axel9fr Posted August 31, 2017 Posted August 31, 2017 So while using animal mansion I noticed the animals don't have penises though the download page for the mod says it credits nudes to More Nasty Critters which is listed as a requirement for Animal Mansion. So I'm wondering if I will need to download More Nasty Critters or not and if it's compatible with this new lite version. Please don't try to install More Nasty Critters separately, it's not automatically compatible at all for SSE. I'm already porting it inside SexLab Light SE From my SexLab Light SE OP: Future Plans: Creature schlongs Furniture and animated objects Creature on Creature All in one ? Great
BillyPilgrim Posted September 1, 2017 Posted September 1, 2017 Vinfamy, great work. I have three questions for you, as this is the first time I'm using any variation of SexLab (I don't have the old edition of Skyrim). Is there a simple guide to the SexLab options menu? The scene controller is self-explanatory, but some additional details on what the various settings do when enabled or disabled would be helpful for newcomers like me. Similarly, will there be an opportunity to have more control over which animations are used in the future? Right now it seems to be fairly random. Finally, while it would certainly need to be ported over in some fashion, is SexLab Lite capable of handling Schlongs for Females? I know there are a number of options within that mod that rely heavily on SKSE and other mods that aren't supported by the Special Edition. But would a scaled down version be possible? Thanks for diving into this project!
ZeroEscape Posted September 1, 2017 Posted September 1, 2017 Whenever I trigger a sex animation using the matchmaker spells everything works except the scene doesn't trigger. Like it will ask me to use nearby bed and even throw me into to third person, but then nothing happens and the target actor just walks away. Any advice, I followed the install instructions to a tee.
vinfamy Posted September 1, 2017 Author Posted September 1, 2017 Whenever I trigger a sex animation using the matchmaker spells everything works except the scene doesn't trigger. Like it will ask me to use nearby bed and even throw me into to third person, but then nothing happens and the target actor just walks away. Any advice, I followed the install instructions to a tee. Is SexLab.esm in the sixth position exactly in your load order? Just below the five vanilla esm's and above all your mod Have you updated to the latest version of Skyrim SE? Make sure you have done the above, then load a clean save to let SexLab initialize again.
Necropapa Posted September 1, 2017 Posted September 1, 2017 But everytime I use the spells one me and a girl she just look at me and then walk away, and my guy just take downs his arms. so Im really confused
vinfamy Posted September 1, 2017 Author Posted September 1, 2017 But everytime I use the spells one me and a girl she just look at me and then walk away, and my guy just take downs his arms. so Im really confused Is SexLab.esm in the sixth position exactly in your load order? Just below the five vanilla esm's and above all your mod Have you updated to the latest version of Skyrim SE? Make sure you have done the above, then load a clean save to let SexLab initialize again.
enderdracolich Posted September 1, 2017 Posted September 1, 2017 I got everything working correctly, and didn't have any bugs with Necro or with Matchmaker! I will probably wait for creature-on-creature to install this on my main save though. Also, is there currently any way to force the female PC to use male animations? I am (surprisingly) inexperienced with SexLab; I only ever used to Oldrim version with Amorous Adventures. I would like to use a strap-on and peg male NPC's with it, as is possible in Fallout 4 with Four Play.
vinfamy Posted September 2, 2017 Author Posted September 2, 2017 I got everything working correctly, and didn't have any bugs with Necro or with Matchmaker! I will probably wait for creature-on-creature to install this on my main save though. Also, is there currently any way to force the female PC to use male animations? I am (surprisingly) inexperienced with SexLab; I only ever used to Oldrim version with Amorous Adventures. I would like to use a strap-on and peg male NPC's with it, as is possible in Fallout 4 with Four Play. Open the sexlab controller menu during sex, then press swap positions
enderdracolich Posted September 2, 2017 Posted September 2, 2017 Thanks Vim. I didn't even think about trying that.
lord_vader Posted September 2, 2017 Posted September 2, 2017 I've tried to test the following simple sexlab script in CK but it won't compile Scriptname do extends Actor SexLabFramework property SexLab autoActor property Bi autoEvent OnLoad()actor[] Actors = new actor[2]Actors[0] = SelfActors[1] = BisslBaseAnimation[] anims SexLab.StartSex(Actors, anims)EndEvent I receive the following error when I compile the code C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\PapyrusUtil.psc(236,25): CreateBoolArray is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\PapyrusUtil.psc(236,25): cannot call the member function CreateBoolArray alone or on a type, must call it on a variable C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\PapyrusUtil.psc(254,16): CreateBoolArray is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\PapyrusUtil.psc(254,16): cannot call the member function CreateBoolArray alone or on a type, must call it on a variable C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\PapyrusUtil.psc(259,17): CreateBoolArray is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\PapyrusUtil.psc(259,17): cannot call the member function CreateBoolArray alone or on a type, must call it on a variable Any Ideas?
ZeroEscape Posted September 2, 2017 Posted September 2, 2017 Whenever I trigger a sex animation using the matchmaker spells everything works except the scene doesn't trigger. Like it will ask me to use nearby bed and even throw me into to third person, but then nothing happens and the target actor just walks away. Any advice, I followed the install instructions to a tee. Is SexLab.esm in the sixth position exactly in your load order? Just below the five vanilla esm's and above all your mod Have you updated to the latest version of Skyrim SE? Make sure you have done the above, then load a clean save to let SexLab initialize again. I have done all of those things except I used a new game, not a "clean save" I use nmm and I dont know of a way to make a clean save other than uninstalling all of my mods. But still same thing, scenes dont trigger but almost get there. Target actor just walks away
vinfamy Posted September 2, 2017 Author Posted September 2, 2017 I've tried to test the following simple sexlab script in CK but it won't compile Any Ideas? make sure you overwrite vanilla game's Utility.psc with the Utility.psc from SexLab Light SE I dont know of a way to make a clean save other than uninstalling all of my mods. Just untick all the esp's and esm's ?
ZeroEscape Posted September 2, 2017 Posted September 2, 2017 Just untick all the esp's and esm's ? Ohhhhhh thank you. Making a clean save now, and Ill try the mods without any other mods Update: Still didnt work even after creating a clean save and only activating the sexlab.esm(sixth on load order) and matchmaker esp. The target actor still just walks away and does not trigger a scene
lord_vader Posted September 2, 2017 Posted September 2, 2017 I've tried to test the following simple sexlab script in CK but it won't compile Any Ideas? make sure you overwrite vanilla game's Utility.psc with the Utility.psc from SexLab Light SE I've found it. NVm
lord_vader Posted September 2, 2017 Posted September 2, 2017 bleh I guess without SKSE , sexlab will never work properly and efficiently as oldrim sexlab. Anyways, thank you very much for your efforts.
vinfamy Posted September 2, 2017 Author Posted September 2, 2017 bleh I guess without SKSE , sexlab will never work properly and efficiently as oldrim sexlab. Anyways, thank you very much for your efforts. Your script not compiling is nothing to do with SKSE. You just don't have the correct Utility.psc. SexLab Light SE works fine. Just less customizations than Oldrim SexLab and most complicated Oldrim SexLab mods need proper converting to use the new hooks system etc. People are having problems mostly because they haven't read the instructions carefully.
ZeroEscape Posted September 2, 2017 Posted September 2, 2017 Your script not compiling is nothing to do with SKSE. You just don't have the correct Utility.psc. SexLab Light SE works fine. Just less customizations than Oldrim SexLab and most complicated Oldrim SexLab mods need proper converting to use the new hooks system etc. People are having problems mostly because they haven't read the instructions carefully. This isnt my first time installing skyrim mods as complicated as sexlab. Im pretty good at trouble shooting and finding mod incompatibility. I followed your instructions exactly both with a new game, and a clean save. I used a clean save, with only sexlab.esm 6th in the load order and matchmaker esp as the only two mods installed. Waited till the initialization was complete and still actors do not trigger scenes. Do you have any further trouble shooting recomendations?
ZeroEscape Posted September 2, 2017 Posted September 2, 2017 Custom races? Papyrus log? no, breton attached the payperus log. and copy pasted last few lines [SexLabQuestAnimations (060639DF)].sslanimationslots.GetByDefault() - "sslAnimationSlots.psc" Line ? [SexLabThread00 (06061EEF)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest SexLabMatchMaker (07000D62)].sslmatchmaker.TriggerSex() - "sslMatchMaker.psc" Line ? [None].sslMatchMakerMagicEffect.OnEffectFinish() - "sslMatchMakerMagicEffect.psc" Line ? [09/02/2017 - 01:04:04PM] warning: Assigning None to a non-object variable named "::temp41" stack: [SexLabQuestAnimations (060639DF)].sslanimationslots.GetByDefault() - "sslAnimationSlots.psc" Line ? [SexLabThread00 (06061EEF)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest SexLabMatchMaker (07000D62)].sslmatchmaker.TriggerSex() - "sslMatchMaker.psc" Line ? [None].sslMatchMakerMagicEffect.OnEffectFinish() - "sslMatchMakerMagicEffect.psc" Line ? [09/02/2017 - 01:04:04PM] ERROR: Cannot call Enabled() on a None object, aborting function call stack: [SexLabQuestAnimations (060639DF)].sslanimationslots.GetByDefault() - "sslAnimationSlots.psc" Line ? [SexLabThread00 (06061EEF)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest SexLabMatchMaker (07000D62)].sslmatchmaker.TriggerSex() - "sslMatchMaker.psc" Line ? [None].sslMatchMakerMagicEffect.OnEffectFinish() - "sslMatchMakerMagicEffect.psc" Line ? [09/02/2017 - 01:04:04PM] warning: Assigning None to a non-object variable named "::temp41" stack: [SexLabQuestAnimations (060639DF)].sslanimationslots.GetByDefault() - "sslAnimationSlots.psc" Line ? [SexLabThread00 (06061EEF)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest SexLabMatchMaker (07000D62)].sslmatchmaker.TriggerSex() - "sslMatchMaker.psc" Line ? [None].sslMatchMakerMagicEffect.OnEffectFinish() - "sslMatchMakerMagicEffect.psc" Line ? [09/02/2017 - 01:04:04PM] ERROR: Cannot call Enabled() on a None object, aborting function call stack: [SexLabQuestAnimations (060639DF)].sslanimationslots.GetByDefault() - "sslAnimationSlots.psc" Line ? [SexLabThread00 (06061EEF)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest SexLabMatchMaker (07000D62)].sslmatchmaker.TriggerSex() - "sslMatchMaker.psc" Line ? [None].sslMatchMakerMagicEffect.OnEffectFinish() - "sslMatchMakerMagicEffect.psc" Line ? [09/02/2017 - 01:04:04PM] warning: Assigning None to a non-object variable named "::temp41" stack: [SexLabQuestAnimations (060639DF)].sslanimationslots.GetByDefault() - "sslAnimationSlots.psc" Line ? [SexLabThread00 (06061EEF)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest SexLabMatchMaker (07000D62)].sslmatchmaker.TriggerSex() - "sslMatchMaker.psc" Line ? [None].sslMatchMakerMagicEffect.OnEffectFinish() - "sslMatchMakerMagicEffect.psc" Line ? [09/02/2017 - 01:04:20PM] VM is freezing... [09/02/2017 - 01:04:20PM] VM is frozen [09/02/2017 - 01:04:20PM] Log close
squirrellydood Posted September 2, 2017 Posted September 2, 2017 Your script not compiling is nothing to do with SKSE. You just don't have the correct Utility.psc. SexLab Light SE works fine. Just less customizations than Oldrim SexLab and most complicated Oldrim SexLab mods need proper converting to use the new hooks system etc. People are having problems mostly because they haven't read the instructions carefully. This isnt my first time installing skyrim mods as complicated as sexlab. Im pretty good at trouble shooting and finding mod incompatibility. I followed your instructions exactly both with a new game, and a clean save. I used a clean save, with only sexlab.esm 6th in the load order and matchmaker esp as the only two mods installed. Waited till the initialization was complete and still actors do not trigger scenes. Do you have any further trouble shooting recomendations? Wait, if it was only those mods installed you cant do animations since you will need fnis.
ZeroEscape Posted September 2, 2017 Posted September 2, 2017 Wait, if it was only those mods installed you cant do animations since you will need fnis. I of course ran fnis man. I am basically sxaying I followed his instructions to the tee and had no other mods other than the ones specified in the instructions in use. Yet still it doesnt work
squirrellydood Posted September 2, 2017 Posted September 2, 2017 Wait, if it was only those mods installed you cant do animations since you will need fnis. I of course ran fnis man. I am basically sxaying I followed his instructions to the tee and had no other mods other than the ones specified in the instructions in use. Yet still it doesnt work Yes but you said only the plug ins you had outside of the main game files were the sexlab files. FNIS has an ESP, it is a plug in that needs to be loaded. If you're using MO2 you also need to activate the FNIS overwrite.
vinfamy Posted September 3, 2017 Author Posted September 3, 2017 Load a clean save, initialize then try to trigger sex. Then upload your whole log. Wait, if it was only those mods installed you cant do animations since you will need fnis. I of course ran fnis man. I am basically sxaying I followed his instructions to the tee and had no other mods other than the ones specified in the instructions in use. Yet still it doesnt work
lirana Posted September 3, 2017 Posted September 3, 2017 Wait, if it was only those mods installed you cant do animations since you will need fnis. I of course ran fnis man. I am basically sxaying I followed his instructions to the tee and had no other mods other than the ones specified in the instructions in use. Yet still it doesnt work Yes but you said only the plug ins you had outside of the main game files were the sexlab files. FNIS has an ESP, it is a plug in that needs to be loaded. If you're using MO2 you also need to activate the FNIS overwrite. Just a friendly reminder, remember to check updates of Unofficial SSE Patch. Initially when I followed the instructions, I didn't pay attention with the updates of my other mods and nothing worked. After updating stuff, it went flying in a snap : )
ZeroEscape Posted September 3, 2017 Posted September 3, 2017 Wait, if it was only those mods installed you cant do animations since you will need fnis. I of course ran fnis man. I am basically sxaying I followed his instructions to the tee and had no other mods other than the ones specified in the instructions in use. Yet still it doesnt work Load a clean save, initialize then try to trigger sex. Then upload your whole log. I did exactly that. I appreciate your help Papyrus.1.log
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