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hi, this is your second time try to advert an island:-))

...but I don´t have an interest in doing so...it´s maybe because I don´t like the water-beach-system of sky rim. An island on a big sea would be maybe an idea-but it´s also not really touching me. During creating the stuff I´ll have a look around and maybe a good place can be found. When I was standing in the past at the end of the world of sky rim (gate-way to cyrodiil), I had a very very different idea, where the dragon-born is coming from...this is of course not possible for me to create so:...I´d break off that barrier and open the world hill-down to a very beautiful valley and cyrodiil would be a place of exotic and beautiful buildings without any law and crime. But this is of course not interesting and would only be an eye-catcher. But my "cyrodiil" would never be looking like it is created by bethesda.

 

 

Do as others have done and create your own worldspace as an island and set up a ferry system to get there and back. Then you can control the weather, the size, the encounters and all of the architecture.

 

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A new city is a new chance to mod without destroying (too much of)  the "rest" of the game and when following to some rules, it maybe work like the originally game.

I´d like to have the city inside of a pine´s wood, there is a high-plateau somewhere on the map, that parts different areas..I´ll try to find a map and show you the place that I mean...it´s probably between falkreath ma. and rifton.

 

Another idea i had in the past, to hook up really to the fantasy: creatingg a castle/city into the sky....but that´s really a strange thing to do so...this should also have a try how it may look like...the difficulty is the way up...into the sky and the LOD again..

 

 

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There were a lot of dungeons with both indoor and outdoor areas.    Maybe a dungeon with a huge center that is woods and outdoors like misty grove or sheogoraths area.   This will give you the option to do wooded forests in the middle in some kind of secret valley hidden inside a cave.   Then all you would need is some minor entrance you can pop anywhere with just a cave hole or door or whatever else.

 

Since the cave is surrounded by rock.. it is basically the reverse of an island where you don't need a beach system.   If you really want a beach, maybe a beach lake in there.

 

I've seen some resembling this already in skyrim vanilla, so you can basically just copy one and modify it to save time.  Forgotten dungeons mod had tons of these. 

 

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i´d like to understand the mechanics of the real city system and as soon i have understood it-and if it really can be done by the CK (I fairly hope that CK is really use-able for that), I´d like to integrate a real new city with all it´s attributes. Until now, I can´t understand, how the puzzle-parts of the city platforms are created, maybe the designers have ALL the meshes together inside of one software and later, it´s cut into districts and pieces. Maybe I should visit the bethesda studios once...but i think they won´t let me in and don´t give me a software-session with a pro...

I also have some problems with the stair´s system of skyrim. This is also an important point for me to have optimal stairs-performance for the gamers. And that should be solved, until I will integrate the indoor meshes of different houses...and oblivion stairs. The often-use of oblivion-stair (system) is very strange to look at and can cause head-ache :P .

 

 

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if somebody of you has special wishes concerning oblivion-contence, that better would also agin appear inside of sky rim, let me know.

Something like dwells, ships or stuff that you found during your oblivion gameplay...and what you may like to see again in sky rim.

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lol, yes, the stairs have a specified node and a sawtooth collision that seems to be a secret formula...and navmesh is extremal boring and torture, simply ideal for devious-gamers...(maso)

The hardest part seems to be the navmesh.   I saw a tutorial on how to do the stairs, there was some special voodoo you had to go through to get it to work right.  

 

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I´ll start with the churches and then I´ll convert the castles...if until then I have not dropped the work, I´ll do the houses...beside i finish the zap...and have again a look at oblivions-contence by -O.CK...maybe i find some else nice stuff...pity that I can't use the trees so far...

...tree problem is fixed:-)..., because the oblivion trees are not fine enough to let them run inside of skyrim

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hi, this is your second time try to advert an island:-))

...but I don´t have an interest in doing so...it´s maybe because I don´t like the water-beach-system of sky rim. An island on a big sea would be maybe an idea-but it´s also not really touching me. During creating the stuff I´ll have a look around and maybe a good place can be found. When I was standing in the past at the end of the world of sky rim (gate-way to cyrodiil), I had a very very different idea, where the dragon-born is coming from...this is of course not possible for me to create so:...I´d break off that barrier and open the world hill-down to a very beautiful valley and cyrodiil would be a place of exotic and beautiful buildings without any law and crime. But this is of course not interesting and would only be an eye-catcher. But my "cyrodiil" would never be looking like it is created by bethesda.

 

 

Do as others have done and create your own worldspace as an island and set up a ferry system to get there and back. Then you can control the weather, the size, the encounters and all of the architecture.

 

Ok, then just copy the canyon the Dawnguard works out of. There's room there to work with and you can set up an entrance on any border zone.

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...cathedrals pack added

...priory pack added

...next will be the houses of different cute cities ("chorro-houses" and "cheydinha-houses") and of course the "ceiling chains"

...castle interieurs and exterior:  I´ll create something by myself later , based on the oblivion stuff and with some ideas from sky rim and some ideas I watched on different other examples of castles...i want of course accessible walls and accessible towers, load free and with stairs and cute ways inside the walls and with windows...textures will come from sky rim

...the oblivion "fence-set" is nice and worth to be converted too

 

..i want that whole set to become a real skyrim expansion, what could be used, to create a new city or simply some settlements in oblivion-style (this work will be a chance for me to create something like that more independent in the future).

:D  :D  :D  :D

 

 

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New Classics:

-added sitting and standing (for sure the "classics") , with extreme long-time-loop animations at the poles (will be also available as furniture-marker soon)

-new torture pole contruction with massive hardware** (**adopted from oblivion)

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Okay can someone tell me what im doing wrong? I visitted that play area mentioned and its almost "empty". No special furniture and parts of the area even lack floors. You just fall through into nothing. I installed ZEP and heretical resources and this "mod". Its almost like a lot of assets are missing

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2-nd hall is full...3d hall wth beds and tables....chairs and barrels, wheels and trees....waterbondage and gibbet-lifts....as long the stuff will not needed to be "compressed"... :cool:

I will need lot of place for the cages, dwells, holes and...and...and

 

3rd hall will be only beds...."zap-bed-render-testcell", all variantes spread out inside of this hall, all what you see can be used and some beds can be used for sleeping AND for bondage, for sleeping and pillory or let your follower let you stuck into the pillory and wish them a good night-while someone else is leaning at the bed-post ... 

 

One sort comes without heaven-poles for "best exit" after sexlab passed by...others have no collision on that horizontal poles, to garant the "quick escape", if you want at once to run away after sex, so here you get no "head-ache" from that ex-disturbing poles and boards that kept you inside the bed like a rat in a box...

 

The "famous" BDSM bed has now a double-sided texture that is now not disappearing from inner view to outside anymore...seems to be now serious for gameplay

 

p.s. i´ll fix the missalignment of the "bed pillory" soon

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-castle exterieurs fully ready (will be customized LATER for walking inside the walls and towers, with crated windows on the outside/inside wall, and stairs all around to get every places accessible, same will come also for the main building, along the inner walls-with load-doors to the inside castle area)

-this was a first collision-tests with a trip on the walls 

-inner castle meshes are also ready (full set)

-most of the houses are also done

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chair&table -stuff is back

...now I can start to add the latest tufp stuff

-gibbet lifts

-all racks

-special marker, idle marker and accessible vanilla furniture marker (zdf, zmf and zpf)

-all cages

-dwell-holes and traps

-animated/ dynamic furniture

-gallows and pyres and so on...

-naked- and clothing activators,

-whips, paddles and branding irons and toys

 

older cages will be converted to be fully working with all textures

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(Translated automatically)
I like it; in this game we really wanted a castle that looked like a castle.
But those wooden stairs to climb to the top of the towers are a bit inappropriate ...

 

-castle exterieurs fully ready (will be customized LATER for walking inside the walls and towers, with crated windows on the outside/inside wall, and stairs all around to get every places accessible, same will come also for the main building, along the inner walls-with load-doors to the inside castle area)

-this was a first collision-tests with a trip on the walls 

-inner castle meshes are also ready (full set)

-most of the houses are also done

 

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Hi, this was only a test and what can I do to climb up the high walls??..I took some ladders!

So the ladders are improvisated to climb up to the walls. I checked the upper collision, and its fully working stuff. After the zap is done, i´ll create higher quality textures (more 3d-stones) and the ways through the walls will come. I want to have a beautiful sky rim-castle-set that could be used in different variations. And I think that this set is a very fine starting point to do so.

 

(Translated automatically)
I like it; in this game we really wanted a castle that looked like a castle.
But those wooden stairs to climb to the top of the towers are a bit inappropriate ...

 

-castle exterieurs fully ready (will be customized LATER for walking inside the walls and towers, with crated windows on the outside/inside wall, and stairs all around to get every places accessible, same will come also for the main building, along the inner walls-with load-doors to the inside castle area)

-this was a first collision-tests with a trip on the walls 

-inner castle meshes are also ready (full set)

-most of the houses are also done

 

 


hi, I like also that animation(s), that on the carpet has been quite difficult, because the character is turning to 180 degrees and could not set to be in loop that way.

Don´t worry, I like to create stuff like that and I´m happy if others like the stuff too.

It has been a long time wish to create more furnitures in zap-style and that´s it !

Thanks for your nice reply:-)

These idles are amazing and whoa..! Thats ALOT of fresh additions to the bondage scene. Thank you for keeping this part of the mod scene fresh :)
PS: I especially love the Bound on floor bitch idle :3

 

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your request will be fulfilled very soon !!!

the next release has only a huge interior cell

 

T.ara, you could add a section alongside the waterwheel bridge that would allow characters to walk along, maybe some steps up to the road, a lantern post and all without editing the landscape

 

Maybe make the lantern post some sort of bondage machine where the victim/NPC/Character has to use a dildo to keep the lantern lit?

 

Once locked into position, they have to keep pumping on the dildo to keep the lantern lit or they suffer a slow health drain, which allows for some rest. But don't rest too long! The only way to stop the health drain is to keep the lantern lit, pumping up and down on that dildo. You could add a double dildo version and an anal version (gotta keep they boys in mind)

 

I think its a good idea to develop the mod to include a building. It acts as a good showcase as well as bugtracker.

 

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oblivion "load-and full doors" for any of my prepared stuff is now working like in skyrim...

(my "break-job" from the zap-feeding  is the oblivion stuff for now).....this resource will come here only for LL and will also "form" a "city/castle" mod later...)

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