Jump to content

Recommended Posts

...adding all multi-animated furniture back into the pack: pillory, ponys, wheels...tables, chairs, gibbets...

...now with alternative green/yellow aspen trees-set....

..."ground & floor jails" are back - latest dwells will follow soon

 

220 furnitures + 42 offsets now active in zap so far

 

furniture marathon....

post-1454928-0-45834800-1506864242_thumb.jpg

post-1454928-0-50454600-1506864255_thumb.jpg

post-1454928-0-91923400-1506864269_thumb.jpg

post-1454928-0-85229200-1506864344_thumb.jpg

post-1454928-0-39459000-1506864380_thumb.jpg

post-1454928-0-81416600-1506864414_thumb.jpg

post-1454928-0-02478100-1506864439_thumb.jpg

post-1454928-0-85796000-1506864451_thumb.jpg

post-1454928-0-08870100-1506864480_thumb.jpg

post-1454928-0-49780400-1506864492_thumb.jpg

post-1454928-0-45734600-1506867780_thumb.jpg

post-1454928-0-59219600-1506867852_thumb.jpg

post-1454928-0-65036300-1506867868_thumb.jpg

post-1454928-0-04002600-1506867883_thumb.jpg

post-1454928-0-19996100-1506867908_thumb.jpg

Link to comment
(automatically translated)
I was thinking ... is there a way to make a variant of these furnishings in function of traps? Stuff that can be placed in some desolate land, return the next day and find some outlaw / witch / forsworn imprisoned, ready to be picked up and carried in my harem?

 

...adding all multi-animated furniture back into the pack: pillory, ponys, wheels...tables, chairs, gibbets...

...now with alternative green/yellow aspen trees-set....

..."ground & floor jails" are back - latest dwells will follow soon

 

220 furnitures + 42 offsets now active in zap so far

 

furniture marathon....

 

Link to comment

npcs that are tried to get jailed or locked are spawning by runing always out of everything-nothing can lock them away if no script is used...

maybe by using an trigger-box inside such a hole could stop to make them run away...like the thiefs or the murders on the street...

 

the next problem is, to put such a "ground hole" into the open world (the base map is not open!!!...in any way you need to deform that map surface and drop it massivly down...then you can put the trap into the hole and after that you have to cover the surrounding parts...

 

I can create a model that could suit into such a drastic-formed map "hole" and somebody else here should be able to offer a small script to set the npc maybe to fall asleep for some hours or something like that...or he/she use one of the furnitures to keep the bandit locked...a simple hay-bed could be linked between the trigger and script maybe - so that the guy will sleep as long you get there

 

must be something, that will prevent the npc to go forward with the AI sequence he/she has...

 

 

another simpler idea is, to FAKE a npc into the trap hole after a while...and could be stuffed with AI like a follower then / the most bandits have that "fakin´" - spawn-marker (from the game taken: green spawn-marker is an "easy enemy" type, yellow is more difficult and red is a hard enemy) - that marker could be used in this case also

 

Of course it would be very fine, to have real working traps, that could hang up the npcs to trees upside down (furniture-trapping), after touching a trigger or capture them in a different way - this is of course a fine idea...

 

If the ground hole is completly working like a furniture with animation, we could maybe have a chance, to set something like a timer, how long an npc will be captured...

 

A "falling down animation" is part of the vanilla game and also working for npc-maybe...

 

 

 

 

 

-real racks are back (now in all possible styles !!!)...real rack ropes now finally with textures...!!! (static and dynamic versions with activator-wheel for real use)

 

 

 

(automatically translated)
I was thinking ... is there a way to make a variant of these furnishings in function of traps? Stuff that can be placed in some desolate land, return the next day and find some outlaw / witch / forsworn imprisoned, ready to be picked up and carried in my harem?

 

...adding all multi-animated furniture back into the pack: pillory, ponys, wheels...tables, chairs, gibbets...

...now with alternative green/yellow aspen trees-set....

..."ground & floor jails" are back - latest dwells will follow soon

 

220 furnitures + 42 offsets now active in zap so far

 

furniture marathon....

 

 

post-1454928-0-74759000-1506873389_thumb.jpg

post-1454928-0-78556900-1506873402_thumb.jpg

post-1454928-0-22304400-1506873423_thumb.jpg

post-1454928-0-50034400-1506873437_thumb.jpg

post-1454928-0-50152700-1506875325_thumb.jpg

post-1454928-0-47600200-1506875338_thumb.jpg

post-1454928-0-46170300-1506875360_thumb.jpg

post-1454928-0-42676300-1506875374_thumb.jpg

post-1454928-0-84267500-1506875387_thumb.jpg

post-1454928-0-98974700-1506875398_thumb.jpg

Link to comment

all things now melt together into a smash hit....the "torture rack" 

-look at this awesome possibilities!

 

-zaz-coarse wood mixed with copper and rusty black, and I added a golden one for special interieurs...you can of course mix any textures you want !!

post-1454928-0-03714300-1506877470_thumb.jpg

post-1454928-0-49204100-1506877498_thumb.jpg

post-1454928-0-74256000-1506877509_thumb.jpg

post-1454928-0-73854500-1506877548_thumb.jpg

post-1454928-0-02331000-1506877627_thumb.jpg

post-1454928-0-99855300-1506877642_thumb.jpg

post-1454928-0-66531700-1506877755_thumb.jpg

post-1454928-0-53883600-1506877773_thumb.jpg

post-1454928-0-32063400-1506877794_thumb.jpg

Link to comment
Yes, even to me - after writing the comment, as usual - I remembered that an actor belonging to a group encounter after a while vanishes.
Such a trap would be feasible or as you say (forcibly inserting a specially created NPC) or arranging it near a hostile actor camp or inside a dungeon ... always admitted that they have a package that allows them to use the activators, and here we are already on the difficult side because it would be to change the package of all sexually attractive enemies, always admitted that this is enough to get a catch ... I realize that this means going looking for a complication not indifferent.
Besides, I'm not able to offer technical solutions ... I'm just confusing my fantasies.
We will see if the next thing that comes to mind will be more feasible.
 
P.S.
It comes to mind now; the trap could be placed through a modified spell (similar to the fire / ice / thunder runes) that has the effect of an extended unconscious state of the NPC and impose it on the animation of the trap.
 
P.P.S. I suppose it would be much easier to accomplish a trap in which the victim is hanged in the air at a pier or in a net rather than in a pit.

 

 

npcs that are tried to get jailed or locked are spawning by runing always out of everything-nothing can lock them away if no script is used...

maybe by using an trigger-box inside such a hole could stop to make them run away...like the thiefs or the murders on the street...

 

the next problem is, to put such a "ground hole" into the open world (the base map is not open!!!...in any way you need to deform that map surface and drop it massivly down...then you can put the trap into the hole and after that you have to cover the surrounding parts...

 

I can create a model that could suit into such a drastic-formed map "hole" and somebody else here should be able to offer a small script to set the npc maybe to fall asleep for some hours or something like that...or he/she use one of the furnitures to keep the bandit locked...a simple hay-bed could be linked between the trigger and script maybe - so that the guy will sleep as long you get there

 

must be something, that will prevent the npc to go forward with the AI sequence he/she has...

 

 

another simpler idea is, to FAKE a npc into the trap hole after a while...and could be stuffed with AI like a follower then / the most bandits have that "fakin´" - spawn-marker (from the game taken: green spawn-marker is an "easy enemy" type, yellow is more difficult and red is a hard enemy) - that marker could be used in this case also

 

Of course it would be very fine, to have real working traps, that could hang up the npcs to trees upside down (furniture-trapping), after touching a trigger or capture them in a different way - this is of course a fine idea...

 

If the ground hole is completly working like a furniture with animation, we could maybe have a chance, to set something like a timer, how long an npc will be captured...

 

A "falling down animation" is part of the vanilla game and also working for npc-maybe...

 

 

 

 

 

-real racks are back (now in all possible styles !!!)...real rack ropes now finally with textures...!!! (static and dynamic versions with activator-wheel for real use)

 

 

 

(automatically translated)
I was thinking ... is there a way to make a variant of these furnishings in function of traps? Stuff that can be placed in some desolate land, return the next day and find some outlaw / witch / forsworn imprisoned, ready to be picked up and carried in my harem?

 

...adding all multi-animated furniture back into the pack: pillory, ponys, wheels...tables, chairs, gibbets...

...now with alternative green/yellow aspen trees-set....

..."ground & floor jails" are back - latest dwells will follow soon

 

220 furnitures + 42 offsets now active in zap so far

 

furniture marathon....

 

 

 

Link to comment

let me go after that idea much more later...

 

i want to finalize my zap asap....

 

the "deadly" stuff is back....

 

-fully working guilloutine (choose from 6 !! furniture variations directly!), garotte and racks (each dynamic or static)

-torture-chair with extra-tight collar rope

 

 

 

post-1454928-0-72957200-1506901476_thumb.jpg

post-1454928-0-31327300-1506901490_thumb.jpg

post-1454928-0-88169800-1506901500_thumb.jpg

post-1454928-0-43363800-1506901874_thumb.jpg

post-1454928-0-83994200-1506901892_thumb.jpg

post-1454928-0-70258300-1506901906_thumb.jpg

post-1454928-0-57235000-1506901915_thumb.jpg

post-1454928-0-31356800-1506901928_thumb.jpg

post-1454928-0-79922300-1506901941_thumb.jpg

post-1454928-0-74335000-1506901953_thumb.jpg

post-1454928-0-95684100-1506901966_thumb.jpg

post-1454928-0-92358300-1506902039_thumb.jpg

post-1454928-0-26851900-1506903229_thumb.jpg

post-1454928-0-96933500-1506903274_thumb.jpg

post-1454928-0-93301000-1506903285_thumb.jpg

post-1454928-0-48214600-1506903297_thumb.jpg

post-1454928-0-80267500-1506970845_thumb.jpg

Link to comment

Little Info:

 

In some days I´ll restart a new thread for the zap...

I decided, I let this mod to become officially again and this stuff is

of course exclusive created for the whole interested LoversLab-community ,

thank you for that new start, dear CPU !!!!

 

the thread will be called simply:

 

"Zaz Animation Pack"

 

The old thread IS BY NOW DELETED!

 

 

Before upload, I´ll try my best to have the pack working

without issures and artefacts, and I´ll delete not used stuff.

The whole file is based on ZAP 7.0 and can be exchanged

with the original one.

If ZAP 7.0 will obtain another update, ZazChris is of course invited

to update this extended version, if he likes. This question won´t

depend on me:  I´ll send him a message soon.

The function of ZAP 7.0 is the same like before but will add

all the stuff that could be used with the old stuff

(Tara´s Ultimate Furniture Pack + Tara´s New Offsets For ZAP)

from inside of this both mods and much more.

I have also corrected some proofed errors of the original ZAP7.0 -pack.

 

Everyone at LoversLab can of course use my added stuff inside her/his

mod like she/he wants - no need to ask me.

The new mod is created under/beside the framework created by ZaZ & XaZ. 

For further permissions, have a look on their original-page.

 

This mod BELONGS TO LOVERSLAB and IT´s COMMUNITY!!!

 

(my future modding will of course base on this pack because it´s

so compact and useful)

post-1454928-0-28347400-1506978472_thumb.jpg

post-1454928-0-68348000-1506978694_thumb.jpg

post-1454928-0-32991900-1506978771_thumb.jpg

post-1454928-0-74215600-1506978835_thumb.jpg

Link to comment

Tara, I'd love to see some of these toys incorporate some kind of light that shines on the npc as a showcase.

It would go really well for darker ENB and even to use for lighting areas of a darker house.  Something like the inside of the center iron maiden in your picture of 5.

Maybe even have some slaves hold a lantern in a cage or something. Also might go well with the glass gibbets.   

 

Only if it sounds interesting to you though =)    Something to think about.   Would be even better with on off activator.

 

I also took a screenshot of something I manually placed that looked pretty interesting.  slave shower.  The shower was included in skyfall estates mod and I used HSH system to create a hanging point inside it with a wizard lamp to light it up, but maybe there are some assets in skyrim to make similar effects. (again only if it interests you)

 

Great furniture!  Thanks for sharing!

 
ETA: Oooh  also great news with ZAP!  Thank you for all the hard work.  I am very excited to see it.
 

 

 

 

 

post-30005-0-60896800-1506981304_thumb.jpg

Link to comment

Hi Kai

 

do you mean a set up inside the zap test area, or as light add on that is coming with the furniture as "preset that will stand around in the testcell?...

 

Light is of course very much depending on a lot of different parameters.

My gaming light is not working under an enb, because it is too dark for me for now. Very much later I´ll again experiment with enb, but I have not found a suiting setting for myself because I could not switch to vertical syncronisation. That may be depending on my old win7 installation.

 

If you personally like to set furnitures into a special light inside the test-zone, you can of course do that before releasing the pack.

Maybe I have missunderstood you?!.... :blink:  :)

 

Tara, I'd love to see some of these toys incorporate some kind of light that shines on the npc as a showcase.

It would go really well for darker ENB and even to use for lighting areas of a darker house.  Something like the inside of the center iron maiden in your picture of 5.

Maybe even have some slaves hold a lantern in a cage or something. Also might go well with the glass gibbets.   

 

Only if it sounds interesting to you though =)    Something to think about.   Would be even better with on off activator.

 

I also took a screenshot of something I manually placed that looked pretty interesting.  slave shower.  The shower was included in skyfall estates mod and I used HSH system to create a hanging point inside it with a wizard lamp to light it up, but maybe there are some assets in skyrim to make similar effects. (again only if it interests you)

 

Great furniture!  Thanks for sharing!

 
ETA: Oooh  also great news with ZAP!  Thank you for all the hard work.  I am very excited to see it.

 

 

Link to comment

I mean a preset built in.  But I suppose mod authors can add it themselves.   It's mostly with your glass cage I thought it would look really good with a light source to display the prisoner inside like a special showcase.   But maybe it is too much work for the framework and better left for placement by mods.  There is much that I don't know about the process for your work.

 

But the showers would also be pretty cool.  

Link to comment

I´ll show you some pics soon and hope I have understood that well...gg

 

 

...i wanted also gold, copper and shining steel for the coffinIronMaden without spikes....

 

if you like I could transport the "lost stuff" from a well known oblivion modder, who brought an iron maiden and a guilutine (more modern style) into the skyrim game and also try to get it to work...it´s the stuff that has been the base for some zap-furnitures in the past

(the guiloutine-model is an excellent art-work btw., but maybe too modern inside of skyrim)

 

[the pillory has been ported to skyrim]

I mean a preset built in.  But I suppose mod authors can add it themselves.   It's mostly with your glass cage I thought it would look really good with a light source to display the prisoner inside like a special showcase.   But maybe it is too much work for the framework and better left for placement by mods.  There is much that I don't know about the process for your work.

 

But the showers would also be pretty cool.  

 

post-1454928-0-15664200-1506992146_thumb.jpg

post-1454928-0-43061800-1506992300_thumb.jpg

post-1454928-0-14530600-1506992394_thumb.jpg

post-1454928-0-34203600-1506992583_thumb.jpg

post-1454928-0-97881400-1506992589_thumb.jpg

post-1454928-0-31797300-1506993162_thumb.jpg

Link to comment

-water-job will come anyway - my light-show isn´t well done - I know that....gg...I´m busy with the base-job for now

I mean a preset built in.  But I suppose mod authors can add it themselves.   It's mostly with your glass cage I thought it would look really good with a light source to display the prisoner inside like a special showcase.   But maybe it is too much work for the framework and better left for placement by mods.  There is much that I don't know about the process for your work.

 

But the showers would also be pretty cool.  

 

Link to comment

 

-water-job will come anyway - my light-show isn´t well done - I know that....gg...I´m busy with the base-job for now

I mean a preset built in.  But I suppose mod authors can add it themselves.   It's mostly with your glass cage I thought it would look really good with a light source to display the prisoner inside like a special showcase.   But maybe it is too much work for the framework and better left for placement by mods.  There is much that I don't know about the process for your work.

 

But the showers would also be pretty cool.  

 

 

Oh of course =)

You are not here to fulfill my wishes, but to make things you want to make and then maybe share them.

The things you have already done are very much appreciated.

 

I'm just throwing more ideas and maybe you will throw them all away, or maybe one day you will like one =p

 

For the boxes, i meant like a light from inside.   Imagine this jewelry box.. but except instead it is an iron maiden with a girl (or guy if you prefer) inside it hehe.  Or one of those beds with a torch on each bedpost.. the torches will light up the person lying in the bed.  But it is not terribly important for you to do.  There are more important things.  Someone who places the furniture can also place their own light if they want.   This is just an idea to make it included.

post-30005-0-31171400-1507000087_thumb.jpg

Link to comment
(Translated automatically)
I do not know what article you are referring to.
On CK I can not find the object that you are referring to.
 
post-733813-0-92064400-1507027823_thumb.jpg

 

 

could somebody of you confirm that the AOZaZRopeCollar01 (with the animated object female collar rope, part of the animated ropes for ankles and wrists) is not working in zap ????

 

NOT the one, that appears by using offsets, i mean the one that is used in furniture animations....my collar rope is not appearing  (not inside CK and not in game) and it has errors inside the nif-file....please have a check-it´s a quite important stuff.....if it is broken, i´ll try to replace it with a working one....


I suggest to do it at least-lot of furniture is standing of course much too narrow for a serious lightning. The framework is not influenced by the lightning-same for the size of the test-zone-the game loads it only, if you enter there...

 

 

-water-job will come anyway - my light-show isn´t well done - I know that....gg...I´m busy with the base-job for now

I mean a preset built in.  But I suppose mod authors can add it themselves.   It's mostly with your glass cage I thought it would look really good with a light source to display the prisoner inside like a special showcase.   But maybe it is too much work for the framework and better left for placement by mods.  There is much that I don't know about the process for your work.

 

But the showers would also be pretty cool.  

 

 

Oh of course =)

You are not here to fulfill my wishes, but to make things you want to make and then maybe share them.

The things you have already done are very much appreciated.

 

I'm just throwing more ideas and maybe you will throw them all away, or maybe one day you will like one =p

 

For the boxes, i meant like a light from inside.   Imagine this jewelry box.. but except instead it is an iron maiden with a girl (or guy if you prefer) inside it hehe.  Or one of those beds with a torch on each bedpost.. the torches will light up the person lying in the bed.  But it is not terribly important for you to do.  There are more important things.  Someone who places the furniture can also place their own light if they want.   This is just an idea to make it included.

 

 

 

Link to comment

Hi Mr. M...

 

that´s an  AOZazRopeCollar (for females)

 

(Translated automatically)
I do not know what article you are referring to.
On CK I can not find the object that you are referring to.
 

 

 

could somebody of you confirm that the AOZaZRopeCollar01 (with the animated object female collar rope, part of the animated ropes for ankles and wrists) is not working in zap ????

 

NOT the one, that appears by using offsets, i mean the one that is used in furniture animations....my collar rope is not appearing  (not inside CK and not in game) and it has errors inside the nif-file....please have a check-it´s a quite important stuff.....if it is broken, i´ll try to replace it with a working one....


I suggest to do it at least-lot of furniture is standing of course much too narrow for a serious lightning. The framework is not influenced by the lightning-same for the size of the test-zone-the game loads it only, if you enter there...

 

 

-water-job will come anyway - my light-show isn´t well done - I know that....gg...I´m busy with the base-job for now

I mean a preset built in.  But I suppose mod authors can add it themselves.   It's mostly with your glass cage I thought it would look really good with a light source to display the prisoner inside like a special showcase.   But maybe it is too much work for the framework and better left for placement by mods.  There is much that I don't know about the process for your work.

 

But the showers would also be pretty cool.  

 

 

Oh of course =)

You are not here to fulfill my wishes, but to make things you want to make and then maybe share them.

The things you have already done are very much appreciated.

 

I'm just throwing more ideas and maybe you will throw them all away, or maybe one day you will like one =p

 

For the boxes, i meant like a light from inside.   Imagine this jewelry box.. but except instead it is an iron maiden with a girl (or guy if you prefer) inside it hehe.  Or one of those beds with a torch on each bedpost.. the torches will light up the person lying in the bed.  But it is not terribly important for you to do.  There are more important things.  Someone who places the furniture can also place their own light if they want.   This is just an idea to make it included.

 

 

 

 


we got new jail stuff...i found two cut pair of stuff as ONLY simple clutter inside of an oblivion jail cell...now they got to be WORKING !!!

post-1454928-0-35840300-1507031940_thumb.jpg

post-1454928-0-05683600-1507032051_thumb.jpg

Link to comment

post-733813-0-86585100-1507032527_thumb.jpg

 

Hi Mr. M...

 

that´s an  AOZazRopeCollar (for females)

 

(Translated automatically)
I do not know what article you are referring to.
On CK I can not find the object that you are referring to.
 

 

 

could somebody of you confirm that the AOZaZRopeCollar01 (with the animated object female collar rope, part of the animated ropes for ankles and wrists) is not working in zap ????

 

NOT the one, that appears by using offsets, i mean the one that is used in furniture animations....my collar rope is not appearing  (not inside CK and not in game) and it has errors inside the nif-file....please have a check-it´s a quite important stuff.....if it is broken, i´ll try to replace it with a working one....


I suggest to do it at least-lot of furniture is standing of course much too narrow for a serious lightning. The framework is not influenced by the lightning-same for the size of the test-zone-the game loads it only, if you enter there...

 

 

-water-job will come anyway - my light-show isn´t well done - I know that....gg...I´m busy with the base-job for now

I mean a preset built in.  But I suppose mod authors can add it themselves.   It's mostly with your glass cage I thought it would look really good with a light source to display the prisoner inside like a special showcase.   But maybe it is too much work for the framework and better left for placement by mods.  There is much that I don't know about the process for your work.

 

But the showers would also be pretty cool.  

 

 

Oh of course =)

You are not here to fulfill my wishes, but to make things you want to make and then maybe share them.

The things you have already done are very much appreciated.

 

I'm just throwing more ideas and maybe you will throw them all away, or maybe one day you will like one =p

 

For the boxes, i meant like a light from inside.   Imagine this jewelry box.. but except instead it is an iron maiden with a girl (or guy if you prefer) inside it hehe.  Or one of those beds with a torch on each bedpost.. the torches will light up the person lying in the bed.  But it is not terribly important for you to do.  There are more important things.  Someone who places the furniture can also place their own light if they want.   This is just an idea to make it included.

 

 

 

 


we got new jail stuff...i found two cut pair of stuff as ONLY simple clutter inside of an oblivion jail cell...now they got to be WORKING !!!

 

Link to comment

body gibbets with and without pole...

I´ll work to get that overall irons more round and in different textures (this simply is portet and then changed to work with skyrim, last pic shows the oblivion "prisonhall04")

post-1454928-0-55812100-1507040244_thumb.jpg

post-1454928-0-25335900-1507040264_thumb.jpg

post-1454928-0-49261500-1507040277_thumb.jpg

post-1454928-0-90134100-1507040290_thumb.jpg

post-1454928-0-65368700-1507040326_thumb.jpg

post-1454928-0-48989300-1507040341_thumb.jpg

post-1454928-0-07051400-1507041324_thumb.jpg

post-1454928-0-52122900-1507041407_thumb.jpg

post-1454928-0-69697400-1507041652_thumb.jpg

Link to comment

so it means that zap has no available collar rope for furniture animation??? ..so it´s an error of myself

 

Under that circumstances,

I´ll try to get two collar ropes available for furniture animation (very useful for: standing-pole-bondage-position, sitting...and so on), same for the simple clothing gag....

 

And I´ll offer "Animated-Object-Trigger-Boxes, that can load different stuff onto the player, while he/she´s inside a furniture.

 

Link to comment

 

Hi Kai

 

do you mean a set up inside the zap test area, or as light add on that is coming with the furniture as "preset that will stand around in the testcell?...

 

Light is of course very much depending on a lot of different parameters.

My gaming light is not working under an enb, because it is too dark for me for now. Very much later I´ll again experiment with enb, but I have not found a suiting setting for myself because I could not switch to vertical syncronisation. That may be depending on my old win7 installation.

 

If you personally like to set furnitures into a special light inside the test-zone, you can of course do that before releasing the pack.

Maybe I have missunderstood you?!.... :blink:  :)

 

Tara, I'd love to see some of these toys incorporate some kind of light that shines on the npc as a showcase.

It would go really well for darker ENB and even to use for lighting areas of a darker house.  Something like the inside of the center iron maiden in your picture of 5.

Maybe even have some slaves hold a lantern in a cage or something. Also might go well with the glass gibbets.   

 

Only if it sounds interesting to you though =)    Something to think about.   Would be even better with on off activator.

 

I also took a screenshot of something I manually placed that looked pretty interesting.  slave shower.  The shower was included in skyfall estates mod and I used HSH system to create a hanging point inside it with a wizard lamp to light it up, but maybe there are some assets in skyrim to make similar effects. (again only if it interests you)

 

Great furniture!  Thanks for sharing!

 
ETA: Oooh  also great news with ZAP!  Thank you for all the hard work.  I am very excited to see it.

 

 

 

I created my SlaveLight mod in order to help fix the Skyrim lighting issue.

 

I love using a good lighting mod so that exploring a dungeon or traveling at night is nice and spooky. However, I dislike how dark this makes my home.

 

I think including animations like that as part of zap for modders would be an awesome idea.

 

I really should play with animations more... I "just" need to come up with the time.

Link to comment

..hi,

that means your slave is running after you with that torch...?!....a girl like that I´d marry:-)

..this mega-fotball-hall-colloseum is a little more difficult to be lit up right.

I have to use the CK-lightning measurement stuff and I have to look for the light-radius of every lightning  stuff...if something will overlap, the stupid on/off flickering will begin...that´s a real task for this massive hall, that will also obtain portal-doors...because the cell is going to shutter, because the stuff is for the moment rendered all together-and all the bigger cages have to be there, to (lot of polygons, same for chains)....it´s now simply again at the exodus-edge of the engine....without any tricks, this would not work

 

I added all in all 659 furnitures onto the zone (-26+their duplicates/variantes by zaz)

 

 

Hi Kai

 

do you mean a set up inside the zap test area, or as light add on that is coming with the furniture as "preset that will stand around in the testcell?...

 

Light is of course very much depending on a lot of different parameters.

My gaming light is not working under an enb, because it is too dark for me for now. Very much later I´ll again experiment with enb, but I have not found a suiting setting for myself because I could not switch to vertical syncronisation. That may be depending on my old win7 installation.

 

If you personally like to set furnitures into a special light inside the test-zone, you can of course do that before releasing the pack.

Maybe I have missunderstood you?!.... :blink:  :)

 

Tara, I'd love to see some of these toys incorporate some kind of light that shines on the npc as a showcase.

It would go really well for darker ENB and even to use for lighting areas of a darker house.  Something like the inside of the center iron maiden in your picture of 5.

Maybe even have some slaves hold a lantern in a cage or something. Also might go well with the glass gibbets.   

 

Only if it sounds interesting to you though =)    Something to think about.   Would be even better with on off activator.

 

I also took a screenshot of something I manually placed that looked pretty interesting.  slave shower.  The shower was included in skyfall estates mod and I used HSH system to create a hanging point inside it with a wizard lamp to light it up, but maybe there are some assets in skyrim to make similar effects. (again only if it interests you)

 

Great furniture!  Thanks for sharing!

 
ETA: Oooh  also great news with ZAP!  Thank you for all the hard work.  I am very excited to see it.

 

 

 

I created my SlaveLight mod in order to help fix the Skyrim lighting issue.

 

I love using a good lighting mod so that exploring a dungeon or traveling at night is nice and spooky. However, I dislike how dark this makes my home.

 

I think including animations like that as part of zap for modders would be an awesome idea.

 

I really should play with animations more... I "just" need to come up with the time.

 

 

post-1454928-0-97658100-1507054656_thumb.jpg

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use