Josu567 Posted April 16, 2024 Posted April 16, 2024 20 minutes ago, k0kk0r0 said: the emerald version of? https://rule34.paheal.net/post/view/1400028
k0kk0r0 Posted April 16, 2024 Posted April 16, 2024 7 minutes ago, Josu567 said: https://rule34.paheal.net/post/view/1400028 this isn't it but i think it'd be same thing since emerald x only changes the sprites Pokemon - Emerald Nude Version 1.01.gba 4
Catnatic Posted April 17, 2024 Posted April 17, 2024 (edited) On 2/29/2024 at 6:41 AM, Whisperrr said: Anyone know if theres a nude mod for pokemon sword shield or newer one? For previous version of pokemon, i found pokemon lolimon is the most awesome. Unfortunately it have a lot of bug and i dont think the creator will continue it. Doubt theres any other as crazy as this but hey its the most fun i've ever played in pokemon mods haha.. maybe theres another mod as crazy as it ? Thanks There's two female nude mods for Sw/Sh that can be found here, plus one where you can ride the bike in the nude. There's also a flat-chested version and a dialogue mod that makes NPCs actually comment on your nudity but these mods are found elsewhere, though if you know the true source of that certain game you mentioned then you'd probably know where they would be. Other games on the Switch haven't receive the same treatment unfortunately, it's either only texture edits or none at all, because it seems to be near impossible to do custom model imports due to no tools available (or locked behind a Discord server, ugh...) and/or poor documentation (unless that's also locked behind a Discord server, ugh...). The same tools for Sw/Sh could still be used for Let's Go Pikachu/Eevee though according to this wiki, but I don't think anyone has interest in lewd modding this game. Brilliant Diamond and Shining Pearl might be an exception though since it runs on Unity so you could probably use something like Unity Asset Bundle Extractor to import custom models to the game but like LGPE, no one seems to be interested in modding this game too. Edited April 17, 2024 by Catnatic
Amogusito69 Posted April 24, 2024 Posted April 24, 2024 On 4/16/2024 at 4:03 PM, k0kk0r0 said: this isn't it but i think it'd be same thing since emerald x only changes the sprites Pokemon - Emerald Nude Version 1.01.gba 16 MB · 51 downloads someone know which pokemons change? I found pokemons like chansey, kirlia and gardevoir changes
Guest Posted April 25, 2024 Posted April 25, 2024 3 hours ago, Amogusito69 said: someone know which pokemons change? I found pokemons like chansey, kirlia and gardevoir changes Looked through the rom, The pokemon who change are. Pikachu, Raichu, abra, Kadabra, Alakazam, Chansey, Goldeen, Seaking, Miltank, Blissey, Ralts, Kirlia, and Gardevoir.
Kamivax Posted April 26, 2024 Posted April 26, 2024 On 4/24/2024 at 9:55 PM, Hugh Neutron said: Looked through the rom, The pokemon who change are. Pikachu, Raichu, abra, Kadabra, Alakazam, Chansey, Goldeen, Seaking, Miltank, Blissey, Ralts, Kirlia, and Gardevoir. Is there anyway to evolve trade evolutions in the rom hack?
Amogusito69 Posted April 26, 2024 Posted April 26, 2024 5 hours ago, Kamivax said: Is there anyway to evolve trade evolutions in the rom hack? only using cheats
Guest Posted April 27, 2024 Posted April 27, 2024 On 4/26/2024 at 8:46 AM, Kamivax said: Is there anyway to evolve trade evolutions in the rom hack? Trade evolutions seem to be set to evolve at LV 36
SonicWindStriker Posted May 19, 2024 Posted May 19, 2024 On 1/9/2024 at 10:08 PM, eskaix said: OMG I'm so sorry I should've clarified it's for ORAS Can you tell me how to install it for ORAS?
DifferentCar Posted May 20, 2024 Posted May 20, 2024 On 5/19/2024 at 4:31 AM, SonicWindStriker said: Can you tell me how to install it for ORAS? Aye, pal. You'll need to make a set of folders in your Luma'd up 3DS' SD Card. By making those folders you've made room for two files you'll be keeping. I'm gonna give you my 1 and 3 files. I made 'em myself, but that being the case, it's only a texture mod. No changes have been made to the model or nothing. Regardless, I think I did a good job on the textures. In case you don't want them, the installation instructions below will still apply to the mod that you were after. (Pokémon Omega Ruby's Title ID is 000400000011C400, and Pokémon Alpha Sapphire's Title ID is 000400000011C500) The folders you'll make will be at... "SD Card:\luma\titles\000400000011C400\romfs\a\0\2\1" or "SD Card:\luma\titles\000400000011C500\romfs\a\0\2\1" 1 - This is gonna be for May and Lisia's super deformed Chibi overworld model. Regrettably, I didn't take a picture of Contest May and Lisia in the emulator; so you'll have to make do with Ohana3DS serving as the medium of choice for the screenshots, with its quite basic lighting.. And... "SD Card:\luma\titles\000400000011C400\romfs\a\1\3\3" or "SD Card:\luma\titles\000400000011C500\romfs\a\1\3\3" 3 - And that's gonna be for May's more-detailed Battle, Cutscenes and Trainer Information model. The reason why those last numbers, 1 and 3 are in italics is because those aren't folders, but rather the files that the mod would replace. Just in case you'd like to play this on Citra Emulator, I've made texture replacements too. Pokémon Omega Ruby and Alpha Sapphire's Textures.zip Since it's a lot easier to find the textures to replace in the emulator, thanks to its ability to dump and replace textures, I've been able to Loverslab-ify a few more things, like the overworld model and portrait of the Battle Girls, May's portait, save icon and PSS icon and Hoenn News Network's anchor who you see on the bottom screen. The reason why these extra modifications are absent in the 3DS-compatible files I provided are because I wasn't able to find the textures in the GARC files, since I don't know where they are. It would have also taken a long time to find them manually with Ohana3DS. Hopefully, we see a resurgence in Pokémon ORAS modding, and the location of the textures mentioned above are found and documented, so that we can have these textures on the real 3DS. Long story short, the changes shown in the screenshots you see above will work on the real 3DS, but anything else included in the texture replacements won't be. They are, for the time being, exclusive to the Citra Emulator. Regardless, you'll need to put these textures in "C:\Users\Your Name\AppData\Roaming\Citra\load\textures\000400000011C400" for Omega Ruby, or "C:\Users\Your Name\AppData\Roaming\Citra\load\textures\000400000011C500" for Alpha Sapphire. Have fun! (I hope that Mr. Downbad returns to sexy Pokémon modding, since I've now become quite interested in Pokémon White 2 with his mods from this topic's 7th page, but it's too bad that he didn't change Rosa's Trainer Card's texture.) 3
DifferentCar Posted May 21, 2024 Posted May 21, 2024 3 hours ago, DifferentCar said: it's too bad that he didn't change Rosa's Trainer Card's texture. As Mr. Downbad once said, "As the old saying goes with modding: “If you want something done, you should just do it yourself.” If you really want it to happen, try learning it yourself." - So I did just that... The way it's done is quite complicated. It's definitely a lot easier to mod 3DS games than DS games. I used both Tinke and DSLazy to pull this off. 1. Open DSLazy. 2. Click the three dots and find your .nds file of Pokémon Black 2 or White 2. 3. Click nds unpack. This will make a folder structure in DSLazy's folder very similar to the folder structure of Pokémon Omega Ruby and Alpha Sapphire, as seen in the previous post. 4. Use Tinke to open your .nds file of Pokémon Black 2 or White 2. 5. Expand the folders a, 0, 3, and then click 9. 6. Unpack 9. 7. View 9_8.RLCN and click Use this palette. 8. Close 9_8.RLCN and View 9_36.RGCN. 9. Export 9_36.RGCN as a .png. 10. Open 9_36.RGCN in a bitmap image editing programme of your choice. I choose Paint.NET since it's free and quite capable. Furthermore, it automatically enables nearest-neighbour filtering when zoomed in, meaning you can view all your pixel art images at the highest of quality. And start editing Rosa's sprite to look however you'd like. (NOTE: Unless you know how to manually add new colours or change the existing colours of the 9_8.RLCN palette image, use the eyedropper tool to select each colour from the sprite. This means you won't be able to add new colours, unless- like I said, you know how to. This unfortunately means your player character will have nipples that are slightly darker than the industry standard. I tried changing the colour of Rosa's shoelaces and hair tie in both the 9_36.RGCN file and the 9_8.RLCN file, so that I could use their colour as pinker nipples, but it didn't work as the sprite's colours broke. There's an interesting challenge for you! Change the colour of Rosa's nipples to #FF9696. When you're done, upload the 9 file to this here topic. I'd be very grateful.) 11. When you're done, Import the .png file, named 9_36.RGCN.png back into Tinke. Since you probably didn't add any new colours or try changing them, you won't have to worry about changing the Palette import options, leave it as Swap to original palette. 12. Close 9_36.RGCN and click 9. 13. Pack and then Extract 9. 14. Click No on the dialogue box so that you're given the ability to save a file named 9. Save this 9 into the file structure you made with DSLazy. Overwrite the 9 in ...dslazy\NDS_UNPACK\data\a\0\3. 15. Go back to DSLazy and click nds packer. 16. Save the .nds file you get wherever you'd like. If that's TWiLight Menu++ on your DSi, 2DS or 3DS, that'd be in SD Card:/roms/nds/... Make sure you give your .nds file a meaningful name, like Pokémon Black 2 Topless or perhaps Pokémon White 2 Nude or something. 17. Have fun! Perhaps it's for the best that Rosa's nipples were slightly darker than the industry standard... After all, on the 3DS' non-integer scaled DS mode, they'd be hard on that small screen to see since they'd be quite bright. I think Type A and Type C are two most superior ones, so I made .bmp images of them, so that I could share them with you without worrying about compression artifacts ruining the colours. Topless.zipNude.zip Also, apologies for not uploading them as .xdelta files. I couldn't do that, as I don't know how to make them at this point in time. 4
DifferentCar Posted May 21, 2024 Posted May 21, 2024 On 3/10/2024 at 10:58 PM, Bluwonton said: would you or anyone care to share this patch for platinum/diamond/pearl please? this looks good :3 cant find anything with nude dawn anywhere. would be awesome! ❤️ Yeah, of course! Made it as close as I could to razar51's original. We're quite lucky with Platinum. They actually included a suitable pink colour in Dawn's texture, so they were pretty much asking for her to get the Loverslab treatment. I've also figured out .xdelta files, so here you go! Topless Platinum Trainer Card.xdeltaNude Platinum Trainer Card.xdelta Two variants. One with panties on, and one without. Have fun! ...Well, as much fun as you can have, with only the trainer card being modded. You may be able to run two .xdelta files together, so if I were you, I'd patch both the LewdPlatinum.xdelta that ShammyBeingLewd posted in late September of '23 (Page 8), and either one of these two along with it, so that you can have a better time, I guess. 2
Obligitury Posted May 21, 2024 Posted May 21, 2024 34 minutes ago, DifferentCar said: Yeah, of course! Made it as close as I could to razar51's original. We're quite lucky with Platinum. They actually included a suitable pink colour in Dawn's texture, so they were pretty much asking for her to get the Loverslab treatment. I've also figured out .xdelta files, so here you go! Topless Platinum Trainer Card.xdelta 4.27 MB · 0 downloads Nude Platinum Trainer Card.xdelta 2.27 kB · 0 downloads Two variants. One with panties on, and one without. Have fun! ...Well, as much fun as you can have, with only the trainer card being modded. You may be able to run two .xdelta files together, so if I were you, I'd patch both the LewdPlatinum.xdelta that ShammyBeingLewd posted in late September of '23 (Page 8), and either one of these two along with it, so that you can have a better time, I guess. white panties dawn? lets gooooo! now for the actual character herself.
Mrbezos Posted May 21, 2024 Posted May 21, 2024 I am still eagerly awaiting the day a talented and generous modder will do something with Sun/Moon version.
Mrbezos Posted May 21, 2024 Posted May 21, 2024 12 hours ago, DifferentCar said: Aye, pal. You'll need to make a set of folders in your Luma'd up 3DS' SD Card. By making those folders you've made room for two files you'll be keeping. I'm gonna give you my 1 and 3 files. I made 'em myself, but that being the case, it's only a texture mod. No changes have been made to the model or nothing. Regardless, I think I did a good job on the textures. In case you don't want them, the installation instructions below will still apply to the mod that you were after. (Pokémon Omega Ruby's Title ID is 000400000011C400, and Pokémon Alpha Sapphire's Title ID is 000400000011C500) The folders you'll make will be at... "SD Card:\luma\titles\000400000011C400\romfs\a\0\2\1" or "SD Card:\luma\titles\000400000011C500\romfs\a\0\2\1" 1 21.48 MB · 1 download - This is gonna be for May and Lisia's super deformed Chibi overworld model. Regrettably, I didn't take a picture of Contest May and Lisia in the emulator; so you'll have to make do with Ohana3DS serving as the medium of choice for the screenshots, with its quite basic lighting.. And... "SD Card:\luma\titles\000400000011C400\romfs\a\1\3\3" or "SD Card:\luma\titles\000400000011C500\romfs\a\1\3\3" 3 5.99 MB · 1 download - And that's gonna be for May's more-detailed Battle, Cutscenes and Trainer Information model. The reason why those last numbers, 1 and 3 are in italics is because those aren't folders, but rather the files that the mod would replace. Just in case you'd like to play this on Citra Emulator, I've made texture replacements too. Pokémon Omega Ruby and Alpha Sapphire's Textures.zip 330.96 kB · 1 download Since it's a lot easier to find the textures to replace in the emulator, thanks to its ability to dump and replace textures, I've been able to Loverslab-ify a few more things, like the overworld model and portrait of the Battle Girls, May's portait, save icon and PSS icon and Hoenn News Network's anchor who you see on the bottom screen. The reason why these extra modifications are absent in the 3DS-compatible files I provided are because I wasn't able to find the textures in the GARC files, since I don't know where they are. It would have also taken a long time to find them manually with Ohana3DS. Hopefully, we see a resurgence in Pokémon ORAS modding, and the location of the textures mentioned above are found and documented, so that we can have these textures on the real 3DS. Long story short, the changes shown in the screenshots you see above will work on the real 3DS, but anything else included in the texture replacements won't be. They are, for the time being, exclusive to the Citra Emulator. Regardless, you'll need to put these textures in "C:\Users\Your Name\AppData\Roaming\Citra\load\textures\000400000011C400" for Omega Ruby, or "C:\Users\Your Name\AppData\Roaming\Citra\load\textures\000400000011C500" for Alpha Sapphire. Have fun! (I hope that Mr. Downbad returns to sexy Pokémon modding, since I've now become quite interested in Pokémon White 2 with his mods from this topic's 7th page, but it's too bad that he didn't change Rosa's Trainer Card's texture.) Great work! Can you remove the leggings from May and show her pussy?
Mx. Downbad Posted May 21, 2024 Posted May 21, 2024 7 hours ago, DifferentCar said: As Mr. Downbad once said, "As the old saying goes with modding: “If you want something done, you should just do it yourself.” If you really want it to happen, try learning it yourself." - So I did just that... Yay someone listened 12 hours ago, DifferentCar said: (I hope that Mr. Downbad returns to sexy Pokémon modding, since I've now become quite interested in Pokémon White 2 with his mods from this topic's 7th page, but it's too bad that he didn't change Rosa's Trainer Card's texture.) Honestly I was still pretty new to the whole thing when I made the mod, I just didn’t know where to find it, gave up, and released it. And I thank you for the interest in me existing, probably won’t happen again for a while though. 7 hours ago, DifferentCar said: (NOTE: Unless you know how to manually add new colours or change the existing colours of the 9_8.RLCN palette image, use the eyedropper tool to select each colour from the sprite. This means you won't be able to add new colours, unless- like I said, you know how to. This unfortunately means your player character will have nipples that are slightly darker than the industry standard. I tried changing the colour of Rosa's shoelaces and hair tie in both the 9_36.RGCN file and the 9_8.RLCN file, so that I could use their colour as pinker nipples, but it didn't work as the sprite's colours broke. There's an interesting challenge for you! Change the colour of Rosa's nipples to #FF9696. When you're done, upload the 9 file to this here topic. I'd be very grateful.) Oh my god custom palletes are the worst when it comes to trainer cards. Been working on a different mod (sfw) for platinum and oh my god I hate it. It would be so nice to just have a tool that easily makes RLCN files.
hilbo75 Posted May 21, 2024 Posted May 21, 2024 back when i tried to make a bw2 mod and lost the files i just went with a dark skin color for the nipple color since i kind of prefer it and most asian girls have brown ones anyway (though since bw2 takes place in poke america i guess it doesnt really apply to her. then again a lot of different colors of people live in america)
DifferentCar Posted May 21, 2024 Posted May 21, 2024 (edited) On 5/21/2024 at 9:40 AM, Mrbezos said: I am still eagerly awaiting the day a talented and generous modder will do something with Sun/Moon version. While I'm not the most interested in playing Pokémon Sun/Moon, I can't blame you. Waiting for mods is a serious test of patience. But you're right, it would take a rather talented modder to do something about Selene, especially because she wears baggy clothing in Sun/Moon, so a simple texture mod just won't cut it. A long time ago in a topic called Busty May - Serena Mod for Pokémon ORAS - XY (BMSM), someone by the name of Pokefan77 said that it's quite easy to use Ohana3DS to extract the models as .OBJ files so that you could edit them to your liking in Blender. Unfortunately, I'm not very good with Blender, especially when doing models that are supposed to move. By the time I'm done with a character model, I'd often find that it explodes into a stretched out mess when in the game. The only time a modelling job of mine went well was when I removed the bra's model added three-dimensional nipples to the player character in a PC game called Hand Simulator, but that's beside the point. On 5/21/2024 at 9:44 AM, Mrbezos said: Great work! Can you remove the leggings from May and show her pussy? Thanks! Yeah, it could be done, but I don't think it'd be very good, since the shape of May's shorts are still there because I didn't change the model in any way. As a proof of concept, this is what the trainer card and May's overworld model would look like. On an emulator, playing the game in high definition, it's quite obvious that something's wrong. It might look alright if you're only playing on real hardware. So... Here you go! 3 1 And that's the texture you'll put into the load/textures folder if you're going to play on the emulator. As always, have fun! On 5/21/2024 at 9:56 AM, Mr. Downbad said: Honestly I was still pretty new to the whole thing when I made the mod Mr. Downbad! It's good to see that you're still around! I've got one question for you, guv. When you made the .xdelta patches for Black Version 2 and White Version 2, how did you get around the problem with the DSi binaries going missing? Since those DSi binaries keep disappearing on me, TWiLight Menu++ refuses to let the game run in DSi mode. Also, the cheats that you'd normally have with TWiLight Menu++ go missing too. Was it because of my unorthodox method of using both DSLazy and Tinke? I read on a forum that TinkeDSi could be used to dump the donor iheader to fix the missing DSi binaries. Unfortunately, that didn't work. Thank you very much, Mr. Downbad. On 5/21/2024 at 9:56 AM, Mr. Downbad said: And I thank you for the interest in me existing Don't mention it. It's the least I could do. After all, you've done us all a massive public service by making those .xdelta patches for Black 2 and White 2, so we're all real thankful! Edited February 26, 2025 by DifferentCar Correcting an incorrect spelling of "mod" and finishing an unfinished sentence. 4
DifferentCar Posted May 21, 2024 Posted May 21, 2024 58 minutes ago, DifferentCar said: how did you get around the problem with the DSi binaries going missing? Alright, it seems like I've fixed that problem. The trick is to not use DSLazy, but rather use TinkeDSi for everything. So you get the Pokémon Black Version 2 or Pokémon White Version 2 .nds file from Vimm.net. Then you've got to use the xdelta patcher that was available here to patch that .nds file with one of the .xdelta files that Mr. Downbad made on page 7. Once that's done, you use TinkeDSi to do the steps mentioned by me on page 12 until you're about done with packing and extracting the 9 file. After extracting the 9 file again, save it somewhere nice and convenient. Then, while you're still in TinkeDSi, Change file, and select 9 again. After that's sorted, you can then Save ROM. And finally, the job's done and you'll be able to play Pokémon Black Version 2 or Pokémon White Version 2 in TWiLight Menu++'s DSi mode. But, since we're modding a console game, something's bound to go wrong. The final problem is, the cheats still don't work. TWiLight Menu++ can't find 'em! My next plan of action is to repeat the steps but in a different order. Maybe the cheats'll work if I Change file 9 of the original, unmodified Pokémon Black Version 2 or Pokémon White Version 2, before I patch the whole ensemble with one of Mr. Downbad's .xdelta files. Although, I doubt it. Those cheats are probably long gone.
Mx. Downbad Posted May 21, 2024 Posted May 21, 2024 Yeah, I’ve never used LazyDS since I’ve never heard of it. I actually know how to use blender pretty well, I might try my hand and giving May a normal body instead of just a texture swap, but not right now, I have a lot of stuff to do.
Catnatic Posted May 21, 2024 Posted May 21, 2024 19 hours ago, DifferentCar said: - This is gonna be for May and Lisia's super deformed Chibi overworld model. - And that's gonna be for May's more-detailed Battle, Cutscenes and Trainer Information model. I like the addition of blushing to May's face texture. It kind of highlights that she knows what she doing is naughty but very exciting. I believe that dialogue in these games should also be edited to add on to the experience that your character is truly naked where NPCs would provide a variety of reactions to your apparent nudity when you're normally supposed to be clothed. I find that to be possible for the 3DS games by using pk3DS and editing the game+story text files. In fact, I did some dialogue edits myself for Pokemon X/Y a few weeks ago. However, I'm having trouble with getting your character's name being called... I have a feeling that if the original dialogue didn't initially have the player-name variable, then it's not going to be used even if the edited message called the variable for some reason. I'm afraid the same thing may happen for the other 3DS games like ORAS and SM/USUM. This is what the edited text file looks like, it should've worked, I've used the exact same variable: This is what the game outputs for line 13: It can work but like I said before, if the original line initially has the variable, I can use that variable just fine for that same line. This is what the game outputs for line 2: Anyway, I still have interest in making edits for ORAS despite this such as its beginning sequence for a start. Well actually, I sort of already did but for the original versions from Gen 3. The solitary Emerald version to be specific. I mentioned much earlier in this thread that games from Gen 1-4 have been decompiled which can allow for easier modding, because the process is so straightforward that I can directly edit the text files with Notepad++ and sprites with any image editor without the need of a fanmade tool (except for Gen 4). Once I'm done with my edits, I can just simply save the .txt files and the .png images, build the ROM with these edited assets, and the game just works with the changes I've made to it. 1
DifferentCar Posted May 21, 2024 Posted May 21, 2024 Hello again, Mr. Downbad. May I ask how you were able to retain the cheats in your .xdelta patches for Pokémon Black Version 2 and Pokémon White Version 2? The cheats that come with TWiLight Menu++'s usrcheat.dat file are fully functional with your .xdelta patchs for the two games. It's only when I change the Trainer Card's texture in Tinke or TinkeDSi that the cheats file for the game stops being recognised by TWiLight Menu++. I would assume it's because the game's checksums, codes, CRCs, flags and identifiers change when Tinke or TinkeDSi Save ROMs the .nds file. Since they change, they no longer match with the regular unmodified game's checksums, codes, CRCs, flags and identifiers, causing the cheats to be deemed non applicable and entirely seperate by TWiLight Menu++. Tinke and TinkeDSi don't seem to allow for the changing of these things. So it seems like I must be missing something. Was there some other programme that you used that I'm not aware about? Thanks, Mr. Downbad. Wow, Catnatic! That's quite impressive! It's always been a sore point that the NPCs never react to your character's exhibitionism. Are you planning on releasing this? If you are, I look forward to reading all the things the character have to say about Serena's interesting hobby. Thanks for letting me know about the decompiled Pokémon games from the Gameboy Advance. Looks like fun! 2
Mx. Downbad Posted May 21, 2024 Posted May 21, 2024 (edited) 2 hours ago, DifferentCar said: Hello again, Mr. Downbad. May I ask how you were able to retain the cheats in your .xdelta patches for Pokémon Black Version 2 and Pokémon White Version 2? The cheats that come with TWiLight Menu++'s usrcheat.dat file are fully functional with your .xdelta patchs for the two games. It's only when I change the Trainer Card's texture in Tinke or TinkeDSi that the cheats file for the game stops being recognised by TWiLight Menu++. I would assume it's because the game's checksums, codes, CRCs, flags and identifiers change when Tinke or TinkeDSi Save ROMs the .nds file. Since they change, they no longer match with the regular unmodified game's checksums, codes, CRCs, flags and identifiers, causing the cheats to be deemed non applicable and entirely seperate by TWiLight Menu++. Tinke and TinkeDSi don't seem to allow for the changing of these things. So it seems like I must be missing something. Was there some other programme that you used that I'm not aware about? Thanks, Mr. Downbad. About cheats: Honestly I don’t really know how they work very well, I think it’s just a coincidence it still worked for my patch. About Tinke: You have to be fairly particular about how you use tinke. It’s a lot of extracting the files and/or pngs and editing them in more conventional software such as Photoshop or GIMP. One of the problems that you’re likely having is you need to click on the .narc in tinke again and click “Repack” before saving, or nothing will happen. If I can figure out text editing, I might do the same thing with B2W2, but I don’t really know what I’m doing and I still have other shit to work on Edited May 21, 2024 by Mr. Downbad 1
halfbloodkinks Posted May 21, 2024 Posted May 21, 2024 8 hours ago, DifferentCar said: While I'm not the most interested in playing Pokémon Sun/Moon, I can't blame you. Waiting for mods is a serious test of patience. But you're right, it would take a rather talented modder to do something about Selene, especially because she wears baggy clothing in Sun/Moon, so a simple texture mod just won't cut it. A long time ago in a topic called Busty May - Serena Mod for Pokémon ORAS - XY (BMSM), someone by the name of Pokefan77 said that it's quite easy to use Ohana3DS to extract the models as .OBJ files so that you could edit them to your liking in Blender. Unfortunately, I'm not very good with Blender, especially when doing models that are supposed to move. By the time I'm done with a character model, I'd often find that it explodes into a stretched out mess when in the game. The only time a modelling job of mine went well was when I removed the bra's model added three-dimensional nipples to the player character in a PC game called Hand Simulator, but that's beside the point. Thanks! Yeah, it could be done, but I don't think it'd be very good, since the shape of May's shorts are still there because I didn't change the model in any way. As a proof of concept, this is what the trainer card and May's overworld model would look like. On an emulator, playing the game in high definition, it's quite obvious that something's wrong. It might look alright it you're only playing on real hardware. So... Here you go! 3 5.96 MB · 1 download 1 21.48 MB · 1 download And that's the texture you'll put into the load/textures folder if you're going to play on the emulator. As always, have fun! Mr. Downbad! It's good to see that you're still around! I've got one question for you, guv. When you made the .xdelta patches for Black Version 2 and White Version 2, how did you get around the problem with the DSi binaries going missing? Since those DSi binaries keep disappearing on me, TWiLight Menu++ refuses to let the game run in DSi mode. Also, the cheats that you'd normally have with TWiLight Menu++ go missing too. Was it because of my unorthodox method of using both DSLazy and Tinke? I read on a forum that TinkeDSi could be used to dump the donor iheader to fix the missing DSi binaries. Unfortunately, that didn't work. Thank you very much, Mr. Downbad. Don't mention it. It's the least I could do. After all, you've done us all a massive public service by making those .xdelta patches for Black 2 and White 2, so we're all real thankful! Thank you for your efforts. Is it possible for her vagina to be designed? Even just a simple line (simple in my head... Probably much harder to create for modders in reality). I love what you did with her breasts and nipples so it would be awesome if her pussy could get some similar love. And can I just say how great it is that Mr download is back and that there are other modders too like you showing love to these games. I also really enjoyed his B&W 2 nude mods but unfortunately my phone became damaged and I lost my file and haven't had the time/energy to go back and get all the badges again. People such as yourself and MrDownload breathing new life back into these games extends their shelf life infinitely. So thank you both.
DifferentCar Posted May 21, 2024 Posted May 21, 2024 52 minutes ago, halfbloodkinks said: Thank you for your efforts. Is it possible for her vagina to be designed? You're most welcome! And, absolutely! It's just a matter of trial and error, painting it up and seeing if it lines up with where you'd expected it to be. However, as I said before, because I can't 3D model to save my life, thanks to those flippin' shorts that May likes to wear, in high definition, the final product's not going to look very good on an emulator, regardless of how well it's been textured. Also of note, in May's overworld model, it's not possible to cleanly remove her bag by just changing the textures. Doing so colours her bag into a jet black, this because of how its black outline is still drawn; its colourful self may be gone, but its shadow remains... Besides, without her bag, where else is she gonna keep all those weirdly shaped and coloured potion bottles? Well in any case, here it is. The two files below are for use on real 3DS hardware. 1 - The cutesy overworld model found in .../a/0/2. The best view'll be in the central corridor of Mauville City heading southbound, since that's where the camera's at its closest and lowest. 3 - The more grown-up battle model from .../a/1/3. The best view will probably be in the cutscenes you have with your rival, probably Brendan. Although, the Trainer Card's got a good view too. And these images for use on an emulator. - Naturally, this smaller one's for the little overworld model. - And this larger one's for the big battle model. Thank you for the kind words, halfbloodkinks. Have fun and goodnight! 1
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