Popular Post Lozeak Posted August 7, 2017 Popular Post Posted August 7, 2017 (edited) Devious Followers (8 June 2019) View File PLEASE GO TO SUPPORTED VERSION. Devious Followers - OBSOLETE Please note with 2.0 Willpower has been reworked and currently the mod doesn't reflect it fully, in time the mod will be a lot more difficult with less willpower. Also there may be bugs... 1.72 in old version is the last know stable version!!! Intro and what this mod is. This is a follower/gameplay overhaul mod. Follower will now expect to be paid for there services and will need rest from time to time. Followers will have additional services like some device removal and a way to gamble for keys, so that if you trigger some trap and need a helping hand your follower will be there for you. Failure to do this will lead to you have to make deals or being forced to make them and lead into to you being a slave until you clear your debt. Most of the mod is configurable in the MCM and likely the default setting will not be to your liking! Experment and have fun. Requirements SexLab SexLabAroused DD Integration DD Expansion DD Assets How the mod progression and works. 1. Once you get a follower you should get an idle line saying something about hoping you don't mess them around or if you hire certain followers with debt, this will mean the mod has started and that is your devious follower. 2. Next as time progresses you'll incur debt with your follower, which means you'll need to pay them. 3. Now if things get too much you could make a few deals with your in exchange for debt reduction. 4. If you exceed a certain level of debt you'll be force to make deals or they will take control of your gold. 5. Then if you get too many deals other things can happen like being enslaved (SS outcome, Mod default outcome, Being sold to someone else ect) NOTE: The mods progression is tracked by number of deals made, meaning the MCM will make sure at least 9 deals (These can be mixed between modular and non Modular) are active, modular deals are more random and are displayed via the MCM, none modular deals are less random and displayed via dialog. Willpower, Lives, Fast travel and sleeping. Willpower is in the game and as it is reduces the mod gets harder and treats the player more like a slave. Lives are basically your followers stamina it is reduced many way and when 0 it can make things a little difficult for you. Fast travel is risky now because debt is worked out by game time passed if you want to zip to riften you better have the gold to pay off your followers debt. Resting for 6 hours or more is essential and does a lot of things. It will recover willpower and lives but I hope you don't have any devices on because that can reduce the amount of willpower you can gain. Follower Debt system Then your follow will NOT leave you until she is payed off (need to pay 100 after "nice to meet you...") Then every X hours your follower will say "... my fair share" this will update your debt and lose 1 of there lives. Then if you break X amount of debt you follower will steal your stuff or enslave you depending on your willpower. So it's recommend to make deals or pay them but if you don't they will eventually enslave you or (Endless mode) make it do you can do nothing until the debt reaches a certain point. When enslaved If you break the rules they will punish you, take gold,add debt make it harder to get free. Follower Gold Control system. So the follower can take control of your gold. You can ask them to or they will do it anyway if you fail to pay them. The benefit of this can be they can hold excess gold and debt is payed automatically. The fun part of this...... (A lot of this can be controled via MCM) You can ask to carry more (not always though) You can be holding a lot of gold that if lost can be turned into debt. The holding amount can be reduced by certain things (Decay system, Device removal/Keygame, Follower adding debt) You debt is concealed so you don't always know how close you are too being punished! You can end up locked out of your gold till you have a rest. Luckily, it updates of changing area so if you need just 100 gold for a room. Maybe, you can find a way to make money in the inn to use for the room (DCL solicitation) Devious Deals. (Sell your freedom away piece by piece) So when your debt is mounting and you need a break, your follower will offer you a deal to reduce it but you'll need to buy out of the deal before you can get the follower to leave. Don't worry they are all designed so they are fun.... for your follower . Your follower can remove other Devious Devices from you. When Free - Any normal gag, blindfold, arm bondage but if you have a none normal device they won't touch any in fear of being cursed When Enslaved - They only remove devices that stop you following the rules and to make them money Warning tho - if you end up in something More Devious your enslavement rules change(get worse) and they will only untie your hands if they can (don't get stuck in a heavy yoke) Once you get out of the more devious device once your follower notices they'll bump you back to being a normal slave. Follower playing games with you. There are certain mini events that happen while you are not enslaved. Plans for future More Deals! Difficultly tweaking with willpower! Another mode a little like gold mode but forcing you to carry things. Permission Follows same a all Devious Cursed Loot stuff. - You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. - You can NOT incorporate any of my code in any for-profit project (donations are fine as long as they are strictly voluntary) - You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. - You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. All above rules still apply! Legacy clause: If i disappear for like a month(last seen on profile) or so feel free to take over till if get back. My word on stuff : You must follow these rules I agree with them heavily this mod would NOT EXIST if people made they mods closed source/behide a paywall (i'm OK with donations as long as it's not for early access cause that's a paywall too), Outside that as long as you follow these please copy/modify/change my code as much as you want without the need to ask me. Finally the thanks... whew CGi - For all his assistance ! Lupine00 - For rewriting a lot of dialogue/text in this mod (like epic thanx by me !). eulexia - Also for correcting a lot of dialogue The whole DD/Sexlab/All mod teams in the requirements. Ichabod for - Player Slave Encounters V0.694. this mod was one of the first player slave mods I ever played honestly loved it. Kimy for Cursed loot - that mod has so many ideas and I've literally spent days playing Skyrim because of it. Not only that her code is really easy to read and learn from I'm sure this mod wouldn't be here if I didn't have that Resource. JimmyJimJim for sexist guards that it's unhelpfulfollower dialogue planted the seed for this idea xj47 for adding sendmodevent and Rape tattoos El_Duderino for the pony mittens ^^ Feedback/Guinea pigs - Corsayr, steelmagpie, atreyatan, El_Duderino, Sarge Misfit, valcon767. Hexbolt8 Items from https://www.nexusmods.com/skyrim/mods/83383: All Credits go out to Nisetanaka, Kofman77, Demonicon667 and Diablio for all of their hardwork! The Unthanked - I'm sure they are people I should thank more but honestly I am thankful for everyone cause without the modders/community/website Skyrim would be too safe for my character . Lastly sorry if I done something I shouldn't. If my mod or how I made something that say the resource owners do not want please message me asap and I'll remove this mod this is my first real mod so please understand, I really didn't intend to offend you. Please give feedback bad or good it's my first mod so no idea how good/bad the way I made it is. FAQ What is willpower and resistance? Basically, resistance only effect willpower it's cap is based off willpower and when 0ed it reduces Willpower. High Willpower has no effect on the game, low willpower tweak dialouge and difficultly of the this mod so that you really want to keep it high. It is lost mainly via sexlab victim and decreased faster if your are in devices. It is gain by sleeping for 6 hours (once a day) the amount recovered varies based on devices worn, where you sleep and if you leveled up. Sexcontent.... WHERE IS IT? There is some but let me make it clear this mod is not intended to spam sex at the player it more to make having a follower a dangerous thing. There is a fair amount of it though via Deals (highest levels) and Games. Games? (or I just want to see the porn) Games/events are mini events when your follower catchs you off guard it is based on what you are wearing device wise/willpower/debt. List of em. w/ low will or over half enslavement debt. Inn- sleep in a inn with a gag no heavy bondage/collar/corset/harness Jacket - in a dungeon with a blindfold Stables- Bondage boots in the wilderness (maybe dungeon) Enslaved (babe2) - It's just on a timer. Jarl - collar no belt no heavy bondage They can be blocked by other devices (getting in the way) or quest devices. Other follower mods tips? Load this mod before it. Do not use lend 500. 1.72 MCM Fix Fixes the $$ stuff in none english versions of the game. 1.72 New Piece of content I guess it's game but it's a little more of a permanent thing... Have fun testing it (I'm sure some sexlab filters will make it seem a little messy) In Debug you can disable sign! Fixed MCM for tied option. Cloak Adjustment for AoE Sex Horse script changed to hopefully work more consistently PrisonerChain fixes 1,71a Gold mode fix again... mistype in script (not tested) 1.710 -Gold mode fix. Fix for gold mode running when it shouldn't be. (I hope it works) 1.710 - Bug fixes/QoL addtions. Force greet for tape gag should be fixed Random removal of all gold might be fixed Added MCM to see roll messages (only effects denial deal) Added MCM for auto pause on other zaz based mod enslaving player (You need Simple Slavery for this to work) Should work with SD+ and DCL Applied Luipine00 Corrections Applied correction from Hexbolt8 If Simple Slavery is installed on enslavement event you should get placed in zbfaction which should lock out other zaz based slavery mods 1.706 Tape gag punishment fixed (only done when you resist) 1.705 Forgot keyword >< /facepalm 1.704 Wrong belt used in denial deal.... 1.703-Bug fixes.... Mod enabled/Pause fixed .... will save Deal progress and won't break deal dialog now (and alias problems) (if you ever used the pause feature with deals up DF will be broken reset it sorry) Device removal adjusted so that you can use the dialog w/ Block genric/quest items.... those items will never be removed via this method though. Bug fix with piercing dialog buy out dialog missing. Crawling animation is packed into the mod - Run FNIS Maybe other things iono. 1.702 Esp dialog corrections by eulexia 1.701 Peiricing deal fix Deal Chasity 2 - system was broken so the entire thing was borked (the denial stat now builds on any sexlab animation while in the deal) 1.7 New Chasity deal- focused on denial (the belt will lock you out of device removal options for now ;; can do key game still tho) New Slut deal -Very basic but it offers an alternative to people that don't like the armbinder Deal MCM overhaul - it's messy but allows you to set the deal stage you want to go up to and what stage 3 you want Player being sold - Yes you can be sold to random NPCs and they can become your follower. This will break games so it's off by default. it's based of deals made then a timer. (this is in the gold/Thief page of MCM) Animal content toggle - off by default (there is some in denial deal (not needed for the deal), Jarl may choose a dog instead of guards in game and Pony game will only start if this is on) Be perpared for bugs.... I did test a lot of it but the Deal dialog conditions all had to be reworked, the new Chasity deal is a complex system 1.69.6 - Stable version.... Fixed an error when paying off tape deal that would make it impossible to pay off some deal. Fixed an error MCM meaning you couldn't reenable goldmod Fixed an error that might off stop About Debt not appearing If you brought out of tape deal... You'll need to reset mod. 1.69.5 Missed a condition for talking activator. 1.69d/1.69.4 Talking activator maybe fixed...... ^^. SendModEvent("dhlp-Suspend") SendModEvent("dhlp-Resume") Intergation. If SendModEvent("dhlp-Suspend") You will not be punished for deals You will not enter DF Scenes So mods that use this for when the player is in a scene or a scripted can trust DF to respect this. DF also uses this only for scripted events. (multi sex calls/Jarl scene/Whore out scene) MCM Debug : You can send a resume event via DF to remove an call that if bugged out There is a display saying if Event triggers are suspended or not If you get a bug out where DF is the source report it please and where it may of come from. It you get it from other and you know what sent it without resuming let me know. 1.69c This might actually fix the Player follower error. 1.69b Follower error catch actually breaks mod so it's gone. 1.69/1.69a will be really bust for some people. 1.69a Decay caused gold mode to give money at 0 gold (nice little earner given enough time). 1.69 Scene error catch in sign deal. Player follower error catch. Better enslavement message explaining why you are enslaved and how it works. 1.68a Forgot scripts... sorry CGi Fixed a peircing deal bit of dialog. 1.68 Gold mode - Fixed- incorrect message output on resting Fixed- when your asked or more and they said not but you got more fixed. Changed - You can ask for more at start but you can't exit (this was to stop you entering and exiting until you got a level you liked) Changed - Asking for more and being able to leave are no the same anymore (Messages will display this after every rest) Added - Credit needed to leave (Has MCM option) Deleted- Coin flip exit /shrug it may come back but working in the alternate ask me more/leave states ment losing this for now. Custom Armor toggle in MCM (read MCM description) - You need to add your custom armor in the correct folder no idea how textures will work if they use custom textures .... good luck lol. Plug deal- Hand cuffs should not remove arm cuffs now (if they still do reequip them to avoid punishment) Sign will be removed on exiting deal (Clean save needed for this) 1.67 Gold mode MCMed up, you can control a lot of it now via MCM 2 new things I've added. Lock out at 0 gold.... so say you lose all your gold and zone then you'l be locked out of your gold. (While this is fun on it's own, it's to deal with other mod that might control gold (if they make it 0 it will stay 0 basically.) Decay you can set a % that your gold level will decay by per zone With these options you can set it up multiple ways for your own experience. Enjoy. Some bug fixes in the MCM on the old options too. 1.66 Armor value tweaked so they actually protect you. (the mage armor does inc mage regen i keep forgetting to write that) Gold control mode tweaks..... So ask for more..... Every time you sleep it had a 50% chance of being off. (increased chance at low willpower) It was also turned off after follower being knocked down 5 times. On top of this I made it so if you ever reach 0 gold it will be turnt off 100% of the time. Every time followers lose a life (not knockeddown) it had a 10% chance of being turnt off. Made it so if it is off you can't exit the gold control mode. I have also added a system where if your follower loses a life Your gold has a chance to be reduced the chance increases as they lose more lives (base if 33%) (if this happens 5 times your gold will be 0) Idea behide all this. You gold level will give you a idea of where you followers lifes are and if you should rest soon. The mode was too easy to exit meaning you could exit/reenter to abuse system so ask for more was used to restrict this. Making, it more likely to go to an inn and realising you have 0 gold, so you have to whore yourself out(DCL or other mod) or sleep rough. And yes once I've finalised everything a lot of stuff will have MCM options so you can control how the mode work more. 1.65 - (should be fine to upgrade without clean save 1.61b) Gold control mode - Has MCM controls This mode will enable a totally new way of playing my mod. What is does is give X amount of gold (Value reset every rest) When you lose some it'll top you up (and a debt). When you gain some it'll remove it (and remove debt or give you credit) It'll conceal your debt until you sleep so extra danger! (there is a warning if you exceed max debt) It is done on area change so if you make some gold in an area you can use it in that area. What this does, if you have thiefy content on if you lose 500 gold you'll gain 500 debt and be regiven the 500 gold (so it could be stolen agian). If you need more gold you can ask for it but it'll stay at the increased level until you rest. (So times you won't be allowed to) Everytime, your follower is knocked down your allowed to carry will be reduced by 20% There are a lot of fun outcomes like for example you can't carry any gold so to rest you either need to whore yourself out (via DCL) at that inn till you get 100 gold or sleep rough (more risky with other mods) Also, considering my mod has a thievery on rape you could drive the mod by rapes rather than debtperday. (The willpower toggle will probably be needed cause of the amount of Sexlab spam my mod can have) Willpower does have an effect on gold given (you'll get Min and a lower chance of being able to ask for more) Outside of that. I tweaks the plug dialog (less Them,They ect) enjoy. Bug fix on Peircing (maybe on alias being lost for message) Some Localisation has been done. I'm pretty sure I missed a bug someone posted though, I can't remember though. 1.61b - patch (install 1.61 first 1.61a is included in patch) Hopefully a fix for buying out of deals. If you have brought out of a deal in your game you will likely need to reset the mod or load a save before you brought out of a deal. 1.61a - patch (install 1.61 first)( INCLUDED IN 1.61b) Dialog fix for deal offers Messages for new deal (what deals do I have?) 1.61 New deal altered stage 2 has different rules and uses items from https://www.nexusmods.com/skyrim/mods/83383 Credits : All Credits go out to Nisetanaka, Kofman77, Demonicon667 and Diablio for all of their hardwork! UNP and CBBE Sliders included If you have the mod already make sure this does not overwrite! Yes you need a clean save! 1.6 A lot of notification and messages reworked. (Most are unnoticeable but it's more so translators can translate!) New Deal ^^. Crawling effect is back for enslave event (it'll use ZEP or DDI crawling animation depending on what aviaible) Some tweaks with scripts and stuff like the mod listens for Dhlps-suspend ect and certain thing won't happen while it's up. There is a lot of work in this update even if it's just a new deal so except bugs! 1.56a Patch (1.56 needed install this after) MCM fix for some settings. 1.56 installer (Thanks to CGi) Should fix some of the MCM issues people are having. I think there are more bugs with it (will look into it later). 1.56 ==============DDI/X 4.1 NEEDED FOR ALL VERSIONS ONWARDS================ New MCM options Area notifications - Will get notification what type of area your in so you can be a good Slaventurer Key Game Difficulty options Device removal settings I have worked Some male dialog in for the player, I need more time. 1.53a - Patch (needs 1.53) A potential fix for games stalling out mod on release. 1.53 ==============DDI/X 4.1 BETA NEEDED================ There is a dialog when you make a deal that tells you what deals you have. I have rewritten the new game. I think it fits better with the mod this way and is more fun and playful. 1.52- Clean save needed. ==============DDI/X 4.1 BETA NEEDED================ Removed script from actors, was buggy on some installs will make it, it's own mod. Remove _DWsleep script 1.51a ==============DDI/X 4.1 BETA NEEDED================ Script fix - Pause function was borked 1.51- CLEAN SLAVE NEEDED 100% ==============DDI/X 4.1 BETA NEEDED================ New game added (6 deals/<5Will/Collar/No belt in a jarls place) This might be a bit OTT. Let me know and I'll tone in back a bit. 1.45 You can now disable NPCs from the mod in MCM You can now select your slaver for Simple Slavery Your follower will now tie you hand when naked for Slut deal Added a little to SS outcome so the mod makes sense when playing via SS Open belt for Ownership deal. Added Lupin00 text patch. 1.44a sleep bugfix - maybe 1.44 Small bug fix Since not one posted any issues with how the dialog works I'm considering not experimental anymore, it's still beta though. 1.43 - Keys! So the follower will sell you keys! Price.... well it's a little more fun and devious than that ! 1.42 - Lets get compatible Dialogue is now done in a way I feel will be more compatible, test out w/ Devious Help/Other follower mods and give feedback.... I need to tweak a few more things but I have a feeling doing dialogue this way will make my mod more follower mod friendly. Little bit of added dialogue. 1.4 - Simple Slavery edition. With Simple Slavery (my version) you can be sent to a devious follower to be enslaved or to have a lot of deals or to have both (configerable in MCM) if you have a lot of tats set in MCM it will be a lil glitchy (will fix soon) You can now disable 1 deal you don't like in the MCM. Altered a lot to make it more clear deals can work with any device. 1.35c 2 condition corrections first was one that when you had no deal and low you couldn't pay your follower second was device removal and medium will dissappearing 1.35b Gambling game fixed 1.35a - should be safe to upgrade from 1.35 Missing scripts ;; I'm sorry CGi 1.35 Slut deal- removed clothes go to your inventory. Piercing deal - Has it's own custom piercing now which do certain things(in dialogue) they are not needed to follow the deal (can use any Devious piercing) Piercing deal - Now deals and has dialogue relating to bras/belts (if you can't equip them you won't be punished for it) 1.33 Bug fix with dialogue for the new deal New Feature - So when raped you can configure how much % gold is stolen/lost from you (per rape) also an option that it's reduces at low willpower I'll likly add more to this. 1.32 - Clean save 100% needed Bug in new deal quest hopefully fixed now. 1.31 - I'd recommend clean save but at least make sure you have no deals active and your follower is dismissable Fix for MCM on reset and pause (may not of been broken) Messages redone to fix capitalisation. New Deal was bugged (you could only get to stage 2). Potential fix for when you dismiss a follower and it doesn't work. (probably not tho). Fix for gamble showing when it shouldn't. 1.30 New Deal added ^^ (I will need to remake the messages cause of the capitalisation issue) - Maybe bugs. All notifications moved to MCM now if people want to translate my mod the only script that outputs test is the MCM. The follower stealing items should ignore quest items. When you ask about your debt another line is add if sleeping will recover your willpower (if it's less than 5) Fixed a problem where you couldn't hire a follower. (Sten something :P) 1.23a (Currently Most stable version) Bug with default setting, basically Enslavement Failure debt = 4k and Debt you get for being enslaved was 4k meaning you instantly failed enslavement and entered the fail event (which is really bad). Since this is a tweak to default settings updating 1.23 will do nothing you can just change enslavement failure option to 8k. 1.23- Tidy stuff up edition. A lot of the dialogue has been rewritten by Lupine00 this includes a lot of descriptions ect meaning people will understand the mod a little better. Can I remove device? should output dialogue telling you when they won't remove a device because they don't care (collar ect.) Pay me, ordered payout options. Moved all the hardcoded messages to MCM script to ease translations. I intend to do the same with all the notifications - not done yet 1.20- Reworked follower stealing your items (little more interesting now) They are now sold to a different npc and for 200 gold you'll get all your items back. There is also a quest marker to help you. Just deleted the high weight from some items cause of the mod incompatibility issues 1.16 - Fixed language issue with Horse game There is maybe other fixes there I dunno, I forgot. 1.15 - If you have deals up pay out of them before update or use MCM Reset. Warning since I altered stuff in CK it may all go wrong (i tested it a little and it looks good) Bug Fixes--- Endebted Chains shouldn't glitch out now. Deals have been reworked in the CK so I can track them better.... Once you reach 6 deals you will be able to pay your followers... Device removal at lower willpower (in dungeons) is now enable again but will randomly cost additional lives when below 5 willpower. If you have enough gold you can fully pay follower. 1.13 Added option to for follower to a live when a victim (no extensively tested and doesn't work with Deviously Cursed Loot) Bug fixs- Vamp Lord/Werewolf - when in those form the mod should ignore you - it's kinda a way to cheat but w/e lol Follower rehire bug ---- Maybe fixed Device prices didn't always reset on sleeping. MCM for Min/Max debtperlevel increase did nothing Note Debt per level Max increases Debt per day Max and Min it's counter part 1.12 Errors in MCM not game break but fixed 1.11 No real update but if you have an older version of Devious Followers installed and try to load MCM it'll update Now you can probably update from 1.01 1.10 - Need new Clean Save here Content added - New Game added (sleep w/ gag on <5 will or >half Failure debt) Chao mode - So imo this is a massive update on the system it's self, it let's you randomise the MCM setting every so often (after resting) so some days life is easy and device removal is cheap then others it can be hell debt mounting fast getting almost nothing for deals and they last really long (I'll make a bigger post about this but honestly this is a lot of fun) Debt Punishment slider Deal punishment will follow this value and the debt added via knockout on follower w/ 0 lives will too Fixs- Interrupt at wrong times fixed Sex call not being made On of the games not removing hoods Bug fixes 1.01 Bugs fixes.. Able to refuse horse game at any willpower (since it can bug out) Slut deal - didn't detect other heavy bondage. 1.0 Finally compete version ^^ (there will probably be bug fixes needed anyway) Recent addtions..... Endless mode- enslavement will never trigger but you will be locked chains till your debt is low enough. Deal- Time extension follower will extend time in deals for debt remove if there are no other deals to make. Save and Load ---- now you can find ya ideal setting and doom... I mean load them on your other characters There is a toggle added in MCM for follower to give you some warming armour for frostfall and hopefully hypotherma (doubt it work for hypo cause well his instruction were doomed to failure) Lastly, when your are enslaved your follower can occasionally offer you to random people that you are talking too. Enjoy! 0.98 - Clean save needed - Expect bugs. So this is a large rework of things and making things a little more clear and more Devious. There is no new content just reworking how the existing works and adding mod a lot more customisation. Reworks- Deals so there X days you need to be in a deal you can buy out at an extra cost If you upgrade the days are added and not reset. Device removal when you you remove a device the cost increases. The base cost is reset on sleeping for 6 hours MCM Menu has more pages You can now control. Deal Base Cost (to buy of) Deal Debt removed Deal Days it takes to reach base cost. Deal Day Multiplier to effect how much debt is added to removal cost (Day X This X Base cost) Device Removal Base Price Device Removal Increase per removal Device Removal Debt Multiplier Items removed then you fail max debt % wise it is doubled on the 2nd tier version Gambling Jackpot (will scale all the other values) Quality of life. Intro message explaining a few thing and the debug dialoug option Message to explain deals Message to explain device removal More Devious stuff. No notification exists for informing what you debt is (you can ask your follower) There is a notification warning you exceed Max Debt When your follower updates your debt they lose a life. Lives now have a bigger effect on the mod (don't read if you want to find out the fun way) Hide contents At no lives it is impossible to know what you debt is. At low lives your follower can miscount what you pay them 0.97b - Clean save Not needed. Bug fix at low willpower follower dialogue for device removal did not appear. I also fixed that the follower can now remove bondage mitten in 0.97a (was a bug) 0.97a - Clean save needed. Minor content adjustment Device removal has been tweaked more so that under a certain willpower (7) your follower will only remove items in town. Bug fix gag on enslaved event is fixed 0.97 Added a way you can borrow money from your follower. Since you guys wanted it so much. Items stole from your follower now go to Belethors shop in Whiterun. Made it so if you failing enslavement, it's a million time worse now (since it's so hard to fail, all I can say is good luck) btw item you lose there are never never recoverable. Not sure if I can remember everything lol. changed a gag used to ring - not tested. fixed the enslaved event ending wrongly. Player shouldn't be made unkilable by this mod (follower is still and will always be) 0.95 Enslavement mittens now transform into gloves when in combat then back at the end Crawling animation removed so Zap is not a requirement Device removal now consumes a followers life when used Now you won't get enslaved when failing to pay your follower unless your willpower is too low, they will help themselves to payment though which will damage your willpower. 0.9h ERG another bug debt went down onbleedout and it would run twice ... Either way, fixed .... i think too tired to test it but will tomorrow. 0.9gFixed SendModEvent("DFEnslave") so it can be used by other mods 0.9f e-->f will need a new install Bug fixed Follower would not add debt when knocked down with 0 lives. Added stuff Live/Sleep systems only active when unenslaved and outside of games Some other stuff relating to lives (not much like 1 dialogue option) You can now recover resistance (which can recovers willpower) by sleeping for more than 6 hour (without leveling up) over a day need to pass though before it can be repeated. You will gain more if you have levelled up You gain less if your are in devices or sleeping in a none inn/player bed. Follower lives will always be recovered no matter how much time is passed. Feature added There is now an MCM option that instead of being enslaved by your follower you will trigger Simple Slavery (if you don't have simple slavery installed and it triggers it will just clear debt and you'll start agian.) 0.9e Minor update. Bug Fixes.. Issue where you could not dismiss Jenessa Issue with Slave event where it would not credit people used by and Notification added to help user understand progress to end Issue with slut deal where nothing would come up. Other stuff I forget. Feature added Follower Lives - So when your follower gets knocked down they lose a life, if they have no lives left you get some debt. If you sleep in a bed for more than 6 hours uninterrupted your follower will gain all there lives back. Default is 10 but you can change it in MCM (this also refills lives to so you could cheat that way _/\O/\_ ) This will be expanded upon later. It's been deleted cause it's broken (fix soon) 0.9c Missing textures added. If your willpower is lower than 6 then games will happen regardless of debt (u still need to have the device that triggers them though) 0.9b Minor bugfix, some dialogue tweaks. Actually uploading the esp (0.9 and 0.9a both had the esp for 0.896 soooo yea that's why it didn't work.....) Missing script made not missing. 0.9a bugfix quest stall fix 0.9 New follower game Hide contents if you have bondage boots on and no bondage gloves on Personally, I think this could be better still i think people will enjoy it anyway. i probably not improve this(the added followers game) in the future cause I'd rather make new stuff. Bugfix - I've fixed a few game breaking bug where quests would just stop. Bugfix - My mod made followers killable.... now they should be unkillable. Bugfixmayyyyybeeeee - CTD when talking to statues might be fixed now. 0.896v Fixes for CTDs on talking activators. If it still CTDs try loading this mod last in load order and also make sure you are using a clean Save. Fix for *hand on shoulder* bug Fix for stripping not working. Maybe fix for random people just following you. Some tweaks. 0.895v-Almost stable (i hope) Again clean save needed. Fixed a problem with LAL that CTD Add more MCM stuff too DebtperLevel - Adds more debt based on your level EnslavementDebtperLevel - Will increase your enslavement threshold depending on level (recalced when follower calc debt not on level up) More Debt per follower % - 100% would double the debt per day with another follower and triple if you had 3 followers. There is a chance my mod could CTD on talking activators because it did with LAL, I got round this by making sure a lot of my dialogue isn't initialised until debt has started. 0.892v Sorry to upload a version spam so fast. Found a bug where you clear debt that could break mod so hopefully fixed it. 0.891v Will need clean save. Custom race fix for some of the content Small fix for MCM pause that would allow others to start up quests again. 0.89v Clean Save required again. MCM stuff added Displays willpower and resistance New Debug option to force add a follower (you need to talk to person and it works on everyone in the game so ONLY use this on your follower (it will not make someone your follower! ) ) it will allow you to switch who is your devious follower too but you need to disable the Custom/Quest dialogue debug. The mod "should" work with custom races too. The mod "should" only work with the selected follower and additional followers will not enforce rules ect now. Pause and Reset in MCM have been fixed so that deal system works. Resistance has a min value of 5 so you don't just go from 5-0 willpower in a few seconds Bug with willpower going to -30000 lol fixed Follower will remove hoods under the gag or blindfold dialogue. Fixed some bugs in dialogue can't remember which now but there was a few. 0.88v Deal system has been added ^^. Stats Willpower and Resistance have been added and do effect some things (nothing too bad .... yet /evilgrin) There is a fix for dialogue not loading on first load Some MCM stuff is 100% broken now like Reset and Pause (will fix soon when I look through bugs) Multifollower stuff might be fixed or more broken cause I've changed how the mod detects the follower, I will look at this again soon either way cause I have a good idea how to make sure it works. 0.842v Bug fixes everywhere Basically, at some point I added something that is game breaking between 0.82-0.841 You will need to clean your save (Unload mod --> Load game --> Save -=-> exit ---> Load mod ---> reload ---> Save ---> Load) Or start a new game. Btw inns cost 100 even if your inn keeper tells you otherwise (on new games this will appear correctly) Changed ballet boots --> slave ring boots 0.841v Nothing much added but if you have rapetattoos installed when enslaved you'll have a random number of tattoos add (configurable in MCM default is off) 0.84v First enslavement event (if you are enslaved for longer than event timer it will start outside a dungeon) MCM - Displays debt Dialogue - To Display debt Fixed a bug were reset would glitch follower reading. Currently most stable version is 0.82 but is now missing content so use at your own risk . 0.831v (0.82 is more stable and has same content 0.831 has multifollower support) Fixed a bug where follower would not say "hi huni..." There is an event timer added on Follower game (so it can't happen twice quickly) it's configurable in MCM This Versions is totally Untested so above fixes may not work. 0.83 It should work with multi follower. Also while doing this it allowed me to handle if your follower gets killed or dismissed from other sources. 0.82v Pay off error fixed. 0.81v missed one condition (there are prolly more) 0.8V Build some scripts for me to call while making mod. It doesn't need DCL to got the no town collar event (There is a way this can CTD I think it's rare but I'll fix it at some point) Added first game your follower plays with you at half debt. 0.78v SendModEvent("DFEnslave") will enslave player at 1 of 5 random followers. I might of fixed some bugs. 0.777v Hireling can be hired with debt Follower dialogue control, when you ow your follower money this mod will take over follower dialogue (when you talk to them) totally this allows me to take more control away from the player and it allows custom follower to work with this mod. (there is some warning dialogue that will fire only once. There are time I think this may back quest or custom follower dialogue so the old system still exist and is togglable via MCM. Moved debug add 1000 debt to MCM Also added Regive items if for some reason you lose your DD (mitt/collar/gloves), if you lose your armbinder though you follower will give you a new one anyway ^^. Rescritped how a few things work ^^ Debug option removed from dialogue (now in MCM) 0.69V (was gonna be 0.70v but how can u miss 0.69) Bug swatting edition I think everything works now I fixed issues with paying debt while enslave Removal of devices in some places Something that reset your debt (no being free for free lol) Load of stuff. 0.622V Fixed a piece of dialogue in new slavery level 0.62V Zad_blocking items are dealt with and will now make it worse for you . Fixed some variables (I rushed this update without real testing cause 0.61 is broke *fingers crossed*) 0.61V MCM added you can control Debt per day Debt intrest per day Enslavement debt Price to be freed Hours between your follower bills you. A way to pause the mod A way to reset the mod Fixed an issue with collar removal when enslaved 0.51 While enslaved follower will remove armbinders for you (so you can wear what your ment to ) Follower offering to remove your collar when you didn't have one Fix with a device that was missing Keywords 0.5V The mod. Debt system. Follower controlled - Player slavery system. Device removal alpha. 93 Submitter Lozeak Submitted 08/07/2017 Category WIP / Beta Requires Special Edition Compatible No Edited March 17, 2023 by Lozeak 25
Lozeak Posted August 7, 2017 Author Posted August 7, 2017 Devious World This in alpha so yea not much content but it works on the willpower from devious follower (it also will independently calculate Willpower so it could bug out) It's requires https://www.loverslab.com/files/file/3398-zazextensionpack/ and https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/ and all there requirements (this will never change and it will eventually use slave tats and maybe more) Content atm- Inns have a special cheap room when in devices and willpower is 3 or less. Speed content will be added ........ no idea, I'll add to this over time as with devious followers, once it reaches the point it has enough content to exist on it's own I'll publish on LoversLab (will surprise people that don't notice this mod ^^ so think of it as a closed Alpha/Beta) Devious World Alpha0.02.7z NOT WORKING ON THIS ANYMORE... I HAVE OTHER PLANS!!!!!! 3
xtremeGoose Posted August 7, 2017 Posted August 7, 2017 You forgot to change the references to Cursed Loot in your permissions section.
RandomOne Posted August 7, 2017 Posted August 7, 2017 Is this compatible with SD+? Don't get me wrong, I love the idea of your mod but not sure I would be ready to ditch SD+
Lozeak Posted August 7, 2017 Author Posted August 7, 2017 Depends if SD sets currentfollowerfaction to Slaver it most likly doesn't so it "should" be fine. That said, if your follower stays with you then it's likely it will mess things up. If SD Dismisses your follower the next follower you hire if gonna have a big bill for you when you hire them lol. But atm, I'd say it's not but I think it's easier enough for me to make compatible. It being beta an all I'd say wait till I've least had a good look at compatibility. Once it hits v1.0 i'll probably have a list of things it will and won't work with. I don't mind at all if that's an issue btw. In an ideal world I'd want to make this mod as compatible as possible with everything and not be so overwhelming. 1
Skelletoncz Posted August 7, 2017 Posted August 7, 2017 DD Integration Beta Version DD Expansion Beta Version DD Assets Beta Version Where can I find the beta version?
Lozeak Posted August 7, 2017 Author Posted August 7, 2017 http://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/
Skelletoncz Posted August 7, 2017 Posted August 7, 2017 http://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/ Thank you
Lozeak Posted August 7, 2017 Author Posted August 7, 2017 I think I might add a Holiday option for when enslaved meaning for an extra 1000 debt you can be free for say 8 game hours (to help if you get stuck in a quest the restrictions make it impossible) Ofc when your, holiday ends you'll lose all the gold you earned ^^. 1
Skelletoncz Posted August 7, 2017 Posted August 7, 2017 I think I might add a Holiday option for when enslaved meaning for an extra 1000 debt you can be free for say 8 game hours (to help if you get stuck in a quest the restrictions make it impossible) Ofc when your, holiday ends you'll lose all the gold you earned ^^. Add and extend the release time. This could help players accomplish tasks that may be conflicting with this modem. 1
orgs1n Posted August 7, 2017 Posted August 7, 2017 Please consider making the sums of gold per day configurable via the MCM. This helps with economy mods such as True Medieval Economy, Scarcity... which keep the PC poor. Other than that I'm definitely up for a lightweight mod that lets you get pushed around and still actually play the game. Most such mods become the game themselves, so you're really playing that mod and not Skyrim. 2
El_Duderino Posted August 7, 2017 Posted August 7, 2017 What orgs1n said. This looks very promising! Reminds of that old FannoutNV mod where Veronica could enslave the player and then you could just keep questing, with some additional fun along the way. I'm not in a 'playthrough' of the game at the moment so I can run some tests here and there. Let me know if there are any specific areas of your mod or how it integrates to the game world you'd like to see tested/investigated. Regarding SD+, based on what you said earlier and without having looked at it in the game yet, I'd say compatibility may be doubtful. SD+ enslaves you and your follower(s) alongside you. I don't know how it does it in technical terms, but SD+ seems to be quite brutal to followers. It overrides their behaviour, makes them kneel near where the player is and do nothing else. Also, SD+ does a lot with adding to and removing from factions, though again I don't know the specifics.
rjn Posted August 7, 2017 Posted August 7, 2017 What orgs1n said. This looks very promising! Reminds of that old FannoutNV mod where Veronica could enslave the player and then you could just keep questing, with some additional fun along the way. I'm not in a 'playthrough' of the game at the moment so I can run some tests here and there. Let me know if there are any specific areas of your mod or how it integrates to the game world you'd like to see tested/investigated. Regarding SD+, based on what you said earlier and without having looked at it in the game yet, I'd say compatibility may be doubtful. SD+ enslaves you and your follower(s) alongside you. I don't know how it does it in technical terms, but SD+ seems to be quite brutal to followers. It overrides their behaviour, makes them kneel near where the player is and do nothing else. Also, SD+ does a lot with adding to and removing from factions, though again I don't know the specifics. Certainly time will pass and debt will increase, but in SD+ the follower is gagged and there's no idle greetings or conversations with them.
Yuni Posted August 7, 2017 Posted August 7, 2017 Oh ho. I really like the sound of this. Very few people make mods that let ANY follower dominate you, just ones that do specific followers. The idea of being owned/dominated by say, Derkeethus or J'zargo or Kharjo really appeals to me, and this sounds delicious. Now if there was a consensual way or one that let me fast travel, that would be even more ideal~But this certainly sounds fun to me, so far! If you make more mods like this one I will be very happy. <3 This will give me a reason to keep followers around again, as long as they give you an *unf unf* from time to time, hmm? <3 Thanks for making this. :3 I look forwards to what you can come up with... particularly the married one. 1
Lozeak Posted August 7, 2017 Author Posted August 7, 2017 Please consider making the sums of gold per day configurable via the MCM. This helps with economy mods such as True Medieval Economy, Scarcity... which keep the PC poor. Other than that I'm definitely up for a lightweight mod that lets you get pushed around and still actually play the game. Most such mods become the game themselves, so you're really playing that mod and not Skyrim. MCM is my next to do it will have that and a way to alter the interest level and at what debt you become a slave. Yes, with mods like that and this you'd have to make a choice to have a follower but hey 100 gold a day an't too much and then DCL hits you and you get your follower to remove the yoke for you but haven't got enough gold so you quickly hit 600 debt and without paying stuff off it becomes 600 gold a day and basically it ends up being too hard to pay them off and you struggle the timer proc it's 800 debt you some how get it down some but it procs agian and now it's 1100 time for you to become a Slave. I love that feeling of hopelessness because you made the wrong choice and it feels like a game. What orgs1n said. This looks very promising! Reminds of that old FannoutNV mod where Veronica could enslave the player and then you could just keep questing, with some additional fun along the way. I'm not in a 'playthrough' of the game at the moment so I can run some tests here and there. Let me know if there are any specific areas of your mod or how it integrates to the game world you'd like to see tested/investigated. Regarding SD+, based on what you said earlier and without having looked at it in the game yet, I'd say compatibility may be doubtful. SD+ enslaves you and your follower(s) alongside you. I don't know how it does it in technical terms, but SD+ seems to be quite brutal to followers. It overrides their behaviour, makes them kneel near where the player is and do nothing else. Also, SD+ does a lot with adding to and removing from factions, though again I don't know the specifics. Yea if SD+ adds a faction to the player all i need to do is catch that ^^, it may also use SendModEvent which I plan to use too Oh ho. I really like the sound of this. Very few people make mods that let ANY follower dominate you, just ones that do specific followers. The idea of being owned/dominated by say, Derkeethus or J'zargo or Kharjo really appeals to me, and this sounds delicious. Now if there was a consensual way or one that let me fast travel, that would be even more ideal~ But this certainly sounds fun to me, so far! If you make more mods like this one I will be very happy. <3 This will give me a reason to keep followers around again, as long as they give you an *unf unf* from time to time, hmm? <3 Thanks for making this. :3 I look forwards to what you can come up with... particularly the married one. Thank you ^^, Marry one is some way off and I'm not sure how I should do it but it may be after I make a mod that gets Global stats to the player so if you get enslaved a lot your partner will treat you like a slave or if you end being seen naked a lot you partner will start thinking you like being exposed and steal your clothes every so often, or if you end up in a DD they will add a few more and play with you. Basically, as bad things happen to you in the game the more dominating your partner gets until your a perm Bondage Slut ^^ btw there will be a point when you'll never be able to leave your partner (marriage is for life ya know) Any ideas will help me work it out.
Yuuen Posted August 7, 2017 Posted August 7, 2017 Mittens break equipping/unequipping of basically everything else. Mittens and boots are listed, but you're only given mittens.Iron chains are invisible/broken, an error occurs from devious devices which I think is part of this. Town collar is invisible/broken, doesn't make you crawl. (If i'm reading what the item is supposed to do correctly) Debt accumulation seems to work fine. Most events seem to launch fine. When the MCM is ready, a debug "release all" would be neat. The chains have remove dialogue but collar doesn't, so when the equipping breaks you're stuck with it. Even if the equipping issue is fixed, it's probably good to have. The mod looks really promising, I've been using devious enslaved continued for a bit as it breaks my game more and more, but there's just so few things that do what it does. So it's nice to see a lightweight mod that has some good features. Edit: After re-reading some things I've noticed you meant the literal in-development versions of those frameworks. So that may be why I'm having issues. I will say though, it's a bit strange to build a mod on beta frameworks when they have perfectly fine full releases available...
jlttsmiley30 Posted August 7, 2017 Posted August 7, 2017 I have always be wrong that that one payment gets you help forever. Love the idea that followers are smarter that a pet. Think about this for later don,t know how hard it would be but if you have SD+ install an in-depth to your follower as soon as the follower is attached to be sold off to bandits.
Lozeak Posted August 7, 2017 Author Posted August 7, 2017 Edit: After re-reading some things I've noticed you meant the literal in-development versions of those frameworks. So that may be why I'm having issues. I will say though, it's a bit strange to build a mod on beta frameworks when they have perfectly fine full releases available... It was a hard choice but there are things in there that makes modding easier. (plus there are a lot more assets I want to use (straitjacket <3333) Ofc, it means it's risky if you use it because an update could break everything but I feel the risk is worth the time saved and the hopefully increased amount of content I can put out. That said, if you don't want to risk your game then don't use this until both this and DD 4.x is released.
El_Duderino Posted August 7, 2017 Posted August 7, 2017 Edit: After re-reading some things I've noticed you meant the literal in-development versions of those frameworks. So that may be why I'm having issues. I will say though, it's a bit strange to build a mod on beta frameworks when they have perfectly fine full releases available... It was a hard choice but there are things in there that makes modding easier. (plus there are a lot more assets I want to use (straitjacket <3333) Ofc, it means it's risky if you use it because an update could break everything but I feel the risk is worth the time saved and the hopefully increased amount of content I can put out. That said, if you don't want to risk your game then don't use this until both this and DD 4.x is released. Kimy stated in another thread a few days ago that the beta of DD4 is now feature frozen, so those betas should be reasonably safe to use in my opinion. The main framework and scripting changes that were planned all seem to be in place, so I'd say all that remains now is essentially bugfixing and wrapping up what hasn't been completed yet. I just gave your mod a first quick test run and am quite liking what I'm seeing so far. Coupling the story's progression to the idle comments is an interesting and I think novel approach. It seems there is quite a lot of potential for randomness with it though, but maybe that's a good thing (makes it less predictable?). After recruiting a follower, I walked around for days (timescale 60) without ever getting the starting comment. In the end I just setstaged the quest and took it from there (the other comments for the new day would show up fine). One thing I noticed, there appear to be (at least?) two possible outcomes of the follower dismiss dialog while in debt ("time for us to part ways"). Sometimes the follower refuses with this mod's new dialog comment, sometimes the vanilla replies fire and the follower walks away. No idea if this intended like this, I'm just reporting what I'm seeing. Finally, I'd like to echo the comment above regarding ZazExtensionPack. Which also requires activation of two other .esm files (Haeretic's resource pack and Tara's furniture) which not too many DD-oriented load orders may contain (unless I'm mistaken, aren't Zep and the furniture pack mod specifically tailored for Maria Eden?). Most of Haeretic's models are integrated in DDx anyway so keeping the HereticalResources.esm active isn't needed for a DD. I can't wait to see what this mod will evolve into!
Lozeak Posted August 7, 2017 Author Posted August 7, 2017 Kimy stated in another thread a few days ago that the beta of DD4 is now feature frozen, so those betas should be reasonably safe to use in my opinion. The main framework and scripting changes that were planned all seem to be in place, so I'd say all that remains now is essentially bugfixing and wrapping up what hasn't been completed yet. I just gave your mod a first quick test run and am quite liking what I'm seeing so far. Coupling the story's progression to the idle comments is an interesting and I think novel approach. It seems there is quite a lot of potential for randomness with it though, but maybe that's a good thing (makes it less predictable?). After recruiting a follower, I walked around for days (timescale 60) without ever getting the starting comment. In the end I just setstaged the quest and took it from there (the other comments for the new day would show up fine). One thing I noticed, there appear to be (at least?) two possible outcomes of the follower dismiss dialog while in debt ("time for us to part ways"). Sometimes the follower refuses with this mod's new dialog comment, sometimes the vanilla replies fire and the follower walks away. No idea if this intended like this, I'm just reporting what I'm seeing. Finally, I'd like to echo the comment above regarding ZazExtensionPack. Which also requires activation of two other .esm files (Haeretic's resource pack and Tara's furniture) which not too many DD-oriented load orders may contain (unless I'm mistaken, aren't Zep and the furniture pack mod specifically tailored for Maria Eden?). Most of Haeretic's models are integrated in DDx anyway so keeping the HereticalResources.esm active isn't needed for a DD. I can't wait to see what this mod will evolve into! Really, any changes to DD shouldn't be too hard to fix on my end anyway because I just need to alter the devices used the scripts are using stuff there not going to get rid of anyway so it should be fine. Dependency, I'll look into once I've done MCM/bug/Maybe add a little more content, the more I can remove the better. The timescale thing might be what borked it firing in the first place because if your follower has other things to say they will first. Also if it was a new game, a lot of stuff happens ingame that can cause script lag (i think so it might be that). I will have a look at it though. Which follower had both options?
Hraudun Posted August 7, 2017 Posted August 7, 2017 Hi. I had istalled all the reqirements, including beta DD. But still: Mittens and boots are listed, but you're only given mittens.Iron chains are invisible/broken. Error text: LookupDeviceType received invalid keyword [Keyword <zad_DeviousHeavyBondage (1405226C)>]
El_Duderino Posted August 7, 2017 Posted August 7, 2017 Really, any changes to DD shouldn't be too hard to fix on my end anyway because I just need to alter the devices used the scripts are using stuff there not going to get rid of anyway so it should be fine. Dependency, I'll look into once I've done MCM/bug/Maybe add a little more content, the more I can remove the better. The timescale thing might be what borked it firing in the first place because if your follower has other things to say they will first. Also if it was a new game, a lot of stuff happens ingame that can cause script lag (i think so it might be that). I will have a look at it though. Which follower had both options? Leah from Cursed Loot, who happened t o be the first I ran into with my Bannered Mare Skyrim Unbound start location. She's using the vanilla system with a couple of added dialog lines from which one can start her quest (which I didn't of course, just recruited her). She uses Ysolda's voice/comments. That's interesting with the timescale, hadn't thought of that. Also, I should add that my testing environment wasn't very "clean", I just wanted to see your mod in action and so I just added it and the two required files that I didn't have into my existing load order and started from my last "setup all mods savegame" in the Qasmoke cell. So while most scripts and quests would have been settled by that point, and Unbound takes care of the early part of the main quest and its changes to the game, adding the two new .esm's might have caused some issues due to the altered load order.
El_Duderino Posted August 7, 2017 Posted August 7, 2017 Hi. I had istalled all the reqirements, including beta DD. But still: Mittens and boots are listed, but you're only given mittens. Iron chains are invisible/broken. Error text: LookupDeviceType received invalid keyword [Keyword <zad_DeviousHeavyBondage (1405226C)>] This is just a guess, but do you have the most recent beta build of DDx and DDi? They came in fast and often in July, most recent versions are from July 30 (DDx) and July 24 (DDi). Due to many new models and animations, a re-run of Bodyslide and FNIS are usually needed after installing new builds from GitHub.
Thelargir Posted August 7, 2017 Posted August 7, 2017 -"If you go over 5000 debt they will leave you but I've made it so you'll regret that escape method " Would you care to elaborate on this part?
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