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Posted
10 minutes ago, phobos33 said:

How to find npcs that buy my slaves for sex? All they want is servants

 

I think that's the 'she can keep me company' response, once you have enough experience points (or whatever they're called)

 

Only problem is that the buyers then seem to become very shy, or maybe just run out of Viagra, and never visibly consummate the union. ?

 

Slaves set to work as prostitutes do the deed - although they slink off to leff public places - other than if you put them, say, in a pillory.  There they seem to be able to earn some cash, but you'll never ever see how they did it (apparently that is still awaiting development - if you look at POP (Prison Overhaul Patched), the animations all exist, but they're just not implemented here.  I'm old, and I'm not certain that I will ever see that before I die ....  LOL) 

 

Joking aside, don't let any of that put you off though.  AYGAS is still one of the most fun mods on LL, and we really should be grateful for what we have

Posted
7 hours ago, DonQuiWho said:

 

I think that's the 'she can keep me company' response, once you have enough experience points (or whatever they're called)

 

Only problem is that the buyers then seem to become very shy, or maybe just run out of Viagra, and never visibly consummate the union. ?

 

Slaves set to work as prostitutes do the deed - although they slink off to leff public places - other than if you put them, say, in a pillory.  There they seem to be able to earn some cash, but you'll never ever see how they did it (apparently that is still awaiting development - if you look at POP (Prison Overhaul Patched), the animations all exist, but they're just not implemented here.  I'm old, and I'm not certain that I will ever see that before I die ....  LOL) 

 

Joking aside, don't let any of that put you off though.  AYGAS is still one of the most fun mods on LL, and we really should be grateful for what we have

Maybe the mod still requires some level of updating for that immersion xD Altough I'm new to using that mod do you mind explaining how to make a custom house mod a slave home? I tried to drop that item which turns any interior into slave house but the item just disappeared saying this place cannot be turned into a slave home. As a matter of matter the item doesn't work anywhere even the slave camp item(the one which is supposed to work in exterior places)

 

I wanted to turn specific custom houses into brothels in which my slaves can entertain, dance, get food and have sex with my followers 

Posted

I struggle getting this to work with DoM.

After countless reinstallations, it still says that "DoM And you get a slave" relies on DoM.esp and "PAH_AndYouGetASlave.esp" which I apparently lack?

 

Posted
3 hours ago, Ionenschatten said:

I struggle getting this to work with DoM.

After countless reinstallations, it still says that "DoM And you get a slave" relies on DoM.esp and "PAH_AndYouGetASlave.esp" which I apparently lack?

 

which installation method are you using? Which version of DoM are you using? that will determine the installation order and which mod author's patch you need to be using.

Posted
21 hours ago, phobos33 said:

Maybe the mod still requires some level of updating for that immersion xD Altough I'm new to using that mod do you mind explaining how to make a custom house mod a slave home? I tried to drop that item which turns any interior into slave house but the item just disappeared saying this place cannot be turned into a slave home. As a matter of matter the item doesn't work anywhere even the slave camp item(the one which is supposed to work in exterior places)

 

I wanted to turn specific custom houses into brothels in which my slaves can entertain, dance, get food and have sex with my followers 

 

There are two types of tokens you need to buy from Pardo at the Restless Hunter - being able to buy them is dependentt on what inntial option you chose re the starting 'quests'  If you set them to be done, you have to finish them first

 

For player homes, you should probably own the home - I always have one before I use the token in it. 

 

To place it can be tricky - I can't remember exactly what you need to do, other than that if you try somethiong like this a few times, it does work!

 

You take the token from your inventory and drop it on the floor.  You should get a purple lattice appears on the floor, and a message box top left of screen.  The lattice appears on the ground in front of your player.  It moves relative to the player movement, back and forwards, and also rotationally.  Once you have it where you want it, you do what is required by the message box to finish placement IIRC it's ESC.  A floored cage then appears on the ground, with a rug and a wheel inside, both of which are mod game markers.  Once you are happy with the placement, you again have to confim that - think you click the box, but the instruction is onscreen

 

Then you can remove the cage if you wish, leaving the rug and little box on the floor - I always remove the cage as NPC pathing into and round about it isn't always consistent

 

Click on the little box to get the other options, such as place various types of markers etc and tell NPCs that this will be their home meantime

 

Camp tokens work similarly - remember to leave a follower to guard each camp and any NPCs assigned to them

 

As for why you get 'can't turn this place into a slave home, I'm not sure.  Try searching the thread - page top right - select 'This Topic' and use suitable key words - try 'cannot' for starters

 

Hope this helps.  Persevere until you get it sorted as it does work well and is fun to play with

 

DQW

Posted
18 hours ago, DonQuiWho said:

 

There are two types of tokens you need to buy from Pardo at the Restless Hunter - being able to buy them is dependentt on what inntial option you chose re the starting 'quests'  If you set them to be done, you have to finish them first

 

For player homes, you should probably own the home - I always have one before I use the token in it. 

 

To place it can be tricky - I can't remember exactly what you need to do, other than that if you try somethiong like this a few times, it does work!

 

You take the token from your inventory and drop it on the floor.  You should get a purple lattice appears on the floor, and a message box top left of screen.  The lattice appears on the ground in front of your player.  It moves relative to the player movement, back and forwards, and also rotationally.  Once you have it where you want it, you do what is required by the message box to finish placement IIRC it's ESC.  A floored cage then appears on the ground, with a rug and a wheel inside, both of which are mod game markers.  Once you are happy with the placement, you again have to confim that - think you click the box, but the instruction is onscreen

 

Then you can remove the cage if you wish, leaving the rug and little box on the floor - I always remove the cage as NPC pathing into and round about it isn't always consistent

 

Click on the little box to get the other options, such as place various types of markers etc and tell NPCs that this will be their home meantime

 

Camp tokens work similarly - remember to leave a follower to guard each camp and any NPCs assigned to them

 

As for why you get 'can't turn this place into a slave home, I'm not sure.  Try searching the thread - page top right - select 'This Topic' and use suitable key words - try 'cannot' for starters

 

Hope this helps.  Persevere until you get it sorted as it does work well and is fun to play with

 

DQW

To add to this, Pardo sells another type of cage for Heathfire homes.  I forget what it's called, but it's cosmetic only and does not do anything for keeping slaves in the Heathfire home.  The real slave token is called something like "Home Token" and will appear in your inventory.  Use it as DonQuiWho has said.

 

Posted

Thank you for all your generous responses, I managed to get it work. It turns out that I was supposed to click on the strongbox that gets placed beside the cage which appears right after you drop the home token.

Posted
On 8/11/2023 at 10:52 AM, GregariousGibbon said:

I recently upgraded from pre4.0 to post 4.0 of DoM and so upgraded PAHAYS, HSH and PAH base. Things mostly appear to function correctly but there are a few issues with keeping and selling PAH slaves. Capturing slaves works fine, but if I reload the game, PAH slaves dont appear on PAH MCM as enslaved... it seems to forget about them, but I cant re-enslave them and they still act as slaves along with their dialogues. So far my workaround is to keep slaves in DoM framework for now.

In regards to PAHAYGAS in particular though, I havent managed to sell any slave enslaved in session with PAH. I get the dialogue, and they consider but never make an offer. This even happens for slaves that have 100 submission. In previous versions it was a lot easier to sell slaves even at 0 submission, so I was wondering if this was a recent change or something is going awry?

My load order is:
- paradisehalls.esm
- paradise_halls_SLExtension.esp
- HSH
- PAHAYGAS
- DOM
- DOM AYGAS
- DOM HSH

I've just finished the Melina quest, got to HSH auction building, but no towns have slavery acceptance yet, so I will try to get that up and see if it has an effect.

Same issue. Can't get anyone to accept an offer. ANyone ever find a solution to this?

Posted
5 hours ago, WhoEvenAmI said:

Same issue. Can't get anyone to accept an offer. ANyone ever find a solution to this?


I'm starting to think theres some changes to selling acceptance or maybe some faction malarky between the newest version of PAHAYGAS and the previous, as it seems like I can only sell to a select few skyrim inhabitants who you might assume would be more open to it. For example I was going around trying to sell to everyone in Markarth, but only Thonar Silverblood would actually make an offer, and I sold 2 to him. Try someone who thematically is very likely and see if you still face the same issue. You can also type "help slaver" into the console to find and spawn someone who likely has a slaver faction, and i've found they are very likely to accept.

I previously had discounted this as a possibility as i had used the cheats to bump acceptance levels up in all regions and assumed this would mean that everyday NPCs like shopkeepers would consider, but without any luck.

Posted
3 hours ago, GregariousGibbon said:


I'm starting to think theres some changes to selling acceptance or maybe some faction malarky between the newest version of PAHAYGAS and the previous, as it seems like I can only sell to a select few skyrim inhabitants who you might assume would be more open to it. For example I was going around trying to sell to everyone in Markarth, but only Thonar Silverblood would actually make an offer, and I sold 2 to him. Try someone who thematically is very likely and see if you still face the same issue. You can also type "help slaver" into the console to find and spawn someone who likely has a slaver faction, and i've found they are very likely to accept.

I previously had discounted this as a possibility as i had used the cheats to bump acceptance levels up in all regions and assumed this would mean that everyday NPCs like shopkeepers would consider, but without any luck.

I'll give it a try. Yeah, I'm starting to feel like there's something like that going on too, as everything else is working flawlessly. THat said, surely if that were the case there would be more people complaining about it?

  • 2 weeks later...
Posted (edited)

Just wanted to say: solid job. This mod rocks. I'm loving every minute of it. We'll see how well HSH works when I finally get into it.

 

-edit-

 

image.png.c7ed15fa03fe29f0c6931aebd0e05ac6.pnghaahaahahahahaaaa (see the enclosed image)

Edited by keitel66
Posted

Hi, probably a dumb question, but worth the shot.

I have raised Riften's slavery acceptance level (where else could I start? lol) to 4: Active and I never saw a pit fight. I have participated to auctions (still have to figure out how to sell though) in the city but I never saw a fight. I know that I can manually trigger one, but if there is a way to make it occur I'd be a lot happier

Posted
51 minutes ago, SignoreSupremo said:

Hi, probably a dumb question, but worth the shot.

I have raised Riften's slavery acceptance level (where else could I start? lol) to 4: Active and I never saw a pit fight. I have participated to auctions (still have to figure out how to sell though) in the city but I never saw a fight. I know that I can manually trigger one, but if there is a way to make it occur I'd be a lot happier

Some places (like the bigger cities) have auctions, not fights. Smaller locales (Rorikstead, Riverwood, Falkreath, Ivarstead and Morthal) have fights.

Posted (edited)
On 12/20/2023 at 12:23 PM, ShadowjediXD said:

Heya, enjoying the mod, however having an issue with the pit fight mechanics. I'm settled in Morthal, using JK's Morthal overhaul and Immersive Citizens - AI overhaul (just listing it if it matters), and the fights take place outside the jarl's house, issue is the slave owners and onlookers are so close/clustered together that the slaves accidently hit them and cause a massive bloodbath. which is entertaining but chaotic. Is there a way to move markers that denote where slaves are to fight, and where onlookers should stand? 

 

You're not kidding. That does sound entertaining. hahahahahhaaaa.

 

Are you sure you want to change it? That sounds like a REAL street fight!

Edited by keitel66
Posted (edited)

So I ran into an odd issue with one of my slaves:

 

Whenever I mouseover her, there's no option to press "E" to select or interact with her. In addition, it says she's entertaining people, but I'm running the debut script. I'm in the house with the brothel. I got a message saying "0/1 courtesans" even though she's right here.

 

She still has the equipment I gave her, and she never left, but she has no name and I can't do anything with her. She won't have sex with any of the patrons, either.

 

Any idea what's going on?

 

-edit-

 

On a lark, since I already had it in debug mode, I thought I'd tinker a little bit.

 

Actor cleaning did not work. It's not even showing her name when she's talking.

 

I used the "kill" command, and a few moments later it updated and said "slave deleted".

 

I still can't interact with her corpse...(don't read too much into that lmao)

 

I then installed the unblocking mod, it found something to unblock, I stopped. You can see the debug messages in the relevant screenshots.

 

I should also mention that prior to me using "kill" on her she was indeed listed in the Storage slot.

ScreenShot42.png

ScreenShot43.png

ScreenShot45.png

ScreenShot46.png

ScreenShot49.png

Edited by keitel66
Posted
12 hours ago, keitel66 said:

So I ran into an odd issue with one of my slaves:

 

Whenever I mouseover her, there's no option to press "E" to select or interact with her. In addition, it says she's entertaining people, but I'm running the debut script. I'm in the house with the brothel. I got a message saying "0/1 courtesans" even though she's right here.

 

She still has the equipment I gave her, and she never left, but she has no name and I can't do anything with her. She won't have sex with any of the patrons, either.

 

Any idea what's going on?

 

-edit-

 

On a lark, since I already had it in debug mode, I thought I'd tinker a little bit.

 

Actor cleaning did not work. It's not even showing her name when she's talking.

 

I used the "kill" command, and a few moments later it updated and said "slave deleted".

 

I still can't interact with her corpse...(don't read too much into that lmao)

 

I then installed the unblocking mod, it found something to unblock, I stopped. You can see the debug messages in the relevant screenshots.

 

I should also mention that prior to me using "kill" on her she was indeed listed in the Storage slot.

 

Spoiler

ScreenShot43.png

ScreenShot45.pngScreenShot46.pngScreenShot49.pngScreenShot42.png

 

 

NPC's that go "non interactive" at times is a known Skyrim engine bug. You can try to disable / enable the actor via console. Sometimes it helps. Have you tried re-esnalving / recloning her?

Posted (edited)
1 hour ago, Jasmine92 said:

 

NPC's that go "non interactive" at times is a known Skyrim engine bug. You can try to disable / enable the actor via console. Sometimes it helps. Have you tried re-esnalving / recloning her?

Actually, no, I haven't. I also don't have the Engine Fixes mod installed; I've been meaning to re-download it.

 

I can't re-enslave her because the dialog won't show up. I'll take a stab at both doing that and re-cloning her, but I'm pretty sure you can't clone an individual NPC. According to the details of console commands I've seen on UESP and fandom it'll only clone the base ID, not the ref ID; the ref ID is unique to each individual NPC.

Edited by keitel66
Posted
On 9/15/2023 at 1:16 PM, Musje said:

 

No, except the ones you sell to tavern keepers as prostitutes.  They will sollicit sex with the patrons, and you can pay for they services as well, for youself or your follower.

 

Any tips on creating an add-on for this. I'd really think the slave owners having sex with theirs slaves is a needed feature.

Posted (edited)

Well well, looked who showed up as a slave.ScreenShot97.png.949b17907c86ca69fb54cd8706a1975f.png

 

Jarl's daughter, her only daughter Ingrod the Younger, daughter of the (now former) Jarl of Morthal. This is hilarious because the guy on the right isn't even supposed to be there: he's Patsy from the Beyond Skyrim: Bruma DLC.

Edited by keitel66
  • 2 weeks later...
Posted

ScreenShot120.png.26a6c0418cd590518f3ae365d288a538.pngStumbled across an odd issue. It did turn out to be nothing, however it was still worrisome as I don't have lists of what slaves I have in each location.

 

I feel like this bit is missing. ALSO, "Home Sweet Home" has an option where you can transfer a problematic slaves to Paradise Halls PAHE in order to tweak or do stuff with that slave. There is currently no such option for AYGAS.

Posted

Is there a way to get the guards to solicit prostitutes for sex? I was thinking of only guards inside of "safe" walled cities (Solitude, Markarth, Windhelm, Riften, Whiterun) would make sense: the security of the walls lets them lower their guard a little...their pants, too!

  • 2 weeks later...

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