ixwr Posted November 4, 2017 Posted November 4, 2017 hmmm some sims dont get a penis now and i have to go into settings and chose one. even when i try to randomize, some of them doesnt get one. any thoughts? Yes. I also noticed that in my game Cmar penis is cut in half. Please use a previousversion until I manage to fix this or use anothe penis model works with BB and the others of Noir pornstars, from small to huge, cut and uncut versions its just that first pick it gets by random. shall we just delete Azmodan22_MaleRig-CmarPenis till you fix it or is it the old one?? im a bit messed, ill try some tricks EDIT: TURBODRIVER_WickedWhims_CAS_Old_Penis messes up the place. i removed it and everything is back to normal. i think
TURBODRIVER Posted November 4, 2017 Posted November 4, 2017 You can add more bones, but please don't touch those this, b__Penis_Base and b__Penis_Mid, please.... If you make animations now and this will change later, you will have to redo your animations. I want you to know that. It's not responsible to make official animations at this point.
cableguy7uk Posted November 4, 2017 Posted November 4, 2017 Trouble with the update only half penis showing,as I can tell I'm not the only one.
monicag69 Posted November 4, 2017 Posted November 4, 2017 I solved the cut penis changing to this, but I can not see movement http://www.loverslab.com/topic/79046-sims-4-pornstar-cock-v20-for-males-and-females-update-22102017-compatible-with-ww/page-1
Venusa Posted November 4, 2017 Posted November 4, 2017 I just had an interesting thought... Is it possible to weight the first bone of the penis to a default underwear model, and have animated bulges? Because if so... Now that would be amazing! It is totally possible... bouncybulge.gif (Click the image to see the little guy jump for joy) This is the first time I ever weight painted something in blender, and I'm surprised at how simple it was. There's obviously room for improvement but I'm pretty happy with the results. If I get it working in-game I'll upload it here on LoversLab (But I have to get permission from LUUMIASims since he created the mesh). EDIT: Just wanted to thank Azmodan for all his hard work. You're helping to make my darkest dreams come true. OH MY GOD! That looks awesome! Wish that i could have that in my game. I am very excited for this mod because it's developing very fast.
Cataclysimz Posted November 4, 2017 Posted November 4, 2017 Trouble with the update only half penis showing,as I can tell I'm not the only one. You're definitely not the only one.. Azmodan will be looking into this soon
cableguy7uk Posted November 4, 2017 Posted November 4, 2017 Try earlier version ,works ok after that.
Amra72 Posted November 4, 2017 Posted November 4, 2017 You can add more bones, but please don't touch those this, b__Penis_Base and b__Penis_Mid, please.... If you make animations now and this will change later, you will have to redo your animations. I want you to know that. It's not responsible to make official animations at this point. This is not official animations and i not shared anything, no stress!!
mike24 Posted November 4, 2017 Posted November 4, 2017 IMO - We shouldn't work with different sizes, It will never look better because the animations are thinking for average size. You can use different shapes and probably the animation works fine, but not with different sizes.
Guest Posted November 4, 2017 Posted November 4, 2017 OH MY GOD! That looks awesome! Wish that i could have that in my game. I am very excited for this mod because it's developing very fast.Thanks. I'm still waiting on permission from Luumia to post, if he declines I'll have to create my own mesh. Which means I'll have to start over. In the meantime I'm gonna work on creating the default boxer mesh.
azmodan22 Posted November 4, 2017 Author Posted November 4, 2017 NEW UPDATE AVAILABE V3.1 - Fixed Broken Bones - Updated weights Everything works fine now. Including previously made animations !
azmodan22 Posted November 4, 2017 Author Posted November 4, 2017 IMO - We shouldn't work with different sizes, It will never look better because the animations are thinking for average size. You can use different shapes and probably the animation works fine, but not with different sizes. Why not with different sizes. For example I want my Male sim to have a penis like .Noirs. Huge. and even a bit bigger. Wouldn't it be cool to make a few animations specific for such a big cock? I intentd to do to be honest. Howhere that animation will not look correct on the small ones yes. I am not saying that animators should be making all their animation for big penis, no, that would be a mistake. Animators should keep using the small penis (cmar for example or another one with the same size/shape to keep backward compatibility) to make their animations. But now we can make some specificaly for big ones. I think that now that big penis will not cause so much cliping, people will use them more.
Khlas Posted November 4, 2017 Posted November 4, 2017 IMO - We shouldn't work with different sizes, It will never look better because the animations are thinking for average size. You can use different shapes and probably the animation works fine, but not with different sizes. one of the point of this rig is the fact that big penis can't clip anymore if properly animated.
Guest Posted November 4, 2017 Posted November 4, 2017 one of the point of this rig is the fact that big penis can't clip anymore if properly animated. It's still going to clip with certain actions like something touching the tip of the penis. But at least everything will be lined up properly.
azmodan22 Posted November 4, 2017 Author Posted November 4, 2017 I would also like to say that as far as the penis and the tongue are concerned I do not have any more bones to add to it. If there will be any more for any possible Huge penises they will be at the tip so they will not affect the existing ones. Even if more bones are added in the future between the existing one, work done with This rig will still work. i.e. You can start weight painting your penis models with this Rig as it is shown in the tutorial. If you have any questions please feel free to ask.
Guest Posted November 4, 2017 Posted November 4, 2017 Wait. How exactly did you guys decide to weight the models? Becuause if the penis model is shorter, wouldn't it make more sense to not use all the bones and only weight the ones that are intersecting or closest to the mesh? That way if you animate something with the long penis model, a shorter model won't bend pre-maturely and it'll follow the same flow as the longer one.
azmodan22 Posted November 4, 2017 Author Posted November 4, 2017 I would also like to say that as far as the penis and the tongue are concerned I do not have any more bones to add to it. If there will be any more for any possible Huge penises they will be at the tip so they will not affect the existing ones. Even if more bones are added in the future between the existing one, work done with This rig will still work. i.e. You can start weight painting your penis models with this Rig as it is shown in the tutorial. If you have any questions please feel free to ask. Does this mean we may use the rigs for official animating? YES. Wait. How exactly did you guys decide to weight the models? Becuause if the penis model is shorter, wouldn't it make more sense to not use all the bones and only weight the ones that are intersecting or closest to the mesh? That way if you animate something with the long penis model, a shorter model won't bend pre-maturely and it'll follow the same flow as the longer one. Exactly. This is how a penis model must be weight painted to be compatible with the way we make animations: http://www.loverslab.com/topic/87101-improved-male-rig-with-penis-bones-updated-4112017/?p=2048881 The tutorial is also included in the First Post.
Guest Posted November 4, 2017 Posted November 4, 2017 Oh, that's a relief! Could've been disastrous otherwise. We'd see dicks poking through fingers and other things if it were the way I was thinking!
azmodan22 Posted November 4, 2017 Author Posted November 4, 2017 Thank you Azmodan! As for penis sizes, honestly I can't generally understand what for do we need different penis sizes in the game. I think I agree with Mike in this matter. I would prefer single average size for penis models. I'm not saying that special animations for large size are bad idea, but I think such animations are just not universal because we can not specify what animations can be applied (or not) to different sizes. To make your animations you should use a normal penis, or the rigged Cmar penis included in the files. As you always have. With the extra bones you can make sure that you can reduce or even eliminate cliping in case someone is using a larger penis (and that penis is riged). But if you want you Can make an animation Specificaly for a Large penis. For example with .Noir.'s Huge penis you can even have 4 females licking it.! But THAT animation will look silly if it is played with a small penis. So. - Designing animations using Default size penis will work correctly with ALL sizes. - Designing animations using Large size penis will work correctly with Large penises Only.
Amra72 Posted November 4, 2017 Posted November 4, 2017 Thank you Azmodan! As for penis sizes, honestly I can't generally understand what for do we need different penis sizes in the game. I think I agree with Mike in this matter. I would prefer single average size for penis models. I'm not saying that special animations for large size are bad idea, but I think such animations are just not universal because we can not specify what animations can be applied (or not) to different sizes. To make your animations you should use a normal penis, or the rigged Cmar penis included in the files. As you always have. With the extra bones you can make sure that you can reduce or even eliminate cliping in case someone is using a larger penis (and that penis is riged). But if you want you Can make an animation Specificaly for a Large penis. For example with .Noir.'s Huge penis you can even have 4 females licking it.! But THAT animation will look silly if it is played with a small penis. So. - Designing animations using Default size penis will work correctly with ALL sizes. - Designing animations using Large size penis will work correctly with Large penises Only. Ok Azmodan, I see, thank you again:) Fu fu Lol!!
azmodan22 Posted November 5, 2017 Author Posted November 5, 2017 Azmo why have you changed default zise? What deafule size? I haven't changed anything !
Amra72 Posted November 5, 2017 Posted November 5, 2017 (edited) Strange, work perfectly in blender but not in game the penis is little bit stretched. However, amazing work. Lol! Fixed! Edited November 5, 2017 by Amra72
autobanned Posted November 11, 2017 Posted November 11, 2017 (edited) 7 hours ago, wild_guy said: Hi Azmodan! The thing I want to tell, why there is visible b__ROOT__ bone in male rig dope sheet list while there aren't such bone in female rig? I think this bone must be hidden from dope sheet bones list. Once I moved this bone by my mistake instead of b__ROOT_bind__ bone and then I had to fix this after animation was already done because this sim had incorrect position in the game. And one more thing about tongue, I saw this in CAS with equipped tongue while trying to change teeth: Reveal hidden contents yes it will be clipping to sims if his/her head are small, so i had to move the tongue back, and this will also result to move tongue bone to. (sorry for this, because i had tested it on one sims) try to download new customtoungemesh or head default replacement here and a new posistion for tounge : https://goo.gl/hg5gXW note : if you choose head default replacement, then you dont need to equip tounge accesories again, but with default head replacement, it will affect to all sims i havent check all with head default replacement, but it should only affect to female/male T, YA, A and Elder only and rechek again your animation if you already create one, because i move backward the tounge mesh, but should not had any changes Edited November 11, 2017 by autobanned 2
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