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Posted

Tara, nice mod, I'm liking what your doing with the struggle animations even if it is killing my FNIS max anims!  However I'm getting an issue with the zbffurniture tag on your devices turning into zbffurnitureDUPLICATE stopping mods from detecting the new furniture.   Could just be an issue with my build, if it is I can patch out myself, but hey, thought it worth mentioning just in case your not using DFW or another mod that requires those tags and you missed it. 

Posted

No, you are exactly right...the next Version will completly have renamed keywords and everything is then working fine...

and thank you for the nice reply:-)...Please wait for the next update;-))

Tara, nice mod, I'm liking what your doing with the struggle animations even if it is killing my FNIS max anims!  However I'm getting an issue with the zbffurniture tag on your devices turning into zbffurnitureDUPLICATE stopping mods from detecting the new furniture.   Could just be an issue with my build, if it is I can patch out myself, but hey, thought it worth mentioning just in case your not using DFW or another mod that requires those tags and you missed it. 

 

Posted

I appreciate your work, but I have two remarks:

1) This pack contains alot of redundant stuff (found in the ZaZAnimPack) why not making it a dependancy? It takes just too many resources - it also takes addititonal strings and FNIS animation slots :((( People interested in this themes will most certainly have ZAP anyway...

 

2) When uploading to mega.nz etc you can simply add the link as downloadable file - just click "Link to a file" next to a "Attach File" button... Putting it in the text file, compressed by zip is ridiculous and makes the things harder to us (got to download and unpack the zip, copy-paste the link and the key... :/)

 

3) There is a problem with FNIS when both your pack and Zaz Extension Pack is used.

Posted

Hello...

I do not want any dependency and it´s not needed. The *.esm - file will later be offering fully autonom animations   from all   my     resources    and will have only it´s overlapping with zap in some same style looking furnitures (and maybe get own mechanics for some cool stuff I have in mind) .

In the past A lot of this stuff has been inside of zap 6.22.22 but that pack was not  prepared to work with the modern FNIS and was  not able  to  create   serious behavior files to be downward compatible. And of course I did not like to support  zap any longer, because I got fooled more than one time.

 

(in other words: the "you  called it"    "redundant stuff" will be whipped out soon)

 

 

 

The way of download won´t be changed  [if that is hard to you I, ...I...can´t follow/this is my "personal blocker" against all strayers under 18 !!  "-18"] (i discussed that in the past).

 

And FNIS has no Problem, the Problem is a " dual "   existing    file inside of ZEP and TUFP (this will be changed by Version 1.0)

 

I appreciate your work, but I have two remarks:

1) This pack contains alot of redundant stuff (found in the ZaZAnimPack) why not making it a dependancy? It takes just too many resources - it also takes addititonal strings and FNIS animation slots :((( People interested in this themes will most certainly have ZAP anyway...

 

2) When uploading to mega.nz etc you can simply add the link as downloadable file - just click "Link to a file" next to a "Attach File" button... Putting it in the text file, compressed by zip is ridiculous and makes the things harder to us (got to download and unpack the zip, copy-paste the link and the key... :/)

 

3) There is a problem with FNIS when both your pack and Zaz Extension Pack is used.

 

Posted

Hi, you may please wait for V.1.0 simply:-)

FNIS Behavior V6.3 XXL   11/06/2017 00:45:12
Skyrim: 1.9.32.0 - c:\program files (x86)\steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"

Reading Amputator V6.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 78 alternate animations) ...
Reading AnimationsByLeito V1.0 ...
Reading AnimationsByLeito_Aggressive V1.0 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading AnimationsByLeito_Furniture V1.0 ...
Reading BDanimations V?.? ...
Reading Billyy_Creature V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Cum Shot Brothel V0.7.1 ...
Reading DD V3.3.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 346 alternate animations) ...
Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...
Reading DeviousDevices V2.9.0 ...
Reading dftCreature V?.? ...
Reading dftHuman V?.? ...
Reading dftMiscAnimation>>Warning: Animation file missing: m_standing_start.hkx<<
>>Warning: Animation file missing: leito_aroused_m_2.HKX<<
>>Warning: Animation file missing: m_standing_end.hkx<<
>>Warning: Animation file missing: standing_1_start.hkx<<
>>Warning: Animation file missing: leito_tease_f_1.HKX<<
>>Warning: Animation file missing: standing_1_end.hkx<<
>>Warning: Animation file missing: dogma_cover_breast_vag.HKX<<
>>Warning: Animation file missing: dogma_cover_breast.HKX<<
>>Warning: Animation file missing: dogma_BellyfullIdle.hkx<<
>>Warning: Animation file missing: trayoffset.hkx<<
 V?.?  ( 2 furniture, 4 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading FNISBase V6.3 ...
Reading FNISCreatureVersion V5.1 ...
Reading Follow me for Sex V3.0 ...
Reading K4Anims V1.0 ...
Reading MNC V?.? ...
Reading NonSexLabAnimationPack V3.1 ...
Reading sanguinesDebauchery V?.?  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ...
Reading SAP V1.4 ...
Reading SexLab V1.62 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading skyrim romance animated V3.0 ...
Reading SMNC V1.0 ...
Reading TaraFurniturePack V.0.0.-1  ( 200 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 36 alternate animations) ...
Reading XPMSE V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack V7.00  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading ZazExtensionPackAlternat Animation prefix used twice

ERROR(2011): OLD FNIS version? Wrong line in Animation List, line  39 (..\..\meshes\actors\character\animations\ZazExtensionPack\FNIS_ZazExtensionPack_List.txt):  AAprefix zbx

 

Posted
(Translated automatically)
In the Middle Ages - it was widespread anarchy - it was not uncommon for the entrance of the various places to be exposed in good sight the devices intended for the punishment of those who came from those parts intent on causing trouble.
So that stretching wheel does not break the setting (immersive, as you say).

 

That furniture is still there?...lol-that was my first created furniture that became fully working in this mod - so it is my "Milestone"...(of course, this is looking strange and we can place it at another area)...but the "racked" view along the Riverside is/was quite romantic...lol

The Outside area is remade to work as *.esm with all the landscape mods without artefacts...and also this is not finally ready because I´m not satisfied with my result-but it is no problem to change that from time to time a little...

 

Posted

Okay-but some of you will also dislike stuff like that....

-I also like some furnitures to be spread all over the skyrim world...maybe I´ll do something like that later, as soon I have an Impression about some quest mods, that use this stuff...

 

 

 

(Translated automatically)
In the Middle Ages - it was widespread anarchy - it was not uncommon for the entrance of the various places to be exposed in good sight the devices intended for the punishment of those who came from those parts intent on causing trouble.
So that stretching wheel does not break the setting (immersive, as you say).

 

That furniture is still there?...lol-that was my first created furniture that became fully working in this mod - so it is my "Milestone"...(of course, this is looking strange and we can place it at another area)...but the "racked" view along the Riverside is/was quite romantic...lol

The Outside area is remade to work as *.esm with all the landscape mods without artefacts...and also this is not finally ready because I´m not satisfied with my result-but it is no problem to change that from time to time a little...

 

 

Posted

Ich habe noch eine interessante Vorlage gefunden. Also Vorlage zur Inspiration eines Furnitures, nicht was ihr wieder denkt  :)

 

post-282039-0-81622500-1497193577_thumb.jpg

Posted

nimmt vor allem nicht viel platz weg...ist was für beengte Situationen wie etwa in der Waschküche oder Garage-falls es mal ganz schnell "nötig" ist...ggg

na das ist ja niedlich

 


 

 

 

Posted

Hi t.ara

 

Thanks for the new files!

 

I downloaded them just now but ...

 

Cleaned ESM-File.rar

 

... shows up as being corrupted

 

Does it need a re-upload maybe?

Posted

Hi...I don´t know-let it for now as is...if the esm doesn´t work....A NEW UPDATE is in PROGRESS....

Hi t.ara

 

Thanks for the new files!

 

I downloaded them just now but ...

 

Cleaned ESM-File.rar

 

... shows up as being corrupted

 

Does it need a re-upload maybe?

 

Posted

"Cage-Lifts" with fully collision support for some crazy new ideas... :idea:

(pics Show 2 prototypes with variable lift height and bottom-base-heights, "Speed control" , Sound control and more......script is orginally by Bethesda!!!)

 

 

-waterbondage (Cage with door (under developpment!!) - character can be dropped into water and will drunk if not pulled out)

-ceiling-gibbet  (half (top-part of the) cage is under the ceiling-the (bottom) lower part will be pulled up to lift the character under the ceiling: closed ! -no escape)

-high hanging cages that can be driven up and down...(by script / Trigger or by Levers/pullchains)

post-1454928-0-28214300-1497294222_thumb.jpg

post-1454928-0-80208900-1497294293_thumb.jpg

post-1454928-0-78185000-1497294329_thumb.jpg

post-1454928-0-11241100-1497295269_thumb.jpg

post-1454928-0-44694900-1497295323_thumb.jpg

post-1454928-0-90033100-1497295356_thumb.jpg

post-1454928-0-03877700-1497295389_thumb.jpg

Posted

first REAL water bondage gibbet-diving test has PASSED by successfully,...working, as intended  !

(this gibbet has an open door end-later it will be shut completely)

 

 

 

post-1454928-0-13847800-1497298849_thumb.jpg

post-1454928-0-93393200-1497298955_thumb.jpg

post-1454928-0-61366000-1497299481_thumb.jpg

Posted

u look highly experienced,tara,  can u make some sort of weapon/candle that drops wax or sperm, at the top of weapon FX i should say, like maybe using that generic sperm creation which is already ingame? it suits this mode ;D

Posted

As soon I learn to handle torches and candles by hands of the character, we can get stuff like that also in game...at the moment I am concentrated on the gibbet stuff and the last preparations to get the basics for a first release for maria eden.  So this is first...stuff like you wants might be a next stage of this mod ...

u look highly experienced,tara,  can u make some sort of weapon/candle that drops wax or sperm, at the top of weapon FX i should say, like maybe using that generic sperm creation which is already ingame? it suits this mode ;D

 

Posted

Wie viele Animationen hat eigentlich O-Sex, das es mir den FNIS förmlich zerreißt?  ;)

Mehr als 3000? Weil die hatte ich noch frei. Tz

Posted

osex ist vielleicht ne nummer zu aufwendig für skyrim, aber schön anzuschauen...ich habe ne alte Version, wo noch nicht so viel drin ist (1.081), das war damals die schönste, weil noch kompakt und gut zu bedienen...die Bedienung ist dann aber ausgeartet und viel zu kompliziert (meine eigene Meinung)...vielmehr sollte der spielcharacter viele dinge zufällig selbst tun...die Kunst besteht darin, Vielfältigkeit und Zufallsprinzip mit ganz wenig tasten zu belegen-dann macht das spielen (meine Meinung) am meisten spaß...

Wie viele Animationen hat eigentlich O-Sex, das es mir den FNIS förmlich zerreißt?  ;)

Mehr als 3000? Weil die hatte ich noch frei. Tz

 

Posted

I've done some experimenting with the mod files. For a while now, I had FNIS's Error(9) "Index is out of the bound or array" when I have both Tara's mod and Zaz extension pack. Without Tara's mod, I only have a bit more than 5k animations, which includes the ZAZ extension pack. When I do install The Tara collection, the error message shows. However, when I remove the zaz extension pack, the Tara collection works fine. There seems to be an incompatibility with the Zaz extension pack(1.08) and this mod.  Those who still have this problem should experiment with this. Remove the Zaz extension pack and install Tara's collection and see if the error shows up. It fixed it for me atleast.  :)

Posted

I've done some experimenting with the mod files. For a while now, I had FNIS's Error(9) "Index is out of the bound or array" when I have both Tara's mod and Zaz extension pack. Without Tara's mod, I only have a bit more than 5k animations, which includes the ZAZ extension pack. When I do install The Tara collection, the error message shows. However, when I remove the zaz extension pack, the Tara collection works fine. There seems to be an incompatibility with the Zaz extension pack(1.08) and this mod.  Those who still have this problem should experiment with this. Remove the Zaz extension pack and install Tara's collection and see if the error shows up. It fixed it for me atleast.  :)

Tara's Collection and ZaZExtension are by no means in conflict.

 

post-282039-0-04546200-1497386783_thumb.png

Posted

I had a similar problem - I saw a post in the Zaz 7.0 thread that said the extension did not work well with 7.0 (I think it was last updated before 7.0 came out? not sure).

 

Also, if you use MO and had to switch to the XXL FNIS to add more slots, make sure you update the path to the FNIS generator executable, if it uses the non XXL executable you get a similar error I think.

 

Fixing the 2 above things got me past the errors I had pop up with FNIS.

Posted

Your work looka great tara,i would like to ask you something.Could you make some sort of cannibal cauldron or somthing like that?

Posted

Hi, thx for your visit...I don´t know...you mean "exotic Girl" above a huge Cup of warm teapot (or inside?)...As long it´s brave-yes..."hard line" I would not like to create.

And again, this Version contains an Animation that is same like in ZEP...it can cause that FNIS error sometimes. An update is in progress...

Version 0.0 is for enjoying the stuff and getting first impressions..

Your work looka great tara,i would like to ask you something.Could you make some sort of cannibal cauldron or somthing like that?

 

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