Campbell Posted September 8, 2018 Posted September 8, 2018 On 7/25/2018 at 9:40 PM, reconphil said: No, only laterally, no up or down. I have the latest F4SE but I haven't remapped (at least not deliberately); I don't know how to do that. Did you find a fix for this reconphil? I've had the same problem for years through fourplay and now in aaf, i can only move the camera forward and backwards at a fixed height with this plugins forced tfc camera.
EgoBallistic Posted September 8, 2018 Posted September 8, 2018 1 hour ago, Campbell said: Did you find a fix for this reconphil? I've had the same problem for years through fourplay and now in aaf, i can only move the camera forward and backwards at a fixed height with this plugins forced tfc camera. Do you get an AAF warning about missing or wrong version of LLFP installed?
Campbell Posted September 8, 2018 Posted September 8, 2018 2 hours ago, EgoBallistic said: Do you get an AAF warning about missing or wrong version of LLFP installed? No warnings from aaf. I always delete the old plugins after every patch, and if the LLFP plugin was missing the camera wouldn't move at all in game.
VonHelton Posted September 8, 2018 Posted September 8, 2018 7 hours ago, Campbell said: .........if the LLFP plugin was missing the camera wouldn't move at all in game. Yup, Jaam is the Cameraman! ?
dagobaking Posted September 25, 2018 Posted September 25, 2018 Would it be possible to add functionality to move the camera (while in flycam mode) to specific coordinates? 1
leopardus Posted September 29, 2018 Posted September 29, 2018 dagobaking i have big respect to you and your work! Greeting from Russia! 1
VonHelton Posted October 4, 2018 Posted October 4, 2018 On 9/29/2018 at 12:46 PM, leopardus said: Greeting from Russia! Welcome!
jaam Posted October 4, 2018 Author Posted October 4, 2018 new in v26: compatible with runtime version v1.10.114 (untested for now but should work).
jaam Posted November 11, 2018 Author Posted November 11, 2018 By the way I finally had time to play the game this week and the DLL was working fine. 2
anghelos92 Posted November 22, 2018 Posted November 22, 2018 On 11/11/2018 at 4:19 PM, jaam said: By the way I finally had time to play the game this week and the DLL was working fine. Hi jaam i know you were working on the four play animation loader long ago, i know that you shared work with many others and maybe this was not your area of coding but...may i ask you what was the real problem for 4play? I mean i know that the main reason was because you could not expand the animations number but i never understand if that was because there was an hard structural limit or because as a coder you would need to manually add each animation every time. Let's say it's the second and i may want loose my own time doing it, is that possible? Sorry if my question is stupid, i never had anithing to do with animations directly, only CK scripting, thank you!
jaam Posted November 22, 2018 Author Posted November 22, 2018 I ended up with an issue with positioning of actor which started failing even with only two actors. I was stuck there for longer that I could handle and had to take a break. After that real life took over and I have neither the courage nor the time to continue. 1
anghelos92 Posted November 22, 2018 Posted November 22, 2018 4 minutes ago, jaam said: I ended up with an issue with positioning of actor which started failing even with only two actors. I was stuck there for longer that I could handle and had to take a break. After that real life took over and I have neither the courage nor the time to continue. Thank you for the answer but my experience with four play was pretty good only limitations was lack of animations. There was a time in which even threesomes and mutant sex wasn't there but then those animations were added, i mean if those were added at some point were was the problem to manually add others (not using an automatic loader) sorry to bother you it's just personal curiosity as a modder because i am really interested in sexual framework alternatives to what is available at the moment for fo4
jaam Posted November 23, 2018 Author Posted November 23, 2018 new in v28: ; Return the WNAM ARMO (skin mesh) of either the actor base or the actor's race Form Function GetActorBaseSkinForm(Actor akActor) native global from EgoBallistic
VonHelton Posted November 24, 2018 Posted November 24, 2018 4 hours ago, jaam said: new in v28: ; Return the WNAM ARMO (skin mesh) of either the actor base or the actor's race Form Function GetActorBaseSkinForm(Actor akActor) native global from EgoBallistic In english, por favor? ?
dagobaking Posted November 24, 2018 Posted November 24, 2018 You won't need the patch that Egoballistic made for you the other day.
VonHelton Posted November 24, 2018 Posted November 24, 2018 9 hours ago, dagobaking said: You won't need the patch that Egoballistic made for you the other day. Ah.........Thanks. ?
jaam Posted December 6, 2018 Author Posted December 6, 2018 new in v29: compatible with runtime version v1.10.120 (untested for now but should work). 2
jaam Posted December 7, 2018 Author Posted December 7, 2018 v29 will work with the version of F4SE (v 0.6.15) from this morning. 2
Guest Posted January 17, 2019 Posted January 17, 2019 Hey Jaam... been doing some testing on some features I want to add to RSE Elements Vol.1 (CSA) but I am noting that when flycam is enabled, it is disabling the ability for the UI to display dialogue subtitles, so the spectators in my scenes are not displaying their lines onscreen. Any way in a future build to prevent such a thing or is this one of those issues where it simply has to be disabled in order for the flycam to function properly?
jaam Posted January 17, 2019 Author Posted January 17, 2019 The engine disables the UI when the FlyCam starts. So, no I don't know how I could change that.
jaam Posted January 19, 2019 Author Posted January 19, 2019 new in v30: ; Returns whether a form is in a given leveled item list bool Function GetInLeveledItem(Leveleditem akList, Form akForm) native global 1
VonHelton Posted January 19, 2019 Posted January 19, 2019 5 hours ago, jaam said: new in v30: ; Returns whether a form is in a given leveled item list bool Function GetInLeveledItem(Leveleditem akList, Form akForm) native global Did Beth sh*t on us again? Or is this just an update? ?
EgoBallistic Posted January 19, 2019 Posted January 19, 2019 2 hours ago, VonHelton said: Did Beth sh*t on us again? Or is this just an update? ? This is an update which adds a new function that was requested by mod authors.
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