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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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Posted

Hi I need some Help in trying to match a texture.

 

A kind user showed up in my thread and allowed me to use his rose-texture for the Sayuri Hohoemi SSR Mod.
To replace the textures fully I need to replace the ps-t1 texture, but because this suit has Wet textures it doesn't work as it usually does.

This ps-t1 texture (middle) is the one I want to replace

image.png.fe942563b1624f83ec3fcba945c14808.png

But if I match on the texture hash for the ps-t1, nothing happens.
If I match on the texture hash for ps-ts0 or a suit hash, I get matched on this texture:

image.png.b4cdeb12cad3a798fa597514ee64f986.png

So if I replace ps-t1 by matching on something, I just replace the wet-texture, and not the actual t1 "shape" texture.

Anyone have any idea?

Posted

@KanekoVV

So rather than attempting to set the ps-t0, ps-t1, ps-t2 in the mesh textureoverride, it'd be better to just override the old textures with the new textures. The Hohoemi suit does seem to utilize several different shaders that share some of the textures around so replacing all the ps-t1 with a diffuse texture when sometimes it wants a diffuse texture in the t1 slot while others its wanting a normal map, it might cause unexpected issues.

 

To work around this target the original clothing textures and override them with the new texture globally. To correctly handle it regardless of what ps-t# its currently loaded as, use the keyword "this" instead which correlates to the resource that was identified by the hash.

 

[TextureOverrideDryTexture]

hash=0643d17a

this=ResourceNewDryTexture

 

[TextureOverrideWetTexture]

hash=0b7f0642

this=ResourceNewWetTexture

Posted
On 3/21/2020 at 4:10 PM, Fatdaddy69 said:

Its likely meshes problem, it probably be fixed by editing the vertex 

 

On 3/22/2020 at 9:40 PM, Dunkelblau0916 said:

これはこれで需要があるんじゃないですかね?私は好きです

Thank you

Posted
1 hour ago, KuroKaze78 said:

@KanekoVV

So rather than attempting to set the ps-t0, ps-t1, ps-t2 in the mesh textureoverride, it'd be better to just override the old textures with the new textures. The Hohoemi suit does seem to utilize several different shaders that share some of the textures around so replacing all the ps-t1 with a diffuse texture when sometimes it wants a diffuse texture in the t1 slot while others its wanting a normal map, it might cause unexpected issues.

 

To work around this target the original clothing textures and override them with the new texture globally. To correctly handle it regardless of what ps-t# its currently loaded as, use the keyword "this" instead which correlates to the resource that was identified by the hash.

 

[TextureOverrideDryTexture]

hash=0643d17a

this=ResourceNewDryTexture

 

[TextureOverrideWetTexture]

hash=0b7f0642

this=ResourceNewWetTexture

@KuroKaze78
Thanks a lot for your reply, you teach me something new yet again!

However I can't seem to match on the 65bf39a9 Diffuse with your method either.

As a test I disabled all my texture replacements and only added your examples in the simplest form. Your suggestion works both for the DryTexture 0643d17a and WetTexture 0b7f0642, but not for the Diffuse 65bf39a9.

[TextureOverride ColorShirtFrontRose]
hash = 65bf39a9
this = ResourceOrigrDiff

[TextureOverride ColorShirtFront]
hash = 0643d17a
this = ResourceOrigrt0

[ResourceOrigrDiff]
filename = color\r\origdiff.dds

I simply edited the diff map to be flat instead of having the duck-lineout:

Original
image.png.b5aac9469c647fe6f204a17b5813d12d.png

 

Edited
image.png.6da068d2fc8ae032c9600ee755586c74.png
 

With my "old" method I was able to replace the Diffuse for the panties without a problem, since it has the standard t0 t1 t2 and no double textures going on.
But I tried your method on that, and then I could replace the diffuse without a problem with your method too.
So it doesn't seem conclusive or that I am doing some glaring mistake?

 

For some reason I can't match on 65bf39a9 :(

Ok so to double check, I took new FrameDumps just before posting this.
And I noticed that these diffuse textures and specular textures don't dump when I use Honoka, but they do with Sayuri. (I still can't match and replace even with Sayuri though).
What the hell?

Posted

@KanekoVV - So double check for yourself, but I was only able to locate the normal maps in a frame analysis dump when the malfunction was turned on (technically it was Sayuri at the time). On dumps of the non-malfunction it never seemed to dump the normal map. Between the normal suit and the malfunction version they are using different pixel shaders. Now when replacing the non-malfunction version and specifically the pocket (which with frame analysis shows only ps-t0 (dry), ps-t1 (wet). It looks like forcefully chaning the ps-t2 does remove the imprint of the duck, however I don't know how it's loading the texture it was using or where it is coming from. The dump of the pixel shader 20763c3bb0d90b5b used by the non-malfunction version shows that it takes 3 textures as inputs and it's obvious ps-t1 is the wet texture and ps-t0 is the dry texture. The purpose of ps-t2 I'm not completely sure as I'm not familiar with typical shader techniques for various purposes. I'd have to compare it to other shaders that are more obvious in their texture use to see if the shader math is similar. I do know that the ps-t2 is not supposed to be a normal map as I tried setting it to the one from the malfunction and it shaded it darker, maybe the ps-t2 is supposed to be a specular map (which is typically the use of the ps-t2 textures in other shaders). I'll keep playing around tonight.

 

Spoiler

PS Shader: 30763c3bb0d90b5b

 

  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.x = 1 + -gHDRRate.x;
  r0.x = cmp(r0.x < 0);
  if (r0.x != 0) discard;
  r0.xyzw = gTextureSampler1_Texture.Sample(gTextureSampler1_SamplerState_s, v3.zw).xyzw;
  r0.xyz = gWetClothAbsParameter.xxx * r0.xyz;
  r1.xyz = r0.www;
  r2.xyzw = gTextureSampler0_Texture.Sample(gTextureSampler0_SamplerState_s, v3.xy).xyzw;
  r0.xyz = r2.xyz * gWetClothAbsParameter.yyy + r0.xyz;
  r2.xyz = r2.www;
  r0.xyz = r0.xyz * gMaterialMulColor.xyz + gMaterialAddColor.xyz;
  o0.xyz = v2.xyz * r0.xyz;
  r0.x = v9.x ? 1 : -1;
  o0.w = saturate(v1.w * r0.x);
  r0.xyz = v8.xyz * r0.xxx;
  r3.z = gWetClothAbsParameter.w * gWetClothAbsParameter.x + gWetClothAbsParameter.z;
  r3.xy = v4.xy;
  r3.xyz = gTextureSampler2_Texture.Sample(gTextureSampler2_SamplerState_s, r3.xyz).xyz;
  r3.xyz = r3.xyz * float3(2,2,2) + float3(-1,-1,-1);
  r4.xyz = v7.xyz * r3.yyy;
  r3.xyw = r3.xxx * v6.xyz + r4.xyz;
  r0.xyz = r3.zzz * r0.xyz + r3.xyw;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r0.w = cmp(gMaterialParam2.y != 0.000000);
  o1.xyz = r0.www ? -r0.xyz : r0.xyz;
  o1.w = gShadowCsBias.z;
  r1.w = 1;
  r0.xyzw = gWetClothAbsParameter.xxxx * r1.xyzw;
  r2.w = 1;
  o2.xyzw = r2.xyzw * gWetClothAbsParameter.yyyy + r0.xyzw;
  o3.xyz = gIDandFresnel.xyw;
  o3.w = 0;
  return;

 

Posted
On 3/20/2020 at 12:48 PM, KanekoVV said:

I can try to make one for the mod, but I need some time as I have some things I have to take care of.

Give me a day or two.

I'm hopefully waiting ?

Posted
1 hour ago, Actarus73 said:

I'm hopefully waiting ?

The work with no panties is done but I am trying to fix the issue with the textures as you can see discussed in this thread. I would like to only release one more version and not two in short succession.
A shame the event is over but it is how it is.

Posted

I believe 3DMigoto doesn't handle running from paths with non-ASCII characters in the path (at least older versions didn't and I don't think that's changed). Try relocating DOAX-VenusVacation or reinstalling it in like "C:\DOAX-VenusVacation".

 

Posted

I can't seem to be able to remove the foam from this costume:

Spoiler

329628781_DOAX_VV2020-03-2512-41-58.jpg.205bec176df8e8efdecbd0f45f72c259.jpg

694775498_DOAX_VV2020-03-2512-41-59.jpg.d045999897581d1e071efc70f04bef06.jpg

 

Hunting mode seems to skip it just fine, but I can't figure out what I need to skip it from the ini. The only thing that happens is that the shadows disappear from the foam. The foam itself stays. Here's what I have in the ini:

 

[TextureOverrideFoam]
hash = db7b140a
handling = skip

 

How can I make the foam disappear like it does in hunting mode?

 

Posted

@relknum

looks like the shader used for the foam changed maybe?

I have 2 shaders listed in my d3dx.ini which were probably added the first time these suits came out.

 

[ShaderOverrideClothesFoam]
hash = 9dc65b3b28b6f02d
run = CommandListClothes
[ShaderOverrideClothesFoamOutline]
hash = f235ea841e8674d8
run = CommandListClothes

 

not sure if the hashes listed here are still used, or if its safe to just update them to the new hash. Probably safest to just add the following in your d3dx.ini afterwards for the time being:

[ShaderOverrideClothesFoam2]
hash = 096e8de77c05a141
run = CommandListClothes

 

Be sure to retype this in your d3dx.ini rather than copy/paste as sometimes these forums ad non-printable characters for formatting which 3DMigoto won't like.

Posted

Like many others I play both versions, the DMM and the Steam version, I get this issue only on the Steam version, any idea why?

Thanks.

what.jpg

Posted
22 hours ago, KanekoVV said:

The work with no panties is done but I am trying to fix the issue with the textures as you can see discussed in this thread. I would like to only release one more version and not two in short succession.
A shame the event is over but it is how it is.

i also wait the "no panties version" ;) 

Posted

Hello ^^ is there any Shiranui Mai swimsuits mods? I’d like to get my hands on one and if there any mods that switches any R or SR swimsuit to stella scorpion please let me know? I’d be really great full :3

 

Posted

Hello! Sorry for bothering, but are there large areola/puffy nipples mods for all girls? Couldn't find them, the G/LL from HIMETAL packs aren't big enough for me. Thanks!

Posted
3 hours ago, VonVolx said:

Hey WTF why the hell was my post deleted.  FFS this is the 3rd time.

 

 

Old mod works for Kanna, not Sayrui/Honoka.

 

The mod I made for that suit is still working for all girls so far. So there hasnt been a change to that suit since its first release.

Posted
On 3/19/2020 at 12:37 AM, KanekoVV said:

Hohoemi Hiyori SSR Mod

image.png.2aab1e201e059f452f3118afa4de4125.png

1803878033_DOAX_VV2020-03-2610-06-33.thumb.png.56ad68fdedf4dba8c9e6d2927210c7ab.png

Update Version 1.1
Added No Panties Version
Added replacement Rose for the Duck made by @Zzxiaoyi
BIG THANKS to Zzxiaoyi for making this and letting me include it in the mod!
(Unfortunately I was only able to remove the outline of the duck on the panties and not the front pocket)

 

Updated the mod. I wasn't able to make the new texture work perfectly sadly.

Thanks Zzxiaoyi!

Download available in linked original post or my thread.

Posted
8 hours ago, knight77 said:

 

The mod I made for that suit is still working for all girls so far. So there hasnt been a change to that suit since its first release.

YA I know but it wont work on Sayuri. I only got Koroko and Kanna as proof of it working. So It seems Sayuri/Honoka is not transparent.

To be fair I can't remember if Honoka even got 1 lol.

Untitled.png

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