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Posted
4 hours ago, alexsl said:

I mean Im using Modmanager, so do i just put the file over there rar file ?

I don't know MM mechanics. Is someone else here able to answer that question?

Posted (edited)

if your using mod manager and its not working try dragging the textures into the proper folder of the bac mod.

I'm just wonder how i can get the 

merged_large_horn_ears_42.nif
merged_large_horns_55.nif to show up in game with the mutation and on SE... anyone on LE confirm the mutation works?

for the new horns

;/ BAC.Mutate.Horns
      0 = none
      1 = Large Horns *NEW* requires stage 6
 /;
string Property BAC_MN_Horns      = "Mutation.Horns" AutoReadOnly 
Edited by MuchW0W
more info
Posted

Hey Y'all,

 

I have been working on paying off my debt to Paul, and I am down to less than 200 gold owed, but now any time I get a task that would normally pay that amount off nothing happens. Do y'all know why that is happening?
Also, are there any quests coded for after you pay off your debt? ( like being able to get the bell and nose ring and hunter tattoos removed?) 

Posted
4 hours ago, Eluchel said:

Hey Y'all,

 

I have been working on paying off my debt to Paul, and I am down to less than 200 gold owed, but now any time I get a task that would normally pay that amount off nothing happens. Do y'all know why that is happening?
Also, are there any quests coded for after you pay off your debt? ( like being able to get the bell and nose ring and hunter tattoos removed?) 

The original mod only shows your debt to Paul and not any positive balance you might have. Try typing "help bac_blacksmith_debt 3" in the console. Theoretically there also is a quest that will release you eventually. You will need to be in very good standing with Paul to have any chance of it triggering. Good standing does not automatically come with paid-off debt, which is only one prerequisite. The other refers to Paul's mood which you can check on top of the debug page in MCM. That mood must be above 10, I think, but don't quote me on that.

Posted (edited)
14 hours ago, MuchW0W said:

if your using mod manager and its not working try dragging the textures into the proper folder of the bac mod.

I'm just wonder how i can get the 

merged_large_horn_ears_42.nif
merged_large_horns_55.nif to show up in game with the mutation and on SE... anyone on LE confirm the mutation works?

for the new horns

;/ BAC.Mutate.Horns
      0 = none
      1 = Large Horns *NEW* requires stage 6
 /;
string Property BAC_MN_Horns      = "Mutation.Horns" AutoReadOnly 

There are 2 Armors and 2 ArmorAddons in my version of the bac.esp that use these nifs, like the original horn/ear combo, one fpr slot 42 (circlet = horns) and one for slot 55 (ears). The IDs are xx0054c7f for slot 42 and xx0054c80 for slot 55. Try adding them via console to find any errors like object not found, etc.

Edited by botticelli
Posted
6 hours ago, botticelli said:

The original mod only shows your debt to Paul and not any positive balance you might have. Try typing "help bac_blacksmith_debt 3" in the console. Theoretically there also is a quest that will release you eventually. You will need to be in very good standing with Paul to have any chance of it triggering. Good standing does not automatically come with paid-off debt, which is only one prerequisite. The other refers to Paul's mood which you can check on top of the debug page in MCM. That mood must be above 10, I think, but don't quote me on that.

Gotcha, good to know. Do you know what the release quest is called?

Posted (edited)

I got the Owner's Grace quest, and when Paul said let me free you nothing happened. I went and looked in the papyrus logs and saw this:

[02/18/2022 - 12:55:29PM] setStageQ Type:Blacksmith, Stage:20
[02/18/2022 - 12:55:29PM] Error: Cannot call altfurniture() on a None object, aborting function call
stack:
	[bac_ctrl (6C0115CE)].bac_quest_ctr.fillAlias() - "bac_quest_ctr.psc" Line 143
	[bac_ctrl (6C0115CE)].bac_quest_ctr.setStageQ() - "bac_quest_ctr.psc" Line 88
	[bac_beingacow (6C03ED01)].bac_beingacow.successQuest() - "bac_beingacow.psc" Line 632
	[bac__quest_Good_002_LetMeFreeYou (6C048F99)].QF_bac__quest_Good_002_LetMe_05048F99.Fragment_2() - "qf_bac__quest_good_002_letme_05048f99.psc" Line 27
[02/18/2022 - 12:55:29PM] Error: alias bacFurniture on quest bac_blacksmith (6C00EA6E): Cannot force the alias's reference to a None reference.
stack:
	[alias bacFurniture on quest bac_blacksmith (6C00EA6E)].ReferenceAlias.ForceRefTo() - "<native>" Line ?
	[bac_ctrl (6C0115CE)].bac_quest_ctr.fillAlias() - "bac_quest_ctr.psc" Line 143
	[bac_ctrl (6C0115CE)].bac_quest_ctr.setStageQ() - "bac_quest_ctr.psc" Line 88
	[bac_beingacow (6C03ED01)].bac_beingacow.successQuest() - "bac_beingacow.psc" Line 632
	[bac__quest_Good_002_LetMeFreeYou (6C048F99)].QF_bac__quest_Good_002_LetMe_05048F99.Fragment_2() - "qf_bac__quest_good_002_letme_05048f99.psc" Line 27

Does anyone know what is going on there and how I can fix it?

 

Edited to add more info in

Edited by Eluchel
Posted (edited)
11 hours ago, botticelli said:

There are 2 Armors and 2 ArmorAddons in my version of the bac.esp that use these nifs, like the original horn/ear combo, one fpr slot 42 (circlet = horns) and one for slot 55 (ears). The IDs are xx0054c7f for slot 42 and xx0054c80 for slot 55. Try adding them via console to find any errors like object not found, etc.



i ended up just removing my SE Version of the mod and trying it with LE mod files as i could not get new horns to work they were simply just missing probably due to the folder structure in the SE  or something but lol i gave up and tried LE version.

worked fine in LE so i attempted to convert everything to SE but alias still failed  even after asset optimizer / CK lol. 

so I know it works fine in LE now *peephands*


ya was not found for the XX0054C7F1 is what it returend 

Using SE update with your 1.9 ontop but oh well everything else seems to work fine so ill just disable the bigger horns. so i can keep the smaller ones on head. 

Edited by MuchW0W
Posted

Playing this mod on LE and loving it so far. Two questions though one: is there a cure or reversal? Two: did the og mod author abandon the mod or are they still working on it?

Posted
1 hour ago, fyredraken said:

Playing this mod on LE and loving it so far. Two questions though one: is there a cure or reversal? Two: did the og mod author abandon the mod or are they still working on it?

its been a thousand years since OG mod author posted anything about this mod so ya....

as for a cure not that i remember, you can remove the curse through the menus last i tried. 

Posted
1 hour ago, MuchW0W said:

its been a thousand years since OG mod author posted anything about this mod so ya....

as for a cure not that i remember, you can remove the curse through the menus last i tried. 

okay thank you.  I have another question. I've tried to get the horseshoes and armored horseshoes but Paul keeps timing out. I did build bodyslide and ran FNIS. Is there another way to get them?  I grab the mod from the front page.

Posted
On 2/11/2022 at 4:28 PM, GuruSR said:

 

Grammar issues, where did I miss those?  I thought I found most of them, if not, all of them, can you remember the text that you saw?  I spent a few weeks re-re-re-running the quests and catching as many as I could find.

 

 

The object didn't show up, hmm, I did put a fix in for that on the newest scripts, they should have showed up properly.  I fixed a bunch of issues with movement and placement.

 

I'll also do that test to see if I can re-create the overload of additions, maybe missed a value being set somewhere in that loop.

 

GuruSR.

I installed GuruSR's update. Went to Paul to get the horse shoes. The quest said to go to the stall and sit in the equipment but none was there. checked both the empty stall and the horse stall and nothing. Not sure if it's in oblivion or what. How can I fix that? Not sure what is supposed to be there.

Posted
8 hours ago, MuchW0W said:


ya was not found for the XX0054C7F1 is what it returend 

Using SE update with your 1.9 ontop but oh well everything else seems to work fine so ill just disable the bigger horns. so i can keep the smaller ones on head. 

Well, I just succeeded in making the ears, horn/ear combinations and (unarmed) hooves matching cow color with the hooves being created by BodySlide, so you'll probably have to deal with that soon...

Posted
3 hours ago, Manman27 said:

Hey anyone have any ideas or plans to add a helmet for the mod

If anyone makes one, I can add it. I don't have the tools to actually create new meshes, nor do I have any experience with those.

Posted (edited)
11 hours ago, Eluchel said:

I got the Owner's Grace quest, and when Paul said let me free you nothing happened. I went and looked in the papyrus logs and saw this:

[02/18/2022 - 12:55:29PM] setStageQ Type:Blacksmith, Stage:20
[02/18/2022 - 12:55:29PM] Error: Cannot call altfurniture() on a None object, aborting function call
stack:
	[bac_ctrl (6C0115CE)].bac_quest_ctr.fillAlias() - "bac_quest_ctr.psc" Line 143
	[bac_ctrl (6C0115CE)].bac_quest_ctr.setStageQ() - "bac_quest_ctr.psc" Line 88
	[bac_beingacow (6C03ED01)].bac_beingacow.successQuest() - "bac_beingacow.psc" Line 632
	[bac__quest_Good_002_LetMeFreeYou (6C048F99)].QF_bac__quest_Good_002_LetMe_05048F99.Fragment_2() - "qf_bac__quest_good_002_letme_05048f99.psc" Line 27
[02/18/2022 - 12:55:29PM] Error: alias bacFurniture on quest bac_blacksmith (6C00EA6E): Cannot force the alias's reference to a None reference.
stack:
	[alias bacFurniture on quest bac_blacksmith (6C00EA6E)].ReferenceAlias.ForceRefTo() - "<native>" Line ?
	[bac_ctrl (6C0115CE)].bac_quest_ctr.fillAlias() - "bac_quest_ctr.psc" Line 143
	[bac_ctrl (6C0115CE)].bac_quest_ctr.setStageQ() - "bac_quest_ctr.psc" Line 88
	[bac_beingacow (6C03ED01)].bac_beingacow.successQuest() - "bac_beingacow.psc" Line 632
	[bac__quest_Good_002_LetMeFreeYou (6C048F99)].QF_bac__quest_Good_002_LetMe_05048F99.Fragment_2() - "qf_bac__quest_good_002_letme_05048f99.psc" Line 27

Does anyone know what is going on there and how I can fix it?

 

Edited to add more info in

altfurniture refers to zbfXCross xx021a4f in ZAZ. You need to have the correct ZAZ version for this to work, else you'll have the "none" reference. I had my own fallout with the original author about the furniture not appearing and the quest being stuck (it also happened in the beginning with the nosering, etc.) I did a complete reinstall of my Skyrim LE version only to find the bug still there. I use this ZAZ version after serveral trials of others, and it works for me.

 

If you type sqv bac_blacksmith in the console, there should be filled References named altfurniture, bitchLesson, Chair, stock, and stockVert. If any is missing, it is likely that some quest will get stuck.

Edited by botticelli
Posted (edited)
9 hours ago, botticelli said:

Well, I just succeeded in making the ears, horn/ear combinations and (unarmed) hooves matching cow color with the hooves being created by BodySlide, so you'll probably have to deal with that soon...

Ya i see them in Outfit studio and stuff lol im clearly just missing a braincell on the SE side of things.  "textures and everything good for me in se but the big ol merged large horns ;( in game that is. 

Edited by MuchW0W
Posted (edited)
10 hours ago, botticelli said:

altfurniture refers to zbfXCross xx021a4f in ZAZ. You need to have the correct ZAZ version for this to work, else you'll have the "none" reference. I had my own fallout with the original author about the furniture not appearing and the quest being stuck (it also happened in the beginning with the nosering, etc.) I did a complete reinstall of my Skyrim LE version only to find the bug still there. I use this ZAZ version after serveral trials of others, and it works for me.

 

If you type sqv bac_blacksmith in the console, there should be filled References named altfurniture, bitchLesson, Chair, stock, and stockVert. If any is missing, it is likely that some quest will get stuck.

Hmm, I switched to that zaz version, but the quest still isn't working and my papyrus log still has these lines

[02/19/2022 - 10:42:01AM] setStageQ Type:Blacksmith, Stage:20
[02/19/2022 - 10:42:01AM] Error: Cannot call altfurniture() on a None object, aborting function call
stack:
	[bac_ctrl (6C0115CE)].bac_quest_ctr.fillAlias() - "bac_quest_ctr.psc" Line 143
	[bac_ctrl (6C0115CE)].bac_quest_ctr.setStageQ() - "bac_quest_ctr.psc" Line 88
	[bac_beingacow (6C03ED01)].bac_beingacow.successQuest() - "bac_beingacow.psc" Line 632
	[bac__quest_Good_002_LetMeFreeYou (6C048F99)].QF_bac__quest_Good_002_LetMe_05048F99.Fragment_2() - "qf_bac__quest_good_002_letme_05048f99.psc" Line 27
[02/19/2022 - 10:42:01AM] Error: alias bacFurniture on quest bac_blacksmith (6C00EA6E): Cannot force the alias's reference to a None reference.
stack:
	[alias bacFurniture on quest bac_blacksmith (6C00EA6E)].ReferenceAlias.ForceRefTo() - "<native>" Line ?
	[bac_ctrl (6C0115CE)].bac_quest_ctr.fillAlias() - "bac_quest_ctr.psc" Line 143
	[bac_ctrl (6C0115CE)].bac_quest_ctr.setStageQ() - "bac_quest_ctr.psc" Line 88
	[bac_beingacow (6C03ED01)].bac_beingacow.successQuest() - "bac_beingacow.psc" Line 632
	[bac__quest_Good_002_LetMeFreeYou (6C048F99)].QF_bac__quest_Good_002_LetMe_05048F99.Fragment_2() - "qf_bac__quest_good_002_letme_05048f99.psc" Line 27

I also ran sqv bac_blacksmith in the console, and altfurniture, bitchLesson, Chair, stock, and stockVert all had references, though the bac_furniture reference was none. 

 

Do you know if there is any way I can debug this further, or if there is a way I can force the free quest to complete successfully so I don't have a master anymore?

Also, do you know if there is a way I can also remove the hunter slave tats, bell, and nose ring from my character through the console as well?

 

Thanks for all your help so far!

 

Edit: hey I actually just realized after some more testing. None of altfurniture, bitchLesson, Chair, stock, and stockVert had any references (they just had bac_blacksmith_storage papyrus script states), the only thing that had a reference was bacFurniture (see included screenshots). Do those look right or is there something missing?

 

enb 2022_02_19 11_07_48_64.bmp

 

enb 2022_02_19 11_06_37_40.bmp

 

 

Edited by Eluchel
Posted
56 minutes ago, Eluchel said:

Hmm, I switched to that zaz version, but the quest still isn't working and my papyrus log still has these lines

[02/19/2022 - 10:42:01AM] setStageQ Type:Blacksmith, Stage:20
[02/19/2022 - 10:42:01AM] Error: Cannot call altfurniture() on a None object, aborting function call
stack:
	[bac_ctrl (6C0115CE)].bac_quest_ctr.fillAlias() - "bac_quest_ctr.psc" Line 143
	[bac_ctrl (6C0115CE)].bac_quest_ctr.setStageQ() - "bac_quest_ctr.psc" Line 88
	[bac_beingacow (6C03ED01)].bac_beingacow.successQuest() - "bac_beingacow.psc" Line 632
	[bac__quest_Good_002_LetMeFreeYou (6C048F99)].QF_bac__quest_Good_002_LetMe_05048F99.Fragment_2() - "qf_bac__quest_good_002_letme_05048f99.psc" Line 27
[02/19/2022 - 10:42:01AM] Error: alias bacFurniture on quest bac_blacksmith (6C00EA6E): Cannot force the alias's reference to a None reference.
stack:
	[alias bacFurniture on quest bac_blacksmith (6C00EA6E)].ReferenceAlias.ForceRefTo() - "<native>" Line ?
	[bac_ctrl (6C0115CE)].bac_quest_ctr.fillAlias() - "bac_quest_ctr.psc" Line 143
	[bac_ctrl (6C0115CE)].bac_quest_ctr.setStageQ() - "bac_quest_ctr.psc" Line 88
	[bac_beingacow (6C03ED01)].bac_beingacow.successQuest() - "bac_beingacow.psc" Line 632
	[bac__quest_Good_002_LetMeFreeYou (6C048F99)].QF_bac__quest_Good_002_LetMe_05048F99.Fragment_2() - "qf_bac__quest_good_002_letme_05048f99.psc" Line 27

I also ran sqv bac_blacksmith in the console, and altfurniture, bitchLesson, Chair, stock, and stockVert all had references, though the bac_furniture reference was none. 

 

Do you know if there is any way I can debug this further, or if there is a way I can force the free quest to complete successfully so I don't have a master anymore?

Also, do you know if there is a way I can also remove the hunter slave tats, bell, and nose ring from my character through the console as well?

 

Thanks for all your help so far!

 

Edit: hey I actually just realized after some more testing. None of altfurniture, bitchLesson, Chair, stock, and stockVert had any references (they just had bac_blacksmith_storage papyrus script states), the only thing that had a reference was bacFurniture (see included screenshots). Do those look right or is there something missing?

 

enb 2022_02_19 11_07_48_64.bmp 1.15 MB · 0 downloads

 

enb 2022_02_19 11_06_37_40.bmp 980.81 kB · 0 downloads

 

 

xx021a4f, in your case 6c021a4f is the correct reference. Not sure, what's causing this bug, though. As I said, I avoided changing the quests in the past. Also, I'm not entirely sure that ending that particular quest will actually free your character from Paul's grasp. I edited some of the dialogue views today and the dialogue from that quest suggests, it was made to remove punishment items that were distributed by Paul's punishment quest. The success dialogue however sets stage 200 (setstage bac__quest_good_002_LetMeFreeYou 200), but that stage does a reequipItems() on the character. So, the quest you seek may not be existing yet. You should try the setstage after talking to Paul (objective "Talk to your master!") because that starts a scene (even if that does not really work), which is ended in stage 200, so it should be running.

Posted
36 minutes ago, botticelli said:

xx021a4f, in your case 6c021a4f is the correct reference. Not sure, what's causing this bug, though. As I said, I avoided changing the quests in the past. Also, I'm not entirely sure that ending that particular quest will actually free your character from Paul's grasp. I edited some of the dialogue views today and the dialogue from that quest suggests, it was made to remove punishment items that were distributed by Paul's punishment quest. The success dialogue however sets stage 200 (setstage bac__quest_good_002_LetMeFreeYou 200), but that stage does a reequipItems() on the character. So, the quest you seek may not be existing yet. You should try the setstage after talking to Paul (objective "Talk to your master!") because that starts a scene (even if that does not really work), which is ended in stage 200, so it should be running.

Ah gotcha, so the being freed from Paul isn't even a thing yet. Hmm, good to know. In that case do you know if there is a way to remove the hunter slave tats regardless?

Posted (edited)
35 minutes ago, Eluchel said:

Ah gotcha, so the being freed from Paul isn't even a thing yet. Hmm, good to know. In that case do you know if there is a way to remove the hunter slave tats regardless?

Those are handles with factions:

  • xx013633 (in your case probably 6c013633) is the faction for the tats with ranks...
    • 0 = no tats
    • 1 = Paul's tattoo (if you killed the hunters several times and got the other beginning)
    • 2 = Hunter tattoos stage 1 (without face)
    • 3 = Hunter tattoos stage 2 (with face)
  • xx013632 is the faction for the bell, but that cannot be reset so easily, since the faction is used only as an easy reference. Once each time it changes upwards, the bell item is determined and stored separately. So if you change the faction rank downward or do a removefromfaction, it will not remove the bell
  • xx011064 is the faction for the nose ring, but that has the same issue as the bell

So for the tats, it should be sufficient to do a player.removefromfaction xx013633 and then either let the MCM update function remove it or do some location changes and wait for the removal (about every 10th location change the items/tats check runs anyway). If that doesn't work, try setting the faction rank to 1 (player.addfac xx013633 1) and then update. This should remove the body tats and replace them with Paul's tattoo, which only covers part of the butt. It will probably not remove the face tats. Again that is the same case like bell and ring. All those are handled by the blacksmith quest and that removes tats only when upgrading them.

Edited by botticelli
Posted (edited)
39 minutes ago, botticelli said:

Those are handles with factions:

  • xx013633 (in your case probably 6c013633) is the faction for the tats with ranks...
    • 0 = no tats
    • 1 = Paul's tattoo (if you killed the hunters several times and got the other beginning)
    • 2 = Hunter tattoos stage 1 (without face)
    • 3 = Hunter tattoos stage 2 (with face)
  • xx013632 is the faction for the bell, but that cannot be reset so easily, since the faction is used only as an easy reference. Once each time it changes upwards, the bell item is determined and stored separately. So if you change the faction rank downward or do a removefromfaction, it will not remove the bell
  • xx011064 is the faction for the nose ring, but that has the same issue as the bell

So for the tats, it should be sufficient to do a player.removefromfaction xx013633 and then either let the MCM update function remove it or do some location changes and wait for the removal (about every 10th location change the items/tats check runs anyway). If that doesn't work, try setting the faction rank to 1 (player.addfac xx013633 1) and then update. This should remove the body tats and replace them with Paul's tattoo, which only covers part of the butt. It will probably not remove the face tats. Again that is the same case like bell and ring. All those are handled by the blacksmith quest and that removes tats only when upgrading them.

the tats removal worked and it got rid of the face tats too!!! Thank you so much!

 

Btw, what is the other beginning?

 

 

Also, hopefully my last question, do you know why my body cow tats have a pinkish ting?

 

enb 2022_02_19 13_53_21_88.bmp

Edited by Eluchel
Posted (edited)

okay so I'm on LE. I'm having two issues. One is with Paul. When I go to him to add equipment it says to go to the stall and sit in the equipment, there is nothing to sit on, how can I fix this?  Second, after killing 3 waves of the hunters I decided to let them grab me again. It does a dialog and fades to black. Problem is it stays black. Longest I have left it sit is 5 minutes and still nothing. I have used the debug and reset ambient quests and still same issue. What can I do to fix it?

 

Edit:

So I decided to update to the alternate_BAC. Now when I go to Paul it tells me to take a place and wait on the shoes but there is no quest marker showing where to wait even if I have it marked active. Where am I supposed to stand?  Is it in the road or in a stall or where?  Also, how long does it take the auction to start? I see paul standing in another room but he isn't moving into the auction area.

Edited by fyredraken
Posted


 

@botticelli lol omg im dumb I guess the asset conversion tool was not actually fixing up the meshes. 

So I went back to square one  and rechecked again and was still perplexed thinking no wai.. i not dis dumb lol. So i went to the induvial files the two horn nif files and opened up two folder windows side by side. then opened up outfit studio drag and drop the horn and ears into program it prompted to change  the nif to SSE i was like.. but i thought i did this already through the optimizer.. Big hmmmm moment. then just simply resaved over the two LE nifs with the new SE nifs and deployed and reloaded and BAM.

Lol horns were there. :D

Awesome breath of fresh air into this old mod thanks for the content. 

image.png.f01b9c5f0de2344d1a944635ad417d0d.png

Posted
4 hours ago, fyredraken said:

okay so I'm on LE. I'm having two issues. One is with Paul. When I go to him to add equipment it says to go to the stall and sit in the equipment, there is nothing to sit on, how can I fix this?  Second, after killing 3 waves of the hunters I decided to let them grab me again. It does a dialog and fades to black. Problem is it stays black. Longest I have left it sit is 5 minutes and still nothing. I have used the debug and reset ambient quests and still same issue. What can I do to fix it?

 

Edit:

So I decided to update to the alternate_BAC. Now when I go to Paul it tells me to take a place and wait on the shoes but there is no quest marker showing where to wait even if I have it marked active. Where am I supposed to stand?  Is it in the road or in a stall or where?  Also, how long does it take the auction to start? I see paul standing in another room but he isn't moving into the auction area.



to answer your question this is bac being bac usually before any prompts or dialog i saved incase of errors. 

you know where the horses are kept the stalls there one should of opened and a zaz machine would be placed there you sit down and can start your next part of script. 

if the machine is not there after x amount of time the scene may time out or if your stuck use the debug tools in the menu to unstuck or try a eerily save.

Sometimes just going to the wooden horse stalls on the left and opening it up can fix it / pop in the zaz item if you have the requirments. 

other times what can help is just walking out of render zone or teleporting out and going back.

But ya the stalls were buggy way back when the mod was created for when getting armor parts from Paul. 



 

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