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Posted (edited)
On 8/16/2023 at 5:57 PM, etfish2 said:

It seems the texture of item zbf ankle iron hdt which my  sold slaves wear is missing. Is anybody having the same problem? How can I fix that? 

1.png


I believe i read somewhere that its caused by some strange quirk of zbf PW together with cursed loot i think, I remember there was a standalone mod to fix but cant remember its name

Edit: found it

 

Edited by GregariousGibbon
wrong
  • 4 weeks later...
Posted

Are people supposed to have sex with the slaves they bought as prostitutes? The slaves just follow their owners around and that's it 

Posted
1 hour ago, fyzr said:

Are people supposed to have sex with the slaves they bought as prostitutes? The slaves just follow their owners around and that's it 

Sex functionality with slaves comes from Paradise Halls and Home Sweet Home. If you have those active you have dialogue options for sex with your slaves.

Posted
1 hour ago, Psalam said:

Sex functionality with slaves comes from Paradise Halls and Home Sweet Home. If you have those active you have dialogue options for sex with your slaves.

Thanks for the reply but that is not really what I was asking 

 

I meant do NPCs that purchase slaves have sex with the slaves that they own? 

Posted
9 hours ago, fyzr said:

Thanks for the reply but that is not really what I was asking 

 

I meant do NPCs that purchase slaves have sex with the slaves that they own? 

No.

Posted
On 9/14/2023 at 1:30 AM, fyzr said:

Thanks for the reply but that is not really what I was asking 

 

I meant do NPCs that purchase slaves have sex with the slaves that they own? 

 

No, except the ones you sell to tavern keepers as prostitutes.  They will sollicit sex with the patrons, and you can pay for they services as well, for youself or your follower.

Posted
On 9/15/2023 at 9:16 PM, Musje said:

 

No, except the ones you sell to tavern keepers as prostitutes.  They will sollicit sex with the patrons, and you can pay for they services as well, for youself or your follower.

 

Hi @Musje

 

Good to see you around again. 

 

Whilst we're on the subject of slave interaction, I know that when I have all the qualifications, if I tell a slave to be a whore in a location, she will go off and diligently ply her trade with the locals - seeing my Female Modded Ulfric, post Civil War, wandering round Solitude to the delight of the local inhabitants is very funny

 

But if I place a slave in a town in, say, a pillory, I have NEVER ever seen any NPC & slave action - despite there being a range of suitable animations (inte's POP will play the whole range in game with no problems). 

 

Is that intended, or have I messed up my settings somewhere?  eg maybe not got ITF running properly?

 

If there is no interaction currently, would you be willing to add some if it were simple? 

 

(Even if, say, the player had to add/place the furniture themselves. eg with the ZAP_Helper_Addon_Extension_2.02b_FEMALE to which you can also add the PAHE extension, the PAHE Ext ZFPE Version)

 

It would be a fun addition to any location, especially if one could park one's slaves by the roadside to make some cash whilst you were off adventuring

 

TIA for any update you might have on that

 

DQW

Posted
On 9/21/2023 at 7:08 AM, mrspybot said:

Is there a way to manually set slavery levels in specific holds? I dont want to set all of them to max level if I can avoid it.

 

Currently not. Maybe I can add that.

Posted
On 9/17/2023 at 7:39 PM, DonQuiWho said:

 

Hi @Musje

 

Good to see you around again. 

 

Whilst we're on the subject of slave interaction, I know that when I have all the qualifications, if I tell a slave to be a whore in a location, she will go off and diligently ply her trade with the locals - seeing my Female Modded Ulfric, post Civil War, wandering round Solitude to the delight of the local inhabitants is very funny

 

But if I place a slave in a town in, say, a pillory, I have NEVER ever seen any NPC & slave action - despite there being a range of suitable animations (inte's POP will play the whole range in game with no problems). 

 

Is that intended, or have I messed up my settings somewhere?  eg maybe not got ITF running properly?

 

If there is no interaction currently, would you be willing to add some if it were simple? 

 

(Even if, say, the player had to add/place the furniture themselves. eg with the ZAP_Helper_Addon_Extension_2.02b_FEMALE to which you can also add the PAHE extension, the PAHE Ext ZFPE Version)

 

It would be a fun addition to any location, especially if one could park one's slaves by the roadside to make some cash whilst you were off adventuring

 

TIA for any update you might have on that

 

DQW

 

I'd have to check if I ever got around to implementing that. Interaction with ITF works in some cases, like if you place a pillory or pole, slave owners will sometimes put their slaves in it and abuse them. But if you leave a slave in a pillory with AYGAS, as I remember there is no interaction through ITF or SexLab. I'll have to look into that :) Part of the point of AYGAS is to provide a backdrop of slavery, and that includes such interactions.

Posted
2 hours ago, Musje said:

 

I'd have to check if I ever got around to implementing that. Interaction with ITF works in some cases, like if you place a pillory or pole, slave owners will sometimes put their slaves in it and abuse them. But if you leave a slave in a pillory with AYGAS, as I remember there is no interaction through ITF or SexLab. I'll have to look into that :) Part of the point of AYGAS is to provide a backdrop of slavery, and that includes such interactions.

 

Thanks for taking the time to reply.  Very much appreciated

 

If you can add some interaction(s) at that point in the AYGAS mod gameplay, it would be great!  Mainly because, right now, the mod has the feeling that the taskmaster PC's role just comes to a dead end ☹️.   You spend all that time training them, put them out on the street for the citizenry to enjoy, and the ungrateful swine show no interest at all ?

 

I hate to suggest borrowing from other people's stuff, but you could almost take all of POP's pillory & wheel scene interactions and, without the unneeded jailer interaction etc,, have passer by citizens use those animations at random - for the pillory placement at least

 

Look forward to seeing what you can do, so TIA ?

 

But as I'm now getting very old, it would be really nice to see them before I die ?

 

DQW

Posted

Questions about auctions.  I haven't seen one anywhere (yet, I've not played long with this mod installed).  Are they only in the major holds, or will I find any in the minor places, like Riverwood or Dragonbridge?  Also, since they're held every 5 days, does that mean 5 days AFTER the start of a new game and it there a particular starting point or is it random?

 

I know, I ask a lot of dumb questions...

Posted
4 hours ago, DarthNyriss said:

Questions about auctions.  I haven't seen one anywhere (yet, I've not played long with this mod installed).  Are they only in the major holds, or will I find any in the minor places, like Riverwood or Dragonbridge?  Also, since they're held every 5 days, does that mean 5 days AFTER the start of a new game and it there a particular starting point or is it random?

 

I know, I ask a lot of dumb questions...

 

Unless you enable cheat mode, they only take place in towns with sufficient slavery (I forgot the level needed for it).  Appearance is random in qualifying towns.  Guards in a town with enough slavery will tell you if there is an auction planned in the town or in another town.

Posted
5 hours ago, DarthNyriss said:

Questions about auctions.  I haven't seen one anywhere (yet, I've not played long with this mod installed).  Are they only in the major holds, or will I find any in the minor places, like Riverwood or Dragonbridge?  Also, since they're held every 5 days, does that mean 5 days AFTER the start of a new game and it there a particular starting point or is it random?

 

I know, I ask a lot of dumb questions...

 

What @Musje said, and:

 

- you need the right perk

 

- to happen, there needs to be a fairly high level of slavery in the main town IIRC it's the highest level of 'activity' in the 'some, common, etc' heading. 

 

- FWIW, the auction in Whiterun takes place in the area where Heimskr is going on about Talos worship.  There is a cage ti hold the slaves being sold up against the leftmost wall as you face the shrine/have your back to the tree.  There are 2 NPCs turn up IIRC,   They will tell you when the auction will take place - normally sometime after noon > 2pm, let you add your slaves into the auction proceedings, carry out the sale - you can buy as well as sell - and settle up the purchase price by taking money straight away on your successful bid(s) and give you your sale's proceeds after it's finished when you ask.  Overall the scene's well done, but note that if your game is very 'busy', the whole event can go on for some time.  That's no rerason to skip it tho ?

 

Hope that's helpful

 

DQW

 

 

Posted
1 hour ago, DonQuiWho said:

 

What @Musje said, and:

 

- you need the right perk

 

- to happen, there needs to be a fairly high level of slavery in the main town IIRC it's the highest level of 'activity' in the 'some, common, etc' heading. 

 

- FWIW, the auction in Whiterun takes place in the area where Heimskr is going on about Talos worship.  There is a cage ti hold the slaves being sold up against the leftmost wall as you face the shrine/have your back to the tree.  There are 2 NPCs turn up IIRC,   They will tell you when the auction will take place - normally sometime after noon > 2pm, let you add your slaves into the auction proceedings, carry out the sale - you can buy as well as sell - and settle up the purchase price by taking money straight away on your successful bid(s) and give you your sale's proceeds after it's finished when you ask.  Overall the scene's well done, but note that if your game is very 'busy', the whole event can go on for some time.  That's no rerason to skip it tho ?

 

Hope that's helpful

 

DQW

 

 

 

Most definitely is.  Thanks!

Posted
2 hours ago, Musje said:

 

Unless you enable cheat mode, they only take place in towns with sufficient slavery (I forgot the level needed for it).  Appearance is random in qualifying towns.  Guards in a town with enough slavery will tell you if there is an auction planned in the town or in another town.

Thanks Musje.  That actually cleared up a couple of things.

  • 1 month later...
Posted

What determines if the person I sold a slave to is happy with their slave? I'm using DOM and the slaves I sold have 100 in resignation but the npcs I sold them to aren't happy with them.

Posted
On 8/11/2023 at 1:52 PM, GregariousGibbon said:

I recently upgraded from pre4.0 to post 4.0 of DoM and so upgraded PAHAYS, HSH and PAH base. Things mostly appear to function correctly but there are a few issues with keeping and selling PAH slaves. Capturing slaves works fine, but if I reload the game, PAH slaves dont appear on PAH MCM as enslaved... it seems to forget about them, but I cant re-enslave them and they still act as slaves along with their dialogues. So far my workaround is to keep slaves in DoM framework for now.

In regards to PAHAYGAS in particular though, I havent managed to sell any slave enslaved in session with PAH. I get the dialogue, and they consider but never make an offer. This even happens for slaves that have 100 submission. In previous versions it was a lot easier to sell slaves even at 0 submission, so I was wondering if this was a recent change or something is going awry?

My load order is:
- paradisehalls.esm
- paradise_halls_SLExtension.esp
- HSH
- PAHAYGAS
- DOM
- DOM AYGAS
- DOM HSH

I've just finished the Melina quest, got to HSH auction building, but no towns have slavery acceptance yet, so I will try to get that up and see if it has an effect.

Did you ever get a resolution to this.  I am having the same issue.  

Posted
20 hours ago, moonprince1701 said:

Did you ever get a resolution to this.  I am having the same issue.  

 
Unfortunately not, I haven't played with DOM and PAHE since then. Next time I will try to load them lower in my load order, but I think the plugin order i mentioned is correct. If not I will have to go back to pre 4.0 DOM and the older versions of PAHE and AYGAS which were working fine together.

Posted

Hello, as far as I understood NPCs can buy slaves from auctions and slaves will follow them around, can I disable this option so they can buy slaves only from me? I don't want my Skyrim to become overpopulated.

Posted

Hi,
Thank you very much for this mod, it's awesome.

I have a little problem. When i sold a slave to an inkeeper, or when i want my slave to work in the inn, when i go out and return, the slave lost his name, and i can't interact with him.
I have the good version, and i think my order in LOOT is good.
Any idea ?
Thx :)

Posted (edited)

Okay have DOM installed.  But this is very confusing and I am a mod veteran. When you install DOM (optionals) you get two AYGAS files in scripts source directory.  But when you install this mod, the two Aygas files are older than the two DOM files.  But when you install the dom plugin from this mod for  DOM only one of the AYGAS files to overwrite is newer.  Also this esp DomAYGAS.esp is older than the  Dom AYGas.esp in the DOM mod. It seems their is no clear order to install from either mod.  I have read instructions DOM instructions and it states to first install dom then additional plugins. If you do that you will overwrite some newer files. 

 

This perhaps should be looked at or detailed instructions on how to install this after DOM would be helpful.

 

NOT putting either mod down just need clarification on install

Edited by Tarl777
  • 2 weeks later...
Posted

Hello everybody!

So, long story short, I've tried to get rid of aggressive tag requirement for Function ProstituteSex.

I couldn't recompile the psc.

Is there any other legit method to get rid aggressive animations for my workers?

I know that I can edit list of animations in SL, but other mods depends on it too, so it is not prefferable.

 

Also, why victim=john? In my setup johns keep walking naked, and I know it's unchecked flag in SL, but I do need it ot be unchecked.

 

Thank you!

Posted
On 11/23/2023 at 3:27 PM, Eleph said:

Hi,
Thank you very much for this mod, it's awesome.

I have a little problem. When i sold a slave to an inkeeper, or when i want my slave to work in the inn, when i go out and return, the slave lost his name, and i can't interact with him.
I have the good version, and i think my order in LOOT is good.
Any idea ?
Thx :)

Do they fight for you in PAHE? 

PAHE fighters constantly loosing their names, it has something to do with JContainers I think, but maybe not this mod at all.

  • 2 weeks later...
Posted

Heya, enjoying the mod, however having an issue with the pit fight mechanics. I'm settled in Morthal, using JK's Morthal overhaul and Immersive Citizens - AI overhaul (just listing it if it matters), and the fights take place outside the jarl's house, issue is the slave owners and onlookers are so close/clustered together that the slaves accidently hit them and cause a massive bloodbath. which is entertaining but chaotic. Is there a way to move markers that denote where slaves are to fight, and where onlookers should stand? 

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