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Darkest Dungeon Erotic Mods


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Posted

i get some kind of bone index error with my new custom class and then it crashes,anyone know of this error and how to fix it?

i can be contacted on discord as well as here 

discord tag: NoraTheExplora#5877

Posted
54 minutes ago, noratheexplora said:

i get some kind of bone index error with my new custom class and then it crashes,anyone know of this error and how to fix it?

i can be contacted on discord as well as here 

discord tag: NoraTheExplora#5877

...Misspelling in the Atlas? In the Skeleton? Maybe the order of parts in the Skeleton and Atlas need to be the same?

Posted
6 hours ago, Fasterflight225 said:

...Check the previous page, please.

Thanks, the MEGA link didnt work first time I checked so I thought it was taken down. Now it worked fine again.

Posted
1 minute ago, i lick a sink for living said:

where can i get that doll knight and if you can, please share it, thanks 

Doll knight is anaertailin's  unfinished class mod.

I replaced the texture of my MAA skin with this Dan's artwork.

It seems that Dan didn't want to share for a long time, so I didn't publish it.

You can replace it by yourself.

 

Posted
1 hour ago, Varuertoi said:

Which class is the unbalanced one, doll or this one?

The skin is nice but if the class is broken is pointless

Doll Knight the exclusive class of anaertailin, although it is going to create a new version; dragon duelist is a good class and i ported it there but i already deleted the download

Posted
48 minutes ago, Dan _ said:

Doll Knight the exclusive class of anaertailin, although it is going to create a new version; dragon duelist is a good class and i ported it there but i already deleted the download

I see, anaertailin art is nice but his classes are either broken or annoying to use (double/triple turn everywhere)

Can you reupload that

Posted
26 minutes ago, Varuertoi said:

I see, anaertailin art is nice but his classes are either broken or annoying to use (double/triple turn everywhere)

Can you reupload that

I have to somewhat agree there, they work well if you like slower combat because they are sufficiently strong enough but because all of their skills requires 2-3 actions per turn it ramps up battle time by a lot, that and there is always, and I mean ALWAYS a long strew of Debuff, Buffs, Stress, and etc popping up when casting any skills, some that don't even make sense because a disease backlash was never mentioned in the tooltip but still shows up resisted 100% of the time. Lilith, as much as I love her art and playstyle for a bleed god is one of the worst about having to deal with a long line of debuff, buff, etc text on every single move, and given any of her class trinkets adds even MORE!

Posted
19 hours ago, DonFrosty said:

I have to somewhat agree there, they work well if you like slower combat because they are sufficiently strong enough but because all of their skills requires 2-3 actions per turn it ramps up battle time by a lot, that and there is always, and I mean ALWAYS a long strew of Debuff, Buffs, Stress, and etc popping up when casting any skills, some that don't even make sense because a disease backlash was never mentioned in the tooltip but still shows up resisted 100% of the time. Lilith, as much as I love her art and playstyle for a bleed god is one of the worst about having to deal with a long line of debuff, buff, etc text on every single move, and given any of her class trinkets adds even MORE!

@DonFrosty I had the same issue until I discovered this https://steamcommunity.com/sharedfiles/filedetails/?id=2196576503 it makes Lilith's turns go so much faster.  Still slightly longer thanks to having multiple parts, but still a big improvement.

Posted
8 hours ago, meldragora said:

@DonFrosty I had the same issue until I discovered this https://steamcommunity.com/sharedfiles/filedetails/?id=2196576503 it makes Lilith's turns go so much faster.  Still slightly longer thanks to having multiple parts, but still a big improvement.

NGL, I was worried it would fuck with another mod I used to speed up combat, loot screen, and walking, but they worked perfectly together. The QOL improvement of this mod you linked is immense. Thanks for that, brother.

Posted
On 4/7/2021 at 8:12 PM, EmulatorKing said:

was using the femthrall mod and noticed it had a futanari version thats unfinished, i dont know how to mod at all so if anyone who knows is interested in finishing it seems like it only need the textures :3  

you don't need to know how to mod you can literally take anything and put instead of those black squares since the animations and everything is already in place so if you know how to draw or know somebody who can you can just photoshop a penis.

 

Also if you don't want her to have her helmet on while idle, walking or in combat you can just erase the helmet from the sprites.

Posted

Hey, had a couple background mods where I would like to use more than one image alternating.

I know for some backgrounds like "cove.corridor_wall.01" they have variations that appear and are numbered in that way.
But what I do not know is: For the other key named backgrounds, can they even have variations that show up? If so how are they intended to be numbered?
For example, the base "cove.room_wall.city" has no numbering. Does adding numbering allow for variations to appear like the others?

If numbering can be used that way, is it done like this: "cove.room_wall.city01" or "cove.room_wall.city1" etc. 
I ask as I have seen a mod that had them numbered differently but was not sure if those key rooms even have code that lets them randomly vary.

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