Roleplej Posted May 18, 2024 Posted May 18, 2024 games keep crashing while running it with f4se and new version of LLFP
vaultbait Posted May 18, 2024 Posted May 18, 2024 2 hours ago, Roleplej said: games keep crashing while running it with f4se and new version of LLFP Are you using the new version of F4SE designed for the latest game release? Are all the other F4SE extensions you have installed also updated to work with the new game and F4SE version?
Roleplej Posted May 19, 2024 Posted May 19, 2024 12 hours ago, vaultbait said: Are you using the new version of F4SE designed for the latest game release? Are all the other F4SE extensions you have installed also updated to work with the new game and F4SE version? Yup, I am using new version of F4SE. Game starts normally when I delete plugin folder from F4SE
vaultbait Posted May 19, 2024 Posted May 19, 2024 2 hours ago, Roleplej said: Yup, I am using new version of F4SE. Game starts normally when I delete plugin folder from F4SE And what other plugins do you have in there besides this one? Are they all also updated for latest F4SE?
EgoBallistic Posted May 19, 2024 Posted May 19, 2024 I have tested LLFP v49 on Fallout 4 1.10.984 with F4SE 0.7.2 and it works for me without issues.
jaam Posted May 20, 2024 Author Posted May 20, 2024 v50 : hotfix for AAF menus. Please, update if you are using AAF with v49 currently. 3
Strykewolf Posted May 20, 2024 Posted May 20, 2024 Heh...been scratching my head for a couple of days on why stuff wasn't working. Finally did a search for what AAF was saying wasn't loading and found this. Added it and now everything works again. Thank you.
eichered16 Posted May 21, 2024 Posted May 21, 2024 Had a 4play mod setup working with V49 en V48 with next gen fallout update, with the last version V50 AAF 171 beta is working too. Thank you.
nalcomis Posted June 4, 2024 Posted June 4, 2024 I tried this (V50), but was running into ctd on load, even from a clean save. Turns out it's conflicting with the newest version of FO4HHS, though I'm not exactly sure why.
nalcomis Posted June 5, 2024 Posted June 5, 2024 5 hours ago, jaam said: I just tried this and FO4HHS without any issue. Well that's odd. It's the only thing I've dropped from my LO, and it's a relatively short list. You're running the post-NG update of FO4HHS?
jaam Posted July 31, 2024 Author Posted July 31, 2024 v51 uploaded with new functions from EgoBallistic 1
antoniut Posted August 3, 2024 Posted August 3, 2024 Hi @EgoBallistic I'm on my own adventure of learning to program Papyrus. Can I call functions in v51 LL_fourPlay_1_10_163, even if I don't have AAF installed? I'm constantly logging in and out of the game to test my private mod and I want to have the cleanest mod installation possible. Thanks in advance
jaam Posted August 3, 2024 Author Posted August 3, 2024 Yes AAF depends on LLFP, and not the other way around. 2
vaultbait Posted August 3, 2024 Posted August 3, 2024 3 hours ago, antoniut said: Hi @EgoBallistic I'm on my own adventure of learning to program Papyrus. Can I call functions in v51 LL_fourPlay_1_10_163, even if I don't have AAF installed? I'm constantly logging in and out of the game to test my private mod and I want to have the cleanest mod installation possible. Thanks in advance Also, to reiterate what jaam said, you'll find more mods here on LL which use LLFP without needing AAF (Real Handcuffs and Rad Morphing Redux come to mind, but there are more). 2
jaam Posted August 21, 2024 Author Posted August 21, 2024 I just noticed that the original post of this support topic did not update. I made a silent edit of the download page to force a refresh. 1
VonHelton Posted August 23, 2024 Posted August 23, 2024 I'm sure you don't hear it enough, so thanks again for keeping this file (the literal HEART of 4-Play!) up to date. 👍
jaam Posted August 30, 2024 Author Posted August 30, 2024 New functions in v52 by EgoBallistic: ; Returns whether the actor is currently ignoring combat (e.g. due to package flags) Bool Function ActorGetIgnoringCombat(Actor akActor) native global ; Force the actor to ignore combat or not, overriding any package flags Function ActorSetIgnoringCombat(Actor akActor, Bool abIgnoreCombat) native global ; Return the actor gender as seen by AAF Bool Function AAF_GetGender(Actor targetActor) native global ; Converts the internal representation of AAF's furniture list to an array of Forms as Var Var[] Function AAF_ProcessFurnitureList(Var[] akArgs) native global ; Returns an array of LocationData, packed as a Var, of all the valid locations for animations within the given radius from the scan location Var Function AAF_GetLocationData(int scanLocation, Var[] furnitureForms, Var[] furnitureSources, Var[] actorGroup, Bool quickScan, Float scanRadius) native global ; Enable or disable blinking. Disabling allows MFG morphs to work on eyelids (morph ID 18 and 41) Function SetAllowBlinking(Bool allowed) native global 2
jaam Posted September 2, 2024 Author Posted September 2, 2024 v52-20240902 is a hotfix for v52-20240821 Everyone using v52, from here or from AAF should update.
VonHelton Posted September 2, 2024 Posted September 2, 2024 1 hour ago, jaam said: v52-20240902 is a hotfix for v52-20240821 Everyone using v52, from here or from AAF should update. I'm on it. Thanks again! 👍
HopelesShit69 Posted September 6, 2024 Posted September 6, 2024 will this work with a custom race such as the Maya Race?
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