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[Dev/Test/Beta] LL FourPlay community F4SE plugin


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Posted (edited)

Which part of this are you asking about? I do not remember a lot of race related things in the DLL. Most likely you have to try yourself.

Edited by jaam
Posted

What I mean with custom races is that I know that first of all AAF reacts weirdly to custom races so you have to manually patch those luckily this race has an AAF patch on Nexus. This mod is supposed to be a replacement (of sorts) to AAF. Whenever I had AAF installed animations would work fine but now whenever I try animations I get the following message. AAF SEU: AAF SceneInit Status [1]. I don't know if the custom race is causing this problem or if I maybe did something wrong (most likely). 

 

Any help would be appreciated.

Posted

This is absolutely NOT a replacement of AAF. This is a set of functions called by AAF and other mods.

Posted (edited)
1 hour ago, jaam said:

This is absolutely NOT a replacement of AAF. This is a set of functions called by AAF and other mods.

You are absolutely correct my dumbass thought I was talking about NAF that one is a replacer. 

 

(my bad)

Edited by HopelesShit69
  • 1 month later...
Posted (edited)

I updated from 8/21 version to 9/2 version and now my game is saying the LL plugin isn't installed at all

 

 

EDIT:  nm, figured out the issue

Edited by AndarielHalo
Posted

the last version v52 says its a hotfix for the earlier version of v52 (which is currently not listed).  so should I install the "hotfix" version as stand-alone for NAF?

Posted

I just can't get this working right. I put all the files in the right folders but the game keeps telling me it wasn't installed correctly. I can't fathom what I'm doing wrong.

  • 2 weeks later...
Posted

@EgoBallistic Could you add a note, way at the top, that lists v46 as the last version compatible with 1.10.163? I only checked the most recent 6 versions to find that out. It's only relevant because now I wanna write scripts for FO4London, and it's stuck on 1.10.163 for now.

Posted

I just recently downloaded this mod as another mod needs it to work and it doesn’t seem to actually be loading into the game. I downloaded with vortex if that matters at all…

  • 1 month later...
Posted (edited)

Running Fallout 4 v1.1.163 and F4SE v0.6.23, F4SE is reporting LL_fourPlay_1_10_163.dll v52 as being incompatible.

 

f4se.log reports the following

Quote

checking plugin E:\Games\Steam Library\steamapps\common\Fallout 4\Data\F4SE\Plugins\\LL_fourPlay_1_10_163.dll
plugin E:\Games\Steam Library\steamapps\common\Fallout 4\Data\F4SE\Plugins\\LL_fourPlay_1_10_163.dll (00000001 LL_fourPlay 00000034) reported as incompatible during load

 

LL_fourPlay.log reports the following

Quote

LL_fourPlay querying...
LL_fourPlay query successful.

 

Based on the source, if it were loading correctly there should be more log lines, something like

Quote

LL_fourPlay querying...
LL_fourPlay query successful.

LL_fourplay loading...

RegisterFuncs

Injected llfp into Interface/HUDMenu.swf

Registered crosshair update handler.

LL_fourplay load successful.

 

Edited by fish00
Posted (edited)

Yes you were right. I must have messed up my tests of the old version loading with the latest update. I just uploaded fixed binaries only. I'll make some more checks and upload the sources and update the GitHub later. I have to confirm I did not mess up something else first.

 

New version uploaded to fix loading in 1.10.163.

Edited by jaam
  • 1 month later...
Posted

Keep getting an occasional CTD.

 

PROBABLE CALL STACK:
	[ 0] 0x7FF76F7DFE76             Fallout4.exe+1F8FE76	mov eax, [rsi] |  FUN_141f8fe30_1F8FE76 -> 2314488+0x46	mov eax, [rsi]
	[ 1] 0x02A61417F12B LL_fourPlay_1_10_984.dll+000F12B
	[ 2] 0x02A61418665A LL_fourPlay_1_10_984.dll+001665A
	[ 3] 0x7FF76F7F430A             Fallout4.exe+1FA430A	test al, al |  FUN_141fa40b0_1FA430A -> 2314780+0x25A	test al, al
	[ 4] 0x7FF76F817FB1             Fallout4.exe+1FC7FB1	mov r15, [rbp-0x78] |  FUN_141fc7590_1FC7FB1 -> 2315231+0xA21	mov r15, [rbp-0x78]
	[ 5] 0x7FF76F818E88             Fallout4.exe+1FC8E88	call 0x00007FF76ED93340 |  FUN_141fc8ce0_1FC8E88 -> 2315237+0x1A8	call 0x00007FF76ED93340
	[ 6] 0x7FF76F80AE3B             Fallout4.exe+1FBAE3B	lea r8, [rbp+0x50] |  FUN_141fbacb0_1FBAE3B -> 2315126+0x18B	lea r8, [rbp+0x50]
	[ 7] 0x7FF76E8B4255             Fallout4.exe+1064255	mov r15, [rsp+0x50] |  FUN_141064030_1064255 -> 2251303+0x225	mov r15, [rsp+0x50]
	[ 8] 0x7FF76E3A6195             Fallout4.exe+0B56195	mov ecx, [0x00007FF770852D24] |  FUN_140b56180_B56195 -> 2227570+0x15	mov ecx, [0x00007FF770852D24]
	[ 9] 0x7FF76EDBEBFA             Fallout4.exe+156EBFA	mov rax, [rdi+0x18] |  FUN_14156eb30_156EBFA -> 2268897+0xCA	mov rax, [rdi+0x18]
	[10] 0x7FF76EDBF10B             Fallout4.exe+156F10B	mov [rbp+0x04], eax |  FUN_14156ee60_156F10B -> 2268899+0x2AB	mov [rbp+0x04], eax
	[11] 0x7FF76EDBD619             Fallout4.exe+156D619	movzx eax, byte ptr [rbx+0xA74] |  FUN_14156d5b0_156D619 -> 2268871+0x69	movzx eax, byte ptr [rbx+0xA74]
	[12] 0x7FF76ED9ADED             Fallout4.exe+154ADED	mov rcx, [0x00007FF77093F620] |  FUN_14154adb0_154ADED -> 2268179+0x3D	mov rcx, [0x00007FF77093F620]
	[13] 0x7FFA0ED8E8D7             KERNEL32.DLL+002E8D7
	[14] 0x7FFA0F6FBF2C                ntdll.dll+00BBF2C

 

 

crash-2025-02-10-00-52-34.log

  • 3 weeks later...
Posted

just a quick recap/rehash when downloading the llfp file here all i do is drop in Mo2 download panel, install it, place it in the LO on the left panel and check it to active in the panel and its good to go? just making sure im doing it right with no added missteps lol

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