GuruSR Posted November 23, 2021 Posted November 23, 2021 On 11/2/2021 at 12:46 PM, MuchW0W said: I usually just stood on open roads and spam wait every hr until they spawn if i dont see them after a few days.. Usually outside of white run between the farms.Ā Ā Yes, I was doing that, but sadly, the other mods I have, they were DYING before they got to me, so I did run into some quirks with the first cow attack and capture, now to see if I can fix those and go on with the rest.Ā Means repeated play testing...Ā I do save it at critical points so I can work on it from there, the dialogue repeats in places and if you re-use the milk machine on the cart, all sorts of weirdness happens. Ā GuruSR. 2
HerChianti Posted November 23, 2021 Posted November 23, 2021 (edited) Man I've been waiting for almost a year for an update on this GuruSRĀ ?, really bums me out as like many others in this thread, this is one of my favorite mods and it'd be great to have a new update with some fixes. Doesn't have to be everything fixed, but something at least. Edited November 26, 2021 by HerChianti 1
GuruSR Posted December 3, 2021 Posted December 3, 2021 On 11/23/2021 at 6:14 PM, HerChianti said: Man I've been waiting for almost a year for an update on this GuruSRĀ ?, really bums me out as like many others in this thread, this is one of my favorite mods and it'd be great to have a new update with some fixes. Doesn't have to be everything fixed, but something at least. Ā Well, I can, though I was hoping to further a bit more so what I did update, was a bit more than just minor part way through the quest.Ā I'm tracking down a few oddities in the first hunter attack, weirdness actually, if you hit the milk machine on the cart, it'd mess up and try to run the scene again.Ā Need to fix that, plus one of the dialogues repeats, normal, then forced, want to track that down too. Ā GuruSR. 5
SLSO Posted December 7, 2021 Posted December 7, 2021 (edited) On 12/3/2021 at 5:59 AM, GuruSR said: Ā Well, I can, though I was hoping to further a bit more so what I did update, was a bit more than just minor part way through the quest.Ā I'm tracking down a few oddities in the first hunter attack, weirdness actually, if you hit the milk machine on the cart, it'd mess up and try to run the scene again.Ā Need to fix that, plus one of the dialogues repeats, normal, then forced, want to track that down too. Ā GuruSR. Ā Amazing! take the time, this mod definitely deserves some updates. Ā SLSO. Edited December 7, 2021 by SLSO
Swe-DivX Posted December 7, 2021 Posted December 7, 2021 (edited) On 12/3/2021 at 5:59 AM, GuruSR said: Ā Well, I can, though I was hoping to further a bit more so what I did update, was a bit more than just minor part way through the quest.Ā I'm tracking down a few oddities in the first hunter attack, weirdness actually, if you hit the milk machine on the cart, it'd mess up and try to run the scene again.Ā Need to fix that, plus one of the dialogues repeats, normal, then forced, want to track that down too. Ā GuruSR. do not know if this has been fixed Ā warning: Assigning None to a non-object variable named "::temp224" stack: [bac_main (05001D90)].bac_actor.CleanupActor() - "bac_actor.psc" Line ? [bac_main (05001D90)].bac_actor.tryToRemove() - "bac_actor.psc" Line ? [bac_main (05001D90)].bac_actor.reequipItems() - "bac_actor.psc" Line ? [bac_main (05001D90)].bac_main.OnLocationChange() - "bac_main.psc" Line ? [alias playerREF on quest bac_main (05001D90)].bac_alias.OnLocationChange() - "bac_alias.psc" Line ? Ā Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].bac_watchdog.RegisterForSingleUpdate() - "<native>" Line ? [None].bac_watchdog.OnUpdate() - "bac_watchdog.psc" Line ? Ā Edited December 7, 2021 by Swe-DivX 1
Eluchel Posted December 18, 2021 Posted December 18, 2021 Hey Y'all, Ā Do any of y'all know if there is a way to change which nose ring or bell you end up with?Ā Also is there a way to be able to choose which cow customization features you end up with?
alphastriker021 Posted December 19, 2021 Posted December 19, 2021 Not sure if it is a documented issue but once the transformation is finished (stage 27) I can't actually customize anything with Paul. The hand hooves option just closes dialogue and the feet hooves option has him say the hooves aren't developed enough and he doesn't want to hurt my character.Ā
mouloudeaz Posted December 19, 2021 Posted December 19, 2021 Hello, this mod working in SE version if not do you have a other mod like this for SE version plz ?
DevilGod05 Posted December 20, 2021 Posted December 20, 2021 I'm having an issue where whenever I start the enslaved quest my character just dies immediately when spawning loading to the camp area. Any idea to fix this?
MysticDaedra Posted December 21, 2021 Posted December 21, 2021 To any new folks reading the thread: this mod is effectively dead. There are a couple people who have forked it and might release updates here, but for all intents and purposes, nobody has officially picked it up.
evilbom Posted December 22, 2021 Posted December 22, 2021 (edited) On 12/20/2021 at 6:37 AM, mouloudeaz said: Hello, this mod working in SE version if not do you have a other mod like this for SE version plz ? there is SE version here download both 1.8g and tatsĀ and build bodyslide Ā recommended texture fix for SE version and Update 2 in LE (i use vortex and set update 2 after BAC SE it work fine so far for me but dont use hardcore mode will make npc or followers stuck inĀ Ready Weapon/Sheath Weapon animation) and Lazy Heels for fix Hooves Sink into GroundĀ https://www.nexusmods.com/skyrimspecialedition/mods/13381/ Ā Edited December 22, 2021 by evilbom
Eluchel Posted December 22, 2021 Posted December 22, 2021 On 12/20/2021 at 7:25 PM, MysticDaedra said: To any new folks reading the thread: this mod is effectively dead. There are a couple people who have forked it and might release updates here, but for all intents and purposes, nobody has officially picked it up. Ah, well that is unfortunate. I like the mod so it is sad that it is dead.
Eluchel Posted December 22, 2021 Posted December 22, 2021 Another question for y'all, does anyone know if there is a way unlock the ability to change your mutations yourself instead of having to drink a mutagen potion and hope that it chooses the right ones? Ā Also, I have finished the questline, is the blacksmith supposed to do stuff related to the debt from time to time? because if so then I haven't run into any of those yet
GuruSR Posted December 28, 2021 Posted December 28, 2021 On 12/7/2021 at 5:22 PM, Swe-DivX said: do not know if this has been fixed Ā warning: Assigning None to a non-object variable named "::temp224" stack: [bac_main (05001D90)].bac_actor.CleanupActor() - "bac_actor.psc" Line ? [bac_main (05001D90)].bac_actor.tryToRemove() - "bac_actor.psc" Line ? [bac_main (05001D90)].bac_actor.reequipItems() - "bac_actor.psc" Line ? [bac_main (05001D90)].bac_main.OnLocationChange() - "bac_main.psc" Line ? [alias playerREF on quest bac_main (05001D90)].bac_alias.OnLocationChange() - "bac_alias.psc" Line ? Ā Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].bac_watchdog.RegisterForSingleUpdate() - "<native>" Line ? [None].bac_watchdog.OnUpdate() - "bac_watchdog.psc" Line ? Ā Ā That really can't be fixed too well, that is the engine trying to run a script on an actor that isn't loaded in the current cell, that is a game issue, not a mod issue. Ā On 12/19/2021 at 2:34 PM, alphastriker021 said: Not sure if it is a documented issue but once the transformation is finished (stage 27) I can't actually customize anything with Paul. The hand hooves option just closes dialogue and the feet hooves option has him say the hooves aren't developed enough and he doesn't want to hurt my character.Ā Ā I've not gotten to that yet, but you have to wait hours on end before he will do something, try the next day, I forget how long it is between fittings. Ā On 12/19/2021 at 6:37 PM, mouloudeaz said: Hello, this mod working in SE version if not do you have a other mod like this for SE version plz ? Ā All you would need to do is open the mod's esp into the Creation Kit for SE and save it again, that would fix it to work properly with SE. Ā On 12/20/2021 at 1:33 AM, DevilGod05 said: I'm having an issue where whenever I start the enslaved quest my character just dies immediately when spawning loading to the camp area. Any idea to fix this? Ā The first enslaved cow?Ā I just debugged that one, only thing I can think of, is you have a havoc mod that might be tossing stuff into you at high speed. Ā On 12/20/2021 at 9:25 PM, MysticDaedra said: To any new folks reading the thread: this mod is effectively dead. There are a couple people who have forked it and might release updates here, but for all intents and purposes, nobody has officially picked it up. Ā Err, people have known the author has vanished for over a year+, a dead mod doesn't mean it won't work, just means no new content is being made for it directly. Ā Mods like this can't be forked off like on github without permission, or the original author wants to pass it onto someone here (I have one mod, which I'm still working on before I post the update), which was passed onto me to update.Ā If that happens here, then I can offer the updates here without issues, but it isn't fair to the original author to steal the code. Ā GuruSR. 3
Swe-DivX Posted December 28, 2021 Posted December 28, 2021 2 hours ago, GuruSR said: Ā That really can't be fixed too well, that is the engine trying to run a script on an actor that isn't loaded in the current cell, that is a game issue, not a mod issue. Ā Function YourFunction(actor ActorRef) if !ActorRef || ActorRef == none || ActorRef.IsDisabled() || !ActorRef.Is3DLoaded() return endIf Ā
GuruSR Posted December 28, 2021 Posted December 28, 2021 13 hours ago, Swe-DivX said: Ā Function YourFunction(actor ActorRef) if !ActorRef || ActorRef == none || ActorRef.IsDisabled() || !ActorRef.Is3DLoaded() return endIf Ā The problem is, the actual game engine saves the current progress in the script (while saving a copy in the save game per usage), so when you load the game back up, the script copy in the save is loaded and it continues on where it left off, the problem is, unless you do that above in front of every line you ever touch ActorRef, you'll hit that error because the engine will not load that actor who "went outside" before you saved, therefore that error will happen.Ā Oblivion made the script function start from the beginning of the function (annoyingly so), but at least you could tell when it did it, because variables didn't change, same for when you changed the function, unlike in Skyrim where it is saved in the game if it was in use at that moment and if you made a change to it in the mod itself,Ā the changes would never load until it finished, you saved while it was finished and loaded it again.Ā Some of my mods actually cause the scripts to all stop, then force a savegame and then tell you it's disabled until you reload.Ā That way it works, but as for the above bug intervention, that is a bucket load of code to add on each line just to avoid a log error, IMHO it isn't worth the degrade in script performance to avoid it. Ā GuruSR.
GuruSR Posted December 28, 2021 Posted December 28, 2021 Okay, play through got further.Ā Got the fixes to Captured Cow done, got Captured Cow 2 done, most notably, the issues with the milk machines, getting into them, in the auction, you kept getting in AND out of it, the "Master's" place, seemed to work, so I left it alone.Ā Marc seems to take the scenic route (no idea why going from Whiterun to Riften involves Windhelm), so I made him "jog" to all 3 places, instead of walk.Ā I also corrected the objectives telling you to meet Paul with him around, so the instructions on what to do next make sense. Ā I did make some other changes, so now packages will not do bizarre things like at the auction of getting in and out of the machine, it does it once.Ā The "parade" does it 3rd person, made no sense not to, since you cant' see you're bound, plus it adds to the scene.Ā Also forced the Auction to 3rd person, you will see yourself "start" to get into the machine and then stop, sadly that was a package I can't change, you do get in properly after that. Ā With Captured Cow, I fixed the machine issue with you not going into it, plus the Hunters are fixed so they're not hostile to everything instantly, so no more 3 hours of waiting for someone to talk to you.Ā Both times you are in a machine during Captured Cow 2, the fade to black makes you stand UP during the black screen, so expect to see the requester come up from the machine.Ā This was done for 2 reasons, one, that requester was breaking the scene after it and you got stuck with part of the milk machine adhered to you after that.Ā Both of those problems are gone. Ā Now, not entirely sure, I did 3 plays from the trap, all 3 times, got captured, this last 4th one I did, the guards were on their toes and smashed them all to death, Marc vanished, no idea if this'll happen again, so I'm going to force it to happen again and see what happens. Ā If anyone remembers what the Build Body was supposed to do, let me know, because part of it is missing and it instantly fails, though along with the 2 book read fixes, I put a fix in to reset the radiant quests. Ā GuruSR. 4
nocturna Posted January 4, 2022 Posted January 4, 2022 Would it be possible for someone to fix the udders and also perhaps create white furred hoofs as well?
GuruSR Posted January 5, 2022 Posted January 5, 2022 Okay, here it is, 1.9A.Ā I did a bunch of fixes, spelling/grammar mistakes corrected (I may have missed some, sorry if I did).Ā I'm including all of the scripts in this one because I can't tell what ones got properly changed or not, so if you're putting it in, just overwrite what is there, the existing scripts will get replaced. Ā As far as I can tell, everything just works right up until the radiant quests start, most work, I think a few have issues (the weight one just fails, parts are missing, not sure why, I'll see if I can figure out what was in that one).Ā There is an option to reset the radiant quests in the MCM, it works, so let me know what oddities you find and where please. Ā GuruSR. BAC Update 1.9A.zip 15
GuruSR Posted January 5, 2022 Posted January 5, 2022 On 1/4/2022 at 12:37 AM, nocturna said: Would it be possible for someone to fix the udders and also perhaps create white furred hoofs as well? Ā That would be someone capable of editing the models, I'm unable to do anything with models or textures, so maybe someone here will aide in that as well? Ā GuruSR. 2
ManTown247 Posted January 6, 2022 Posted January 6, 2022 Just as a curiousty anyone got any plans for a helmet to add to the mod I'm just curiousĀ
LinksSword Posted January 7, 2022 Posted January 7, 2022 On 1/5/2022 at 4:11 PM, GuruSR said: Okay, here it is, 1.9A.Ā I did a bunch of fixes, spelling/grammar mistakes corrected (I may have missed some, sorry if I did).Ā I'm including all of the scripts in this one because I can't tell what ones got properly changed or not, so if you're putting it in, just overwrite what is there, the existing scripts will get replaced. Ā As far as I can tell, everything just works right up until the radiant quests start, most work, I think a few have issues (the weight one just fails, parts are missing, not sure why, I'll see if I can figure out what was in that one).Ā There is an option to reset the radiant quests in the MCM, it works, so let me know what oddities you find and where please. Ā GuruSR. BAC Update 1.9A.zip 542.93 kBĀ Ā·Ā 37 downloads Thanks i will be giving this a try when i get the chance too.
KaisersNEEDU Posted January 7, 2022 Posted January 7, 2022 On 1/5/2022 at 9:11 PM, GuruSR said: Okay, here it is, 1.9A.Ā I did a bunch of fixes, spelling/grammar mistakes corrected (I may have missed some, sorry if I did).Ā I'm including all of the scripts in this one because I can't tell what ones got properly changed or not, so if you're putting it in, just overwrite what is there, the existing scripts will get replaced. Ā As far as I can tell, everything just works right up until the radiant quests start, most work, I think a few have issues (the weight one just fails, parts are missing, not sure why, I'll see if I can figure out what was in that one).Ā There is an option to reset the radiant quests in the MCM, it works, so let me know what oddities you find and where please. Ā GuruSR. BAC Update 1.9A.zip 542.93 kBĀ Ā·Ā 48 downloads As LinksSword i will give this a test. For installation I will probably just pop it in after BAC?
ManTown247 Posted January 11, 2022 Posted January 11, 2022 (edited) Now here's somthing funny I've encountered while using RND and this mod if I eat or drink something after the first transformation sequence I take damage but for some reasonĀ If I drink any milk and I mean milk eco or eat raw fruits and vegetables I'm completely fine is there a reason for that Edited January 11, 2022 by Manman27
Baltasarr80 Posted January 11, 2022 Posted January 11, 2022 You are being transformed into a cow? think about it ... what are cows eating? Gras vegis etc
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