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Discussion about Dismemberment support for body replacer mods


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Posted

I'm disappointed that there isn't any support for dismemberment for most body replacer mods. I know this is due to engine limits because FO4 wasn't designed to work with high poly bodies for it's dismemberment system from what I've read. There has been mentions of separating the main body mesh into two separate meshes to lower the poly count. I don't see why there hasn't been more effort into trying to make dismemberment work with these body replacer mods.

 

What if CBBE offered a version of their body that had separated meshes which would allow for dismemberment, and have people who create armor mods also have the choice of creating a cbbe-dismemberment compatible alternate armor? We could try to find some sort of alternate system that wouldn't use separate meshes or require armor modders to offer two sets of cbbe for dismemberment support. Maybe a program that could generate user unique meshes for bodies and armor so there's mesh separation based on vertex count?

 

I know no one has the right to make any demands, but it's disappointing to see that the dismemberment system, which is unique to the Fallout series, has no compatibility with almost every body replacer mod, the exception being Wonder Body which isn't as good as CBBE for a variety of reasons. There should at least be discussion since there hasn't really been any discussion on the topic since CBBE developers have decided to stop working on a solution to dismemberment compatibility all together.

 

In good news for dismemberment, Schlongs has been added to FO4 with Dongs of Skyrim. Since DoS doesn't use any sort of body mod, there is the possibility of support for dismemberment. Might be the first game you can shoot someone's dick off. Isn't that exciting?

 

Also, there seems to be another person working on dismemberment support for CBBE that was recently found. http://www.nexusmods...t4/mods/23976/? This version was made for CBBE and arms only. I don't know the features yet, and If it can work immediately with any clothing/armor mods or if dismemberment is nude only. I'm not sure if the method used for this mod was separating the main body mesh into an upper and lower mesh and disabling body dismemberment or entirely different. Clarification on this would be good to see if it is a feasible solution to fixing the problem. it's good to see that dismemberment support for cbbe hasn't been entirely forgotten.

Posted

This isn't being worked on anymore?

 

http://www.nexusmods.com/fallout4/mods/23976/?

 

Yes. That is the solution mentioned in the post where the body mesh has to be separated for body replacers with high poly count like CBBE. This solution is very messy since it requires armor mod authors to make a separate mesh for their cbbe armor mod that is compatible with this hacky solution. This mod will not work for any types of armor mod that is CBBE compatible, nude only. It's good to see that this was recent so it might have not been exactly the same solution that was described by mod authors on the CBBE nexus thread since that was posted last October.

 

 

 

Wonderbody has dismemeber along with a tutorial on how to add it IIRC.

 

Git to werk.

 

 

Wonderbody does have dismemberment support but i think it's the only one because the base model isn't replaced by a high-poly mesh. WB basically uses the same base game model with a few touch-ups and doesn't have BodySlide support. So it's no where near as good quality as CBBE/other replacers. WB might eventually remove dismemberment support if they want to add body-slide support or replace their body mesh with a higher quality one. The point is we should try to find a solution to overcome dismemberment non-function with high-poly body mesh replacers. CBBE has been one of skyrim's and fallout's "main" body mod so it's a bit disappointing to see the authors have stopped trying to find a solution for dismemberment compatibility completely.

Posted

 

Wonderbody does have dismemberment support but i think it's the only one because the base model isn't replaced by a high-poly mesh. WB basically uses the same base game model with a few touch-ups and doesn't have BodySlide support. So it's no where near as good quality as CBBE/other replacers. WB might eventually remove dismemberment support if they want to add body-slide support or replace their body mesh with a higher quality one. The point is we should try to find a solution to overcome dismemberment non-function with high-poly body mesh replacers. CBBE has been one of skyrim's and fallout's "main" body mod so it's a bit disappointing to see the authors have stopped trying to find a solution for dismemberment compatibility completely.

 

We haven't stopped trying to find a solution. There is 100% no solution, period, it can't be done, ever. Not by me and not by anyone else. There is only exactly one type of workaround - making CBBE have less polygons or split the body in halves. Both of which is horrible and I won't do that.

 

Expired is currently looking into the engine to somehow fix the limitation with a hack via F4SE, but the chance for finding something or being able to fix it via a F4SE plugin is only 20%.

Posted

 

We haven't stopped trying to find a solution. There is 100% no solution, period, it can't be done, ever. Not by me and not by anyone else. There is only exactly one type of workaround - making CBBE have less polygons or split the body in halves. Both of which is horrible and I won't do that.

 

Expired is currently looking into the engine to somehow fix the limitation with a hack via F4SE, but the chance for finding something or being able to fix it via a F4SE plugin is only 20%.

 

It's possible there are other solutions that others can work on. What in particular is bad about splitting the body mesh into multiple pieces? The first post mentions the possibility of making a program that could generate slices of a mesh based on poly count if the problem is manual slicing of armor mod meshs or body meshses. Calliente made TexBlend for blending textures. Granted generating extra mesh pieces with slices for armor and body meshes would be a lot more complex to make, it seems possible.

 

The mod mentioned in OP http://www.nexusmods.com/fallout4/mods/23976/?, while recently made probably uses the same existing methods that are known already. Either the split body or reduced body mesh but that mod doesn't have any details in the description so we don't know.

 

If a low-poly body mesh for cbbe made yesterday (above post) requires no extra production for mod creators and was immediately compatible with cbbe armors, then that would be a suitable solution for the time being. While we wait on that small possibility of F4SE being able to fix the problem.

Posted

uhhhh...... well a little romp through the image section over there found me this just today... http://www.nexusmods.com/fallout4/images/80887/?

 

Not only did the user fix dismemberment but also reduced polycount by half it seems.

 

Reducing the poly count by half is a bad thing, not a good thing. It makes sliders look way way worse. Additionally it breaks all outfit compatibility.

Also the guy hasn't asked for permission, so if he decided to upload it on Nexus or LL, it's not gonna be up for long.

It's possible there are other solutions that others can work on. What in particular is bad about splitting the body mesh into multiple pieces?

 

The entire codebase and functionality of BodySlide and Outfit Studio would have to be changed/redone to work based on multiple reference shapes. Plus, there will be lighting or post-processing seams across the two halves of the body. And it's just more annoying to mod with in general.

  • 2 weeks later...
Posted

Honestly why not give them permission? Or contact them anyway? It's a feature that's been asked for, a lot. If your team won't do it, someone else could. And it shouldn't affect CBBE's ecosystem if other people wanted to try it individually.

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