Guest Posted October 29, 2017 Posted October 29, 2017 Private Needs Redone View File Private Needs This is basically a cleaned version of Schroedinger's Trap mod. I publish this with her allowence, so all credits go to her. What is changed against the original: - cleaned with Tes5edit and renamed all forms- remove everything what is unnecessary and/or not working - reworked all scripts, to have less papyrus impact (polling is only done as long as bladder or bowels are filled and stop afterwards)- simplified the MCM (No more closing necessary when settings are changed)- added random function for peeing, pooping and the sounds- poops are deleted automatically, when player leaves the cell- separate the wetself function from the bladder system. Wetself is only event driven (no constant papyrus stress) That means also if the bladder/bowel is deactivated, the mod could run together with pee and fart. Unchanged:- all animations should be the same as before Requirements:ZAZ Animation PackSKSESkyUI Installation:A mod manager is recommendedIf the original mod is used, than this must be deinstalled first and a clean safe is necessary.After installation FNis for users must be executed Patches: As suggested from @Pedal92, I have placed the existing patches in the download area. The old patch _PNPlayerAliasScript.Pex fixed the MCM bug with the wetself option. The new patch _PNUtilityScript.pex increase compatibility to the newer Devious Devices system, since all armors with the Keyword "SexlabNoStrip" will remain equipped on the Player. Besides the new version automatically switches from first to third person and back, when necessary. The vanilla Addon is not necessary if you have sexlab and Zaz-Animation pack installed !It is only necessary if you intend to play a more vanilla game. In that case the Zaz-animation pack nevertheless must be installed, but the esm doesn't need to be activated. Install and activate the Addon instead. I think of adding new features to this mod only if I find them interesting enough for my own game. The same applies to bugs. Only in case they interfere with my own game I will try to eliminate them.My regular job is programming control systems for the industry, that's why I only program in my free time when I am really interested in the result. Submitter Adetu Submitted 10/29/2017 Category Other Requires Skse, Skyui, ZAZ Animation Pack Special Edition Compatible
Krazyone Posted October 30, 2017 Posted October 30, 2017 There's nothing better than relieving yourself on Mercer Freys desk, whilst he's working. Head of the thieves guild, and a complete arsehole. Only beaten by Nazeem, I really hate those guys... I've tried out all the needs mods, including the original one of this. All of them entertaining to use. You could maybe do with an UNINSTALL feature, to get rid of the buffs and debuffs, before uninstalling. I had that problem on the original version... Here's hoping you update it with a few more features, as these needs mods are in short supply, and never fully developed.
Yuni Posted October 30, 2017 Posted October 30, 2017 Thank you VERY much for the update! I appreciate all these changes. :3 1
Krazyone Posted October 30, 2017 Posted October 30, 2017 There's nothing better than relieving yourself on Mercer Freys desk, whilst he's working. Head of the thieves guild, and a complete arsehole. Only beaten by Nazeem, I really hate those guys... I've tried out all the needs mods, including the original one of this. All of them entertaining to use. You could maybe do with an UNINSTALL feature, to get rid of the buffs and debuffs, before uninstalling. I had that problem on the original version... Here's hoping you update it with a few more features, as these needs mods are in short supply, and never fully developed. If you're testing new or changed mods only, than mod organizer is the ideal tool. For removing orphan forms and scripts from the game a software for cleaning can do this. I myself use SafeTool.Exe: https://www.nexusmods.com/skyrim/mods/52363/? At the moment, wait until the unpleasant spell is finished, than disable bladder and wetself in MCM. Close MCM, make a save than deinstall the mod. Afterwards clean with savetool if available. Yeah... I'm a long term user of mod organizer. I love it, but its not perfect, the overwrite system it uses is terrible. It's like going into a library, and throwing all the books on the floor. No reference filing system in the overwrite section, just a mess of mod additions. I use a save game cleaner, but with your mod. I just had a test run to see if it was any different than the original, then back tracked to a previous save, after testing it. The best way to disable your mod would be. 1. Disable bladder in MCM 2. Disable poop function in MCM 3. Disable wet self in MCM ( most likely not needed with bladder disabled ) Use the wait function to wait until the Buffs and Debuffs are gone. Uninstall An uninstall feature would be easier for people who are less experienced with mods, I was like that with the original mod. Gaining a crippling set of de-buffs in my save game. That was a very long time ago, as the original mod was made ages ago. I love the needs mods, but so far. I haven't found one that is as developed as much as the other immersion mods, such as ineed and realistic needs and diseases, along with frostfall and campfire. I loved the original mod, adding it to my immersive mod collection for a long time. I'm just hoping you keep tweaking this mod, as I have been waiting a long time for the perfect toilet needs mod.
kanne28 Posted October 31, 2017 Posted October 31, 2017 Nice work! Is this compatible with T Bucket? For immersion purposes, I'd like to have some toilets at some strategic places.
driver nephi Posted October 31, 2017 Posted October 31, 2017 i'm just curious what stuff are you planning to add? could you make it to where you can wet and soil yourself while not in combat or you hold in the poop long enough it can be fatal or additional sound effects i wanted to give you a couple of ideas if you're interested
mangalo Posted November 2, 2017 Posted November 2, 2017 Interresting but you should also merge functionalities from "Pee & Fart", whose author seems to be gone. I'm mostly thinking about about Devious Devices detection and toilets placement (+ it has a nice Fomod installer with esp-less addons).
fantajoakkh Posted November 3, 2017 Posted November 3, 2017 When choosing a urination and defecation animation as a ' random ', there is a problem. bowel animation can not be played. When select "relieve bowel" function, I hope that the urinary function does not run automatically. Among the two problems, I hope that at least one thing will be improved.
seventeenpercent Posted November 5, 2017 Posted November 5, 2017 How is this mod in comparison to something like Pee and Fart.
imoutosan Posted November 5, 2017 Posted November 5, 2017 So I have a problem where my character casually swung her sword at some spider webs to get to a chest, her bladder was barely even full, and she wet herself. This with the wet self option disabled which I would think disables that part of the mod. In fact 9 times out of 10 she wets herself in combat, whether she needs to go or not. I've tried putting the mod at bottom of load order, and even tried editing out that part of the mod [not very successfully as my knowledge is limited]. And as stated, wet self option is disabled. Other than that, mod seems to be working fine for me. Definitely keeping an eye out for any updates.
OlBenny Posted November 23, 2017 Posted November 23, 2017 Hello! Thank you so much for taking this up! Question for you, the original required a patch for additional compatibility with Realistic Needs & Diseases. Does 4.0 require similarly?
cbvbadlarry Posted November 28, 2017 Posted November 28, 2017 On 11/5/2017 at 6:36 PM, imoutosan said: So I have a problem where my character casually swung her sword at some spider webs to get to a chest, her bladder was barely even full, and she wet herself. This with the wet self option disabled which I would think disables that part of the mod. In fact 9 times out of 10 she wets herself in combat, whether she needs to go or not. I've tried putting the mod at bottom of load order, and even tried editing out that part of the mod [not very successfully as my knowledge is limited]. And as stated, wet self option is disabled. Other than that, mod seems to be working fine for me. Definitely keeping an eye out for any updates. Same here, ive tried disabling every aspect in various combinations but she still wets herself at least once per fight. Like to piss in ignorant places but it really bugs me that i cant stop wetting myself. Guess ill just uninstall.
waiyan Posted November 28, 2017 Posted November 28, 2017 Could you please add craftable and portable outhouse and toilet to this mod ?
Poverizer Posted January 6, 2018 Posted January 6, 2018 Hello! First off I am damn glad that you made this mod. I have been following the original PV for years now, yearning for an update, continued support, bug cleanups, etc. I seem to have an issue though. Both the vanilla and non vanilla mod crashes my game the instant the menu loads. I have SOS, and the requirements installed. FNIS as well, working, at the right place, generating each time. Yet if the mod is enabled when SKSE starts up, it crashes in the menu. I'd be really sad if I needed to miss out on this epic mod. Hope someone can help.
Poverizer Posted January 7, 2018 Posted January 7, 2018 9 hours ago, BadIdea57 said: Hello, this unfortunately is too unspecific . I've usually played id on a new game and use mod organizer. I do not know what happen if there are any relicts from the original private needs mod. Okay, let me be more specific then. My installed mods: SKSE (obviously), FNIS, Papyrus, Outdoor Toilet Resource, ZAZ, SexLab, SOS, SOS anus, Leito's dicks. I used mod organizer to get my mods in place, and ran Fnis all the time i changed some shit. I started on a clean save, no mod residue, nothing. My OS is Win10 if that helps.
SkyrimFreak Posted January 8, 2018 Posted January 8, 2018 First: KUDOS on releasing this practical version of PN. I'm so happy you overhauled it AND still kept it 100% functional My only gripe is: PN Redone still has a dependency on Sexlabs. Which I'm dying to remove from my load order, because I don't use some 99% of the custom animation scripts. I only need the custom peeing/pooping animations which PN Redone finally provides. Solitude is my heaviest modded cell both interior and exterior. So I'm running a test save game in which I'm using the LAL Relic Hunter start. In testing LoTD and SexLabs script loading, I start the game from the prison cell so Crash Fixes safely preloads most of the scripts/strings. I'm using memory utilities like ENBoost (optimized to minimize CTD on my system), Crash Fixes (again optimized), One Tweaks etc. I have some 282 mods, and some 55 of these are ghosted as merged with Bash and TES5Edit patches. So my actual active mod load order is well below the hard 256 mod limit (including both merged patches). Sex Labs wouldn't have been an issue if it weren't for its RAM/resource hogging evil twin aka Legacy of the Dragonborn. The LoTD mod author suggested I post my memory/string related issues on here. Since apparently there are folks who have been successful in running SL/ZaZ and dependent mods like PN AND also LoTD. So my questions are for both the PN Redone mod author and/or community members with this experience. I already have script heavy mods the likes of Civil War Overhaul, Frostfall/Campfire, Wet n Cold, Immersive Patrols, Populated Skyrim, wildlife critter mods like Hunterborn, Skybirds etc etc. I also installed this version of PN with Sexlabs before installing LoTD and adverse impacts to the game performance was negligible. It wasn't until I installed LoTD that I began getting CTD upon trying to enter museum. Contacted LoTD author who verified the script/string limitation issue. That's when I began installing utilities like CrashFixes, ENBoost etc etc. Doing this greatly stabilized the game and was able to enter the museum. But not without unpredictable CTD due to the combination of LoTD and SL hitting the 64K string ceiling limit. Based on the memory tracker you can enable in the enblocal.ini, it seems the game may be gluttonizing 100% 16 bit and some 84% 32 bit memory allocations (for LoTD alone??!!??) with both these installed. Game stability is still unreliable disabling this memory fragmentation tweak. Which is extremely bad news for the Skyrim 32 bit 4K RAM load limit. If the game does crash, I get an inevitable out of memory message from CrashFixes and/or ENBoost. So as a last ditch effort to keep both LoTD and SL/PN Redone in my list: I'm now wondering if Sex Labs is really critical for PN Redone? Especially since PN Redone had all the original kinky/unnecessary critter/NPC animations stripped and gutted. So in theory, the only animations left are sitting, squatting, standing for peeing/pooping right? Also I have Bathing in Skyrim for bathing and hygiene needs which PN Redone already expertly integrates with zero issues. So again, the only custom animations being used from SexLabs would be the PC's standing/sitting and squatting animations using the bathroom right? If that's the case, then could the PN dependency on SL be completely eliminated? That would SIGNIFICANTLY reduce the number of scripts the game engine would need to load upon being initialized in the LAL prison cell. edit: one more thing, I believe the PN Discreet version of PN allows you to RP your PC going to bathroom whenever you desire. So it has negligible scripts as a result of the reduced need to time and track the PC's bowel and bladder filling levels. The downside with PN Redone compared to PN Discreete is that (especially if the "Wet Self" option is disabled in MCM). So your PC could be suddenly and involuntarily forced to squat/pee themselves -- while being hacked to death by bandits in the midst of combat..... And yes, this HAS happened to my PC while play testing PN Redone. It's how I discovered that "Wet Self" MCM toggle apparently doesn't do anything...... >,< edit: Does anyone know if you have script intensive mods like PN, LoTD, SexLabs etc enabled in your load order BUT NOT ACTIVATED upon starting a new game (or playing an entire game) whether the game engine STILL attempts to load scripts/strings associated with these deactivated/ghosted mods? Any feedback would be much appreciated
Poverizer Posted January 8, 2018 Posted January 8, 2018 I re-installed my mods, checked the workshop mods, cleansaved, got all the requirements, and I still crash on the title screen. You really sure there is nothing you can do? I could send my whole PC specs if needed. I mean, for fuck's sake, you make one of the best, if not the best, scat mods of all time and I end up not getting it cause of some stupid bugs. This rustles all my jimmies.
SkyrimFreak Posted January 11, 2018 Posted January 11, 2018 On 1/8/2018 at 2:34 PM, BadIdea57 said: Regarding the wet self toggle, For that I have already published a single fixed script on this support pages. Regarding the sexlab dependancy: Private needs redone is not directly depending on sexlab as mentioned in mod description. It is ZAZ which is depending on sexlab !!! If you do not enable the esm from zaz, you do not need to install sexlab !. For a vanilla playthrough you only need to place the small vanilla addon.esp found on the downloadpage. This addon only contains a handful of forms that are normally part of the zaz .. esm. It does not have scripts and can also easily merged with another esp. Goodness. Thank you so much for the follow up reply. I made a mistake in saying SexLabs. I really meant ZaZ instead of SL. And the only reason for ZaZ wasn't for this mod as much as it was for AP. Anyhow, if I'm hearing you right: The vanilla addon.esp file only contains the pee/poop animations for PN Redone, so the need for ZaZ is completely unnecessary (unless I have other FNIS mods that rely upon it) right? Since I DON'T use or need the 1E+06 custom NPC/critter animations that Zaz was designed to support (i.e. I only want the custom pee/poop ones) then this means I can: 1. Leave Zaz installed in the load order but unchecked. Run FNIS to complete Zaz "uninstall" in load order then 2. Install the vanilla addon.esp as you indicated and rerun FNIS like before then 3. launch a brand new test save game using LAL. Where the only activated files for this mod are the PN Redone.esp and addon.esp I'm hoping this will work. But I'm uncertain if leaving Zaz unchecked/deactivated in load order means the game engine will STILL load ALL the ZaZ scripts? In which case, the game engeine would be still automatically loading the strings into memory as before... However, if un-checking ZaZ stops this from happening, then it would resolve 90% script/string buffer overflow that I'm experiencing with LoTD installed. I've never seen a mod that could hog resources the way LoTD does TBH O.o OT: Just a heads up on the Stroti Toilet resource. It seems the clearance for your PC to exit the latrine is too narrow. So many times your PC ends up getting stuck in the john. lol. I typically have to use tcl to pass through the door to exist the outhouse. Or just disable the latrine resource completely. Just FYI if you also modify this graphic resource as Stroti no longer appears to be updating it.
Poverizer Posted January 14, 2018 Posted January 14, 2018 On 1/9/2018 at 5:29 PM, BadIdea57 said: If the mod does not run on your game and on your saved games it does not necessarily mean that the mod is bugged. Whenever I have problems with a new mod I've tried a new game and do not install additional mods not needed for testing. My mod is not checked if it is working with the newest version of zaz (8.0). Mostly I still play PN with zaz version 6.11. Windows 10 is definetively no problem. The mod Scrotis outdoor toilet is not supported from my version of the mod, so maybe not needed too. Alright, Update: I tried installing the oldest available Zaz: 6.1. Crashing. Disabled every single mod except the PV:R: Crashing The only final mod that may be conflicting because it gives armor types is Bandloier, but that's it. I've officially ran out of options.
Dojo_dude Posted January 22, 2018 Posted January 22, 2018 Going to give this a go, have Defeat, Combat Surrender, SD+, Cursed Loot 6.2, MNC and DD. We'll see what falls apart! XD
MayDayCray Posted January 24, 2018 Posted January 24, 2018 I think Pee and Fart is a bit too dirty as well.. but I like the ability to shit in a bucket. If I could strip the sexual stuff from that mod and add the self-deleting poop from this one.. all would be well...ish. I'll never understand why Pee and Fart notify me that someone on the other side of Skyrim just dropped a deuce.
MayDayCray Posted January 24, 2018 Posted January 24, 2018 3 hours ago, BadIdea57 said: For deleting, you only need to add the tiny script to the base poop form. Would you happen to have this script laying somewhere on your hard drive? I have no clue how to read or write those things. Would love to know, tho.
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