofed gone.  i looked all over the house no sim. well i started game all over again. game led to same two couple and she disappeared again lol i looked all over that house caught her upstairs bathroom doing herself.  lol  so unexpected 

sorry about the tail just thought it was funny.  

 

oh i found out the other day that when one starts a new game should always check animations make sure there all toggled on...

 

 

 

Hey, good point, I should make it more clear.  I come from other modding communities where it's common practice to keep the current version of the mod + one out of date version in the download section.  This is to give users the ability to 'downgrade' incase of a major flaw with the latest version which was overlooked.  The blush override is just an optional way to disable blushes for users who have asked for it.  All you need is the one that's the latest version of the mod, not the older one.  I'm sorry this caused a bit of confusion.  

Posted

Mod gave the lastException. Sorry for my bad english. 

 File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 821, in _spawn_requested_sim
  File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner.py", line 409, in spawn_sim
  File "E:\NisaKPerv\Wicked Pervs Public source\Private WW\NisaK_Inject.py", line 10, in _wrapped_function
  File "E:\NisaKPerv\Wicked Pervs Public source\Private WW\Nisa9022_BrokenLibidoAspirationScripts.py", line 55, in _nisak_remove_gen_traits
  File ".\mc_utils.py", line 114, in _wrapper_function
  File ".\mc_injections.py", line 542, in inject_sim_info_create_instance
  File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 1665, in create_sim_instance
  File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 178, in create_object
  File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 497, in add
  

Posted
2 hours ago, NisaK said:

Hey, there's two options.  If you are a patron then you can go into my mod's settings menu found on the tam explorer and disable nail polish.... but that will remove them from all sims.  Alternatively (and this is probably the best if you just want to do it on an individual sim), you can open your console while your nail polish sim is your active sim and type in 'nisa.removetatts' without quotes but that will remove my mod's body tattoos from your active sim as well as the transformation.  

However, I do plan on overhauling the nail polish soon in a small update in preparation of making normal nail polish items.  

Hey, good point, I should make it more clear.  I come from other modding communities where it's common practice to keep the current version of the mod + one out of date version in the download section.  This is to give users the ability to 'downgrade' incase of a major flaw with the latest version which was overlooked.  The blush override is just an optional way to disable blushes for users who have asked for it.  All you need is the one that's the latest version of the mod, not the older one.  I'm sorry this caused a bit of confusion.  

Worked like a treat! Thank you so much Nisa! 

Posted

I'm having an issue being able to use the prostitution option and I can't do anything with the black widow or daughter hare traits. I can add them to my sims in CAS but it doesn't do anything now. I also can't get the tam option on the computer.

Posted
21 hours ago, Petr54 said:

Mod gave the lastException. Sorry for my bad english. 

 File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 821, in _spawn_requested_sim
  File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner.py", line 409, in spawn_sim
  File "E:\NisaKPerv\Wicked Pervs Public source\Private WW\NisaK_Inject.py", line 10, in _wrapped_function
  File "E:\NisaKPerv\Wicked Pervs Public source\Private WW\Nisa9022_BrokenLibidoAspirationScripts.py", line 55, in _nisak_remove_gen_traits
  File ".\mc_utils.py", line 114, in _wrapper_function
  File ".\mc_injections.py", line 542, in inject_sim_info_create_instance
  File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 1665, in create_sim_instance
  File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 178, in create_object
  File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 497, in add
  

This looks familiar to a error log i've received before but I can't remember why.  Any chance you can post the entire log file?
 

15 hours ago, snubutty said:

I'm having an issue being able to use the prostitution option and I can't do anything with the black widow or daughter hare traits. I can add them to my sims in CAS but it doesn't do anything now. I also can't get the tam option on the computer.

Hey there, this is most commonly caused by installing the mod incorrectly.  Please carefully reread the installation instructions making sure to place all files in the correct place in your mods folder and not too deep!

Posted

PSA: if your sim refuses to go to the computer for the Register as Escort option, you need an office chair. I just realized this today...

Posted
2 hours ago, CrunchyB said:

PSA: if your sim refuses to go to the computer for the Register as Escort option, you need an office chair. I just realized this today...

They need to type up that dick sucking resume ;) 

Posted

do you mind suggestions.

like i see a teenage guy needing woohoo, so he'll go to the local red light district and ask for so n so.(example they'll  want a bj or pussy) whatever, i have my sims house red, because there's no red light available. or someone willing to pay the sim to spend the day with em. i got that cause a sim did call my sim in first game and asked her if it'd she'd be willing to spend day with him. i thought that was so cool. haven't had it happen since so I'm guessing that was a flook. 

 

I'd just like to see the male sims get there part in this gaming. sometimes i like going to the male and letting them take over the proceedings, but its kinda disappointing that they dont pay up lol.

 

Or ya know the guys have a party and call a prostitute to pop out of the cake and serve everyone. lol

Posted
On 17.05.2018 at 11:22 PM, NisaK said:
On 17.05.2018 at 1:39 AM, Petr54 said:

Mod gave the lastException. Sorry for my bad english. 

 File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 821, in _spawn_requested_sim
  File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner.py", line 409, in spawn_sim
  File "E:\NisaKPerv\Wicked Pervs Public source\Private WW\NisaK_Inject.py", line 10, in _wrapped_function
  File "E:\NisaKPerv\Wicked Pervs Public source\Private WW\Nisa9022_BrokenLibidoAspirationScripts.py", line 55, in _nisak_remove_gen_traits
  File ".\mc_utils.py", line 114, in _wrapper_function
  File ".\mc_injections.py", line 542, in inject_sim_info_create_instance
  File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 1665, in create_sim_instance
  File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 178, in create_object
  File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 497, in add
  

This looks familiar to a error log i've received before but I can't remember why.  Any chance you can post the entire log file?

I can not. The journal was cut down and the most interesting was left. 
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>ff65e8f5997851725afb027b</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-05-15 23:39:39</createtime><buildsignature>Local.Unknown.Unknown.1.42.30.1020-1.200.000.336.Release</buildsignature><categoryid>log.py:833</categoryid><desyncid>ff65e8f5997851725afb027b</desyncid><systemconfig/><screenshot/><desyncdata>[tingyul] Exception thrown while loading an object in an inventory. &#13;&#10;Object: book_FunOnly_Butler:0x05f107537ab53c63 Owner:  (AssertionError: [Object Manager] [tingyul] Attempting to move an object that is not in this manager)&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 196, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick&#13;&#10;  File ".\WickedWhims 3.3.4.129c\turbolib\injector_util.py", line 15, in _wrapped_function&#13;&#10;  File ".\WickedWhims 3.3.4.129c\turbolib\events\core_tick.py", line 102, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 461, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 650, in update&#13;&#10;  File ".\mc_utils.py", line 114, in _wrapper_function&#13;&#10;  File ".\mc_population_inject.py", line 317, in inject_spawn_next_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 788, in _spawn_next_sim&#13;&#10;  File ".\mc_utils.py", line 114, in _wrapper_function&#13;&#10;  File ".\mc_workaround.py", line 87, in inject_spawn_requested_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 821, in _spawn_requested_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner.py", line 409, in spawn_sim&#13;&#10;  File "E:\NisaKPerv\Wicked Pervs Public source\Private WW\NisaK_Inject.py", line 10, in _wrapped_function&#13;&#10;  File "E:\NisaKPerv\Wicked Pervs Public source\Private WW\Nisa9022_BrokenLibidoAspirationScripts.py", line 55, in _nisak_remove_gen_traits&#13;&#10;  File ".\mc_utils.py", line 114, in _wrapper_function&#13;&#10;  File ".\mc_injections.py", line 542, in inject_sim_info_create_instance&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 1665, in create_sim_instance&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 178, in create_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 497, in add&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 164, in add&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 83, in call_on_add&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 279, in call_on_add&#13;&#10;  File "kh_wfm_injector.py", line 11, in _inject&#13;&#10;  File "kh_wfm_street_girl.py", line 12, in kh_woohoo_for_money_add_super_affordances&#13;&#10;  File "kh_wfm_injector.py", line 11, in _inject&#13;&#10;  File "kh_wfm_jobs.py", line 12, in kh_woohoo_for_money_add_super_affordances&#13;&#10;  File "kh_wfm_injector.py", line 11, in _inject&#13;&#10;  File "kh_wfm_high_class_escort_girl.py", line 12, in kh_woohoo_for_money_add_super_affordances&#13;&#10;  File "kh_wfm_injector.py", line 11, in _inject&#13;&#10;  File "kh_wfm_escort_girl.py", line 12, in kh_woohoo_for_money_add_super_affordances&#13;&#10;  File "kh_wfm_injector.py", line 11, in _inject&#13;&#10;  File "kh_wfm_customer.py", line 12, in kh_woohoo_for_money_add_super_affordances&#13;&#10;  File "kh_wfm_injector.py", line 11, in _inject&#13;&#10;  File "kh_wfm_brothel_girl.py", line 12, in kh_woohoo_for_money_add_super_affordances&#13;&#10;  File "kh_wfm_injector.py", line 11, in _inject&#13;&#10;  File "kh_wfm_bar_girl.py", line 12, in kh_woohoo_for_money_add_super_affordances&#13;&#10;  File "injector.py", line 11, in _inject&#13;&#10;  File "C:\Мои документы\Electronic Arts\The Sims 4\Mods\TS4_Road To Fame -MOD-\TS4_Road To Fame -MOD- Beta v 0.3E.ts4script\TS4_RoadToFame'MOD''_Beta v0,1A.py", line 368, in SACRIFICIAL_RoadToFame_Interactions_ObjectSim_add_super_affordances&#13;&#10;    original(self)&#13;&#10;  File "injector.py", line 11, in _inject&#13;&#10;  File "C:\Мои документы\Electronic Arts\The Sims 4\Mods\TS4_Hoe It Up -MOD-\TS4_HoeItUp ''MOD''.ts4script\TS4_HoeItUp'MOD''_Beta Super Affordances.py", line 22, in SACRIFICIAL_HauntedMirror_Interactions_ObjectSim_add_super_affordances&#13;&#10;    original(self)&#13;&#10;  File "injector.py", line 11, in _inject&#13;&#10;  File "C:\Мои документы\Electronic Arts\The Sims 4\Mods\Ts4_Haunted Mirror -MOD-\TS4_Haunted Mirror 'MOD''_Script v1.1.ts4script\TS4_Haunted Mirror 'MOD''.py", line 13, in SACRIFICIAL_HauntedMirror_Interactions_ObjectSim_add_super_affordances&#13;&#10;    original(self)&#13;&#10;  File "C:\Мои документы\Electronic Arts\The Sims 4\Mods\Hack\LittleMsSam_SchoolHolidays.ts4script\lmsinjector.py", line 8, in _inject&#13;&#10;    return new_function(target_function, *args, **kwargs)&#13;&#10;  File "C:\Мои документы\Electronic Arts\The Sims 4\Mods\NPC\LittleMsSam_Babysitter.ts4script\LittleMsSam_Babysitter.py", line 18, in LittleMsSam_Babysitter_phone_add_phone_affordances&#13;&#10;    original(self)&#13;&#10;  File "E:\NisaKPerv\Wicked Pervs Public source\Private WW\NisaK_Inject.py", line 10, in _wrapped_function&#13;&#10;  File "E:\NisaKPerv\Wicked Pervs Public source\Private WW\Nisa9022_Interactions.py", line 67, in nisawickedpervs_Interactions_ObjectSim_add_super_affordances&#13;&#10;  File "C:\Мои документы\Electronic Arts\The Sims 4\Mods\Careers\PisceansimmerCareersFindom.ts4script\Pisceansimmer_Careers_Findom.py", line 9, in _inject&#13;&#10;    return new_function(target_function, *args, **kwargs)&#13;&#10;  File "C:\Мои документы\Electronic Arts\The Sims 4\Mods\Careers\PisceansimmerCareersFindom.ts4script\Pisceansimmer_Careers_Findom.py", line 24, in pisceansimmer_findom_add_super_affordances&#13;&#10;    original(self)&#13;&#10;  File "injector.py", line 11, in _inject&#13;&#10;  File ".\jens85_wickedjobs.py", line 38, in Jens85_SexServiceNPC_phone_add_phone_affordances&#13;&#10;  File "injector.py", line 11, in _inject&#13;&#10;  File "bmrehab.py", line 13, in bmrehab_Interactions_ObjectSim_add_super_affordances&#13;&#10;  File "injector.py", line 11, in _inject&#13;&#10;  File "bmautonomy.py", line 50, in bmautonomy_Interactions_ObjectSim_add_super_affordances&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2326, in on_add&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 645, in load_items&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\sim_inventory_component.py", line 113, in _load_item&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 655, in _create_inventory_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 186, in create_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 655, in &lt;lambda&gt;&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 678, in _post_create_object&#13;&#10;  File ".\WickedWhims 3.3.4.129c\turbolib\injector_util.py", line 15, in _wrapped_function&#13;&#10;  File ".\WickedWhims 3.3.4.129c\turbolib\special\exception_watcher.py", line 16, in _turbolib_on_exception_log&#13;&#10;  File ".\mc_utils.py", line 114, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 663, in _post_create_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 958, in load_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1652, in load_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1735, in load&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 780, in load&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 313, in add_from_load&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 329, in _insert_item&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 169, in insert&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 272, in _insert&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 486, in move_to_inventory&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\log.py", line 833, in assert_raise&#13;&#10;AssertionError: [Object Manager] [tingyul] Attempting to move an object that is not in this manager&#13;&#10;
</desyncdata></report>
<report><version>2</version><sessionid>ff65e8f5997851725afb027b</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-05-15 23:39:39</createtime><buildsignature>Local.Unknown.Unknown.1.42.30.1020-1.200.000.336.Release</buildsignature><categoryid>log.py:833</categoryid><desyncid>ff65e8f5997851725afb027b</desyncid><systemconfig/><screenshot/><desyncdata>[tingyul] Exception thrown while loading an object in an inventory. &#13;&#10;Object: object_UpgradeParts_generic:0x05f1075362af221c Owner:  (AssertionError: [Object Manager] [tingyul] Attempting to move an object that is not in this manager)&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 196, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick&#13;&#10;  File ".\WickedWhims 3.3.4.129c\turbolib\injector_util.py", line 15, in _wrapped_function&#13;&#10;  File ".\WickedWhims 3.3.4.129c\turbolib\events\core_tick.py", line 102, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 461, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 650, in update&#13;&#10;  File ".\mc_utils.py", line 114, in _wrapper_function&#13;&#10;  File ".\mc_population_inject.py", line 317, in inject_spawn_next_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 788, in _spawn_next_sim&#13;&#10;  File ".\mc_utils.py", line 114, in _wrapper_function&#13;&#10;  File ".\mc_workaround.py", line 87, in inject_spawn_requested_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 821, in _spawn_requested_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner.py", line 409, in spawn_sim&#13;&#10;  File "E:\NisaKPerv\Wicked Pervs Public source\Private WW\NisaK_Inject.py", line 10, in _wrapped_function&#13;&#10;  File "E:\NisaKPerv\Wicked Pervs Public source\Private WW\Nisa9022_BrokenLibidoAspirationScripts.py", line 55, in _nisak_remove_gen_traits&#13;&#10;  File ".\mc_utils.py", line 114, in _wrapper_function&#13;&#10;  File ".\mc_injections.py", line 542, in inject_sim_info_create_instance&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 1665, in create_sim_instance&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 178, in create_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 497, in add&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 164, in add&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 83, in call_on_add&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 279, in call_on_add&#13;&#10;  File "kh_wfm_injector.py", line 11, in _inject&#13;&#10;  File "kh_wfm_street_girl.py", line 12, in kh_woohoo_for_money_add_super_affordances&#13;&#10;  File "kh_wfm_injector.py", line 11, in _inject&#13;&#10;  File "kh_wfm_jobs.py", line 12, in kh_woohoo_for_money_add_super_affordances&#13;&#10;  File "kh_wfm_injector.py", line 11, in _inject&#13;&#10;  File "kh_wfm_high_class_escort_girl.py", line 12, in kh_woohoo_for_money_add_super_affordances&#13;&#10;  File "kh_wfm_injector.py", line 11, in _inject&#13;&#10;  File "kh_wfm_escort_girl.py", line 12, in kh_woohoo_for_money_add_super_affordances&#13;&#10;  File "kh_wfm_injector.py", line 11, in _inject&#13;&#10;  File "kh_wfm_customer.py", line 12, in kh_woohoo_for_money_add_super_affordances&#13;&#10;  File "kh_wfm_injector.py", line 11, in _inject&#13;&#10;  File "kh_wfm_brothel_girl.py", line 12, in kh_woohoo_for_money_add_super_affordances&#13;&#10;  File "kh_wfm_injector.py", line 11, in _inject&#13;&#10;  File "kh_wfm_bar_girl.py", line 12, in kh_woohoo_for_money_add_super_affordances&#13;&#10;  File "injector.py", line 11, in _inject&#13;&#10;  File "C:\Мои документы\Electronic Arts\The Sims 4\Mods\TS4_Road To Fame -MOD-\TS4_Road To Fame -MOD- Beta v 0.3E.ts4script\TS4_RoadToFame'MOD''_Beta v0,1A.py", line 368, in SACRIFICIAL_RoadToFame_Interactions_ObjectSim_add_super_affordances&#13;&#10;    original(self)&#13;&#10;  File "injector.py", line 11, in _inject&#13;&#10;  File "C:\Мои документы\Electronic Arts\The Sims 4\Mods\TS4_Hoe It Up -MOD-\TS4_HoeItUp ''MOD''.ts4script\TS4_HoeItUp'MOD''_Beta Super Affordances.py", line 22, in SACRIFICIAL_HauntedMirror_Interactions_ObjectSim_add_super_affordances&#13;&#10;    original(self)&#13;&#10;  File "injector.py", line 11, in _inject&#13;&#10;  File "C:\Мои документы\Electronic Arts\The Sims 4\Mods\Ts4_Haunted Mirror -MOD-\TS4_Haunted Mirror 'MOD''_Script v1.1.ts4script\TS4_Haunted Mirror 'MOD''.py", line 13, in SACRIFICIAL_HauntedMirror_Interactions_ObjectSim_add_super_affordances&#13;&#10;    original(self)&#13;&#10;  File "C:\Мои документы\Electronic Arts\The Sims 4\Mods\Hack\LittleMsSam_SchoolHolidays.ts4script\lmsinjector.py", line 8, in _inject&#13;&#10;    return new_function(target_function, *args, **kwargs)&#13;&#10;  File "C:\Мои документы\Electronic Arts\The Sims 4\Mods\NPC\LittleMsSam_Babysitter.ts4script\LittleMsSam_Babysitter.py", line 18, in LittleMsSam_Babysitter_phone_add_phone_affordances&#13;&#10;    original(self)&#13;&#10;  File "E:\NisaKPerv\Wicked Pervs Public source\Private WW\NisaK_Inject.py", line 10, in _wrapped_function&#13;&#10;  File "E:\NisaKPerv\Wicked Pervs Public source\Private WW\Nisa9022_Interactions.py", line 67, in nisawickedpervs_Interactions_ObjectSim_add_super_affordances&#13;&#10;  File "C:\Мои документы\Electronic Arts\The Sims 4\Mods\Careers\PisceansimmerCareersFindom.ts4script\Pisceansimmer_Careers_Findom.py", line 9, in _inject&#13;&#10;    return new_function(target_function, *args, **kwargs)&#13;&#10;  File "C:\Мои документы\Electronic Arts\The Sims 4\Mods\Careers\PisceansimmerCareersFindom.ts4script\Pisceansimmer_Careers_Findom.py", line 24, in pisceansimmer_findom_add_super_affordances&#13;&#10;    original(self)&#13;&#10;  File "injector.py", line 11, in _inject&#13;&#10;  File ".\jens85_wickedjobs.py", line 38, in Jens85_SexServiceNPC_phone_add_phone_affordances&#13;&#10;  File "injector.py", line 11, in _inject&#13;&#10;  File "bmrehab.py", line 13, in bmrehab_Interactions_ObjectSim_add_super_affordances&#13;&#10;  File "injector.py", line 11, in _inject&#13;&#10;  File "bmautonomy.py", line 50, in bmautonomy_Interactions_ObjectSim_add_super_affordances&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2326, in on_add&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 645, in load_items&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\sim_inventory_component.py", line 113, in _load_item&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 655, in _create_inventory_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 186, in create_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 655, in &lt;lambda&gt;&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 678, in _post_create_object&#13;&#10;  File ".\WickedWhims 3.3.4.129c\turbolib\injector_util.py", line 15, in _wrapped_function&#13;&#10;  File ".\WickedWhims 3.3.4.129c\turbolib\special\exception_watcher.py", line 16, in _turbolib_on_exception_log&#13;&#10;  File ".\mc_utils.py", line 114, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 663, in _post_create_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 958, in load_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1652, in load_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1735, in load&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 780, in load&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 313, in add_from_load&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 329, in _insert_item&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 169, in insert&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 272, in _insert&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 486, in move_to_inventory&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\log.py", line 833, in assert_raise&#13;&#10;AssertionError: [Object Manager] [tingyul] Attempting to move an object that is not in this manager&#13;&#10;</desyncdata></report>
</root>
Posted
9 hours ago, Petr54 said:
I can not. The journal was cut down and the most interesting was left. 
[clipped]

LL is pretty good about letting you upload the actual LE file, that's probably the best way to do it as earlier errors can break other mods and cause false positives.  Anyways, this doesn't look like it's from me.  It looks like some object in sim's inventory is causing problems?  Does book_FunOnly_Butler sound familiar to you? 

Posted

i just got a last exception 

Ver 0.0.901b at Time: 05/19/18 16:37:25 on Windows with WW 3.3.4.129c Traceback (most recent call last):
  File "E:\NisaKPerv\Wicked Pervs Public source\Private WW\NisaK_Hazard_Detector.py", line 31, in wrapper
  File "E:\NisaKPerv\Wicked Pervs Public source\Private WW\Nisa9022_SensuallyTightScript.py", line 142, in st_process_stop
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 467, in debug_add_buff_by_type
  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 62, in set_value
  File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 315, in set_value
  File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 261, in get_statistic
  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 34, in add_statistic
  File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 204, in add_statistic
  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 773, in __init__
  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 912, in on_initial_startup
  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 845, in _setup_commodity_states
  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1239, in _set_state
  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1185, in _add_buff_from_state
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 440, in exported_func
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 308, in add_buff
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 1159, in _update_current_mood
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 384, in remove_buff
  File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1045, in on_remove
  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 377, in apply_to_resolver
  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 374, in apply_to_resolver
  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 211, in apply_to_resolver
  File "T:\InGame\Gameplay\Scripts\Server\buffs\buff_ops.py", line 34, in _apply_to_subject_and_target
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 440, in exported_func
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 250, in add_buff_from_op
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 308, in add_buff
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 1174, in _update_current_mood
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 297, in add_buff
  File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 987, in on_add
  File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1162, in _apply_walkstyle
  File "T:\InGame\Gameplay\Scripts\Server\routing\walkstyle\walkstyle_request.py", line 51, in start
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 440, in exported_func
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py", line 304, in request_walkstyle
TypeError: an integer is required (got type NoneType)
 

Posted

I love the way you think, NisaK! I adore your mod and I thank your for creating and sharing it with us.

 

I have a suggestion about your 'Sensually Tight' trait. You know the animations that play when two sims agree to woohoo, just before they pidder off to the place where they will do the deed? One is a high fist pump and a simlish "woohooo!", and the other is a sort of double low fist pump and a smiliar simlish gesture. (wow that is a lot of sim in one sentence)

I was thinking that, if possible (and if you agree) that a sim with the aforementioned trait would play a different animation and simlish comment, so that it's less of a scoring victory action and one of dread or defeat. The simlish would be less "WOOHOO!" and more of a "oh grobble", followed by a grumpy or sad slumped walk. The sim without the trait in this coupling is, of course, as excited as ever for what is coming. This part of sim woohoo has just always seemed out of sink with the rest of the excellent mood-lets and vfx you have created for this trait.

 

Thanks again for your mod.

As soon as I can afford it, you, Turbo and some animators are getting some love!

Posted
15 hours ago, NisaK said:

LL is pretty good about letting you upload the actual LE file, that's probably the best way to do it as earlier errors can break other mods and cause false positives.  Anyways, this doesn't look like it's from me.  It looks like some object in sim's inventory is causing problems?  Does book_FunOnly_Butler sound familiar to you? 

Your assumption that other mods affect your mod is false. All mods that were in the magazine, do not have conflicts with each other.

Sorry for my bad English.

PS book_FunOnly_Butler  I do not know.

Posted
9 hours ago, amberkaye81 said:

Attaching my last exception error. Trying to make sense of it.

 

https://pastebin.com/S45WyFGN

 

Hey, thank you for the LE.  This doesn't look like it's from me but from something trying to assign jobs to sims... maybe a bouncer.

 

 

8 hours ago, danibbbbbbbbbbbb said:

i just got a last exception 

 

9 minutes ago, Petr54 said:
Your assumption is that other fashion influences yours falsely. All mods that were in the magazine, do not have conflicts with each other.
Sorry for my bad English.

Can you please upload the LE file, thank you. 
 

7 hours ago, Prolific said:

I love the way you think, NisaK! I adore your mod and I thank your for creating and sharing it with us.

 

I have a suggestion about your 'Sensually Tight' trait. You know the animations that play when two sims agree to woohoo, just before they pidder off to the place where they will do the deed? One is a high fist pump and a simlish "woohooo!", and the other is a sort of double low fist pump and a smiliar simlish gesture. (wow that is a lot of sim in one sentence)

I was thinking that, if possible (and if you agree) that a sim with the aforementioned trait would play a different animation and simlish comment, so that it's less of a scoring victory action and one of dread or defeat. The simlish would be less "WOOHOO!" and more of a "oh grobble", followed by a grumpy or sad slumped walk. The sim without the trait in this coupling is, of course, as excited as ever for what is coming. This part of sim woohoo has just always seemed out of sink with the rest of the excellent mood-lets and vfx you have created for this trait.

 

Thanks again for your mod.

As soon as I can afford it, you, Turbo and some animators are getting some love!

Huh, interesting idea.  I'll look into it and see what I can do, it will have to wait until after my move is finished. 

Posted
39 minutes ago, NisaK said:
52 minutes ago, Petr54 said:
Your assumption is that other fashion influences yours falsely. All mods that were in the magazine, do not have conflicts with each other.
Sorry for my bad English.

Can you please upload the LE file, thank you. 

 

I uploaded the magazine. See above. Post 664. Sorry English.

  https://www.loverslab.com/topic/90553-nisa’s-wicked-perversions/?page=27&tab=comments#comment-2247889

 

Posted
29 minutes ago, Petr54 said:

 

I uploaded the magazine. See above. Post 664. Sorry English.

  https://www.loverslab.com/topic/90553-nisa’s-wicked-perversions/?page=27&tab=comments#comment-2247889

 

It really doesn't look like it's from my mod.  Try asking other modders if this: book_FunOnly_Butler:0x05f107537ab53c63 is from their mod as it seems to be what is causing you issues.  It doesn't look familiar to me at all and is not one of my instance IDs.  

Best of luck.  

Posted
10 minutes ago, NisaK said:

It really doesn't look like it's from my mod.  Try asking other modders if this: book_FunOnly_Butler:0x05f107537ab53c63 is from their mod as it seems to be what is causing you issues.  It doesn't look familiar to me at all and is not one of my instance IDs.

This is the error of your mod. Version 0_950. Fashion book_FunOnly_ Butler I do not, I already talked about this. Other people also wrote about mistakes, post 667. Why are you ignoring us?
Posted

is this the  LE file? or do you want me to upload from my notebook? 

Ver 0.0.901b at Time: 05/19/18 16:37:25 on Windows with WW 3.3.4.129c Traceback (most recent call last):
  File "E:\NisaKPerv\Wicked Pervs Public source\Private WW\NisaK_Hazard_Detector.py", line 31, in wrapper
  File "E:\NisaKPerv\Wicked Pervs Public source\Private WW\Nisa9022_SensuallyTightScript.py", line 142, in st_process_stop
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 467, in debug_add_buff_by_type
  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 62, in set_value
  File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 315, in set_value
  File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 261, in get_statistic
  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 34, in add_statistic
  File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 204, in add_statistic
  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 773, in __init__
  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 912, in on_initial_startup
  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 845, in _setup_commodity_states
  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1239, in _set_state
  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1185, in _add_buff_from_state
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 440, in exported_func
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 308, in add_buff
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 1159, in _update_current_mood
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 384, in remove_buff
  File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1045, in on_remove
  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 377, in apply_to_resolver
  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 374, in apply_to_resolver
  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 211, in apply_to_resolver
  File "T:\InGame\Gameplay\Scripts\Server\buffs\buff_ops.py", line 34, in _apply_to_subject_and_target
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 440, in exported_func
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 250, in add_buff_from_op
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 308, in add_buff
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 1174, in _update_current_mood
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 297, in add_buff
  File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 987, in on_add
  File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1162, in _apply_walkstyle
  File "T:\InGame\Gameplay\Scripts\Server\routing\walkstyle\walkstyle_request.py", line 51, in start
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 440, in exported_func
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py", line 304, in request_walkstyle
TypeError: an integer is required (got type NoneType)
 

Posted

Hi Nisa, I just discovered your mod and have been playing around with it today. So far, it looks great! My questions are about the rewards from the aspirations. Is it possible to change the colors of the restraints and nail polish, or for example, remove the restraints and not the tattoo? I know you can remove all the rewards with the console cheat. Also, for the Princess reward trait, I do not see the collar when I complete the aspiration. I am using cheats to complete it, but that worked fine for the Sex Addict reward. Lastly, you misspelled "satisfy" in the Broken Mind aspiration description. :smile: Thanks for your reply!

Posted

I did some updates yesterday including the main mod, turbo's whicked whims but since been unable to get the tam browser on the computer. Any suggestions? I uninstalled and reinstalled your mod but not really sure what else I can do.

Posted
6 hours ago, danibbbbbbbbbbbb said:

is this the  LE file? or do you want me to upload from my notebook? 
 

Hey that's the LE but it's missing the top half of the file which can contain important info.  You should see a little paper clip somewhere below where you type your text to make a post, you can just drag the entire lastException.txt  (it may be named slightly different) onto the paper clip and it will be uploaded with the post.  From the looks of it the bug involves a walk style (unlike Petr54's problem) but I can't be sure if it's from me or another mod without the top part of the LE log, but I'd hate to tell you one thing or another without all the info.  Also, what was happening in your game at the time of the LE? 
 

6 hours ago, Petr54 said:
This is the error of your mod. Version 0_950. Fashion book_FunOnly_ Butler I do not, I already talked about this. Other people also wrote about mistakes, post 667. Why are you ignoring us?

I'm sorry you feel like I'm ignoring you, I'm not.  I've been replying to both danibbbbbbbbbbbb and yourself.  The bug doesn't look like it's caused by my mod.  Do you have any butler mod's installed? Why are you convinced my mod is causing this LE?  Have you tried showing this LE to any other of your mod authors? 

 

7 hours ago, tu35day said:

Hi Nisa, I just discovered your mod and have been playing around with it today. So far, it looks great! My questions are about the rewards from the aspirations. Is it possible to change the colors of the restraints and nail polish, or for example, remove the restraints and not the tattoo? I know you can remove all the rewards with the console cheat. Also, for the Princess reward trait, I do not see the collar when I complete the aspiration. I am using cheats to complete it, but that worked fine for the Sex Addict reward. Lastly, you misspelled "satisfy" in the Broken Mind aspiration description. :smile: Thanks for your reply!

Lol, thank you for the spelling mistake notice.  The slut collar is disabled for males (iirc because it looked really bad on their necks) so that may be your issue.  Which colores would you want for the tattoos/restraints? 

 

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