vaultbait Posted August 20, 2023 Posted August 20, 2023 2 hours ago, gameforumsonly said: can someone teach me how to install this mode? Not really, no. You install it like any other mod, it's mainly just a DLL plugin for F4SE. But also, most mods that need this library include a copy anyway (AAF, Real Handcuffs, Rad Morphing Redux...), so you rarely need to download it separately from here. Why are you wanting to install this directly?
gameforumsonly Posted August 20, 2023 Posted August 20, 2023 8 hours ago, vaultbait said: Not really, no. You install it like any other mod, it's mainly just a DLL plugin for F4SE. But also, most mods that need this library include a copy anyway (AAF, Real Handcuffs, Rad Morphing Redux...), so you rarely need to download it separately from here. Why are you wanting to install this directly? because this mod somehow don't works for me after i install with mo2 it cannot find any animation
vaultbait Posted August 20, 2023 Posted August 20, 2023 6 minutes ago, gameforumsonly said: because this mod somehow don't works for me after i install with mo2 it cannot find any animation No, I mean, why are you installing this at all? Who told you it was needed?
gameforumsonly Posted August 20, 2023 Posted August 20, 2023 1 hour ago, vaultbait said: No, I mean, why are you installing this at all? Who told you it was needed? this mode need it
vaultbait Posted August 20, 2023 Posted August 20, 2023 50 minutes ago, gameforumsonly said: this mode need it There is a recent enough version included in the latest AAF release too. The description on Bound in Public is outdated; if you install AAF v171 then you'll already have a new enough LLFP to satisfy Bound in Public's requirement.
gameforumsonly Posted August 20, 2023 Posted August 20, 2023 4 minutes ago, vaultbait said: There is a recent enough version included in the latest AAF release too. The description on Bound in Public is outdated; if you install AAF v171 then you'll already have a new enough LLFP to satisfy Bound in Public's requirement. oh thank so i don't need this mod?
vaultbait Posted August 20, 2023 Posted August 20, 2023 3 minutes ago, gameforumsonly said: oh thank so i don't need this mod? Well, you do, you just don't need this copy of it. AAF includes a copy already which will be installed for you automatically. Just make sure you're using the latest version of AAF (v171 at the moment), and Bound in Public should work fine.
Kanlaon Posted September 1, 2023 Posted September 1, 2023 I tried this function call bool btest = LL_FourPlay.GetINIInt("MAIN:bSaveOnRest") as bool but btest is always false, Are my parameters wrong ?? For the moment I use a similar function from SUP_F4SE, which at least is working in my mod. int icheck = SUP_F4SE.ReadINIFloatFromGameSettingINI (2, "MAIN", "bSaveOnRest") as int Anyway, it would be better if only one plugin is required.
EgoBallistic Posted September 1, 2023 Posted September 1, 2023 1 hour ago, Kanlaon said: bool btest = LL_FourPlay.GetINIInt("MAIN:bSaveOnRest") as bool That doesn't work. bSaveOnRest is a bool setting. You have to use the function that matches the type. Since it is a bool setting, you need to do bool btest = LL_FourPlay.GetINIBool("MAIN:bSaveOnRest")
Kanlaon Posted September 1, 2023 Posted September 1, 2023 (edited) 16 minutes ago, EgoBallistic said: That doesn't work. bSaveOnRest is a bool setting. You have to use the function that matches the type. Since it is a bool setting, you need to do bool btest = LL_FourPlay.GetINIBool("MAIN:bSaveOnRest") This is what I've tried first, but it doesnt work too, Since Fallout4Prevs.Ini contains all Assignments to Booleans as Integer values bSaveOnRest=1 I thought to read it with the IntVersion. Edited September 1, 2023 by Kanlaon
Guest Posted September 1, 2023 Posted September 1, 2023 ok this mighta been answered on pluto or somewhere but the .sample file in this does that need to be changed to ini or something?
Kanlaon Posted September 1, 2023 Posted September 1, 2023 4 hours ago, Kanlaon said: This is what I've tried first, but it doesnt work too, Since Fallout4Prevs.Ini contains all Assignments to Booleans as Integer values bSaveOnRest=1 I thought to read it with the IntVersion. Hmm, I've make a review of the description. Often it is as I've already tried "Section:Setting" but here the description says "Setting:Section" so I will try again changing the order bool btest = LL_FourPlay.GetINIBool("bSaveOnRest:MAIN") ? I am already old and therefore now make a lot of mistakes
EgoBallistic Posted September 1, 2023 Posted September 1, 2023 (edited) 9 hours ago, Kanlaon said: Hmm, I've make a review of the description. Often it is as I've already tried "Section:Setting" but here the description says "Setting:Section" so I will try again changing the order I forgot about that myself lol. One thing to note: the GetIni* functions in LLFP look for the settings in the game engine, not in the ini files. Settings that the game doesn't recognize will not be visible with the LLFP functions. And not all settings in the ini files are visible while the game is in progress. Edited September 2, 2023 by EgoBallistic typo 1
Kanlaon Posted September 2, 2023 Posted September 2, 2023 12 hours ago, EgoBallistic said: I forgot about that myself lol. One thing to note: the GetIni* functions in LLFP look for the settings in the game engine, not in the ini files. Settings that the game doesn't recognize will not be visible with the LLFP functions. And not all settings in the ini files are visible while the game is in progress. Ok that maybe is the reason why my new test confused me a little bit. I had tried 2 values from Fallout4.ini : int itest = LL_FourPlay.GetINIInt ("iShadowMapResolutionPrimary:Display") bool btest = LL_FourPlay.GetINIBool ("bAllowScreenshot:Display") They do not give a result, but the 2 from Fallout4Prevs.ini. itest = LL_FourPlay.GetINIInt ("iDifficulty:GamePlay") btest = LL_FourPlay.GetINIBool ("bShowQuestMarkers:GamePlay") worked well. ? 1
tzenrick Posted October 13, 2023 Posted October 13, 2023 (edited) How about Function PopulateFormlist(FormList akFormList, String[] modNames, Var[] formIDs) native global and Form Function GetFormFromPlugin(String modName, Var formID) native global Let 'Var formID/Var[] formIDs' accept "0x" prefixed hex values, so I can stop doing this all the time: Form Function GetCorrectedForm(String ThisPlugin, Var FormValue) Int FormValueInt=FormValue as Int String FormValueString=FormValue as String Form ReturnForm=None If ThisPlugin!="" If StringFind(FormValueString as String, "x", 0)>0 FormValueString=StringSubstring(FormValueString,2) FormValueInt=HexStringToInt(FormValueString) endif endif ReturnForm=GetFormFromPlugin(ThisPlugin, FormValueInt) Return ReturnForm endfunction I fixed my INI files instead. Edited October 13, 2023 by tzenrick Ignore me.
Jordan_Dexter0 Posted May 6, 2024 Posted May 6, 2024 Mod is broken due to the April 25th update. Might wanna fix it.
EgoBallistic Posted May 6, 2024 Posted May 6, 2024 1 hour ago, Jordan_Dexter0 said: Mod is broken due to the April 25th update. Might wanna fix it. gee thanks, we hadn’t noticed. 5
ebbluminous Posted May 6, 2024 Posted May 6, 2024 7 hours ago, Jordan_Dexter0 said: Mod is broken due to the April 25th update. Might wanna fix it. Well done Captain Obvious
jaam Posted May 6, 2024 Author Posted May 6, 2024 new in v48: Temporary update for Fallout 4 1.10.980.0 and F4SE 0.7.1 There should be updates to Fallout 4 and/or F4SE soon, and also new content in LLFP itself. 1
VonHelton Posted May 6, 2024 Posted May 6, 2024 2 hours ago, jaam said: new in v48: Temporary update for Fallout 4 1.10.980.0 and F4SE 0.7.1 There should be updates to Fallout 4 and/or F4SE soon, and also new content in LLFP itself. You are truly a beacon of hope in a crazy world.....Thank you!! 👍
Rouge Posted May 16, 2024 Posted May 16, 2024 (edited) any idea on when it might be ready? just curious since it's been a day Edit: I feel like we are all thinking, "Quickly, before something else updates and a different mod stops working" I'm considering going offline again (Steam) for a while if I can get a working mod selection Edited May 16, 2024 by Rouge
jaam Posted May 16, 2024 Author Posted May 16, 2024 v49 upload: Support for Runrime 1.10.984.0 and F4SE 0.7.2 3
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