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Darkest Dungeon Erotic Mods


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Posted
23 hours ago, DanAlmeny said:

thanks but this page (http://steamworkshop.download/) is one of the least trustworthy since it only has outdated files, they load the files only once and don't worry about new updates, I would like someone to provide me with an updated file. ..

So where is the updated version then?   Why can't you access it?    

I see something else linked the same exact package?    

Posted
11 hours ago, howlerleech said:

Wasn't there also a patch with the new dlc? Also, it's online pvp, if you did anything to change character skills, trinkets, and/or new classes, the game should do something to prevent cheating. Some mods that add or change stuff in the game, like The Fool's nightmare sequence, or Lustiest Lair updated for the new patch, and Sunward Isles is 100% incompatible, need update.

 

Tbh i doubt people really wanted pvp, it's free and all, but does anyone really care about pvp in single player games? Seriously though, imagine changing Crusader skills to deal +500% damage. The game does ask if you want to start "online mode" though and you can disable it in options.

I know cheating would be too easy in this game and it's sad how the update broke everything.    

I have an offline copy thankfully.    I hate Steam auto-updates that leave the customer with no choice.   

I always suspected using Loc files for mods was a bad idea.   

Kind of alarming how they are adding online mode to Darkest Dungeon.   Not a good sign.    Blizzard used to make great offline games for instance.    Fallout is amazing before FO76.     

Posted
9 hours ago, Dra_Lexx said:

Guys, can you provide me cultists and skeletons folders from monsters folder?

I installed new mods from nexus, wanted to go back and only then noticed, that these skins have custom animation files.

So i screwed up them. I need this folder from DD/monsters

  Reveal hidden contents

433249734_.png.588daf7d874baf0d6f742ba13f6a9e6f.png342508785_.png.3f3c08541b5fd73944f32a918db75510.png

Thx!

Default game files correct?    

monsters.zip

Posted
On 5/13/2020 at 5:38 PM, DanAlmeny said:

Some variants that I made for the omenseeker mod, with the only skin that I like, to save time use the bases of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1914525788&searchtext=omen

I plan to launch an update for Monsters Variations Legacy shortly with the rest of the enemies that I need to texturize.

omenseeker.sprite.png.782eb75734c244381a9394870ec9cf76.png

  Hide contents

sels_ally_brigand_pillager.sprite.defend.png.2227f518ccbe7aaeb607b832db736e9b.pngsels_ally_frst_spider.sprite.attack_melee.png.202adbeae5dedce3692f7a6fbc11a500.pngsels_brigand_priestess.sprite.attack_mace.png.f204f4ac1eaf825fa5477690e6d979c2.pngsels_brigand_leader.sprite.defend.png.314d0b7485239b7e43d0f82c6ca05e90.png

 

More Variants - Omenseeker.rar 20.78 MB · 242 downloads

Thank for your work.

Posted

Oops temporary free from school work and it seems like the dlc messed up quite a lot with the mods. How should I continue with my mod that require to change localization folder? Make it short if you can thank you.

(I still have my offline version but also just bought the steam cuz discount and pvp shite)

Posted
42 minutes ago, TronTiti said:

Oops temporary free from school work and it seems like the dlc messed up quite a lot with the mods. How should I continue with my mod that require to change localization folder? Make it short if you can thank you.

(I still have my offline version but also just bought the steam cuz discount and pvp shite)

Edit the project.xml file so that <ModDataPath> is pointing to the mod folder, and make sure <UploadMode> is set to "dont_submit".

 

Then drop the project.xml file onto the steam_workshop_upload file in DarkestDungeon\_windows to generate the loc2 files.

Posted

 

50 minutes ago, TronTiti said:

Oops temporary free from school work and it seems like the dlc messed up quite a lot with the mods. How should I continue with my mod that require to change localization folder? Make it short if you can thank you.

(I still have my offline version but also just bought the steam cuz discount and pvp shite)

Use the localization.bat file in the localization folder.

Posted
3 hours ago, TronTiti said:

Oops temporary free from school work and it seems like the dlc messed up quite a lot with the mods. How should I continue with my mod that require to change localization folder? Make it short if you can thank you.

(I still have my offline version but also just bought the steam cuz discount and pvp shite)

To elaborate on the previous two replies, the easiest fix (assuming your new localization changes are as a mod and not a direct replacement of the base game files) would be to take your XML files and run them through localization.bat again. The issue is because the darkest dungeon devs have changed how their localization files work. Now they use .loc2 extension instead of the old .loc extension. They're exactly the same thing as far as we're concerned, you just need to create new .loc2 files for the game to read, cause .loc files are no longer readable. If you need some more clarification or would like a walkthrough, feel free to DM me.

Posted

is there a limit on how many mods you can have?

Posted
1 hour ago, daedal said:

is there a limit on how many mods you can have?

If you know how to make mods compatible with each other and not break your game, then don't

Posted
1 hour ago, daedal said:

is there a limit on how many mods you can have?

No, but as with any modded game, if you have too many you can break the game. Skin mods weight basically 0 on the game though.

 

 

I need help with The Fawn Remastered mod. https://www.nexusmods.com/darkestdungeon/mods/466  Fawn is a class mod with "momentum", the more she hits, the more damage she does, but she has low hp, low dodge, and self inflicts bleed per hit. Before the remaster you could counter the drawbacks with trinkets, but now it's impossible, she is very likely to die if you're not carrying a lot of bandages (once i finished a fight where she had 8/5 bleed, she had 15 max hp) because now she also has self inflicts bleed resist debuff and even her strongest trinkets were nerfed to the point of useless. There is literally no reason to use her besides being unique (and full nude like most muscarine mods).

 

That being said, i found the file with her effects and self debuff, i wanted to make it less punishing to use her, but i don't know if removing/adding stuff to the file would break it (i tried removing her part from the COM trinkets mod for all classes before, but it broke the game). So far i only decreased the base chance of self inflicting bleed, but all i wanted was to remove the debuff.

 

Td;dr: I need an adult to help me remove a breaking self debuff from a mod class without making me regret my life choices.

Posted

hey guys, might I ask for some help, I have try to download some monster skins and one pack seam to have good one in it "MVPL Replaced final version" from this forum history but for some reason I can't, may I ask some one to share it to me or DM me pls

Posted
1 hour ago, hilme said:

Hola chicos, podría pedir ayuda, he intentado descargar algunas máscaras de monstruos y una costura de paquete para tener una buena "Versión final reemplazada por MVPL" de la historia de este foro, pero por alguna razón no puedo, ¿puedo preguntar? alguien que me lo comparta o me envíe DM por favor

What happen? The downloads are functional you must download everything from pages (35 and 49), first the base download (page 35), then the update, fix, more updates (page 49), install the original mod and just replace in the folder of the mod in the same download order, it's easy ...
Later I will open a page here in loverslab where I will upload it in a single file, like the others, I also plan to refine it more since it was one of my first retextures, there are still certain things that bother me when I'm playing

Posted
On 6/2/2020 at 4:57 AM, SOULRECYCLER said:

Hey, can anyone tell me exactly how I can use these skins for the Dutchess Class mod? I have tried using the method where you edit the edit the xml files and using the upload tool to update it, but it doesn't seem to open any ms-dos window. So I was wondering what methods you use to add skins for modded classes.

Go to where Darkest Dungeon is installed on your computer, and go to the mod folder and unzip the "Duchess Skins" folder into the mod folder. Then just load up Darkest Dungeon and activate in the mod menu.

You can easily access this folder by going on Steam, right-clicking Darkest Dungeon, going to Local Files and selecting "Browse local files".

Hope this helps.

Posted
6 hours ago, howlerleech said:

I need help with The Fawn Remastered mod. https://www.nexusmods.com/darkestdungeon/mods/466  Fawn is a class mod with "momentum", the more she hits, the more damage she does, but she has low hp, low dodge, and self inflicts bleed per hit. Before the remaster you could counter the drawbacks with trinkets, but now it's impossible, she is very likely to die if you're not carrying a lot of bandages (once i finished a fight where she had 8/5 bleed, she had 15 max hp) because now she also has self inflicts bleed resist debuff and even her strongest trinkets were nerfed to the point of useless. There is literally no reason to use her besides being unique (and full nude like most muscarine mods).

 

That being said, i found the file with her effects and self debuff, i wanted to make it less punishing to use her, but i don't know if removing/adding stuff to the file would break it (i tried removing her part from the COM trinkets mod for all classes before, but it broke the game). So far i only decreased the base chance of self inflicting bleed, but all i wanted was to remove the debuff.

 

Td;dr: I need an adult to help me remove a breaking self debuff from a mod class without making me regret my life choices.

If all you want to do is remove the bleed resist self-debuff from her crits, go into the fawn.info.darkest in the ../heroes/fawn folder and remove the "momentum_bleed_debuff" from the 2nd line. If you want to be thorough, go into the effects file where you reduced the self-bleed chance and delete the effect from there as well.

Posted
On 5/31/2020 at 9:05 AM, Rosy-Rose said:

I can't be 100% sure, since I don't know what mods you're using or how you have them implemented into your game. But if you want to attach a mod you're using to your last message I can try to validate my little hypothesis. Otherwise, you might just want to wait for the various mod authors to update their creations.

https://drive.google.com/drive/folders/1hkaildFRTT56jFE2S4FYWpa6-R83DL_e?usp=sharing

Finally did it. There's also the internal mods folder in there. It's all there to browse, no need to download everything. I hope you can determine the problem, cause my knowledge doesn't go far enough to figure it out.

Now I'll get to the Houndmaster thing.

EDIT: Done. Now let's see about the Crow Abomination thing. This is going to take a while. Possibly up to a week. I haven't forgotten, I just have a lot on my plate lately.

Posted
15 hours ago, XelswordArt said:

Edit the project.xml file so that <ModDataPath> is pointing to the mod folder, and make sure <UploadMode> is set to "dont_submit".

 

Then drop the project.xml file onto the steam_workshop_upload file in DarkestDungeon\_windows to generate the loc2 files.

Strange in my game all mods with .loc work fine. Maybe Red Hook make fix to read both .loc and .loc2 file.

Posted
On 6/2/2020 at 11:37 PM, Toki Wartooth said:

So where is the updated version then?   Why can't you access it?    

I see something else linked the same exact package?    

The files on the site are not update once it's first "downloaded". It uses the "this was downloaded once, here it is" feature, and it doesn't let you update the download. For example, it points out the MVPL mod is version 3.2 and the last time it was updated, but when you download it, it's version 2.41.

Posted
9 hours ago, DanAlmeny said:

What happen? The downloads are functional you must download everything from pages (35 and 49), first the base download (page 35), then the update, fix, more updates (page 49), install the original mod and just replace in the folder of the mod in the same download order, it's easy ...
Later I will open a page here in loverslab where I will upload it in a single file, like the others, I also plan to refine it more since it was one of my first retextures, there are still certain things that bother me when I'm playing

thank you for replaying to me, I will try to download it again and I hope it works

Posted
3 hours ago, sodacan said:

https://drive.google.com/drive/folders/1hkaildFRTT56jFE2S4FYWpa6-R83DL_e?usp=sharing

Finally did it. There's also the internal mods folder in there. It's all there to browse, no need to download everything. I hope you can determine the problem, cause my knowledge doesn't go far enough to figure it out.

Now I'll get to the Houndmaster thing.

EDIT: Done. Now let's see about the Crow Abomination thing. This is going to take a while. Possibly up to a week. I haven't forgotten, I just have a lot on my plate lately.

Well my first hunch is that your metric shit-ton of mods probably have a conflict somewhere amongst them, and if not that, then perhaps some are in the wrong order.

 

That aside, I see that they all seem to have .loc2 files under their localization folders. These were made by you putting the .loc files through a program rather than running the XML files through the localization.bat application, right?

Posted

A small update on the Nexus scene:

Spoiler

Alcor released a replacement for the sconces you'll find throughout dungeons:

https://www.nexusmods.com/darkestdungeon/mods/1008

1008-1591151083-573413031.jpeg

 

Additionally, StalinTheStallion is working on replacements for the Color of Madness enemies and plans on setting up a Patreon where you'll be able to get his latest works (details on how his mods and tiers will work are currently unclear, but I asked him)

Progress on the Colors of Madness replacer

Spine learning goes well

 

 

 

Posted
11 hours ago, LilithChamber said:

Anyone got this mod to work? It keeps giving me an error whenever I go to the Ruins.
https://www.nexusmods.com/darkestdungeon/mods/1003

It's a skin mod, it shouldn't break anything, in fact if it did break it would only be white textures instead. But if it is due to whatever makes the mod box in game work, just manually install by pasting it on the monsters folder.

 

Seriously though, does anyone have the MVPL v3.3 to share? I can't get it from steam. Apparently buying the game doesn't mean you can mod it however you want.

Posted

This is likely an impractical suggestion given it probably requires alteration of the executable, but has anyone looked into getting the game to load gif files instead of png files? There are a lot of awesome backgrounds in this thread that would make incredible animations even with just 2 or 3 frames of minor alterations. I don't mind looking into it to see if there's any hope, but I just wanted to check if I'm covering already explored territory. Thanks for all your work modders! This thread has blown up the past couple of months!

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