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Private Needs Redone


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Posted
17 hours ago, Adetu said:

Basically yes. Default is nothing to be unequipped, than I've added one line for each slot that should be unequipped.

So the easies way is replace the 1 with 0. Should work !

oh, ok thank you so much. I was playing with the skyrim scripting compiler pro final. I could edit the _PNUtilityScript psc/pex file fine, but I was unable to save and compile.

The compiler keep on showing the error message "The system cannot find the file specified".

Any ideas?

Posted
2 hours ago, Adetu said:

Maybe you are using mod organizer. With mod organizer modding becomes more complicated, while playing and using mods is more stabil. Creation kit must be started using mod organizer:

grafik.png.01a48b5e141ea8593ed34678a09ac369.png

 

I myself use Notepad++ to edit the scripts and Papyruscompilerplus to compile the scripts without starting creationkit

grafik.png.3c7c17599c266d9e10b275f6c47eeb8a.png

 

Oh, cool. I will give this a try thanks!

Posted

 

 

Ahhh, I am really hopeless at this. I dont know what is going on hahaha. Could you possibility edit this one for me?

I know you are trying to teach me to fish and I am very grateful, but I have been stuck on this for almost a week.

fail.jpg

Posted
15 hours ago, Adetu said:

Nobody said it is easy to setup a working system for modding.

When I start scripting one of the missing things is the Flags-File.

Second, when I remember right you must unpack the BSA - File with all the skyrim scripts.

THird, do you check the paths in the configuration tabulator.

For scripting and compiling I do not use the same system as for modding. -> But it should be possible.

On my modding system I still have Mod Organizer 1 installed. Mod Organizer 2 so far tried only on the gaming system.

Compilation then should look like

grafik.png.84fc7db23b9590e9dbcb23408f151192.png

grafik.png.491392b268cb48aa69fddd8a17725720.png

 

 

 

Thanks for your encouraging words. Ok, so I have unpacked the Private need.bsa (with the bsl and esp). I have copied the edited _PNutilityscript.psc file into the scripts/source file. I loaded up the PapyrusCompilerPlus 1.2 with the settings all correct. input paths is pretty much the same as yours (mods\skyrim mods\Private Needs 4.0 - Redone\Private Needs 4.0 - Redone\scripts\source)  (mine is not in mod manager, its just on desktop). But the error still persists. I'm not sure if im doing the unpacking correct. can you show me your compile tab please.

 

1111.jpg.ef2c7bb1c127edc39a680c0df52ca051.jpg

Posted
20 minutes ago, Adetu said:

The mod must be there where you've stored your other Mods too. Normally this is not the desktop. I do not think, that your folder structure is correct,

On my system it looks like

grafik.png.b65253d22a236dced7ddef6af19234b5.png

 

That you've unpacked the script from my mod is obvious necessary. What I mean is the Skyrim Script BSA's in the Data folder of the game

grafik.png.a481f9a48bfb0c70f4a32740270830d1.png

 

grafik.png.a4dc3d394de24b388550ff2a6645d73f.png

Thanks for not giving up on me. I am very confused. Where should I put the unpack files?

Posted
3 hours ago, Adetu said:

I do not know if MO2 is suited to work together with papyruscompilerplus. PapyrusCompilePlus reads the actual mods and paths from the

activated profile in Modorganizer. Maybe it works maybe not. Papyruscompiler uses the original creationKit compiler from Skyrim and

works like a wrapper with a graphical surface and make somethings easier when using Modorganizer.

If nothing works you must do it the old fashioned way and call the creationkit from within modorganizer.

If that does not work there is still the possibility to install all required mods in the original game directory and use the creation kit

as Bethesda has intended it.

Alright. Thank you for everything.

Posted
45 minutes ago, Adetu said:

I cannot know this. If you have already loaded any other mod successfully, then the setting Allow Multiple master files may be missing somewhere in the IniFiles. If you use the Mod organizer you have to call up the creation kit from the ModOrganizer too.

Sorry, I should've been more specific 
I was just tired and lazy when I posted this.
But, I get this specific error.
If I hit ignore and continue, the creation kit crashes.
And when I press retry it continues and then it crashes.

Screenshot (58).png

Posted
2 hours ago, Adetu said:

I do not think it is a problem of the mod itself. I use the unpacked / loose version and can load it without problem. I use the english version of skyrim for creating and changing mods. With a different language installed other errors can occur during loading a mod in creation kit. (Enlish is not my native language)

Maybe you can have a look here too

https://steamcommunity.com/app/72850/discussions/0/864950841120542497/

I can load any other mod perfectly fine though

Edit: Can you send me a copy of your ESP file?

Posted
19 hours ago, Adetu said:

The mod still is available for downloading including the esp.

I wanted your ESP because if you're able to load it, then something is different between ours.
No other method is working for loading this.

Posted
On 10/2/2020 at 1:53 AM, Adetu said:

At the moment i'm working on another mod. But from my point of view pointless waste of time like this one makes me think about whether it is a good idea to publish another mod here on Loverslab.

 

Hey I'm not asking you to fix or change the mod.
I was gonna personally edit it.
I was just saying perhaps if you just sent me the ESP you have, then that'd probably fix the problem.
I've made mods that work on my computer but dont work properly on others, so I know from experience.
For you to upload the ESP, all you'd have to do is drag and drop it into a reply to me.
There's nothing extra you'd have to do, so I dont really believe it'd interfere with whatever you're working on now.

  • 3 weeks later...
Posted

Hello, its me again, still havnt figured out how to complie the PSC to remove the auto equip armor LOL.

I thought maybe there is another way, since armor with Sexlabnostrip will not be stripped, can I edit my armor to give the sexlabnostrip tag? (I dont use DD anyways)

Thank you!

Posted
19 hours ago, Adetu said:

You can use TES4EDIT and add the keyword to the armor. Unless you only want to change a handful of armors maybe it can be an alternative possibility.

But it also depends to which mod your armor belongs. If it is part of skyrim you must create a new mod with an overwrite of the forms.

Than if you have sexlab installed you must add sexlab as a master to the mod containing your armor.

If you do not use sexlab in your game, you can instead create your own "sexlabnostrip" keyword and this should work too, since  the function 'haskeywordstring' ...

searches for a loaded form with the corresponding text.

dang, adding master to mods, that sounds dangerous. awww this is so hard ??

  • 1 month later...
Posted
On 9/11/2020 at 3:33 AM, Adetu said:

This is the animation list used in my script

 

   ;--------------------------------------------------------
   ; female animations 10 Slots
   
    FemaleAnimEntries = new string[11]
    FemaleAnimEntries[0] = "Random"
    FemaleAnimEntries[1] = "ZAZ Squat 1"
    FemaleAnimEntries[2] = "ZAZ Squat 2"
    FemaleAnimEntries[3] = "ZAZ Stand 1"
    FemaleAnimEntries[4] = "ZAZ Stand 2"
    FemaleAnimEntries[5] = "ZAZ Doggy"
    FemaleAnimEntries[6] = "ZAZ Squat Bound"
    FemaleAnimEntries[7] = "Leito Kneeling"
    FemaleAnimEntries[8] = "Leito Squatting"
    FemaleAnimEntries[9] = "Leito Standing 1"
    FemaleAnimEntries[10] = "Leito Standing 2"
 
    FemaleUrinatingAnimStartEvent = new string[10]
    FemaleUrinatingAnimStartEvent[0] = "ZazF20TXF01"
    FemaleUrinatingAnimStartEvent[1] = "ZazF20TXF02"
    FemaleUrinatingAnimStartEvent[2] = "ZazF20TXF03"
    FemaleUrinatingAnimStartEvent[3] = "ZazF20TXF04"
    FemaleUrinatingAnimStartEvent[4] = "ZazF20TXF05"
    FemaleUrinatingAnimStartEvent[5] = "ZazF20TXF06"
    FemaleUrinatingAnimStartEvent[6] = "kneeling_start"
    FemaleUrinatingAnimStartEvent[7] = "squatting_start"
    FemaleUrinatingAnimStartEvent[8] = "standing_1_start"
    FemaleUrinatingAnimStartEvent[9] = "standing_2_start"
    
    FemaleUrinatingAnimEndEvent = new string[10]
    FemaleUrinatingAnimEndEvent[0] = "IdleForceDefaultState"
    FemaleUrinatingAnimEndEvent[1] = "IdleForceDefaultState"
    FemaleUrinatingAnimEndEvent[2] = "IdleForceDefaultState"
    FemaleUrinatingAnimEndEvent[3] = "IdleForceDefaultState"
    FemaleUrinatingAnimEndEvent[4] = "IdleForceDefaultState"
    FemaleUrinatingAnimEndEvent[5] = "IdleForceDefaultState"
    FemaleUrinatingAnimEndEvent[6] = "kneeling_end"
    FemaleUrinatingAnimEndEvent[7] = "squatting_end"
    FemaleUrinatingAnimEndEvent[8] = "standing_1_end"
    FemaleUrinatingAnimEndEvent[9] = "standing_2_End"        
    
    FemaleDefecatingAnimLoopEvent = new string[10]
    FemaleDefecatingAnimLoopEvent[0] = "IdleForceDefaultState"
    FemaleDefecatingAnimLoopEvent[1] = "IdleForceDefaultState"
    FemaleDefecatingAnimLoopEvent[2] = "IdleForceDefaultState"
    FemaleDefecatingAnimLoopEvent[3] = "IdleForceDefaultState"
    FemaleDefecatingAnimLoopEvent[4] = "IdleForceDefaultState"
    FemaleDefecatingAnimLoopEvent[5] = "IdleForceDefaultState"
    FemaleDefecatingAnimLoopEvent[6] = "kneeling_loop_NoANIO"
    FemaleDefecatingAnimLoopEvent[7] = "squatting_loop_NoANIO"
    FemaleDefecatingAnimLoopEvent[8] = "standing_1_loop_NoANIO"
    FemaleDefecatingAnimLoopEvent[9] = "standing_2_loop_NoANIO"
    
    FemaleDefecatingAnimEndEvent = new string[10]
    FemaleDefecatingAnimEndEvent[0] = "IdleForceDefaultState"
    FemaleDefecatingAnimEndEvent[1] = "IdleForceDefaultState"
    FemaleDefecatingAnimEndEvent[2] = "IdleForceDefaultState"
    FemaleDefecatingAnimEndEvent[3] = "IdleForceDefaultState"
    FemaleDefecatingAnimEndEvent[4] = "IdleForceDefaultState"
    FemaleDefecatingAnimEndEvent[5] = "IdleForceDefaultState"
    FemaleDefecatingAnimEndEvent[6] = "kneeling_end"
    FemaleDefecatingAnimEndEvent[7] = "squatting_end"
    FemaleDefecatingAnimEndEvent[8] = "standing_1_end"
    FemaleDefecatingAnimEndEvent[9] = "standing_2_End"

   ;--------------------------------------------------------
   ; male animations  7 Slots
       
    MaleAnimEntries = new string[8]
    MaleAnimEntries[0] = "Random"
    MaleAnimEntries[1] = "ZAZ Stand 1"
    MaleAnimEntries[2] = "ZAZ Staad 2"
    MaleAnimEntries[3] = "ZAZ Stand 3"
    MaleAnimEntries[4] = "ZAZ Squat 1"
    MaleAnimEntries[5] = "ZAZ Doggy"
    MaleAnimEntries[6] = "ZAZ Stand Bound"
    MaleAnimEntries[7] = "Leito Standing"
    
    
    MaleUrinatingAnimStartEvent = new string[7]
    MaleUrinatingAnimStartEvent[0] = "ZazF20TXM01"
    MaleUrinatingAnimStartEvent[1] = "ZazF20TXM02"
    MaleUrinatingAnimStartEvent[2] = "ZazF20TXM03"
    MaleUrinatingAnimStartEvent[3] = "ZazF20TXM04"
    MaleUrinatingAnimStartEvent[4] = "ZazF20TXM05"
    MaleUrinatingAnimStartEvent[5] = "ZazF20TXM06"
    MaleUrinatingAnimStartEvent[6] = "m_standning_1_start"      ; standning !!

    MaleUrinatingAnimEndEvent = new string[7]
    MaleUrinatingAnimEndEvent[0] = "IdleForceDefaultState"
    MaleUrinatingAnimEndEvent[1] = "IdleForceDefaultState"
    MaleUrinatingAnimEndEvent[2] = "IdleForceDefaultState"
    MaleUrinatingAnimEndEvent[3] = "IdleForceDefaultState"
    MaleUrinatingAnimEndEvent[4] = "IdleForceDefaultState"
    MaleUrinatingAnimEndEvent[5] = "IdleForceDefaultState"
    MaleUrinatingAnimEndEvent[6] = "m_standing_1_end"

    
    MaleDefecatingAnimLoopEvent = new string[7]
    MaleDefecatingAnimLoopEvent[0] = "IdleForceDefaultState"
    MaleDefecatingAnimLoopEvent[1] = "IdleForceDefaultState"
    MaleDefecatingAnimLoopEvent[2] = "IdleForceDefaultState"
    MaleDefecatingAnimLoopEvent[3] = "IdleForceDefaultState"
    MaleDefecatingAnimLoopEvent[4] = "IdleForceDefaultState"
    MaleDefecatingAnimLoopEvent[5] = "IdleForceDefaultState"
    MaleDefecatingAnimLoopEvent[6] = "m_standing_1_loop_NoANIO"

    
    MaleDefecatingAnimEndEvent = new string[7]
    MaleDefecatingAnimEndEvent[0] = "IdleForceDefaultState"
    MaleDefecatingAnimEndEvent[1] = "IdleForceDefaultState"
    MaleDefecatingAnimEndEvent[2] = "IdleForceDefaultState"
    MaleDefecatingAnimEndEvent[3] = "IdleForceDefaultState"
    MaleDefecatingAnimEndEvent[4] = "IdleForceDefaultState"
    MaleDefecatingAnimEndEvent[5] = "IdleForceDefaultState"
    MaleDefecatingAnimEndEvent[6] = "m_standing_1_end"
    
   MaleDefecatingAnimLoopEvent = new string[7]
    MaleDefecatingAnimLoopEvent[0] = "ZazF20TXM01"
    MaleDefecatingAnimLoopEvent[1] = "ZazF20TXM02"
   MaleDefecatingAnimLoopEvent[2] = "ZazF20TXM03"
    MaleDefecatingAnimLoopEvent[3] = "ZazF20TXM04"
    MaleDefecatingAnimLoopEvent[4] = "ZazF20TXM05"
    MaleDefecatingAnimLoopEvent[5] = "ZazF20TXM06"
    MaleDefecatingAnimLoopEvent[6] = "m_standing_1_loop_NoANIO"
   

 

I couldn't figure what to cut out even with your help :/

Posted

I have this mod, Zaz, SKSE, and SkyUI installed. My character is at 100% bladder content, but when I use the Universal Hotkey, nothing happens. Under Urination Options, there are no animations to select.

I reran FNIS and it listed both Zaz and PN in the list of mods it was updating. It didn't report any warnings or errors.

 

Am I missing something?

Posted
19 hours ago, Adetu said:

Try to assign a different hotkey. I do not knwo exactly what happens if a key has a double assignment.

 

That fixed it. Thanks.

 

Now I just need to get it to stop peeing in combat. Regardless of the setting, my character pees in combat.

 

Also, is there any option to not go fully naked when peeing?

  • 2 weeks later...
Posted

I've been changing stuff in the mod's script, primarily I wanted the male animation to use Leito Kneeling for pissing and ZAZAPC204 for pooping (in essence, changing stuff in _pnconfigscript). After that success, I noticed during the male Leito Kneeling pissing, the erect SOS schlong made little sense as the piss stream and puddling was directly under, so I found out the SOSFastErect in the _pnutilityscript could be changed to SOSFlaccid.

 

But now the UrinateandDefecate animation has a weird problem. While the Leito Kneeling anim plays out with SOSFlaccid, the piss stream appears to be as if it was SOSFastErect. Since I'm unsure what the piss stream actually is, can someone point me what in the _pnutilityscript could it be?

  • 3 weeks later...
Posted

Hello ! what is the the .pcs file in the downloads? Means source right ? Do I need to install that with the two .pex patches ?

  • 2 weeks later...
Posted

I really want to use this mod, but without unequipping any armour.

I'm totally new to this ... so far I've worked out how to open and edit the utility psc, but making a pex out of it I can't seem to do at all. Creation Kit won't open for me (Steam version). I've tried a few different programs that I've found on Nexus etc but no joy so far. Could anyone point me to the right tools and/or an idiot's guide please?
 

Posted
19 hours ago, Adetu said:

 

I compiled a modified script with this feature last year for a user, when i was in good mood. But unfortunatelly I forgot the user, and I cannot find this special .pex file in my post.

Maybe it was @youngfool, than you can ask him/her about this script.

Hi, thanks. 

I've got as far now as finding a decent compiler tool, but I'm getting error messages about flag files. I will persevere though, the flag file thing seems to be a common problem and it's interesting learning this stuff : )

Posted

Thank you so much Adetu! I've been searching for a simple bathroom needs mod for years.  Just to confirm, if I don't use the mod Devious Devices, I don't need to use the patch _PNUtilityScript.pex file under Downloads?

  • 3 weeks later...
Posted
On 1/30/2021 at 8:31 PM, Not a prisoner said:

Hi, thanks. 

I've got as far now as finding a decent compiler tool, but I'm getting error messages about flag files. I will persevere though, the flag file thing seems to be a common problem and it's interesting learning this stuff : )

I have compiled the script file myself, now you should have done your thing and still get dressed (except the plug and chastity belt). The file I use base on the new patch _PNUtilityScript.pex which increase compatibility to the newer Devious Devices system. 

_pnutilityscript.pex

  • 3 weeks later...
Posted

I keep experiencing an issue with this where my character will wet themselves when any combat is initiated (or at least the sound will play) despite having the wet self option toggled off in the mcm. Has anyone else been experiencing this? Is there a way to fix it?

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