Jump to content

Darkest Dungeon Erotic Mods


Recommended Posts

Posted
On 6/12/2020 at 8:04 PM, SparklySnuggly said:

Xelsword posted a question to help him decide which design you guys like more?

 

hound new.png

For me it's the one on the right.

Posted
6 hours ago, DarkAuron said:

Looking great so far, i can see there is going a lot of work into :D
I saw also a skin for the madman to madwoman, and you credited Marvin Seo on Steam for it, but i couldn't find that skin there or on the nexus, do you have that skin or can me point where to find it? Or have tipps for other skins for the madman? 

She's from Marvin Seo's Falconer mod (the newer release which adds the talon brigand enemies)

She's a lot more busty and lewd than I ever expected Seo to draw. But then again, he also drew that twitter background of his, so idk anymore.

https://steamcommunity.com/sharedfiles/filedetails/?id=1089257023

?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true

Posted

Those of us at Alcor's patreon voted for him to focus more on curios before moving on to other projects.

These are the previews he has for now. We got a 50/50 tie between heirloom chest and shambler altar as of right now.

 

https://c10.patreonusercontent.com/3/eyJwIjoxfQ%3D%3D/patreon-media/p/post/38184188/ce7c06db5c524bcf902be9df01d41350/1.png?token-time=1593285369&token-hash=-pTwb65CzuuxtrVAFgN9u2rXy4ppO6gukc-yRy_hPPk%3D

Posted
On 6/12/2020 at 1:04 PM, SparklySnuggly said:

Xelsword posted a question to help him decide which design you guys like more?

 

hound new.png

the one on the right

Posted
1 hour ago, Rosy-Rose said:

She's from Marvin Seo's Falconer mod (the newer release which adds the talon brigand enemies)

She's a lot more busty and lewd than I ever expected Seo to draw. But then again, he also drew that twitter background of his, so idk anymore.

https://steamcommunity.com/sharedfiles/filedetails/?id=1089257023

?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true

Ahh thank you, no wonder i didn't found it :D i would give you an upvote, but i'm out of them for today xD

 

PS: Ohhh, it's a complete new monster, damn, i thought i could just get the files and put them as a skin for the madman ?

Posted

Placed my edits together of all the replaced props: ancient coffin, display cabinet, ships figurehead, sacrificial stone, infected corpse, rotting corpse. Background images: 3 cove, 3 crypts, 1 warrens. +added 4 town event replacers, + added busking npc replacer +added tinkers day npc replacer.

 

event: bonus occultists

1935275831_wyrdcouncil.jpg.6350adafce2cfdfc2e9b7aeba9772fc8.jpg

 

Tinkers day npc replacer

lostandfoundnpc.png.967fb4b98342ca8bf64b3e1ecc04f58f.png

 

event: bonus vestals

holygathering.jpg.00af5cd826564a582fa7f1912183840d.jpg

Sertusk-edits.rar

Posted
1 hour ago, DarkAuron said:

Ahh thank you, no wonder i didn't found it :D i would give you an upvote, but i'm out of them for today xD

 

PS: Ohhh, it's a complete new monster, damn, i thought i could just get the files and put them as a skin for the madman ?

I already completed the madman replacer for my mod. For now, I'll just upload the entirety of my WIP overhaul for folks to pick at.

 

BE FOREWARNED: A lot of this is incomplete, especially the PBD stuff under the "mods" folder. It's up to you to pick and choose stuff that you want to incorporate, but as far as the png images and monster sprites go, everything should be stable. BUT MAKE SURE you also replace the files such as "madman_A.art" or else the sprites will be broke as fuck.

https://mega.nz/folder/wJ0WDIzZ#T9RYgmukISJ0Smzlc9Tcvg

 

 

Spoiler

 

Here's the more-or-less final version of the prophet fight. She is the "Breeding Stock" of the demons which lurk around the ancestral ruins. Beside her are numerous vials containing semen, drugs, and eldritch blood, all used on her to birth new demon spawn. As with the theme of my overhaul, it is the heir's responsibility to snuff out inhuman creatures in order to ensure the hamlet's safety. The necromancer is similar in theme and presentation (even using the same sprite as the prophet).

image.jpeg.c1745b4573f0b82ff7be2b17c52b4d83.jpeg

 

And here's a reminder of what the hag boss fight will look like. The hag is now an "anal wyrm", a breed of parasite that grows from the bottoms of unsuspecting girls and become large predatory creatures. This is the final stage of their lifecycle, where they find new victims to implant their eggs in.

20200511043716_1.jpg.c842937dcc0e15c1c826a0fe532df3be.jpg

 

 

Posted
3 hours ago, SerTusk said:

Placed my edits together of all the replaced props: ancient coffin, display cabinet, ships figurehead, sacrificial stone, infected corpse, rotting corpse. Background images: 3 cove, 3 crypts, 1 warrens. +added 4 town event replacers, + added busking npc replacer +added tinkers day npc replacer.

 

event: bonus occultists

1935275831_wyrdcouncil.jpg.6350adafce2cfdfc2e9b7aeba9772fc8.jpg

 

 

14.28 MB · 26 downloads

 

What occultist skin is that on the left portrait & could you please share it?

Posted
4 hours ago, Rosy-Rose said:

I already completed the madman replacer for my mod. For now, I'll just upload the entirety of my WIP overhaul for folks to pick at.

 

BE FOREWARNED: A lot of this is incomplete, especially the PBD stuff under the "mods" folder. It's up to you to pick and choose stuff that you want to incorporate, but as far as the png images and monster sprites go, everything should be stable. BUT MAKE SURE you also replace the files such as "madman_A.art" or else the sprites will be broke as fuck.

https://mega.nz/folder/wJ0WDIzZ#T9RYgmukISJ0Smzlc9Tcvg

 

 

  Reveal hidden contents

 

Here's the more-or-less final version of the prophet fight. She is the "Breeding Stock" of the demons which lurk around the ancestral ruins. Beside her are numerous vials containing semen, drugs, and eldritch blood, all used on her to birth new demon spawn. As with the theme of my overhaul, it is the heir's responsibility to snuff out inhuman creatures in order to ensure the hamlet's safety. The necromancer is similar in theme and presentation (even using the same sprite as the prophet).

image.jpeg.c1745b4573f0b82ff7be2b17c52b4d83.jpeg

 

And here's a reminder of what the hag boss fight will look like. The hag is now an "anal wyrm", a breed of parasite that grows from the bottoms of unsuspecting girls and become large predatory creatures. This is the final stage of their lifecycle, where they find new victims to implant their eggs in.

20200511043716_1.jpg.c842937dcc0e15c1c826a0fe532df3be.jpg

 

 

Excellent, it's just what I was looking for, thanks!

 
image.png.f6ebcb2f2d96b83b7f6d8bc316fa5d61.png
 
 
 
 
Posted
6 hours ago, Rosy-Rose said:

I already completed the madman replacer for my mod. For now, I'll just upload the entirety of my WIP overhaul for folks to pick at.

 

BE FOREWARNED: A lot of this is incomplete, especially the PBD stuff under the "mods" folder. It's up to you to pick and choose stuff that you want to incorporate, but as far as the png images and monster sprites go, everything should be stable. BUT MAKE SURE you also replace the files such as "madman_A.art" or else the sprites will be broke as fuck.

https://mega.nz/folder/wJ0WDIzZ#T9RYgmukISJ0Smzlc9Tcvg

 

 

  Reveal hidden contents

 

Here's the more-or-less final version of the prophet fight. She is the "Breeding Stock" of the demons which lurk around the ancestral ruins. Beside her are numerous vials containing semen, drugs, and eldritch blood, all used on her to birth new demon spawn. As with the theme of my overhaul, it is the heir's responsibility to snuff out inhuman creatures in order to ensure the hamlet's safety. The necromancer is similar in theme and presentation (even using the same sprite as the prophet).

image.jpeg.c1745b4573f0b82ff7be2b17c52b4d83.jpeg

 

And here's a reminder of what the hag boss fight will look like. The hag is now an "anal wyrm", a breed of parasite that grows from the bottoms of unsuspecting girls and become large predatory creatures. This is the final stage of their lifecycle, where they find new victims to implant their eggs in.

20200511043716_1.jpg.c842937dcc0e15c1c826a0fe532df3be.jpg

 

 

Very nice, thank you a lot! :D 

Posted

I have been harvesting a lot of mods in this post, so I think I should also share some small mods I made.
This is a small mod to change the picture of the item during interaction. The location of the source file is Darkest Dungeon/scrolls/. Just overwrite the source file (Remember the backup source file). The effect is that this girl's face will appear when you encounter an object that can interact, and she will open her mouth when you pick up the interactive prop with your mouse. This file also contains a version that fits the 32-module package MOD (if you want to modify this, you need to go to the MOD folder and change it again).
(This is a text translated by Google. I'm sorry that I can't understand it directly in my English. This paragraph seems to be able to express the purpose of this MOD)

use_inventory.png

use_inventory_active.png

use_inventory.zip

Posted
On 6/12/2020 at 12:04 PM, SparklySnuggly said:

Xelsword posted a question to help him decide which design you guys like more?

 

hound new.png

Certainly was not looking forward to a furry mod. Apparently a lot of people were. Not sure how I feel about that.

Posted
On 6/12/2020 at 8:04 PM, SparklySnuggly said:

Xelsword posted a question to help him decide which design you guys like more?

 

hound new.png

Gonna go left with this one. Or maybe both and do the left as default and right as an optional alternative?

Posted

I have good news and bad news.

Good news: I can finally get back into the game, and the title screen text is back to normal.
redirect.gif.5492ef74b57f97cb038ec3790313522d.gif

Bad news:

20200614055831_1.jpg.ddad6d757514e4a17f147d503ba394ab.jpg

I am back to square one.


Verifying the game files changed nothing. I had to completely reinstall the game.

On one hand, it does remember your mods and reinstalls them. On the other hand, it deletes them when you uninstall, so I had to reconfigure a couple dozen of them afterward. In a couple cases, this means several hours in Photoshop. I did have them backed up, but I did an oopsie and overwrote them because of course I did.

I went through each and every mod that didn't already have .loc2 files and did what so many of you have told me to do. Move all files except localization.bat from the main directory and slap the .xml files in there one at a time. Game wouldn't launch. Oh right, of course, the modfiles.txt are still pointing to the .loc files. So I remove modfiles.txt and try again.

Exact.
Same.
Problem.


So the bulk rename I did the first time actually WAS all I needed to do, and whatever is causing this problem is likely unrelated.

I made sure none of the mistakes I made before were repeated, so that isn't a concern.

I've been at this for two weeks, only to end up right back where I started. But at least now I know what isn't the problem.


I've been working on editing some stuff that I intended to post here, but I can't actually test any of it until I get this solved. But uh, I'm out of ideas.
 

Posted
On 6/13/2020 at 7:03 PM, JohnWelsh said:

I assume Xelsword has finished his work on the Occultist skin, seeing as he started asking people about the next skin on his patreon or whatever.
If that is the case is there a person here who both got his hands on xelsword's occultist skin and is willing to share?

Xelsword release his mod for public after about 2 weeks from when he release on patreon so right now just wait. You can then find the mod on his patreon or on nexus.

Posted
48 minutes ago, Svoss said:

Xelsword release his mod for public after about 2 weeks from when he release on patreon so right now just wait. You can then find the mod on his patreon or on nexus.

I know that. I was wondering if anyone is willing to share it now. But it does not seem that way.

Posted
On 6/12/2020 at 9:04 PM, SparklySnuggly said:

Xelsword posted a question to help him decide which design you guys like more?

 

hound new.png

would prefer the right one, as its ment to be a dog not human, or with little more work both can work, as xelsword gives dark-eyes version to his skins, as the fully furry can be the last 8 ones and the humanoid the first 8.

Posted

Interactive items_Coral Texture Modification

The original coral items did not change significantly before and after the interaction, and this is a very important interactive item.
This modification adds a lying maid to Coral. After the interaction, she will change the state so that the hero team can easily judge her state when passing by again.
Simply overwrite the source file with this folder. The source file location is Darkest Dungeon/props/shared/curios/(Remember to back up the source file).
The maid material comes from the game:SYAKUGA

 

珊瑚1.png

珊瑚2.png

eerie_coral.zip

Posted
15 hours ago, sodacan said:

I have good news and bad news.

Good news: I can finally get back into the game, and the title screen text is back to normal.
redirect.gif.5492ef74b57f97cb038ec3790313522d.gif

Bad news:

20200614055831_1.jpg.ddad6d757514e4a17f147d503ba394ab.jpg

I am back to square one.


Verifying the game files changed nothing. I had to completely reinstall the game.

On one hand, it does remember your mods and reinstalls them. On the other hand, it deletes them when you uninstall, so I had to reconfigure a couple dozen of them afterward. In a couple cases, this means several hours in Photoshop. I did have them backed up, but I did an oopsie and overwrote them because of course I did.

I went through each and every mod that didn't already have .loc2 files and did what so many of you have told me to do. Move all files except localization.bat from the main directory and slap the .xml files in there one at a time. Game wouldn't launch. Oh right, of course, the modfiles.txt are still pointing to the .loc files. So I remove modfiles.txt and try again.

Exact.
Same.
Problem.


So the bulk rename I did the first time actually WAS all I needed to do, and whatever is causing this problem is likely unrelated.

I made sure none of the mistakes I made before were repeated, so that isn't a concern.

I've been at this for two weeks, only to end up right back where I started. But at least now I know what isn't the problem.


I've been working on editing some stuff that I intended to post here, but I can't actually test any of it until I get this solved. But uh, I'm out of ideas.
 

And you were sure to rename the .loc2 you generated and move them back to their respective mod folders and move the vanilla .loc2's back into the main localization folder?

 

If so, and you're still having all these issues, I got zero idea what to tell you given the sheer amount of mods you have. It could be any of them. My best advice would be to reinstall them one at a time on a new estate and seeing when and where it breaks down.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...