Jump to content

Recommended Posts

So I think that i have tested all AYGAS and HSH options in SE that are running so far. and found no issues, that have not been in the LE versions. I can report them both as convertible and running. As far as I understand it the pit fight features are not implemented jet, even if the pit fight organisator appears from time to time in the towns.

 

 

 

Link to comment

@Musje

Hi Musje,

 

Been meaning to ask, whats the progression regarding brothel ho's skill status in relation to changes in behaviour? So far i have only got up to unskilled and beginner (could be wrong i.e haven't ran it for that long). Thoughts?

1. currently appears that unskilled=rough sex, beginner=consensual,  what is next? multiple or higher cost per customer?

2. VIPS's or regular customers favourites? That behave sort of like HSH "your going to entertain guests," where for the duration of your visit, they will only entertain that specific VIP?

3. Roles?

  • Madam (front desk, money collector like taskmistress HSH),
  • Drinks server (quickies - Bj's\Mast and doggy(maybe)) 
  • Hoes/Escorts (everything else) 
  • Newly caught sex slaves (aggressive) - only know 2 pillory animations though.

Although got to think of outfits, so far got hdt maid outfits for me servers (imaginary), and bunny girl outfits for my escorts 

Link to comment
6 hours ago, lolotech said:

@Musje

Hi Musje,

 

Been meaning to ask, whats the progression regarding brothel ho's skill status in relation to changes in behaviour? So far i have only got up to unskilled and beginner (could be wrong i.e haven't ran it for that long). Thoughts?

1. currently appears that unskilled=rough sex, beginner=consensual,  what is next? multiple or higher cost per customer?

2. VIPS's or regular customers favourites? That behave sort of like HSH "your going to entertain guests," where for the duration of your visit, they will only entertain that specific VIP?

3. Roles?

  • Madam (front desk, money collector like taskmistress HSH),
  • Drinks server (quickies - Bj's\Mast and doggy(maybe)) 
  • Hoes/Escorts (everything else) 
  • Newly caught sex slaves (aggressive) - only know 2 pillory animations though.

Although got to think of outfits, so far got hdt maid outfits for me servers (imaginary), and bunny girl outfits for my escorts 

1) That's more or less the current state. Higher skilled prostitutes behave the same but charge more.

2) Some nice ideas there. A higher skilled prostitute could act more like an escort, and or seek out richer customers.

3) Also good ideas, really turning thigns into a fully operational brothel. Not easy to do though. I want to get the other stuff done first but I will add this to the list

 

Link to comment

@Musje

I think for a start on the brothel, being able to assign one slave to act as the "Madam" would be good.  For a first function of that Madam, you could tell them when the brothel should operate (set hours) or tell them to pause things for a bit.

 

Example, you come home to your player home from a hard day of adventuring only to find your house full of whores and clients when all you really want is some quiet and maybe a back rub.  So you tell the Madam to shut the brothel down for a) 12 hrs, b) 24hrs, c) until you say otherwise.  She does, the whores default to sandboxing and doing chores and all the clients get kicked out.  In the first two options operations automatically resume after the specified amount of time passes.  For option C everything stays paused until you tell the Madam to start things up again.

 

Now if we could just get a back rub animation. ?

Link to comment

musje a bit of bad newes seems this mod since the last update is prone for its mcm to not appear if enabled at game start. it also still doesnt show that pahe is installed always says not installed for me

 

update
did more testing and mcm likes to never show very often it seems even if u enable it on exiting save.

Link to comment
On 7/22/2018 at 5:01 AM, EinarrTheRed said:

@Musje

I think for a start on the brothel, being able to assign one slave to act as the "Madam" would be good.  For a first function of that Madam, you could tell them when the brothel should operate (set hours) or tell them to pause things for a bit.

 

Example, you come home to your player home from a hard day of adventuring only to find your house full of whores and clients when all you really want is some quiet and maybe a back rub.  So you tell the Madam to shut the brothel down for a) 12 hrs, b) 24hrs, c) until you say otherwise.  She does, the whores default to sandboxing and doing chores and all the clients get kicked out.  In the first two options operations automatically resume after the specified amount of time passes.  For option C everything stays paused until you tell the Madam to start things up again.

 

Now if we could just get a back rub animation. ?

It would also be a good idea if you could pick up the money from the madam completly, instead of asking every whore for it. And maybe she could take control over the training of the whores..... like the task mistress in HSH.

 

Link to comment
13 minutes ago, Pfiffy said:

It would also be a good idea if you could pick up the money from the madam completly, instead of asking every whore for it. And maybe she could take control over the training of the whores..... like the task mistress in HSH.

 

I would really like to see a constructible "Brothel Safe", and if one is in the cell, put the earnings there. Might work for roaming prostitutes also.

And yes, MCM is still problematic. I play with load order and reinstalls until it shows up - and go from there.

Link to comment
6 hours ago, fred200 said:

I would really like to see a constructible "Brothel Safe", and if one is in the cell, put the earnings there. Might work for roaming prostitutes also.

And yes, MCM is still problematic. I play with load order and reinstalls until it shows up - and go from there.

If you don't get MCM, please post a Papyrus log. It should have a pertinent error. Maybe one of the dependency thingies in FOMOD got mixed up.

I need to write a mod packager that checks validity before shipping :(

Link to comment
  • 2 weeks later...

No Rush And No Pressure, .....But, Any Progress On Town Auctions? It Was The One Feature I Was Most Excited About Having Been Announced When This Mod Started Getting Updated Again.

Link to comment
6 hours ago, seanguy68 said:

No Rush And No Pressure, .....But, Any Progress On Town Auctions? It Was The One Feature I Was Most Excited About Having Been Announced When This Mod Started Getting Updated Again.

I'm still working on it every now & then but don't expect a release soons...

Link to comment

Hi Musje,

I found something strange, three of the looser of the war, Anuriel, Unmid and Laila are inside Mistveil Keep as originals but two of them are already sold as slaves and the other one Laila is in the stock I think. So they exist double.

They have some of the slave dialogues but don't really respond to them.

Link to comment
16 hours ago, Rudgerh said:

Hi Musje,

I found something strange, three of the looser of the war, Anuriel, Unmid and Laila are inside Mistveil Keep as originals but two of them are already sold as slaves and the other one Laila is in the stock I think. So they exist double.

They have some of the slave dialogues but don't really respond to them.

Hm that can happen sometimes. The mode uses PAHe to clone the slaves, and sometimes the originals are put back where they were. 

 

Is this after the imperials won the war or the stormcloaks?

Link to comment
5 hours ago, Musje said:

Hm that can happen sometimes. The mode uses PAHe to clone the slaves, and sometimes the originals are put back where they were. 

 

Is this after the imperials won the war or the stormcloaks?

The Imperials, they all have been in Windhelm

Link to comment

Small conflict to report. NPCs from other mods with dialogue blocks can "buy" slaves through the random town auction, but they don't have any ability to sell or sandbox them. Known to conflict for me with Sexy Bandit Captives.

 

I'm also getting random AYGAS slaves who lose connection with their masters. So far, they're all former PAHE slaves I've sold but were then resold through the auction system it seems. There's either a named NPC with their token, but they won't sandbox with the master, or there's no master linked at all anymore. With the dialogue blocks, the slaves are only good for leveling attacks at that point.

Link to comment

MO2 give me a conflict error with Sofia follower and this mod

image.thumb.png.9e16846a16253844137b63b3b7f52824.png

 

Is it safe to use your mod and Sofia at the same time?

which one must be overwritten?

 

(this is my porting of personal use for Skyrim SE...  I already converted PAH Home Sweet Home a couple of weeks ago, and for now it seems to work well)

Link to comment
1 hour ago, Saeros said:

MO2 give me a conflict error with Sofia follower and this mod

image.thumb.png.9e16846a16253844137b63b3b7f52824.png

 

Is it safe to use your mod and Sofia at the same time?

which one must be overwritten?

 

(this is my porting of personal use for Skyrim SE...  I already converted PAH Home Sweet Home a couple of weeks ago, and for now it seems to work well)

If you compare the two .pex files, they are probably identical. Lots of mods seem to include this one. I certainly use Sophia with this.

Link to comment

Ok so I am having a issue. This mod seams to only be detecting sexlab. It is not detecting PAHE, home sweet home (checked to option box for the patch when I installed it) zap 8 or interactive bdsm(checked the box to install patch). It says PAHE is missing. I have PAHE 7.2.4 installed. It also says zap8 is missing when I have  zaz animation pack 8 installed. Home sweet home and interactive bdsm just seam to be ---- so not seeing them either.

When I have a slave with me I have seen the option to ask if people want a slave but even if they say they have thought about it or do, there is no option to attempt to sale the slave.

 

Any one else having this issue?

 

 

 

Link to comment

@Musje

Hi Musje,

Little off topic just wondering if I can get some advice. How exactly do you define a player home? I have made homes before, watched tutorials,

1. set owner faction to playerfaction

2. encounter zone to noresetzone

3. remove public area

Planning to make a 6 floor whorehouse with elevator (least know where my wondering hoes at), rather not stick a token on every floor if i don't have to. 

 

FYI said this before but yea, bedroom plus small "doorway" emulated gaps in navmesh and you can direct the animations like pic attached :)

 

 

Spoiler

bhouse.thumb.jpg.f02e06353095a27f898b60a41f6d289b.jpg

 

Link to comment
14 hours ago, lolotech said:

@Musje

Hi Musje,

Little off topic just wondering if I can get some advice. How exactly do you define a player home? I have made homes before, watched tutorials,

1. set owner faction to playerfaction

2. encounter zone to noresetzone

3. remove public area

Planning to make a 6 floor whorehouse with elevator (least know where my wondering hoes at), rather not stick a token on every floor if i don't have to. 

 

FYI said this before but yea, bedroom plus small "doorway" emulated gaps in navmesh and you can direct the animations like pic attached :)

 

 

  Reveal hidden contents

bhouse.thumb.jpg.f02e06353095a27f898b60a41f6d289b.jpg

 

I believe it uses the tokens from home sweet home.

You try adding a token to the house.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use