ferris31 Posted April 20, 2018 Posted April 20, 2018 38 minutes ago, br3akth3s3walls said: What's the best way to obtain it? The store is confusing. And the only translater I can find is dualshockers which is only slightly helpful You get a lot of the rare suits from the normal gachas and from post-game rewards for story missions (the ones in the yellow tab).
Dreamcaster Posted April 20, 2018 Posted April 20, 2018 14 minutes ago, br3akth3s3walls said: All I see is a way to sell my current suits You get swimsuits from the showers, the icon with Nyotengu in the tub, right above the basket 1
br3akth3s3walls Posted April 20, 2018 Posted April 20, 2018 Great so I unlocked the item as Helena and the mod looks great in the item reveal screen. Problem is I can equip her with it, but she won't actually wear it, and it doesn't appear in the closet. Wtf?? 57 minutes ago, Dreamcaster said: You get swimsuits from the showers, the icon with Nyotengu in the tub, right above the basket 1
ausgeek Posted April 20, 2018 Posted April 20, 2018 On 17/04/2018 at 2:16 PM, bluerobot99 said: Thanks for the reply. Its only for DX11 games right? Sounds exiting. There's a lot of DX11 games i couldn't crack that need cracking lol Yeah, that's right - and let me know if you run into any trouble applying it to another DX11 game. On 17/04/2018 at 5:14 PM, barjack said: Another question about the potential of 3Dmikoto ,will it possible to replace animation/pose file in the future?or it's only for shader,vertex,index buffers? That's harder - 3DMigoto is at too lower level to see animations in a very useful form - it can see the pose the game has set in a given frame, and can potentially replace or manipulate that, e.g. while I was testing the mesh replacements I also dumped out the pose constant buffer and re-injected that to place the girl in a specific pose - but she was frozen in that pose. With a bit of effort you could probably get a custom animation in by just changing to a different pose each frame (there is some more work to do in the command list that would make this easier) - you could trigger it from a keypress, but it wouldn't necessarily be synchonised very well to anything in the game. Another option - if you can find a way to manipulate a pose programatically, is to use a custom shader that takes the pose from the game as an input and spits out a modified pose as an output, then 3DMigoto assigns that pose to the character instead. 1
korichiki Posted April 21, 2018 Posted April 21, 2018 午前11時19分に2018/4/6に、xxJesusChristxxは言った: DOAXVV _texEditsを保存する 午後7時46分に2018/4/18に、tantraveは言った: Modテスト Honoka Blazerカートを削除します.zip Is it possible to do such a remodeling easily? I would like to try another costume too 2
bo-su Posted April 22, 2018 Posted April 22, 2018 Can someone tell me anything about the colour space used for skin textures? I don't have PS and the Intel dds plugin doesn't seem to work in GIMP, but I can work with the textures, I just can't get anything back into the game without it either being dark grayscale (looks like an inverted alpha map or single colour component) or being almost white (bad alpha or specular, adding instead of multiplying .. ???). I can tell it's my texture, even if I use something other than dds, so it loads without error, but I can't get the colours to read right. This is seriously starting to frustrate me.. Aaargh <<edit>> I guess I should have started with hello, and thanks for all the amazing hard work done so far! <<edit2>> I'm an idiot. Thanks, solved
Baralgin Posted April 22, 2018 Posted April 22, 2018 1 hour ago, bo-su said: Can someone tell me anything about the colour space used for skin textures? I don't have PS and the Intel dds plugin doesn't seem to work in GIMP, but I can work with the textures, I just can't get anything back into the game without it either being dark grayscale (looks like an inverted alpha map or single colour component) or being almost white (bad alpha or specular, adding instead of multiplying .. ???). I can tell it's my texture, even if I use something other than dds, so it loads without error, but I can't get the colours to read right. This is seriously starting to frustrate me.. Aaargh <<edit>> I guess I should have started with hello, and thanks for all the amazing hard work done so far! IMO it's easier to install PS than to type as much text... 2
Noice123 Posted April 24, 2018 Posted April 24, 2018 Here's a background replacement in the photo room from DOAX3 (Sofmap) if anyone wants it just drop it into the mods folder and select the 4gamer.net in the photo room Download link http://www.mediafire.com/file/f2fqxyridx9432p/Sofmap.zip
deutchlander Posted April 24, 2018 Posted April 24, 2018 are there somehow of get a save data with 100% of game completed?
JoeMesh Posted April 24, 2018 Posted April 24, 2018 5 minutes ago, deutchlander said: are there somehow of get a save data with 100% of game completed? Game progress is account bound and saved on the server. You can't download a save. 1
Falling5393 Posted April 24, 2018 Posted April 24, 2018 Hiya, thanks for the great work. So I want to make a topless mod and I've run into a bit of a snafu. I figured out how to remove specific parts of the swimsuit model, but obviously, I'm left with holes. Spoiler Now my question is, is there anything that I can do, besides filling in each body model, to fix this? Is it at all possible to have a master body to reference to? If not, just so I have a better understanding of it, is it because while we're replacing the (vertexes?) we're not replacing the bones or weights that might differ between the models and that's what's causing the issue? If there is absolutely no work around, is there any brave modeler willing to join me on this endeavor? I know most of the work will be on the modeler, but I'd be willing to provide the hashes and required indexes for the suits. [I'll probably post them on this forum whenever I'm done with what I have with Nyo]
Baralgin Posted April 24, 2018 Posted April 24, 2018 1 hour ago, JoeMesh said: Game progress is account bound and saved on the server. You can't download a save. Have you ever tried this? Moder...
knight77 Posted April 24, 2018 Posted April 24, 2018 5 hours ago, Falling5393 said: Hiya, thanks for the great work. So I want to make a topless mod and I've run into a bit of a snafu. I figured out how to remove specific parts of the swimsuit model, but obviously, I'm left with holes. Hide contents Now my question is, is there anything that I can do, besides filling in each body model, to fix this? Is it at all possible to have a master body to reference to? If not, just so I have a better understanding of it, is it because while we're replacing the (vertexes?) we're not replacing the bones or weights that might differ between the models and that's what's causing the issue? If there is absolutely no work around, is there any brave modeler willing to join me on this endeavor? I know most of the work will be on the modeler, but I'd be willing to provide the hashes and required indexes for the suits. [I'll probably post them on this forum whenever I'm done with what I have with Nyo] Every single suit has its own unique body mesh underneath. So if you want to remove the top of every suit, you need to replace the body mesh for every single one. This really is a lot of work, because you need to transfer the weight maps correctly for everyone (which I haven't got correctly in Blender yet! But there is a newer version of the plugin by ausgeek which I will try today)
JoeMesh Posted April 24, 2018 Posted April 24, 2018 9 hours ago, Baralgin said: Have you ever tried this? Moder... I don't need to try. This is an online game. That's how it works.
Wish Upon a Star Posted April 24, 2018 Posted April 24, 2018 12 hours ago, JoeMesh said: Game progress is account bound and saved on the server. You can't download a save. there are no save full 100% since game releash new costume every month, and cost lot of $ to buy all costume
Baralgin Posted April 24, 2018 Posted April 24, 2018 3 hours ago, JoeMesh said: I don't need to try. This is an online game. That's how it works. In short, you did not check. 1 hour ago, Wish Upon a Star said: there are no save full 100% since game releash new costume every month, and cost lot of $ to buy all costume The costumes were also added to DOA5LR.
Wish Upon a Star Posted April 24, 2018 Posted April 24, 2018 1 minute ago, Baralgin said: In short, you did not check. The costumes were also added to DOA5LR. this is online game, do you what it mean ?? it mean all data about you acc it in they server, unless you hack they server, there no way you can do thing so call " save 100%". most of costume in doavv it not added to DOA5LR, or more exactly, really much mod in doa5lr came from doax3
Baralgin Posted April 24, 2018 Posted April 24, 2018 53 minutes ago, Wish Upon a Star said: this is online game, do you what it mean ?? it mean all data about you acc it in they server, unless you hack they server, there no way you can do thing so call " save 100%". most of costume in doavv it not added to DOA5LR, or more exactly, really much mod in doa5lr came from doax3 I mean, the fact of adding costumes during the game does not change anything. What is written to the file on the server depends on your actions on your computer. This is unquestionable. How seriously depends, can say only programmers and hackers. Maybe during the development of the program they left some loopholes for their people. Or even just made a stupid mistake that allows the user to change the data on the server. But another question is that if someone finds such a loophole, then he will not write about it in the topic. It's like telling in newspaper how to win a lottery. No way, because KT will go bankrupt. ГOГ !
ausgeek Posted April 24, 2018 Posted April 24, 2018 10 hours ago, knight77 said: Every single suit has its own unique body mesh underneath. So if you want to remove the top of every suit, you need to replace the body mesh for every single one. This really is a lot of work, because you need to transfer the weight maps correctly for everyone (which I haven't got correctly in Blender yet! But there is a newer version of the plugin by ausgeek which I will try today) I'll have an update and video tutorial out in the next day or two - I've found a much better solution for fixing the vertex groups on even quite large holes: And somewhat related (exactly how it is related will make more sense when the video explaining the above technique is out), poses can now be imported into Blender: The bones are a bit funky, but it works. 10
Falling5393 Posted April 26, 2018 Posted April 26, 2018 Strange issue that I'm running into, not sure if anyone else can replicate it or not. But when I skip certain meshes while hunting, it behaves normally, all of the mesh is skipped Spoiler but when I try to skip the outfit with the ini settings. Sometimes certain things wont go away, like this bell + star for instance. I'm not sure why, this bell is also a problem on the white ribbon suit. Spoiler and I also run into an issue with the suit named イノセンス・ノート, a weird shadow just won't go away. Spoiler My basic settings to replicate スノーフェアリ Spoiler [TextureOverrideスノーフェアリーTop1_IB] Hash = 16e6f0b9 handling = skip Anyone got a workaround? Or am I SOL
whocares8128 Posted April 26, 2018 Posted April 26, 2018 @ausgeek would probably be able to explain this better, but if my understanding is correct, there is likely a vertex shader in the ShaderFixes folder (whose hash matches that of the one used by the vertex buffer you are attempting to remove). In such a case, where there is an overriding shader, the shader's effects apply regardless of configuration. In order to stop the shadows from appearing, you would need to remove the overriding shader in the ShaderFixes folder, or edit the shader to allow its behavior to be bypassed and set up matching conditions in the configuration file (ini) to trigger that bypass.
ausgeek Posted April 29, 2018 Posted April 29, 2018 On 26/04/2018 at 11:00 AM, Falling5393 said: but when I try to skip the outfit with the ini settings. Sometimes certain things wont go away, like this bell + star for instance. I'm not sure why, this bell is also a problem on the white ribbon suit. It will be a missing [ShaderOverride] in the base mod - for performance reasons 3DMigoto only checks the [TextureOverride] sections when it is told to do so from a [ShaderOverride] or [ShaderRegex] (the reason is there are typically only 2 shader slots to check per draw call for the vertex and pixel shaders, compared to 700 texture/resource slots we could potentially need to check *every draw call*), so to enable them you define a [ShaderOverride] that tells 3DMigoto "whenever this shader is in use, also check the vertex buffer and index buffer slots for matching TextureOverrides", like: [ShaderOverrideClothesHeart] hash = 83797bb1935f6799 checktextureoverride = vb0 checktextureoverride = ib You can also enable this globally, via a ShaderRegex that matches *every* pixel shader (except for any in ShaderFixes): [ShaderRegexEnableIBCommandLists] shader_model = ps_4_0 ps_5_0 checktextureoverride = vb0 checktextureoverride = ib Enabling texture swaps works in the same way, but instead of using the "vb0" or "ib" slots, you use something like "ps-t0" (Pixel Shader Texture slot 0). The clothes shaders I've looked at in this game use one or more of "ps-t0", "ps-t1" and "ps-t2", and these are the ones also enabled for frame analysis dumps. If you get a warning about a possible mod conflict after adding such a section, you can suppress it with "allow_duplicate_hash=overrule" (there's a typo in the warning message - this is the correct syntax to use). I had that ShaderRegex in the first release, but it does cost some performance every draw call, and since someone mentioned they were getting bad performance I opted to switch to the ShaderOverride sections, but I clearly missed some clothing shaders, and at least one clothing shadow shader. I'll have an update shortly that adds a few more that I know of and improves performance in other areas.
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