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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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13 hours ago, SealedNexus said:

I have a question regarding unlocking stuff. Can you still unlock the bathroom area for camera mode or was it limited to that one event?

 

Btw finally my favourite poses from doax3 are available ?

Jep it's still there! It was just 50% off during that event. ドレッシングルーム= dressing room and ジャングル= jungle

shop.thumb.jpg.8723e588506cfebba3a9769753acdcd7.jpg

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You get the currency by selling your (duplicate) SRs for 20 character coins per SR. Go to shop>swimsuit tab>character coin tab. You may need to unlock the swimsuits first and for that you need to click on that menu button with the padlock my cursor is hovering over. This will take you to yet another menu where you can unlock swimsuits.

shop2.thumb.jpg.e8a71754a984f36f7e45beee539a1722.jpg

As you may have noticed, this currency can also be used to buy different hairstyles.

 

The other scenes you probably unlocked through owner missions where you get a scene for each difficulty level you complete with each girl in 'story' mode.

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47 minutes ago, bbs321321 said:

Problem solved, guys we need a Japanese VPN in order to upgrade the DMM gameplayer

 

Can someone tell me what does that mean, I stuck in this and can not open the DMM launcher

33757419_10216539431183622_6149598289684594688_n.jpg

 

 

As far as I understand in Japanese :) , you are asked to click on the yellow button for the update.

Try to click.

 

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Ver2.3.4 Update

・added auto error sending function
・added a new feature which can make each game invisible in "MY Game" tab in DMM GAME PLAYER
・modified the session failure between dmm.com site and DMM GAME PLAYER
・added a new feature which show error popup when user try to update some file when of game playing

Refer to DMM GAME PLAYER update info for more details.

[Yellow Button] Install and Restart
 

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5 hours ago, stayoni3 said:

Ver2.3.4 Update

・added auto error sending function
・added a new feature which can make each game invisible in "MY Game" tab in DMM GAME PLAYER
・modified the session failure between dmm.com site and DMM GAME PLAYER
・added a new feature which show error popup when user try to update some file when of game playing

Refer to DMM GAME PLAYER update info for more details.

[Yellow Button] Install and Restart
 

If anyone's else interested and wants to know the update added a new service I'm not quite sure if it runs all the time but I disabled it asap and dmmgameplayer seemed to run fine without it.

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On 5/26/2018 at 10:02 PM, rotsac13 said:

Finally I'd like to end with a question. Has anyone been able to get transparancy working with costume swaps? For example, if I were to save Misaki's hoodie as a buffer and replace it with itself, it would look the same but it will have lost its transparancy.

If the costume already had transparency that should just work:

DOAX-VenusVacation_180530_175003.thumb.jpg.7d60ac00d25f404e49842f0139bd0525.jpg

 

If it isn't working, check that you haven't saved the image in some way that lost the transparency. Recommended workflow if using The GIMP:

1. Dump out the textures with frame analysis

2. Convert the dumped DDS files to PNG using Microsoft texconv by running this from a command prompt:

texconv.exe -f R8G8B8A8_UNORM -ft PNG -alpha filename.dds

3. Open the resulting PNG image in The GIMP

4. Right click on the layer -> Add layer mask -> Transfer layer's alpha channel -> Add (this is optional, but I find working with a layer mask is easier than working with an alpha channel)

5. Edit image & layer mask as desired (right click on layer -> show layer mask makes the later easier)

6. Export the image as PNG (I recommend enabling "Save color values from transparent pixels")

7. Set up [TextureOverride] and [Resource] sections to have 3DMigoto use the modified PNG (you do *NOT* need to convert back to DDS)

 

 

If the article of clothing does not already have transparency things get a little harder, but it can be done:

DOAX-VenusVacation_180530_191336.thumb.jpg.b5b4e0ce86958416fafd98ea6cc2f921.jpg

 

To do that I had to override the draw state using a [CustomShader] section:

[ResourceBak]

[TextureOverrideTest]
hash = fd8f1976
ResourceBak = ref ps-t0
ps-t0 = ResourceTest
; To enable alpha-blending we need to override the draw call state, which we do
; via a CustomShader section:
run = CustomShaderTransparency
ps-t0 = ref ResourceBak

[ResourceTest]
filename = test.png

[CustomShaderTransparency]
; You may want to load a custom shader here that treats the alpha channel as
; transparency, or replace the original shader from the game via ShaderFixes:
;ps = test.hlsl
;
; Enable alpha blending on render target 0 (enabling this on rt1 causes artefacts):
blend[0] = ADD SRC_ALPHA INV_SRC_ALPHA
;
; Or, if using pre-multiplied alpha:
;blend[0] = ADD ONE INV_SRC_ALPHA
;
; Inherit other draw state from the game (otherwise the defaults will be used):
blend_state_merge = true
;
; Transfer draw call from game (if using a modified mesh you would use
; drawindexed=auto and this whole section would go in the mesh replacer):
draw = from_caller
handling = skip

 

I also modified the pixel shader used for that effect to output the texture alpha channel to o0.w (messed up the shading slightly since apparently the game was using that channel for some other purpose, but the effect was minor).

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20 hours ago, Noice123 said:

If anyone's else interested and wants to know the update added a new service I'm not quite sure if it runs all the time but I disabled it asap and dmmgameplayer seemed to run fine without it.

How did you do it?

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A tiny mod pack, nothing special, haven't really been able to focus working on it so the progress is pretty minimal, but I thought I'd share it here.

 

What it contains

SSR

Spoiler

2061047550_MarionettePreview.thumb.jpg.5b0b516aa7d865f23771fd1d60ce6a99.jpg1294860915_KegonPreview.thumb.jpg.1a1addac3f1b0fe888d50eb0b9922086.jpg

 

SR

Spoiler

1877370054_InnocencePreview.thumb.jpg.e5d40c1a04e538baa061795992f9f29e.jpg2014411191_JetBlackLabyrinthPreview.thumb.jpg.58f0bceb8b5ee9d13ad0693cb9237d3d.jpg1153674691_ThankYouPreview.thumb.jpg.2bc679fe8edce8c6c50572590d2602b5.jpg

 

Yeah, I know one of them isn't topless, but I figured a nip slip is better than nothing.

 

To install, just drag the mods folder into the base game folder, hit yes to merge.

Fallen Pack.zip

I'm sure that others have done a lot more of the costumes, but I'm not entirely sure where they're posting, would be nice to know if the costume that I'm working on is already done by someone else.

Anyways, enjoy.

Also thanks to Ausgeek and Knight77 for making this as easy as possible.

 

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Hey guys I have a new mod that's in beta that uses the existing Valentine's SR and changes it into an SSR and exposes parts like the breasts and vagina. 

 

There's 2 varients where the breasts are covered with red love hearts and the other where the breasts are full exposed.

 

but it should work on all but Honoka and Marie. There may be some clipping but I'm working on that. Anyway here are some pictures.

Download here.Valentines Swimsuit Mod.zip

 

Spoiler

IMG_20180531_075919.thumb.jpg.9c29bd8cec6c5f880aae7e894b43cbd5.jpgIMG_20180531_075912.thumb.jpg.8c7dbeafbb12fc0db27ddebea8753062.jpgIMG_20180531_075900.thumb.jpg.22c2e3f3dbe7308f2945def7ff804a97.jpg64e08e272e48aab64305de77b1428cc0.thumb.jpg.6ec1e2b026b4675a6ed3ae600fe14d99.jpg01d7c9078588802af18ee0b8047b4ef0.thumb.jpg.4409139b19cf4bc64c5dafcaf5245c39.jpgDOAX-VenusVacation_180528_172358.thumb.jpg.a24ad4116543ad87b0402b1947483ae3.jpg

 

 

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^

DOAX-VenusVacation_180526_221820.thumb.jpg.f2cfc69b2e140841270f3175abd47a0b.jpg

 

Like this?

 

The basic Migoto mod set from page 1, post 1(signature) has that if you use white lace bikini as skin, especially on Honoka. Or did you mean even bigger xd?

 

 

Okay guys, i would like to go one step further actually and would like to ask: Would it be possible to deform the models(increase/decrease bone values/sliders) yet? Or in some other way?

 

No Cheatengine pls haha, finding other values than the known breast values is almost impossible. I´m interested more in belly/stomach, hips, and such.

 

I know there was belly bones or values in DOA5 LR since i managed to deform that(in a wierd way though) via Cheatengine back then, but finding values there was a LOT easier.

 

Also there was someone in this forum who managed to make a pregnant mod for DOA5 LR with screenshots(while it was not the first time i saw screenshots with deformed belly or hips for DOA5 LR).

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On 5/30/2018 at 5:22 PM, ausgeek said:

如果服装已经具有透明度,应该可以正常工作:

DOAX-VenusVacation_180530_175003.thumb.jpg.7d60ac00d25f404e49842f0139bd0525.jpg

 

如果它不起作用,请检查是否没有以某种方式保存图像,导致图像失去透明度。建议的工作流程如果使用GIMP:

1.使用帧分析转储纹理

2.使用Microsoft texconv将转储的DDS文件转换为PNG,方法是在命令提示符下运行该文件


3.在GIMP中打开生成的PNG图像

4.右键单击图层 - >添加图层蒙版 - >传输图层的Alpha通道 - >添加(这是可选的,但我发现使用图层蒙版比使用Alpha通道更容易)

5.根据需要编辑图像和图层蒙版(右键单击图层 - >显示图层蒙版使后者更容易)

6.将图像导出为PNG(我建议启用“从透明像素保存颜色值”)

7.设置[TextureOverride]和[Resource]部分让3DMigoto使用修改过的PNG(你不需要转换回DDS)

 

 

如果衣服上的东西没有透明度,那么就会变得更难一些,但可以这样做:

DOAX-VenusVacation_180530_191336.thumb.jpg.b5b4e0ce86958416fafd98ea6cc2f921.jpg

 

为此,我必须使用[CustomShader]部分覆盖绘制状态:





 

我还修改了用于该效果的像素着色器,以将纹理alpha通道输出到o0.w(稍微搞乱了阴影,因为显然游戏使用该通道用于其他目的,但效果较小)。

How to make the shader see alpha as transparency? 

2e475e8cc581dcba What is the cause of this shader extraction?

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